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An odd thing I've noticed is that, around the fairy Fountains, Endura Carrots are almost always hidden from the flower, often behind trees or bones or other structures. As if the fairies had picked all the ones they could see as soon as they grew, for some reason.
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# ? Jul 14, 2019 22:09 |
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# ? May 14, 2024 21:37 |
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This is the most in-depth of the glitch that lets you skip https://www.youtube.com/watch?v=yTTlv_fxBn4 Basically when you shield surf the jumping on your shield animation keeps 2 frames at the angle and direction of the surface you shield surfed. So you can lock those 2 frames then use them to skip through walls. This applies to the Trials because each level is actually a box in a giant open world. So you can skip through the wall of the first and jump right into the Hinox. I say Hinox because when you clear the Hinox on the middle trial the game just checks which difficulty you're on and you can grab that 2nd upgrade. Skipping the final trial is bit more elaborate and can soft lock your game so I'm doing that one legit at a later point. The video explains how to set up the glitch and how to know which direction you need to skip walls through. That said, both glitches say that to beat the Hinox you use the metal box but I found that unreliable. What I ended up doing was clearing the first 2-3 floors on Beginner to get a bow and arrows, some weapons, then I skipped out and fougtht the Hinox. He has 2 good quality weapons on his necklace (sword, bow, and arrows) which can finish the job by themselves. For middle trial I did it right out because the enemies have bows. There's a variant / different glitch that uses the metal boxes to hit yourself through a wall but getting into the Hinox room with that method is a lot harder. With those 2 trials done I can now head back to Kakarito to get my drat tunic and upgrade my loving runes. Happy Noodle Boy fucked around with this message at 23:19 on Jul 14, 2019 |
# ? Jul 14, 2019 23:13 |
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So that lets you skip the first two trials in one go? Awesome, screw off, lizalfos
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# ? Jul 15, 2019 00:30 |
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Two goes, but yeah.
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# ? Jul 15, 2019 00:32 |
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Happy Noodle Boy posted:This is the most in-depth of the glitch that lets you skip LOL when he starts tapping the Hinox' balls with the metal box at 7 minutes.
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# ? Jul 15, 2019 01:17 |
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s.i.r.e. posted:LOL when he starts tapping the Hinox' balls with the metal box at 7 minutes. Please don’t kink shame
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# ? Jul 15, 2019 01:26 |
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Happy Noodle Boy posted:Please don’t kink shame I think the hinox wants you to laugh.
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# ? Jul 15, 2019 01:50 |
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The hinox clearly hired Link as a dom.
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# ? Jul 15, 2019 07:06 |
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Happy Noodle Boy posted:Playing without a set goal has been very relaxing. You just mess in an area for a bit then move on. I'm on my uh, second and a half playthrough (restarted my 2nd about halfway through because I'd let it sit for several months and really wanted to play the beginning again) and that's kinda how I've been going. I don't completely ban myself from teleport but mostly avoid it, and my goals have been small targets like "I'm going to collect this dlc armor set today" then just sort of faff around in the area doing stuff, and when I get the armor or whatever then I make a new small goal and head off to it instead of like, trying to be linear with my exploration or "finish" an area before moving on. It's kinda nice being able to streamline some things, like knowing where to find stuff or if there is anything of interest in an area. I did a pretty thorough playthrough my first time so I'm not trying to touch every area of the map this time. One thing I decided to do though is hit some of the areas early that I neglected later in the game the first time, like really thoroughly exploring the center of the map instead of immediately haring off to the edges because I wanted to unlock all the towers asap on my first game. I'm also aiming for quality of life upgrades first; I just picked up the ancient saddle and bridle the other night and my current goal is getting all the pieces of the rubber suit, and I just got enough hearts to grab the master sword. I wanted to build Tarry Town earlier as well so getting that started was one of the first things I did. It's interesting to me how the game has retained so much playability despite beating it and doing pretty much everything in the base game my first time through it -- did all the shrines, all the quests, upgraded everything, and found a pretty substantial number of koroks (I want to say something like 600+) so there is very little of the base game I haven't seen or done. I'm still working on the dlc stuff so that has added some novelty, but just bumbling around randomly is still really fun.
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# ? Jul 15, 2019 07:16 |
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BotW is great because it's so huge and has so much stuff that if you take a break for a couple months and come back you end up re-discovering a ton of stuff
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# ? Jul 15, 2019 07:21 |
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I also like the balance between resource abundance and resource requirements for things to make it easy to have a justification to keep playing I just finished all the shrines on my MM file so now I'm mostly focused on making Link sell his body for armor upgrades
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# ? Jul 15, 2019 07:25 |
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s.i.r.e. posted:LOL when he starts tapping the Hinox' balls with the metal box at 7 minutes. Syncs up perfectly with your avatar.
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# ? Jul 15, 2019 22:08 |
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s.i.r.e. posted:What you're saying is that all of Hyrule just fucks everything and everyone. grammar hard
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# ? Jul 15, 2019 23:12 |
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Pollyanna posted:grammar hard Not as hard as Link’s diznick
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# ? Jul 16, 2019 00:01 |
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God drat I’m messing about exploring the mountain where the lord of the mountain spawns and I just discovered there’s a little spot on it with a few Durian fruit trees. How do I keep finding new poo poo in this game????
Happy Noodle Boy fucked around with this message at 02:14 on Jul 16, 2019 |
# ? Jul 16, 2019 02:09 |
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Cooking with Durian should yield the same benefits as normal but always result in dubious food
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# ? Jul 16, 2019 03:24 |
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Fojar38 posted:Cooking with Durian should yield the same benefits as normal but always result in dubious food Should work as normal but everyone and everything runs away from you for a least a day.
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# ? Jul 16, 2019 06:54 |
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God drat this game break sin the best of ways https://www.youtube.com/watch?v=cL_DAl63zxg
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# ? Jul 16, 2019 15:46 |
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I hope that BotW 2 reworks this game's combat because it is in my opinion by far the game's weakest part. N64 Zelda had more complex combat tbh
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# ? Jul 16, 2019 19:18 |
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Fojar38 posted:I hope that BotW 2 reworks this game's combat because it is in my opinion by far the game's weakest part. Agreed. I ended up overstocked halfway through with supplies because I never found the combat very engaging outside the weird dumb ways you could mess with enemies (like dropping metal boxes on them) I just avoided fights altogether after a while
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# ? Jul 16, 2019 20:10 |
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Master Mode reveals the combat's weaknesses pretty well in my opinion. The abundance of silver and gold enemies combined with less weapon durability is supposed to encourage you to fight in a more unorthodox manner but anything aside from consistent weapon hits does too little damage considering the HP pools involved and the MM regenerating mechanic. Even with the best equipment in the game, max hearts and stamina, and post-trials Master Sword, fighting groups of enemies is always a hassle and usually relies on some combination of Urbosa's Fury and Spin to Win. MM also highlights the problem of enemies getting knocked away by full weapon combos, where they will usually land sufficiently out of reach that their health starts regenerating by the time you close the distance again. This combined with the fact that you can very easily infinite combo most enemies by simply canceling your combo before the finisher means that on MM combat often devolves into simply stunlocking enemies for like ten full seconds while you get rid of their massive HP pool And also jump attacks do pitifully low damage and don't even hitstun enemies half the time. Shield parries are useless for anything other than reflecting guardian lasers or for styling on opponents. Not only are they way harder to land than a perfect dodge but even if you land it the result is actively inferior to a perfect dodge. While it's true that Zelda games have never been particularly combat focused, BotW's combat on the whole feels like a step back from WW and TP.
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# ? Jul 16, 2019 22:33 |
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The mere idea of regenerating health for enemies in a game where I found most of the enemies boring and tedious already is the main reason I will never even touch Master Mode. I might have considered it otherwise just for a fresh different style of playthrough. The combat just felt so bland overall. The basic one handed swordplay felt weak but let you use your shield, and I found parrying mildly fun for a while. Two handed weapons took that away and basically just became spin2win machines. Spears were just sorta there. Most of the enemies were a joke in terms of actually being a threat to hit you but once you got to the black variations it felt like they took too many hits to kill and just wasted your time. The combat was absolutely at its best at the start of the game when even the basic enemies are a threat to kill you but they don't have much health. Almost all the fun I had combat wise in this game was the more gimmicky weapons. Boomerangs, magic rods, bombs, throwing weapons at enemies for the laughs...Actually fighting anything with a sword besides Lynels was dull. Febreeze fucked around with this message at 01:41 on Jul 17, 2019 |
# ? Jul 17, 2019 01:36 |
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RBA-Wintrow posted:Has this cartoon been posted yet: I just watched this again with the subtitles on and they added some flair there that was fun. Also I didn't notice the BOTW2 after credits scene until today.
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# ? Jul 17, 2019 04:00 |
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Fojar38 posted:Shield parries are useless for anything other than reflecting guardian lasers or for styling on opponents. Not only are they way harder to land than a perfect dodge but even if you land it the result is actively inferior to a perfect dodge.
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# ? Jul 17, 2019 10:04 |
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Honestly, the combat is at it's best when the enemies hit really hard but also don't have a lot of HP, at least from my perspective. Think this is also why so many people enjoy the early game (aside from the thrill of going from almost-naked and with a stick to an entire arsenal of various swords and poo poo) because the enemies can really quickly kill you, but you can just as quickly defeat them. Lategame ends up with you either fighting damage sponges like the silver/golden enemies or ones that can barely even hurt you just by the sheer amount of armor and hearts you got by then. I'd say there are some exceptions to that rule, Lynels are pretty fun to fight since they hit really hard despite having alot of HP, but those enemies are also relativily rare and meant to be special fights that you are meant to concentrate on for longer periods of time and tend to give pretty good rewards. Master Mode sorta emphasizes this problem as well. The early game is even rougher as almost everything can one-shot you at the start, and it takes longer for you to get to the point where you start to get ahead of damage and even then, there are still gonna be the occasional golden enemy with endgame weapons that will take half your health even with fully upgraded gear. Yet the inflated HP pool of golden enemies compared to even the spongy silver ones as well as the HP regen making it easy to lose several hits of progress if you don't exclusivily focus on attacking a single enemy also really shows the tedium of the lategame fighting and how once you get there, you don't really have a lot of options on how to fight enemies that aren't the most efficent way because trying to use bombs, explosive barrels, magnetised boxes, etc. ends up just doing barely any damage. Guess the immediate answer from this observation would be to basically reduce enemy health overall as well as maybe reducing the amount of armor you can have/how much you can upgrade it. Though I suppose that would kinda take away the satisfaction of getting stronger potentially. At the very least, I wish that non-standard ways of doing damage were more effective. Obviously a single bomb shouldn't take out an entire camp, but it is silly how useless explosive barrels are, at least in Master Mode where they barely dent the enemies HP bar (and it will get regenerated in 5 seconds anyhow). Edit: Basically, encourage fighting cleverly or with tools other than your basic weapons somehow. The fact that the endgame turns into baiting dodges or infini-combos to get fights done in any reasonable timeframe is the biggest downer of the combat I feel. It just ends up feeling too same-y Greader fucked around with this message at 12:15 on Jul 17, 2019 |
# ? Jul 17, 2019 12:13 |
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Started playing again after a good while away, having a lot of fun exploring the map again. Can I get a hint on how to find whatever quest is required to get the motorcycle? Do I need DLC?
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# ? Jul 17, 2019 14:39 |
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BigHandsVince posted:Started playing again after a good while away, having a lot of fun exploring the map again. That, along with the Champions stuff doesn't open up until after you beat all 4 Divine beasts. All of the other DLC unlocks after you leave the plateau except for the Master Sword Trials that requires you to kill 1 Divine beast first then unlocks.
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# ? Jul 17, 2019 14:44 |
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pentyne posted:That, along with the Champions stuff doesn't open up until after you beat all 4 Divine beasts. Ok, going to start a new playthrough then after getting the DLC. Thanks.
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# ? Jul 17, 2019 15:03 |
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Amppelix posted:I don't disagree with your point but i have to dispute this one. Parries take a bit of creativity but are actually quite useful. Instead of allowing you x amount of free attacks they stun the enemy entirely for a second, which lets you do things like pull out your 5x shot bow and shoot them in the head for massive damage. Also very good for lynels; the pause once again gets you a free headshot which lets you mount them and swing away. The trouble is that with your average enemy I can do this just by hitting them once and then shooting them while they're in hitstun. It's the same reward as a shield parry but without the precise timing.
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# ? Jul 17, 2019 22:15 |
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Consider this: the visual and audio effects for parrying are
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# ? Jul 18, 2019 00:45 |
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And makes you feel not like a chump
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# ? Jul 18, 2019 01:08 |
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BotW is a God Simulator. You're the scariest, most powerful being in all of Hyrule. And omnipotence always eventually grows tiring.
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# ? Jul 18, 2019 06:22 |
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otoh you are also a clown-like klutz that regularly risks serious injury doing stupid poo poo Zelda says that she was watching me for my entire journey and I wonder if that means she was watching me when I was trying to mine enough ore for the cash to buy a lucha libre outfit and blew myself up with my own bomb and fell off a cliff into icy water and only survived by shoving soggy mushrooms into my mouth every few seconds as I swam to shore
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# ? Jul 18, 2019 07:26 |
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MokBa posted:BotW is a God Simulator. You're the scariest, most powerful being in all of Hyrule. And omnipotence always eventually grows tiring. You play as Link, not a Lynel
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# ? Jul 18, 2019 13:23 |
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Encountered the Great Plateau Lynel last night on my continuing adventures in Master Mode. What an rear end in a top hat. The guy saw me from like half a world away, as lynels are wont to do.... but I know from previous playthroughs in the base game that lynels aren't aggressive so long as you keep your distance and don't make any overtly hostile gestures. So I just kept my weapons sheathed and walked waaaaay around him, while he stood back and watched. And that was fine. Then, for no reason at all, about halfway across the plain the lynel decided "Nope, gently caress this guy after all" and pulled out his bow. It turns out that when you have three hearts and your strongest weapon is a boko club? A triple-shot bow firing bomb arrows is pretty goddamn lethal. Unfortunately Master Mode is thus far meeting my fears of being more frustrating than anything else; everything has so much HP and your weapons break so drat easily that avoidance just winds up being the answer to everything. That being said, I'm only just now leaving the plateau, so it's not like I've had a chance to build up my arsenal much...
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# ? Jul 18, 2019 13:39 |
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Backhand posted:Then, for no reason at all, about halfway across the plain the lynel decided "Nope, gently caress this guy after all" and pulled out his bow. If you're on a horse you can totally ride by right in front of a lynel's nose and it won't aggro.
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# ? Jul 18, 2019 18:12 |
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Master Mode definitely has a steeper difficulty curve, but once you exit the Plateau, you can go after the good weapons and it only becomes marginally harder than normal mode.RBA Starblade posted:You play as Link, not a Lynel I've killed a lot more of them than they've killed of me. Ratio is probably like 25:1 at this point.
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# ? Jul 18, 2019 18:36 |
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When I encountered the plateau lynel, I hopped down onto the cliffside and inched past its territory completely out of sight.
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# ? Jul 18, 2019 18:49 |
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The first time I saw a Lynel I immediately decided that the Zora can fix their own drat problems and went as far away as humanly possible. This is how I ended up doing the Gerudo quests first.
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# ? Jul 19, 2019 02:02 |
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# ? May 14, 2024 21:37 |
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I have a working theory that Lynels are a lost tribe of Hyrule and that they built the ruins in Faron and the barbarian armor set is derived from them This is mostly based on the fact that the encyclopedia says they are one of the most ancient creatures in Hyrule and the fact that they behave like honorable warrior race guys (only want to fight you 1v1, will give you time to prepare even after they spot you, etc)
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# ? Jul 19, 2019 02:31 |