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It's just random, they're not lostech flagged. You'll get more as you keep going.
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# ? Jul 26, 2019 21:32 |
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# ? May 30, 2024 11:06 |
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So a key thing here is that 'Battletech' and 'Mechwarrior' are different properties as far as Microsoft is concerned. Now Mitch and Jordan have always laughed out loud about the prospect of Microsoft selling the rights to Battletech completely, and I'm sure the price would be stupid high, but I'm not sure they've been asked what Paradox money would buy from Microsoft.
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# ? Jul 26, 2019 21:50 |
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Is microsoft really even interested in the property any more? I can't imagine coughed up a queen's ransom to license it and its' not like Microsoft has had their game studio as a major focus for a while.
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# ? Jul 26, 2019 21:59 |
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Lazyhound posted:Are LRM20s considered LosTech or are they just really rare? I only have one or two of them. The LRM 20 at stock isn't quite as efficient as LRM15s are for damage per ton, so unless you're capped out on hardpoints the 15s are usually the better choice anyhow. (The TT lrms decided not to use half ton weights, so the 5/10/15/20 weight 2/5/7/10, making the 10 and 20 the less efficient sizes. Heat is also different, going 2/4/5/6). Gwaihir fucked around with this message at 22:11 on Jul 26, 2019 |
# ? Jul 26, 2019 22:06 |
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Cyrano4747 posted:Is microsoft really even interested in the property any more? I can't imagine coughed up a queen's ransom to license it and its' not like Microsoft has had their game studio as a major focus for a while. They've picked up a bunch of developers recently, so who knows what properties they'll pass around.
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# ? Jul 26, 2019 22:07 |
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Gwaihir posted:The LRM 20 at stock isn't quite as efficient as LRM15s are for damage per ton, so unless you're capped out on hardpoints the 15s are usually the better choice anyhow. The 20 is better once you have breaching shot though.
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# ? Jul 26, 2019 22:37 |
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Yeah, especially if you're doing something like a heavy Highlander with like 2x lrm20, Gauss, and a couple LLs.
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# ? Jul 26, 2019 22:43 |
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Gwaihir posted:If you're playing the campaign, use the initial Centurion you get. With lowered armor you can easily do two LRM15s + LRM10, and that dumps out a giant amount of firepower for that stage of the game. Especially if you have any +/++/+++ versions. I've got an AC20 on that Centurion, but I outfitted a WVR-6R with LRM20++/LRM10++/LRM10 and 4 tons of ammo and took it out on the Panzyr mission and it was pretty successful. I think the biggest thing that helped, though, was switching one of my mechs over to a SRM brawler instead of an ML brawler. I'm getting knockdowns a lot more reliably now that 3/4ths of my mechs are doing stability damage.
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# ? Jul 26, 2019 23:33 |
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Alchenar posted:So a key thing here is that 'Battletech' and 'Mechwarrior' are different properties as far as Microsoft is concerned. Now Mitch and Jordan have always laughed out loud about the prospect of Microsoft selling the rights to Battletech completely, and I'm sure the price would be stupid high, but I'm not sure they've been asked what Paradox money would buy from Microsoft. To clarify Microsoft has the rights to video games using the Battletech IP through purchasing FASA Interactive, no matter what the title is. The Battletech tabletop is separate, owned by Topps and licensed to CGL. I was curious if Microsoft would go for a VR Mechwarrior title when that was a new thing a few years ago, but of course that didn't pan out.
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# ? Jul 27, 2019 00:52 |
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Meanwhile, House Steiner begins their invasion: https://www.youtube.com/watch?v=d6MWxW4VmEA
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# ? Jul 27, 2019 02:31 |
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Hardcase saying "Scheisse!" is even better than the English version.
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# ? Jul 27, 2019 02:50 |
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CommieGIR posted:Meanwhile, House Steiner begins their invasion: https://www.youtube.com/watch?v=d6MWxW4VmEA that has to be one of the worst dub jobs I've ever heard. I never played the German version and I'm glad for it now.
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# ? Jul 27, 2019 03:17 |
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Khizan posted:I've got an AC20 on that Centurion, but I outfitted a WVR-6R with LRM20++/LRM10++/LRM10 and 4 tons of ammo and took it out on the Panzyr mission and it was pretty successful. Yeah, early game the only really important factor for an LRM mech is just picking one of the slower mediums like the cent or hunch. You sorta waste the extra speed from the Shadowhawk on an artillery platform.
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# ? Jul 27, 2019 03:43 |
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Conspiratiorist posted:I'm of the opinion that dedicated LRM boats should also be armored and brought to the front; little firepower/utility is gained from devoting a couple extra tons for more tubes or picking a skill combo that doesn't include Bulwark, but OTOH presenting an additional mech as a viable target for the AI is very advantageous to your lance's overall health. I'll trim armor a little bit on them to squeeze in an extra ton of ammo or so in situations where I wouldn't do the same on a mech designed for direct combat, but even still we're talking about going from ~95% armor to ~85%. Turning your fire support mech into a powder keg to mount an extra LRM 5 or something is definitely not worth it.
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# ? Jul 27, 2019 05:40 |
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Amechwarrior posted:You may have a bug that HBS put a bounty out for: Interesting, I can repro the bug on two significantly different PCs. I'll hit them up. ----e---- ugh the forum is bad Xarn fucked around with this message at 09:40 on Jul 27, 2019 |
# ? Jul 27, 2019 08:55 |
Khizan posted:What do you need to make a decent LRMboat? Most of my attempts have been universally disappointing, to the point where it felt like I only had three real mechs in my lance. I run an LRM 10+ and 20 on a Shadowhawk. It was game changer. I was able to dunk on dudes and do a bunch of stab damage before they get fully into range of everyone else.
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# ? Jul 27, 2019 18:51 |
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Instead of LRM20's I run LRM5+LRM15 if I have the hardpoints available, you still get 20 missiles but it saves you 1 ton.
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# ? Jul 27, 2019 19:18 |
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Shortly after posting that Behemoth put an AC/20 round through the cockpit of a Catapult C4 and I put a 10++/15++/20++ combo on it. Glitch has been happily knocking mechs over ever since. Anyways, is there any real use for a Hunchback or a Trebuchet, or should I just sell them?
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# ? Jul 28, 2019 01:49 |
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Khizan posted:Anyways, is there any real use for a Hunchback or a Trebuchet, or should I just sell them? If you’re going to do the flash points you’ll want a full lance (4 mechs) of 50-ton mediums specifically for the ones that are tonnage limited. Otherwise no.
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# ? Jul 28, 2019 01:53 |
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Khizan posted:
For the campaign there isn't. If you are doing career mode and flashpoints the hunchback is great because it can bring the pain with the AC20. My experience with the trebuchet is that it's lovely heat management makes it pretty useless.
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# ? Jul 28, 2019 01:55 |
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ulmont posted:If you’re going to do the flash points you’ll want a full lance (4 mechs) of 50-ton mediums specifically for the ones that are tonnage limited. Otherwise no. So you could drop 4 50-ton mechs, sure. Or you could do three 55-ton and one 35-ton, or to 50, one 55, one 45.
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# ? Jul 28, 2019 02:03 |
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sinburger posted:My experience with the trebuchet is that it's lovely heat management makes it pretty useless.
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# ? Jul 28, 2019 02:06 |
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Groetgaffel posted:The tonnage limited ones I've come across allows 55-ton mechs, but total drop weight is 200 tons. I've seen a lot that are 200 tons total, no mech more than 50.
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# ? Jul 28, 2019 03:02 |
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So I haven't had a chance to play this game for a long time, and I'm coming back into it with the new DLCs. I have a few gameplay change mods that I used way back when. The big one was removing the difficulty bumps in the campaign after some of the missions (https://www.nexusmods.com/battletech/mods/25). It looks like the mod hasn't been updated for a while. Does anybody know if that one still works with the current build of BT?
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# ? Jul 28, 2019 04:10 |
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Groetgaffel posted:The tonnage limited ones I've come across allows 55-ton mechs, but total drop weight is 200 tons. Theres about 3 different weight restrictions. Nothing heavier than 50, combined tonnage cant pass 230 or something like that and then nothing heavier then 75 combined has to be under 320 or something
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# ? Jul 28, 2019 04:31 |
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Every tonnage limited flashpoint I've encountered hasn't cared about the individual mech weight. So naturally I bring a black knight and tear poo poo up.
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# ? Jul 28, 2019 07:13 |
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I got me a Cataphract loaded with 2 AC10+s and 2 tons of ammo. I got my called shot master in there. Things are sooo much easier to salvage now.
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# ? Jul 28, 2019 07:50 |
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Eschatos posted:Every tonnage limited flashpoint I've encountered hasn't cared about the individual mech weight. So naturally I bring a black knight and tear poo poo up. There's absolutely at least two with the 55 per/200 lance restriction. Which, happily, is exactly three Shadow Hawks and a Firestarter.
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# ? Jul 28, 2019 10:43 |
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3 Shadow Hawks and a Firestarter, or three SRM spam Kintaros and a Raven. Maximum gently caress you either way.
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# ? Jul 28, 2019 11:54 |
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The Hunchback, Centurion and Enforcer have more usable tonnage than anything under 65 tons. For most situations the 55t mechs are actually worse unless it's a timed mission.
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# ? Jul 28, 2019 11:58 |
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sean10mm posted:The Hunchback, Centurion and Enforcer have more usable tonnage than anything under 65 tons. For most situations the 55t mechs are actually worse unless it's a timed mission. At least with my playstyle, my main issue with the Hunchback and Enforcer is the limited number of non-ballistic hardpoints. They've got a lot of usable tonnage but not a lot of flexibility in how to use it. No complaints about the Centurion though. Those three missile hardpoints on the A variant are a thing of beauty.
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# ? Jul 28, 2019 12:09 |
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I just finished the campaign mission where you escape from the Lostech facility and noticed I had a travel contract available when I looked at the star map. Went to the contract page to check it out, but the "connecting to commstar/merc net" wheel just sits there spinning forever. Any idea what's causing this? My version is vanilla with no mods installed.
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# ? Jul 28, 2019 14:44 |
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It's because you are now on a planet that isnt permitted (this is literally the only time in the game this can or will happen). You just need to navigate somewhere else.
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# ? Jul 28, 2019 14:48 |
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I'm a big fan of the Wolverine-6R (the one with the AC5 + jumpjets) for my 55 tonners. I've never done a head-to-head between it and a Shadow Hawk but at least for me, it's been a lot more likely that I'll snag several Wolverines before one Shadow Hawk. I never seem to get any Kintaros until when I'm well past the heavy stage. Also a fun learning experience in my second playthrough, I discovered that putting mechs into storage and selling them at the store is ~20% more money than just scrapping them from the bay. Whoopsie. I'm at 1109 days though and I just finished Prototype. Got a Wolverine-6K, both flavors of Hunchbacks, and a Raven. Doing considerably better than my first run. edit: Also it really annoys me that lances are units of 4, but the mechbays are units of 6. Vasudus fucked around with this message at 15:35 on Jul 28, 2019 |
# ? Jul 28, 2019 15:30 |
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Khizan posted:Shortly after posting that Behemoth put an AC/20 round through the cockpit of a Catapult C4 and I put a 10++/15++/20++ combo on it. Glitch has been happily knocking mechs over ever since. HBK and TBT are fine if you're still in the medium mech phase of the game. Forget about using the TBT as a LRM platform for reasons listed above. Go with 3xML, 2xSRM6 and make it an infighter. The HBK-G can carry AC20, 2xML (pretty much stock, just with less HS and more armor). If you already have plenty of short range fighters and need FS, I think AC5, 2xLL will fit, which is fine for 2-3 skull missions. The HBK-P punches way above its weight and is potentially useful even in the 3-4 skull range, assuming you have plenty of other big mechs. 8xML, 3xSL, and a coolant flush pilot works amazingly well.
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# ? Jul 28, 2019 17:44 |
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Holybat posted:So I haven't had a chance to play this game for a long time, and I'm coming back into it with the new DLCs. That kind of mod just fell by the wayside as not needed now that career mode is a thing.
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# ? Jul 28, 2019 18:25 |
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Stravag posted:Theres about 3 different weight restrictions. Nothing heavier than 50, combined tonnage cant pass 230 or something like that and then nothing heavier then 75 combined has to be under 320 or something The two I've seen are: No mechs over 55 tons. No mechs over 75 tons and a 250 ton drop limit.
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# ? Jul 28, 2019 20:09 |
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I modified my AC20 hunchback to have more ammo and armor in exchange for stripping out the MLs. So it's basically a Breaching Shot headpopper. My pilot that runs it almost has Tactics 9 too
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# ? Jul 28, 2019 20:22 |
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The Hunchback is the smallest thing that packs an AC/20 and can get it into range; it's an absolutely fantastic brawler. You'll fall in love with it the first time you hit a Locust and blow all the way through its Left Arm, Left Torso, and Center Torso in one hit.
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# ? Jul 28, 2019 20:26 |
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# ? May 30, 2024 11:06 |
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Radio Free Kobold posted:The Hunchback is the smallest thing that packs an AC/20 and can get it into range; it's an absolutely fantastic brawler. You'll fall in love with it the first time you hit a Locust and blow all the way through its Left Arm, Left Torso, and Center Torso in one hit. I put an AC20 on my free Centurion and I did indeed fall in love with it as soon as it swatted its first Locust. Hunchback is probably better because it doesn't carry its only effective weapon on an arm, though. Organ Fiend posted:The HBK-P punches way above its weight and is potentially useful even in the 3-4 skull range, assuming you have plenty of other big mechs. 8xML, 3xSL, and a coolant flush pilot works amazingly well. I've never been able to get the laser boats to work very well, and I've never been very impressed by their firing at me either. Usually my experience is something like "they fire a ton of MLs, the damage gets spread out over armor, something blows their arm off with an AC." Is this something that just gets better with pilot levels? Though, now that I think about it, it does sound like it would be really effective at finishing off something that's already had the armor sanded off of it by LRMs. Maybe it's time to revisit the laserboat.
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# ? Jul 28, 2019 20:59 |