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Sucks that I didn't know about it when it was on sale, but oh well. Any tips for starting out? So far the things I've noticed from watching stuff is: Scavenge the poo poo out of fights early on. Become a shinobi, if only for the beds and trading. Losing fights is not only okay, it's expected. What are some of the must have mods?(Especially if I eventually wanna make my own town) The link to a list in the op is broken.
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# ? Jul 14, 2019 13:30 |
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# ? Jun 8, 2024 09:20 |
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Nalesh posted:Sucks that I didn't know about it when it was on sale, but oh well. Potentially an unpopular opinion, but I don't think you need any mods starting off. If you want to build an army, get or make (it's actually incredibly easy to make your own basic mods using the built in tools) a mod to increase the maximum party size. Compressed textures is good if you aren't running the game off of a supercomputer. Dog backpacks is good if you have dogs. There's a mod for renaming animals if you have animals that you want to name. There are mods to gain access to more types of buildings, although they're mostly weird poo poo that you don't need. There's a mod that allows you to build copper drills, which is nice because for some reason you can build ore and iron drills by default, but that one you have to pickaxe by hand? There's a mod that allows you to make paper and craft books, which can be nice if you'd rather do base building instead of raid labs. If you have some hivers, there's a mod that gives you some armor specific to them. If you have a master weaponsmith and are annoyed that the purchased weapons are slightly better than your crafted ones, get or make a mod for that.
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# ? Jul 15, 2019 04:19 |
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I managed with some work to get Kenshi Demo running on my old MacBook Pro but it was unplayably unresponsive. I was running it off of a USB hard drive soooo I assume that probably contributed as well, I don’t think I messed around with the graphics yet either. I could probably fit it on my laptops windows partition and see if that makes it run smoother. I have 8gbs of ram too so uh that might also be an issue.
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# ? Jul 15, 2019 22:56 |
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SpaceSDoorGunner posted:I managed with some work to get Kenshi Demo running on my old MacBook Pro but it was unplayably unresponsive. For some bad reason I use 8GB of ram also and like I said, I can usually tell when the game starts to chug and needs a reset, but I've almost never had a full-on crash
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# ? Jul 15, 2019 23:04 |
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An SSD is pretty much mandatory with how much this game loads and unloads zones. The intel video may be the bottleneck on a mac, though. 8GB is fine (for a few hours, until the memory leaks catch you).
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# ? Jul 15, 2019 23:10 |
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And definitely get that texture compression mod
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# ? Jul 15, 2019 23:27 |
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Clark Nova posted:An SSD is pretty much mandatory with how much this game loads and unloads zones. The intel video may be the bottleneck on a mac, though. 8GB is fine (for a few hours, until the memory leaks catch you). Oh I have it installed on an SSD... just attached via usb lol.
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# ? Jul 16, 2019 00:24 |
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Might not even bother with it in that case, because that's effectively the same as not having it on SSD at all. SSD is about data throughput rate. Standard USB 2.0 has like 30 MB/s. Internal SSD has 200+MB/s, which is the part of it that you actually want.
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# ? Jul 16, 2019 07:29 |
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Definitely get the texture mod, get the party size mod if you start getting towards 32 people and think you'll go over it. People also really like dark UI. I don't think you should change anything else until you've played a bit.
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# ? Jul 16, 2019 09:50 |
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Other than the hotpants and high heels mods obviously
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# ? Jul 16, 2019 10:00 |
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Goon beakthing mod.
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# ? Jul 16, 2019 10:02 |
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I could probably fit it somehow or see if I can expand my windows partition so I can get it on my macbooks ssd. Given that it was actually stable but just unplayably-slideshow-esqe on the USB at default graphics I might be able to make it actually run if I potato mode it. Something to do on my day off if there isn’t any surf tomorrow(there never is, gently caress the east coast) I guess. I might be able to finally try out my dream of playing Spartacus in the Holy Nation since I saw a YouTube video of this game.
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# ? Jul 16, 2019 16:57 |
Carth Dookie posted:Goon beakthing mod. Baka things and clown mod are required for optimal Kenshi experience.
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# ? Jul 16, 2019 17:07 |
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Are there any more performance improving mods like the compressed textures? My computer ran the demo okay but the full game for some reason is less smooth Edit: seems like setting the Grass density setting to zero vastly improves the game performance Butter Activities fucked around with this message at 11:23 on Jul 17, 2019 |
# ? Jul 17, 2019 11:17 |
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I'm still on my first major playthrough and have sided with the flotsam ninjas and gone hostile with the holy nation. Had my first holy nation raid of two good sized patrols which each consisted of like 7 paladins one high paladin and a good amount of holy servants. When first notified I did not know how big the attack was going to be so I rushed off to the nearby waystation and hired two sets of goons and set guys up my harpoons which are at MkII. I had 10 harpoons trained on them. Needless to say they knocked down the first gate at high cost (bodies piled high) but were fighting with mercs outside my 2nd gate and cut to pieces by the turrets. First taste of war in kenshi. Only casualty was a bonedog which got insta killed friendly fired on by a turret (HEADSHOT) after everything was over and I just left my bonedogs out by the pile to attack anyone who got back up after KO. for those who have battled HN before how does the size of this raid compare to avg raids vs the big wrath of god raid? Also if I wanted to go adventuring could I pay the pacifier to prevent any large wrath of god style raid from occurring? relations are at -75 rightnow. I wouldn't feel super good about leaving just the base operating squad to face a big raid. I noticed where they approach from so I am adding a handful of turrets to the walls facing that approach (gate faces a different way) so that my melee fights can help whittle down any approach before they get to the gate and then disengage while they are at the gate to get back into position.
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# ? Jul 17, 2019 17:11 |
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If you join flotsam you can’t use the pacifier to reset relations with the holy nation. Same with UC/anti-slavers. The raids will steadily escalate but you won’t get a Wrath of God event unless you start taking down their faction leaders.
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# ? Jul 17, 2019 17:26 |
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Are you putting your non-gunners on gate repair duty, this is extremely important.
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# ? Jul 17, 2019 18:17 |
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Based on tobels lp, the wrath of God raid was like 8 patrols worth. Is the event actually required to take down the nation? I just snuck into the places to kidnap the high inquisitors and don't actually have an outpost since I'm playing solo (other than some random scrub that's been researching eternally in a house in squin)
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# ? Jul 17, 2019 18:19 |
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Clark Nova posted:If you join flotsam you can’t use the pacifier to reset relations with the holy nation. Same with UC/anti-slavers. The raids will steadily escalate but you won’t get a Wrath of God event unless you start taking down their faction leaders. My first raid from the HN when playing the Holy Sword start was a Wrath of God, so I think it might just be gated by how hostile they are
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# ? Jul 17, 2019 18:32 |
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BMan posted:Are you putting your non-gunners on gate repair duty, this is extremely important. they are behind the second gate on repair duty. I have a double gate system with the idea if I was not paying attention to the base (like when adventuring) the skeletons that I have on eternal gunner duty would alert me to attacks by flashing and while mobs are taking down first gate I can get everyone else into position to try and prevent the second gate from being breached. This has resulted in my base never being breached by lowly bandits. the two HN patrols did breach the first gate (lvl3) fairly quickly, but lost close to half their number. 8 squads could probably breach my gates just by pure mass. That is just a lot of dudes. I'm trying to foster relations with the Shek and will now ally with the hounds rather than kidnap their leader (for now) to bring in as many extra bodies as possible for the inevitable WoG. What I am hearing is that I simply need more bodies to throw against bodies. I think next mission will be to go raid some nearby HN mines/farms to get some low level guys to recruit. the Paladins and High Paladins just are not recruiting and im not about to spend 30 mins running dialogue to recruit. They are dangerously close to just being tossed into the biofuel cage. I let Flying Bull starve to death in a cage on accident because he would not join the 30 times I tried to get him to join lol that seems to be how things are going. captured peeps have until they starve to death to join then they get turned into fuel.
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# ? Jul 17, 2019 19:20 |
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Depending where you base is some of the wrath of god guys could get distracted so you won't get hit with everything at once. In the Tobel case he was up on leviathan coast and about 2/3 of em were delayed by beak things
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# ? Jul 17, 2019 20:41 |
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Azhais posted:Depending where you base is some of the wrath of god guys could get distracted so you won't get hit with everything at once. In the Tobel case he was up on leviathan coast and about 2/3 of em were delayed by beak things I'm pretty close on the border of the border zone and the swamp. So this will not help. I will have to just crush them or die.
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# ? Jul 17, 2019 22:50 |
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You could run away. It's a legitimate option.
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# ? Jul 17, 2019 22:51 |
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Build a base in Gut, the local wildlife eats Taxmen and Zealots
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# ? Jul 17, 2019 22:55 |
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Or the Fog where the HN is just too scared to go e: Can you give prisoners cybernetic legs? Like could one, say, put the holy inquisitor in a peeler then give him cybernetics and release him back to the nation? Would they send him to rebirth? Azhais fucked around with this message at 22:59 on Jul 17, 2019 |
# ? Jul 17, 2019 22:56 |
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Either he'd be attacked on sight and struck until he actually dies for real, or nothing happens, depending on how friendly he is defined to the HN faction- IIRC a group with high enough relations with the HN can bring their skellies into HN territory, no problem. That said, it's something I've only heard on Reddit- someone want to test that out? EDIT: Are there any mods that make weapons and armour stackable?
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# ? Jul 17, 2019 23:01 |
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Azhais posted:Or the Fog where the HN is just too scared to go
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# ? Jul 17, 2019 23:06 |
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Am I crazy or did I read that you can replace skeleton's limbs at will? Because I can't and I wonder if it's a mod or I just heard wrong.
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# ? Jul 17, 2019 23:17 |
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I don't think so. It won't let me open the Limbs window on one of my standard skeletons, which is a requirement for that. Presumably a mod, then.
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# ? Jul 17, 2019 23:41 |
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I'm starting a new game and starting with Freedom Seekers, because I want more skeleton guys than tend to be recruitable from bars. Is it worth making one of my six starting guys a scorchlander, so I can have a dedicated diplomat/thief, or can I muddle through with all robots so long as I avoid the holy lands?
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# ? Jul 18, 2019 07:03 |
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The only thing race really affects skill wise is speed of gain. I'm running around as a solo skeleton and I've got 80+ in all of the thief related skills now so it's not like you can't do it. Obviously a hiver will become a better thief faster, but if you're dedicated it doesn't really matter. I kidnapped both High Inquisitors by just running in, stealth ko, and running out without ever being seen so all things are possible Frankly I like the skeleton for it since with all the extra martial arts damage you can save even more weight for loot
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# ? Jul 18, 2019 07:23 |
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In my powerleveling stealth sessions, usually the difference in skill gain is that my +stealth characters can hit 85+ while the -stealth characters will be in the low 70s. So, in that sense yes, race kind of matters, but these sessions usually only last like 20 minutes or so, so it would be pretty trivial to make up the difference. Most of the labor skills or crafting stuff is AFK work anyways, so it's easy to grind that out. Weapon proficiency is the most important racial trait just because it's a big timesaver in the most time-intensive skill to level, both in-game and IRL time
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# ? Jul 18, 2019 08:27 |
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Yeah, but even in that case low 70s is good enough for pretty much anything, especially if you're in full stealth mode and slap on some ninja rags and pants for like +40% After picking up the inquisitors I was at ~68% stealth due to the "equipment penalty" of carrying the guys, and I still ran out past the gate guards without ever going red
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# ? Jul 18, 2019 08:38 |
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Hmmkay, thanks guys! And as far as combat goes, I assume that skeletons not having headgear isn't a big deal so long as I train their dexterity/dodge and make sure that they won't be taking many hits in the first place?
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# ? Jul 18, 2019 11:10 |
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Skeletons are ridiculously tough and their natural regeneration (which they actually do have, despite what the description tells you) makes them more than capable of taking on nearly anything in their weight class even with the slots that aren't accessible to them. That said, it's also trivial to just get a mod that opens those, if you prefer. The game is perfectly capable of displaying helmets on top of skeleton physique, although it looks really weird.
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# ? Jul 18, 2019 11:24 |
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Skeletons fight good. Not as good as a cybershek, but pretty good.
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# ? Jul 18, 2019 12:17 |
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the bonus to heavy weapons, is good
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# ? Jul 18, 2019 12:18 |
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The only good skeleton is a skeleton locked to my turret forever.
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# ? Jul 18, 2019 12:40 |
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Huh, this game suddenly got trading cards it seems.
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# ? Jul 18, 2019 16:43 |
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# ? Jun 8, 2024 09:20 |
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dogstile posted:The only good skeleton is a skeleton locked to my turret forever. skeletons are just the CPUs of my automated defense turrets.
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# ? Jul 18, 2019 20:14 |