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Heretic holds up pretty well these days because it's so simple. It's basically a reskin of Doom with some quality of life improvements like an inventory, and that makes it really easy to like. Hexen is a much more complicated game, and while I think it was a fairly important step in the evolutionary tree of gaming, it just didn't age well. The Deathkings of the Dark Citadel is more of the same but harder, so it's kinda hard to recommend. I haven't played Hexen II in a long time, but I remember thinking it wasn't quite as good as the original game when it first came out. I actually bought a copy from Steam, but it won't launch, and I'm not particularly motivated to find out the issue. I remember liking Heretic II, but that's abandonware and not legally available (if you care about that sort of thing).
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# ? Jul 21, 2019 18:35 |
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# ? May 21, 2024 16:10 |
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Yeah, I really like Heretic because its just a Doom WAD total conversion, but it plays exactly like Doom. Every gun is a doom gun reskin. It adds a couple fun things though, but maybe not quite as good as Doom. Hexen tries to do more and the back-tracking gets absurd at a certain point, so you have to look up a gamefaq because you missed a switch 2 levels ago. Hub worlds are cool but this was too rudimentary. Hexen should be played and experienced, but I wouldn't necessarily worry about beating it. Was it Heretic 2 or Hexen 2 that was a 3rd person hack and slash? I couldn't get into that one. That era of 3rd person action games was just maximum janky.
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# ? Jul 21, 2019 18:43 |
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I think Hexen 2 supported a third person view, but Heretic 2 required it. I seem to recall that it was pretty heavily influenced by Tomb Raider.
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# ? Jul 21, 2019 19:11 |
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i really enjoyed the first episode of this game but i have peeked at the please stop putting spiders in first person shooters especially not weird lo res ones where the lack of resolutions makes them somehow more terrifying
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# ? Jul 21, 2019 20:06 |
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the only time i want spiders in my video games is when it's like rom in bloodborne or spider mastermind in doom 2016: put them in a giant open well-lit arena where you can never not see them at any given time, thus removing the worst aspect of spiders, the surprise of encountering one
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# ? Jul 21, 2019 20:07 |
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Spiders? Nothing in this game really looks or behaves spiderlike. I checked the wiki and assuming you're talking about Crawlers they're a static, turret type enemy and don't even really animate. The enemies in E2 are more like tentacle monster fusions but are still pretty standard bipedals.
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# ? Jul 21, 2019 20:15 |
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I think they're some crystal ones in the arcane expanse but they look more like diamonds with legs than anything even remotely organic
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# ? Jul 21, 2019 21:40 |
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Just finished this game on Evil difficulty. I'm surprised at how many people are pro-Volttride and anti-Chaos Claw, because I had pretty much the opposite opinions. I hated the volttride and barely used it, but got a ton of mileage out of the chaos claw.
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# ? Jul 21, 2019 21:58 |
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AnEdgelord posted:I think they're some crystal ones in the arcane expanse but they look more like diamonds with legs than anything even remotely organic Arrhythmia posted:Just finished this game on Evil difficulty. I'm surprised at how many people are pro-Volttride and anti-Chaos Claw, because I had pretty much the opposite opinions. I hated the volttride and barely used it, but got a ton of mileage out of the chaos claw.
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# ? Jul 21, 2019 22:33 |
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Star of Torment is my favorite weapon by far
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# ? Jul 21, 2019 23:00 |
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Pablo Nergigante posted:Star of Torment is my favorite weapon by far
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# ? Jul 21, 2019 23:13 |
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Any FPS weapon that sticks enemies to walls is automatically better than the ones that don't
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# ? Jul 21, 2019 23:13 |
Mordja posted:They look almost exactly like HL2 antlions, only made of glass. Yeah, exactly. That's literally the first thing I thought of when I saw them. They remind me so much of the Ant Lions that if you were to tell me that they somehow just imported that part of the game into AMID EVIL and then rigged the skeletons to a slightly different retextured model, I would probably believe you. Arrhythmia posted:Any FPS weapon that sticks enemies to walls is automatically better than the ones that don't This is one of the reasons why Painkiller's Stakegun remains one of my favorite FPS weapons. That, and the fact that it also has a grenade launcher, and you can launch grenades and intercept them with stakes that turn the projectile into a rudimentary missile that pretty much always feels cool to pull off. Cream-of-Plenty fucked around with this message at 00:02 on Jul 22, 2019 |
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# ? Jul 22, 2019 00:00 |
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I did appreciate how any enemy you killed with the mace would get wallsplatted, no matter how big.
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# ? Jul 22, 2019 01:56 |
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It starts to become a bit of a problem in the Arcane Expanse and the Void, since you can't harvest your enemy's soul if you've launched them into the fathomless infinite.
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# ? Jul 22, 2019 02:57 |
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On the plus side it's even more brutal to consider their soul lost forever in the darkness, not even worthy of being used in your righteous crusade Pretty sure the soul drops the moment they die though, not where they impale
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# ? Jul 22, 2019 05:27 |
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I skipped John Romero's generous offer back in the day but in this case I might consent.
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# ? Jul 22, 2019 11:41 |
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Big post about the game's weapon sprites over on Unreal: https://www.unrealengine.com/en-US/tech-blog/amid-evil-crafting-3d-weapons-into-2d-sprites
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# ? Jul 22, 2019 16:04 |
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It still hurts my brain that the weapon models are sprites and not 3D polygons
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# ? Jul 22, 2019 17:52 |
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wafflemoose posted:It still hurts my brain that the weapon models are sprites and not 3D polygons I mean, they're not hand-drawn sprites, so they're just pre-computed polygons. They're basically billboards, to borrow from another 3D rendering technique. The real-time lighting on pre-rendered sprites thing is so slick though. Its been something taking indie 2d games by storm lately, but seeing it used in a 3D game is pretty wild. (Can't imagine how it'd come up outside of an intentionally retro game like this)
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# ? Jul 22, 2019 18:45 |
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It's definitely a case of doing something just to prove you can, because I can't think of any reason they wouldn't have just used models otherwise.
Mordja fucked around with this message at 19:06 on Jul 22, 2019 |
# ? Jul 22, 2019 19:03 |
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Mordja posted:It's definitely a case of doing something just to prove you can, because I can't think of any reason they wouldn't have just used models otherwise. Yeah I can't really think of a reason you'd need to, modern computers don't exactly need you to cut corners on rendering view models, especially with poly counts like this game has. And you'd think you could achieve the same result rendering in real-time and down-scaling the image using a shader to have it look pixelated, but IDK, I'm not an artist, I may be overlooking something subtle.
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# ? Jul 22, 2019 19:10 |
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I'd be interested to know if the planets on the Celestial Claw are procgen or not (excluding earth)
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# ? Jul 22, 2019 23:39 |
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Mordja posted:Big post about the game's weapon sprites over on Unreal: The end result is really good looking but I don't know why you wouldn't just use the 3D models which would have the same look with fewer steps. Storing the sprites probably uses a lot more space on disc and in RAM, too.
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# ? Jul 23, 2019 02:13 |
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Because it's a cool thing to do, which is good enough for me. They got people talking about it after all.
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# ? Jul 23, 2019 02:28 |
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Got up to the forges and I can see why people don’t like this episode
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# ? Jul 23, 2019 03:25 |
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Pablo Nergigante posted:Got up to the forges and I can see why people don’t like this episode I made sure to do it as soon as I could. My mom was right, I should eat my vegetables before my dessert.
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# ? Jul 23, 2019 04:31 |
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BattleMaster posted:The end result is really good looking but I don't know why you wouldn't just use the 3D models which would have the same look with fewer steps. Storing the sprites probably uses a lot more space on disc and in RAM, too. i was surprised how much work it was - i figured they did it because it's easier.
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# ? Jul 23, 2019 14:49 |
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Zaphod42 posted:I may be overlooking something subtle. You could achieve a similar effect, but the main thing they were going for was that sense of the item being drawn to the screen arbitrarily as a sprite rather than existing in the world. Part of that is the fact that the item doesn't just not move, it very much does not move. If you put it in the world as a 3D object, you would have to do all sorts of bullshit to make sure it never, ever, ever twists relative to the camera, and with the bobbing motion they put them through, that just isn't possible.
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# ? Jul 23, 2019 20:56 |
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I hard crashed the game by blowing up too many things
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# ? Jul 24, 2019 01:52 |
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UPDATE: I beat the game, it was good
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# ? Jul 24, 2019 02:48 |
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I really loved the visual style of the forges, so much that I was able to forgive the jumping puzzles a little. It was such a mindfuck to come from five levels of sword-and-sorcery settings and suddenly find myself in the rain-drenched streets of the dystopian postcyberpocalypse.
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# ? Jul 24, 2019 13:08 |
All you really need for Forges is a close relationship with quicksaving, and the ability to transgress if you're running with a strict no-save policy.
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# ? Jul 24, 2019 13:53 |
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The Forges looked cool and the platforming honestly wasn't that bad but it had my least favorite enemy in the game (the robots that shoot sparks)
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# ? Jul 24, 2019 14:10 |
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I wasn't that thrilled with the Forges overall, but there was a moment in the first level where I looked up and realized that there was a giant structure half-hidden in the fog that I didn't know about, and that really felt good.
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# ? Jul 24, 2019 15:09 |
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Arcane Expanse was awesome though and the music was fantastic
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# ? Jul 24, 2019 15:46 |
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This game is a hell of a lot of fun and the homages the weapons pay to their types from Heretic and Hexen is pretty great. Whisper's Edge is probably my favorite, as it's a hell of a mashup between that one sword the Warrior uses and the Ethereal Crossbow
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# ? Jul 24, 2019 18:03 |
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Victory Position posted:This game is a hell of a lot of fun and the homages the weapons pay to their types from Heretic and Hexen is pretty great. Whisper's Edge is probably my favorite, as it's a hell of a mashup between that one sword the Warrior uses and the Ethereal Crossbow Whisper's Edge was easily my top used weapon. Low cost, decent damage, piercing wave attack that has impressive range. Enemies spawn and move at you in patterns that make for consistent multi-enemy hits per swing.
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# ? Jul 24, 2019 23:35 |
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Just got through the Forges. The atmosphere on the 1st map was incredible. The rest was pretty meh. I like the machine style of the whole world, but the enemies are an absolute drag and are way too spongy. Boss was all right once I figured out his gimmick. The design was A+, but not as much fun as the others.
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# ? Jul 25, 2019 06:22 |
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# ? May 21, 2024 16:10 |
Definitely going to pick this up with Dusk when I get paid this week. I missed out on Doom and Quake but I still have fond memories of Duke 3D and the original Unreal, and I've since played the other two.
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# ? Jul 28, 2019 09:52 |