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It could be to get to production sooner. $1 backers, if there are a lot of them, can put a lot of uncertainty in just how many games you make. I can't imagine it makes much of a difference for a 6 figure+ campaign, but for smaller campaigns deciding between 1000, 1500, 3000, etc. units is a big deal.
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# ? Jul 17, 2019 14:56 |
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# ? May 15, 2024 11:43 |
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Thought this looked interesting The Asphodel Complex Creepy horror dreamscape-wandering rpg, I really like the maps. They have a PWYW preview on drivethru if you want to check it out first and see if it's for you. WereGoat fucked around with this message at 16:43 on Jul 17, 2019 |
# ? Jul 17, 2019 16:39 |
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Etherfields is doing that weird thing where each KS Update is making me less enthusiastic about the project instead of more. I will leave it at a buck for now.
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# ? Jul 17, 2019 16:56 |
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dwarf74 posted:Etherfields is doing that weird thing where each KS Update is making me less enthusiastic about the project instead of more. What's that?
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# ? Jul 17, 2019 16:57 |
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dwarf74 posted:Etherfields is doing that weird thing where each KS Update is making me less enthusiastic about the project instead of more. I think I am maybe just not that into "surreal experience" in games. It makes me think of TIME Stories (irrationally), but with dreams and elaborate minis. I backed it, but if this keeps up, I'm out.
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# ? Jul 17, 2019 17:15 |
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homullus posted:I think I am maybe just not that into "surreal experience" in games. It makes me think of TIME Stories (irrationally), but with dreams and elaborate minis. I backed it, but if this keeps up, I'm out. Well, TIME Stories absolutely did not live up to expectations, and I would be shocked if this game did so it's not that irrational
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# ? Jul 17, 2019 17:17 |
Artipia Games launched what looks to be a hospital-themed version of Kitchen Rush called Rush M.D. Hopefully the timers and other components are of better quality this time around.
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# ? Jul 17, 2019 18:23 |
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FirstAidKite posted:What's that? It's made like 2 million already because the designer is respected, and the minis look baller. People looking at the gameplay vids have had mixed reactions.
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# ? Jul 17, 2019 18:46 |
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dwarf74 posted:Look upthread No, I know what the game is, I posted a bunch about it, I was asking what in particular about the kickstarter updates was making you less and less enthused about it.
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# ? Jul 17, 2019 18:55 |
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FirstAidKite posted:No, I know what the game is, I posted a bunch about it, I was asking what in particular about the kickstarter updates was making you less and less enthused about it. I am probably not being fair, but stuff like this can lose me, quick. "Etherfields is not your usual Board Game - we will trying to achieve much deeper experience that will go beyond just gameplay and we want to create a really unforgettable narrative." And all the stuff about - say - the Harpy being directly inspired by Freud and whatnot. It's just not what I'm in this for.
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# ? Jul 17, 2019 19:19 |
That stuff was also in the KS and admittedly put me off. Like I had said previously, just sorta sounded weird for weird sake, but not necessarily mechanically interesting. Or even weird in an interesting way, like, say, Ice Pick Lodge.
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# ? Jul 17, 2019 19:39 |
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dwarf74 posted:And all the stuff about - say - the Harpy being directly inspired by Freud and whatnot. It made me sad that Harpy won instead of Sphinx, which looked much cooler.
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# ? Jul 17, 2019 19:44 |
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I imagine sphinx will show up in some form, they already put hours towards designing it and I can't imagine they'd just waste that entirely
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# ? Jul 17, 2019 20:24 |
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Jordan Draper is bringing Import/Export back to kickstarter for a Definitive Edtion. Here's what we know so far: https://twitter.com/TheJordanDraper/status/1150811976156585984 https://twitter.com/TheJordanDraper/status/1151227163661651969 https://twitter.com/TheJordanDraper/status/1151532994391265281
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# ? Jul 17, 2019 20:55 |
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FirstAidKite posted:I imagine sphinx will show up in some form, they already put hours towards designing it and I can't imagine they'd just waste that entirely Awaken Realms is like exhibit A for "stretch goals aren't real" so I wouldn't worry about it.
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# ? Jul 17, 2019 21:28 |
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OgreNoah posted:It made me sad that Harpy won instead of Sphinx, which looked much cooler. Same. I think they said it'd become an optional add-on, though.
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# ? Jul 17, 2019 21:42 |
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jivjov posted:Jordan Draper is bringing Import/Export back to kickstarter for a Definitive Edtion. Here's what we know so far: ahhhhhhhhhhhhh I want this
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# ? Jul 17, 2019 22:48 |
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I've never even played Import/Export and I'm in based on goon opinion alone.
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# ? Jul 17, 2019 22:51 |
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Want to receive: black, blue, or green box Will receive: red or yellow.
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# ? Jul 17, 2019 22:59 |
ketchup vs catsup posted:Want to receive: black, blue, or green box The obvious answer is to buy multiple copies so you get more random color draws. Also it seems like it will be on Kickstarter within a week? GrandpaPants fucked around with this message at 23:25 on Jul 17, 2019 |
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# ? Jul 17, 2019 23:22 |
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ketchup vs catsup posted:Want to receive: black, blue, or green box they all look good imo
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# ? Jul 17, 2019 23:28 |
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GrandpaPants posted:The obvious answer is to buy multiple copies so you get more random color draws. Per something Jordan said on BGG earlier, he's aiming for before the end of the month, but wants to make sure everything is 100% ready to go before pulling the trigger. Despite making a half dozen projects now, I think he's still mostly a one man operation on the KS side of things.
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# ? Jul 17, 2019 23:32 |
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Buck Wildman posted:they all look good imo From that image the black box looks orders of magnitude better, followed by blue and green. Red doesn’t look good and yellow is terrible. Let me pledge $5 more to choose my color. Donate it to charity or something.
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# ? Jul 17, 2019 23:42 |
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ketchup vs catsup posted:From that image the black box looks orders of magnitude better, followed by blue and green. Red doesn’t look good and yellow is terrible. Tweet that at him; he's pretty receptive to feedback
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# ? Jul 17, 2019 23:43 |
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Red looks perfect and I’ll be happy to exchange copies with anyone who backs and doesn’t like their red box (provided I don’t get a red one myself).
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# ? Jul 18, 2019 00:56 |
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Merauder posted:Red looks perfect and I’ll be happy to exchange copies with anyone who backs and doesn’t like their red box (provided I don’t get a red one myself). I also have a soft spot for the red box because most of the crates in my neighborhood are that color
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# ? Jul 18, 2019 01:36 |
So uh, what kind of game is Import/Export? I recall some buzz about it in the boardgame thread, but I dunno if the lack of continued discussion means that it lacked longevity or if it was just widely unavailable.
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# ? Jul 18, 2019 02:17 |
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GrandpaPants posted:So uh, what kind of game is Import/Export? I recall some buzz about it in the boardgame thread, but I dunno if the lack of continued discussion means that it lacked longevity or if it was just widely unavailable. Are you familiar with Glory to Rome? It owes a lot of design lineage to that. Every card can be used in one of a bunch of different ways; you can use it as a shipping contract, you can use it as a container to fulfill a contract, you can use cards just as an action to bid on full ships, steal stuff off ships at sea, etc. Player interaction happens as whenever someone wants to import goods from ships at sea, everyone else can follow that action and there's a closed fist auction on who gets the goods. Every card has a special power on it that you get access to by way of fulfilling the card as a contract. So as the game goes on, player get unique powers that other players won't have. There's also a low key tech-tree type aspect, as you can't contract certain cards unless until you've fulfilled enough contracts of that color. The definitive edition also is adding a player driven economy where you get more or less money for fulfilling contracts as different colored contracts are put in play. And yeah, I think availability was a bit of an issue. Jordan does direct sales off his website, and at least a handful of copies were sold via Amazon; that's where I ended up with mine...but I don't think they entered wide FLGS distribution. EDIT: https://www.youtube.com/watch?v=137AjvoPmO4 There's a rahdo gameplay runthrough jivjov fucked around with this message at 02:38 on Jul 18, 2019 |
# ? Jul 18, 2019 02:33 |
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cyberia posted:Same. I think they said it'd become an optional add-on, though. Yeah, the vote was just which one would be free and which would be paid (to backers - I assume both will be sold separately if it ever goes to retail). And I'm guessing there's at least one to two more similar votes coming.
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# ? Jul 18, 2019 05:44 |
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jivjov posted:Are you familiar with Glory to Rome? It owes a lot of design lineage to that. Every card can be used in one of a bunch of different ways; you can use it as a shipping contract, you can use it as a container to fulfill a contract, you can use cards just as an action to bid on full ships, steal stuff off ships at sea, etc. Player interaction happens as whenever someone wants to import goods from ships at sea, everyone else can follow that action and there's a closed fist auction on who gets the goods. I got mine of Jordan directly at the Tokyo game market. I haven't seen any other copies in the wild. The big problem with the game is that it's a Lead/Follow game so it's AP Central.
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# ? Jul 18, 2019 07:21 |
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Hey, tg goons, Some friends of mine are trying to crowdfund MagneHex, which is their passion project to develop a hex-based customizable terrain system. I'm posting it here because I think it would be of interest to anyone looking to spruce up their tabletop gaming. MagneHex works well with games like Battletech, but also brings an added dimension to D&D and tabletop RPG campaigns. The Kickstarter is live right now! 27 days left! (Closes on Thu, August 15, 2019) quote:What is MagneHex? Anyway, if this is of interest, any support for them is appreciated!
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# ? Jul 18, 2019 07:42 |
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Hey everyone, I am just letting people know about a Kickstarter for a graphic novel tied into setting that was kickstarted called Swordsfall. Swordsfall is a system agnostic Afro-futuristic setting with the original concept by Brandon Dixon. The graphic novel and Kickstarter itself will effect one of the meta-plots in the setting, specifically the Tapestry, the realm of dreams, as it is the battle ground between factions who support either the Withering King Xavian and the Goddess of Creation Ishvana. Depending on how you pledge, it can effect the final victor and the final cover for the graphic novel. Brandon is a pretty solid dude and is good for the community as a whole, so I am trying to get word out about his projects. You can find more information on the Kickstarter here and more about Swordsfall as a whole here.
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# ? Jul 18, 2019 14:21 |
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Cthulhu Dreams posted:I got mine of Jordan directly at the Tokyo game market. I haven't seen any other copies in the wild.
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# ? Jul 18, 2019 22:45 |
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I/E graphic design alone makes me interested. So clean.
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# ? Jul 18, 2019 22:53 |
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Whew. Dice Throne Adventures added unpainted minis.
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# ? Jul 19, 2019 01:38 |
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Lmao: https://twitter.com/CMONGames/status/1151923894011551749
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# ? Jul 19, 2019 13:51 |
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I’m kinda the curmudgeon who doesn’t like required app integration because of the possibility of the apps no longer being supported years from release. I much prefer completely analog board games with minor optional app integration (music/timers/campaign tracking).
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# ? Jul 19, 2019 14:13 |
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Electronics in the pieces, electronics in the dice, electronics in the board, there are SO many things that can break there. What happens when somebody bumps the table?
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# ? Jul 19, 2019 16:09 |
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Just figure I'd plug a project I think is cool if you like solo/co-op games (with a 2-player competitive option): To the Death! https://www.kickstarter.com/projects/877511135/to-the-death-a-tactical-skirmish-game-for-1-2-players Only $20 with free shipping if you want the base game which comes with a ton of characters and enemies, but if you pledge $50, you can get a custom character and receive all of the other custom characters (probably going to be over 100, spread across new heroes/enemies/bosses). You can also add more characters for $5 each. This guy's last game, Puzzle Dungeon, had like 200+ unique heroes to play. I pledged for 4 custom heroes to have a team from the cartoon Regular Show included (Mordecai, Rigby, Benson, and Skips).
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# ? Jul 19, 2019 16:19 |
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# ? May 15, 2024 11:43 |
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That CMON announcement is shades of Golem Arcana... which looks like it had its mobile apps discontinued sometime in the last few years. Whoops.
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# ? Jul 19, 2019 16:21 |