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I want a gauss rifle mostly for the headshot capability. I have an AC20+++ right now on my Cyclops-Z w/ ECM equipment and sure it definitely does the job but the range on the gauss would be most excellent.
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# ? Jul 24, 2019 04:26 |
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# ? May 30, 2024 12:22 |
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Vasudus posted:I want a gauss rifle mostly for the headshot capability. I have an AC20+++ right now on my Cyclops-Z w/ ECM equipment and sure it definitely does the job but the range on the gauss would be most excellent. It's basically a headshot machine. If they were randomly in shops I'd buy them constantly, and probably use nothing but them and large lasers for the complementary range.
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# ? Jul 24, 2019 04:31 |
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Angrymantium posted:The huge difference in this is that if I have a character in XCOM, and they survive long enough, they are going to increase in power level from squaddie to unstoppable death machine, and so will their weapons, provided I have enough money. If you've reached a point in the game where you're regularly fighting assaults, especially KGCs, chances are you have a few pilots with called shot mastery. Even if you're whiffing headshots you can go for the legs and your odds of destroying them are still really good. Horace Kinch fucked around with this message at 05:15 on Jul 24, 2019 |
# ? Jul 24, 2019 05:10 |
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RBA Starblade posted:I mean I got three King Crabs because I headshot three of them in a row, so "immediately" One of the harder options is requiring even four pieces, because then even a pilot kill doesn't guarantee a mech.
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# ? Jul 24, 2019 05:44 |
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sinburger posted:I would love to see a mechanic in place where your pilots gained affinity bonuses for piloting the same mech. Bump the stats (to hit %, stability, max evasion etc.) for pilots if they have hit an experience threshold (such as acquiring their 3rd skill) and have used the same mech X times. It's this. The pilot progression is just so boring. Let's see them actually get perks for doing things beyond the levels you've bought. Someones' done their 10th drop as the only light - they get Light Specialist 1 or whatever. Melee'd your 20th vehicle - they get a 5% bonus to vehicle melee, etc etc etc etc.
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# ? Jul 24, 2019 11:28 |
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sean10mm posted:The best +++ gyro, cockpit and arm mods are only given as lostech item flashpoint rewards too. There's an arm mod better than +60 damage?
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# ? Jul 24, 2019 12:09 |
binge crotching posted:If you want to do it when you receive the Argo, milestone_305_sim_argo_start.json is the file to edit. This was great and it unlocked flashpoints, but the campaign is still restricting map travel, so I can't *get* to the flashpoints. What do I change to edit that? I'm up to the "castle nautilus" artru mission now, that's my next plot point.
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# ? Jul 24, 2019 12:18 |
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Add map_travel_3 or somesuch, too, to unlock full map travel.
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# ? Jul 24, 2019 12:21 |
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Jedit posted:There's an arm mod better than +60 damage? There is a +60 with reduced weight IIRC.
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# ? Jul 24, 2019 12:24 |
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RBA Starblade posted:I mean I got three King Crabs because I headshot three of them in a row, so "immediately" I headshot two in a row but max salvage on that mission was 4 parts.
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# ? Jul 24, 2019 15:21 |
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I did two 4.5 missions to farm up ~5m c-bills to buy ECM equipment at maximum cash, minimum salvage. I ended up headshotting a Stalker, a King Crab, and a Highlander (non-SLDF). I got medium lasers and heat sinks for my trouble. But I wanted cash and I regret nothing. I'm at like 200 days left before my score evaluation and will probably get uh...Veteran? I hosed up my time management A LOT because I was relearning the game and had no idea how the score was evaluated. Debating on just keeping my run going after the score or restarting knowing what I know now and trying for higher.
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# ? Jul 24, 2019 15:35 |
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Hieronymous Alloy posted:This was great and it unlocked flashpoints, but the campaign is still restricting map travel, so I can't *get* to the flashpoints. What do I change to edit that? You can actually click on the flashpoint and it'll take you there, even if you normally couldn't go to that system.
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# ? Jul 24, 2019 15:52 |
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Goddamnit, once I finish this XCOM2 WOTC run I'm going to do the campaign with flashpoints unlocked and the difficulty cranked up some. I just can't quit this loving game lmao
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# ? Jul 24, 2019 17:53 |
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sean10mm posted:Goddamnit, once I finish this XCOM2 WOTC run I'm going to do the campaign with flashpoints unlocked and the difficulty cranked up some. I just can't quit this loving game lmao never enough modded runs
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# ? Jul 24, 2019 18:06 |
binge crotching posted:You can actually click on the flashpoint and it'll take you there, even if you normally couldn't go to that system. Yeah but I want to stop at the intermediate systems and run missions and shop en route :P
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# ? Jul 24, 2019 18:45 |
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At one point in the game are you supposed to "graduate" to heavy/assault mechs? Seems like I'm running mostly mediums right now (main lance is a Centurion, Blackjack, Griffin, and uhh something else like that idk i forgot) I just completed the ammo cache mission in campaign.
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# ? Jul 24, 2019 19:17 |
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Hieronymous Alloy posted:Yeah but I want to stop at the intermediate systems and run missions and shop en route :P When you're flying through, click the button in the bottom right that says something like 'travel to system'. It'll take you whatever system you're currently in.
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# ? Jul 24, 2019 19:30 |
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chocolateTHUNDER posted:At one point in the game are you supposed to "graduate" to heavy/assault mechs? Seems like I'm running mostly mediums right now (main lance is a Centurion, Blackjack, Griffin, and uhh something else like that idk i forgot) I just completed the ammo cache mission in campaign. I also just passed that mission. I've got a Grasshopper, a couple of Dragons, and a couple of Quickdraws. I only use the Grasshopper and one Dragon so far, though. Still got a Centurion LRM boat and Shadow Hawk. I just salvaged a Jagermech last night on contract.
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# ? Jul 24, 2019 19:32 |
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chocolateTHUNDER posted:At one point in the game are you supposed to "graduate" to heavy/assault mechs? Seems like I'm running mostly mediums right now (main lance is a Centurion, Blackjack, Griffin, and uhh something else like that idk i forgot) I just completed the ammo cache mission in campaign. Yeah, after doing enough story missions then most of your random encounters will feature heavies, to where you can get them easily. It should start happening pretty reliably after that mission you just finished. If you want to look for some especially hard, search out assassination contracts and make sure to go heavy salvage.
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# ? Jul 24, 2019 19:52 |
Wait, there's still no way to reorganize your mech bay short of sending everything to storage and then repopulating? Nobody's modded that yet?
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# ? Jul 24, 2019 20:37 |
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Hieronymous Alloy posted:Wait, there's still no way to reorganize your mech bay short of sending everything to storage and then repopulating? Nobody's modded that yet? Unless I misunderstand what you're asking... you can just drag & drop the mechs into different mech bay slots?
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# ? Jul 24, 2019 20:46 |
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binge crotching posted:When you're flying through, click the button in the bottom right that says something like 'travel to system'. It'll take you whatever system you're currently in. Wait what. What the gently caress.
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# ? Jul 24, 2019 20:52 |
sean10mm posted:Unless I misunderstand what you're asking... you can just drag & drop the mechs into different mech bay slots? Oh you can? Initially on release you couldn't and I couldn't get it to work so assumed the problem was still in effect.
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# ? Jul 24, 2019 21:04 |
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Hieronymous Alloy posted:Oh you can? Initially on release you couldn't and I couldn't get it to work so assumed the problem was still in effect. I'm 99.9% sure I do it all the time now. Just drag & drop.
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# ? Jul 24, 2019 21:07 |
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Hieronymous Alloy posted:Oh you can? Initially on release you couldn't and I couldn't get it to work so assumed the problem was still in effect. Yeah it's fixed now.
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# ? Jul 24, 2019 21:08 |
Bubbacub posted:Yeah it's fixed now. everything's coming up milhouse!
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# ? Jul 24, 2019 21:12 |
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Think I'm going to start a new game, not even going to wait for the timer to tick the rest of the way down. I modded PPC heat down from 35 to 30 for the regulars and from 45 to 40 for the ER versions so they're not garbage trash anymore. And added a mod that puts LosTech on planet stores w/ SLDF presence assuming you have faction rep > 80. That's about as crazy as I'm going to get aside from the usual handful of QoL mods. I've learned (and mostly re-learned) so much about the game that I can probably crush career mode and not needlessly gently caress up for the first 500+ days.
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# ? Jul 24, 2019 22:44 |
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Is there a good way to reduce all these pilot injuries from head hits? I finally picked this game up again, and I'm getting really tired of having my pilots knocked out for 20 days because a Locust grazed their head with an LRM.
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# ? Jul 24, 2019 22:44 |
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Khizan posted:Is there a good way to reduce all these pilot injuries from head hits? https://www.nexusmods.com/battletech/mods/10 Requires >10 damage to the head for armored and >5 damage for exposed.
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# ? Jul 24, 2019 22:49 |
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Khizan posted:Is there a good way to reduce all these pilot injuries from head hits? Cockpit mods.
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# ? Jul 24, 2019 22:52 |
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More pilots. Meat is cheap.
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# ? Jul 24, 2019 22:55 |
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Khizan posted:Is there a good way to reduce all these pilot injuries from head hits? Cockpit mods. Visit Research, SDLF, and wealthy-looking planets in general. They're weighted pretty high, and even just the +1 injury mod does wonders. Also yeah, hire more pilots. 6-8 is good.
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# ? Jul 24, 2019 23:35 |
I put 30 hours into this at release and that's a crime. What are the good mods? Especially looking for work, but I'll take changes that aren't RogueTech.
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# ? Jul 25, 2019 00:08 |
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Ego Trip posted:I put 30 hours into this at release and that's a crime. ColorLOSmod cFixes MechSpin NavigationComputer PilotHealthPopup SkipIntro SkipTravelCutscenes Just quality of life stuff. Well cFixes makes the game a bit harder too since it gives the AI back their pilot passives.
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# ? Jul 25, 2019 00:11 |
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I just did the Joint Venture flashpoint and got to salvage the hatchet. It's now on my Grasshopper, which just ripped a Griffin in half with one hit. E: my God, it takes up few enough slots that if I hold onto it and get a couple of +60s I could have a Banshee swinging for over 300 damage before support weapons.
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# ? Jul 25, 2019 00:43 |
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Jedit posted:I just did the Joint Venture flashpoint and got to salvage the hatchet. It's now on my Grasshopper, which just ripped a Griffin in half with one hit. My banshee has two +60 mods and two +20 mods on it, along with full SL++ and max armor. It's insanely stupid and awesome.
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# ? Jul 25, 2019 00:53 |
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TotalLossBrain posted:I also just passed that mission. I've got a Grasshopper, a couple of Dragons, and a couple of Quickdraws. I only use the Grasshopper and one Dragon so far, though. Still got a Centurion LRM boat and Shadow Hawk. Gwaihir posted:Yeah, after doing enough story missions then most of your random encounters will feature heavies, to where you can get them easily. It should start happening pretty reliably after that mission you just finished. If you want to look for some especially hard, search out assassination contracts and make sure to go heavy salvage. Ah, guess I should just stop being a little bitch and take on missions that show more than 2/2.5 skulls.
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# ? Jul 25, 2019 01:00 |
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With 4 mediums you should be able to do 3-3.5 skull missions, and even if you don't grind the story missions will eventually give you a very good assault mech for free.
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# ? Jul 25, 2019 01:23 |
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Apparently all of the LosTech in shops mods got broken with Flashpoint and nobody bothered to update their mod pages to make note of this fact. That's frustrating.
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# ? Jul 25, 2019 01:29 |
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# ? May 30, 2024 12:22 |
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Ego Trip posted:I put 30 hours into this at release and that's a crime. Conspiratiorist posted:ColorLOSmod For QoL recommendations you absolutely can't leave out Battletech Performance Fix: https://github.com/m22spencer/BattletechPerformanceFix/releases This thing makes the loading times so much faster than stock. The rest of that list is solid. Some other QoL related ones that are not quite as essential as the ones already listed: Better Headlights - Does what it says on the tin, has some settings if you feel like tuning this. https://www.nexusmods.com/battletech/mods/457 Crystal Clear, settings to remove gain/blur and fine tune your gfx options https://github.com/gnivler/CrystalClear/releases Flashpoint Spawn Adjustments - (One of my own mods) Edits the spawn weight of lower difficulty FPs to give them great chances of spawning first. In Stock, all FPs have the same odds, except Alliance FPs. https://github.com/BattletechModders/Flashpoint-Spawn-Adjustments/releases Friendly Fire - Also does what it says on the tin. In stock, stray shots can't hit units of the same faction and this enables it. https://www.nexusmods.com/battletech/mods/448 QuickCam - (One of my own mods) Cuts down forced camera delays to shorten turns. Not as critical since HBS implemented most of the mod's settings as stock, but this mod still saves time. https://github.com/BattletechModders/QuickCam/releases
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# ? Jul 25, 2019 08:14 |