|
MrFlibble posted:Ok that first one makes sense. My point about blast weapons though is that you can be out of range and it automatically scatters but if it only moves 2 inches from the titan it still hits (since the template starts dead centre on the titan). If you're ten inches out of range that seems like an oversight to me.
|
# ? Jul 3, 2019 09:09 |
|
|
# ? May 25, 2024 13:35 |
|
Quotes are from the AMA with the author of the game.quote:Under Combat Sequence, step 2 is Check Firing Solution. At this point, if the target is out of range the shot is wasted - this represents the Princeps calling for a Firing Solution, but the Moderati replying that there isn't one (i.e. the shot isn't fired at all). Step 3 is Make the Hit Roll... which is where the Blast rule is triggered ("Before rolling To Hit..."). The intended procedure is to quote:move the template back so it's at maximum range then scatter it. It seems someone hosed up and left a line out of the final draft. It certainly makes a lot more sense, and reconciles the Blast rule with the overriding Combat Sequence. Lovely Joe Stalin fucked around with this message at 16:39 on Jul 3, 2019 |
# ? Jul 3, 2019 16:29 |
|
Thanks. We had assumed it was move the template to max range and scatter from there. My older brother bought his own battlegroup box so we now have one available to each of us. It's pretty wild to think we'll be playing a wargame at the upper points level - it's much easier to do when the model count is so low.
|
# ? Jul 3, 2019 16:47 |
|
How reasonable is it to play two player Titanicus games with just one rules set, one battlegroup box and maybe a box or two of knights? I'm being ever more tempted due to the comparatively reasonable seeming price point of the battlegroup, but I'm wondering if I'd be able to play small demo games with friends using just that.
|
# ? Jul 4, 2019 03:18 |
|
Yeah you can happily play demo games with the Battlegroup. You could mirror match with a Warhound each, or go with a hound and Reaver vs the Warlord which comes out at about 510 & 520 points a side respectively. And you'll have enough stuff for a mid-size army of your own in proper games. You might have to share the weapon cards on the Warhounds if you give them both the same loadout.
|
# ? Jul 4, 2019 11:05 |
|
Thread, please convince me why I shouldn’t put together some simplified unit icons (like 1990s white dwarf battle report map style) and get them laser etched on mdf chits to use for warmaster?
|
# ? Jul 5, 2019 03:47 |
|
Solemn Sloth posted:Thread, please convince me why I shouldn’t put together some simplified unit icons (like 1990s white dwarf battle report map style) and get them laser etched on mdf chits to use for warmaster? Nah, go for it, sounds cool.
|
# ? Jul 5, 2019 05:18 |
|
Solemn Sloth posted:Thread, please convince me why I shouldn’t put together some simplified unit icons (like 1990s white dwarf battle report map style) and get them laser etched on mdf chits to use for warmaster? You absolutely should not get laser-etched MDF chits for that game. Use laser-etched colored acrylic instead
|
# ? Jul 5, 2019 05:34 |
|
Solemn Sloth posted:Thread, please convince me why I shouldn’t put together some simplified unit icons (like 1990s white dwarf battle report map style) and get them laser etched on mdf chits to use for warmaster? Because why go for simple icons when you can do a full army instead?
|
# ? Jul 5, 2019 06:09 |
|
Lovely Joe Stalin posted:Yeah you can happily play demo games with the Battlegroup. You could mirror match with a Warhound each, or go with a hound and Reaver vs the Warlord which comes out at about 510 & 520 points a side respectively. And you'll have enough stuff for a mid-size army of your own in proper games. Oh dear, this is a dangerous thing to know. I appreciate the info - my wallet, however, not so much.
|
# ? Jul 5, 2019 08:27 |
|
Solemn Sloth posted:Thread, please convince me why I shouldn’t put together some simplified unit icons (like 1990s white dwarf battle report map style) and get them laser etched on mdf chits to use for warmaster? Do it. Then paint them, and post the results here.
|
# ? Jul 5, 2019 15:14 |
|
The Legio walks! Here's my Gryphonicus maniple, in a "variant" dazzle camo scheme just because: I sure hope I don't regret the arm weapon loadouts on the reavers, 'cause I really didn't feel like magnetizing ball and socket joints (although that said, I did for the warhounds). I'll be running some red-on-blue demo games (warlord & reaver vs. reaver & warhounds) with these guys at the club on Sunday, should be fun.
|
# ? Jul 5, 2019 15:47 |
|
Cool, very Battletech.
|
# ? Jul 5, 2019 16:25 |
|
Giant Ethicist posted:The Legio walks! Here's my Gryphonicus maniple, in a "variant" dazzle camo scheme just because: Holy gently caress. I love this.
|
# ? Jul 6, 2019 00:53 |
|
ineptmule posted:Holy gently caress. I love this.
|
# ? Jul 6, 2019 01:22 |
Giant Ethicist posted:Thanks! I had a lot of fun painting them. The key now will be to play a few games and resist expanding into a Myrmidon maniple. You'll fail one of these. You know which one you want it to be.
|
|
# ? Jul 6, 2019 11:20 |
|
Giant Ethicist posted:The Legio walks! Here's my Gryphonicus maniple, in a "variant" dazzle camo scheme just because: I love these but also there's something hilarious about camo on a titan. Just imagining a reaver poking his head around a building all inconspicuous like
|
# ? Jul 6, 2019 11:57 |
|
Dazzle camo is perfect for a titan! The original intent was to confuse submarine gunners as to your ship's bearing and speed. They'll look at this mess of lines and angles through a slightly fish-eyed lens, and (hopefully) miscalculate how to torpedo you.
|
# ? Jul 6, 2019 13:08 |
|
moths posted:Dazzle camo is perfect for a titan! Battleships were my big inspiration, yeah. Actually it works pretty well, too, I was vaguely surprised to find - from table height it can be a bit hard to make out what the various pieces parts of the titans are, or their angles and relations to one another. Which is maybe a fail in some sense on a painting level (the eternal "painting camo on gaming miniatures" conundrum), but I like the effect.
|
# ? Jul 6, 2019 14:22 |
|
Moola posted:I love these But it's perfect for 40K. It's like slapping hazard stripes all over everything - there was a legitimate reason for it at one time, but nobody remembers why, so they better just put them everywhere, just in case. It's like when you're at work and you see somebody do something weird in their workflow, and you ask them why, and their reply is them shrugging and saying "I dunno - that's the way it's always been done..."
|
# ? Jul 6, 2019 14:59 |
|
To be fair, most things in 40K warrant their hazard stripes. Camo is dead because most battlefields don't exceed 115 meters in any direction
|
# ? Jul 6, 2019 17:29 |
|
Giant Ethicist posted:Thanks! I had a lot of fun painting them. The key now will be to play a few games and resist expanding into a Myrmidon maniple. I’m going to find it very difficult to resist the temptation to try to copy your Titan scheme. When I inevitably fail, I hope that’s ok.
|
# ? Jul 7, 2019 00:50 |
|
Played another game of Adeptus Titanicus using the advanced rules this time. Orders and reactor rolls are incredibly cool. Knights are made of paper apparently. My warhound blew up on turn one. Need to remember to keep it out of warlord fire. Also, we probably bit off more than we could chew - considering we played about 2 turns in 3 hours or so (2 teams of the same models: one Knight Banner, two Warhounds, two Reavers and two Warlords) and to think we were considering bumping that up to 4 warhounds (we ended up deciding not to before we even realised we didn't have enough pips for the terminals) I should be receiving the rest of my contrast paints tomorrow, and just finished building my elf bloodbowl team - word of advice for anyone who builds those, I think you might get better results doing one arm and shoulderpad at the same time vs the arms before the shoulders (also careful with the shoulder pieces, I think I dropped one for each model)
|
# ? Jul 12, 2019 03:10 |
|
Played a 6k game of epic against Ghazk last night. Made a couple poor activation choices on the first two turns that was compounded by some remarkably bad rolling and I lost pretty easily. Always fun though!
|
# ? Jul 12, 2019 16:17 |
|
Is this the thread for Warcry? Is anybody else interested in it?
|
# ? Jul 19, 2019 17:56 |
|
glitchkrieg posted:Is this the thread for Warcry? Is anybody else interested in it? AoS thread.
|
# ? Jul 19, 2019 18:24 |
|
We finally got around to the Titans versus scary monsters game with my friend and his son I'd set this up thinking two warlords and two reavers going up against 2-3 funky titans. The kid brought out all the models so I figured 5 funkies would be ok balance. The special rules we used: Monster titans used the Imperial templates. When a monster titan is defeated, it is resolved as a destroyed titan as per normal rules, then immediately replaced by a new monster titan of the next size down. Warlord->Reaver->Warhound->finally stopped. Repair actions use 2x the dice available per template. All facing directions are front. Effectively 360 degree weapons arcs and front armor levels. All reactor stress tests are 'no effect'. Free changes to weapons loadouts allowed at the beginning of each turn Monster titans reaching base to base contact with an opposing titan remain in base contact until one or both are destroyed. This is a knife fight to the death. Monster titans not attacked by opposing titans in a turn gain VP for being undistracted from destroying the battlefield objective in appalling fashion. Warlord = 3VP, Reaver = 2VP, Warhound = 1VP Reinforcements allowed if it looked like one side was losing before our game time limit The imperials set up to advance slowly from one end of the table in a firing line. The lead monster Warlord went down in short order to be replaced by a Reaver. Then two Imperial Reavers took fire in turn and blooied. Imperials moved up slowly again and then found the new monster Reaver all up in the grills of the last two Imperial Reavers. They traded kills and the new baby Monster Warhound kept the last Reaver occupied. The Warlord battlelines advanced slowly trading alpha strikes until we had one last Imperial Warlord facing three new monster Reavers. That looked unlikely so a new Imperial Warlord wandered on so the pair could try one last time. Monster initiative stripped void shields of one and the regular turn saw it explode without quite killing even one monster Reaver. The imperial player conceded and declared the last titan self-destructed to stop the last monsters on the field, losing the town completely. The rules changes were mostly easy to implement. The battlefield damage was meant to force the Imperials to attack rather than just castle on the edge. I used the repair special order once and it restored an entire bank of stripped shields. That was on turn 2 and with the firepower density on the field, nobody else had the chance to repair when doing damage was needed more. Setup, play, and cleanup in just under 4 hours. Turn 1 took the absolute longest, with each of us controlling 4-5 titans.
|
# ? Jul 21, 2019 07:31 |
|
Ugh. Now that specialist games is dead, shouldn't all the boxed games stuff be in here/new thread?
|
# ? Jul 22, 2019 10:47 |
|
glitchkrieg posted:Ugh. UGH.
|
# ? Jul 22, 2019 11:38 |
|
glitchkrieg posted:Ugh. No, things are fine as they stand. The AoS thread is slow enough War Cry fits in just fine, and the 40k thread is too fast so any Necromunda chat just gets obliterated.
|
# ? Jul 22, 2019 14:07 |
|
If you’re down for Warcry but not AoS, it means you have to pay attention to the AoS thread and filter out stuff you aren’t interested in.
|
# ? Jul 22, 2019 15:03 |
|
I also love having more slow dead threads than a healthy community full of life.
|
# ? Jul 22, 2019 15:23 |
|
Lord_Hambrose posted:I also love having more slow dead threads than a healthy community full of life. DOUBLE-YOU DOUBLE-YOU DOUBLE-YOU DOT SOMETHINGAWFUL DOT COM
|
# ? Jul 22, 2019 21:01 |
|
ineptmule posted:If you’re down for Warcry but not AoS, it means you have to pay attention to the AoS thread and filter out stuff you aren’t interested in. What if you’re interested in warcry but not bloodbowl/AT/necromunda
|
# ? Jul 22, 2019 21:06 |
|
glitchkrieg posted:Now that specialist games is dead, shouldn't all the boxed games stuff be in here/new thread?
|
# ? Jul 22, 2019 21:11 |
|
Solemn Sloth posted:What if you’re interested in warcry but not bloodbowl/AT/necromunda Specialist games is actually a specific branch of the company known as Games Workshop, who publish games which we discuss in this thread. War Cry is set in the Age of Sigmar and is published under the supervision of the main Games Workshop branch, so thats why War Cry belongs there.
|
# ? Jul 22, 2019 21:30 |
|
I guess my assumption was that this thread is/should be for discussion of any of the games listed under the “Boxed Games” heading of the GW site?
|
# ? Jul 22, 2019 21:41 |
|
Safety Factor posted:Have I got news for you! Specialist Games are alive and well! Not only have Blood Bowl, Necromunda, and Adeptus Titanicus been re-released in the past few years, but they're also bringing back Aeronautica Imperialis! All made by the "boxed games" dept of GW, as specialist games was wrapped up and teams merged, hth
|
# ? Jul 23, 2019 12:13 |
|
They were just merged into the Specialist Game division under GW proper, as opposed to Forgeworld.
|
# ? Jul 23, 2019 14:13 |
|
|
# ? May 25, 2024 13:35 |
|
Forgeworld should be merged with a dumpster because they're trash
|
# ? Jul 23, 2019 18:56 |