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Malah posted:I remember that the waybounds provide operator/frame armor and that's all that comes to mind. Eh, that's nice? Unlock the Vazarin health first, it's 150%. At max, Stone Skin only gives 60 armor and Basilisk Scales only affects base armor of the operator. Would bonus armor to the operator make that huge a difference? A year-old reddit post says that at max, you get 10% DR for the operator. And on top of that, having more armor makes Void Spines worse. I have done nothing but Unairu (2+ million focus, I think) because I had no idea what I was doing when I came back after a 4 year absence and now I kind of regret it. edit: Ok, I need to investigate Magus Husk because I did not know it multiplied that bonus. Unperson_47 fucked around with this message at 21:44 on Jul 26, 2019 |
# ? Jul 26, 2019 21:32 |
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# ? May 24, 2024 07:25 |
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necrobobsledder posted:Itzal will still be preferred for non-combat Archwing missions because Cosmic Crush is Mag's Greedy Pull v1.0 in a sphere. In the sense it pulls energy orbs for everyone? If so, toroids too?
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# ? Jul 26, 2019 22:04 |
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Malah posted:Zenurik sucks, use energy pizzas.
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# ? Jul 26, 2019 22:13 |
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I wanna apologize for being slow on the draw with AKGOON invites; work has been exhausting lately and I pretty much go comatose as soon as I get home Also I really like the new armor set and gauss looks cool, thanks for reading
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# ? Jul 26, 2019 22:26 |
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gaj70 posted:In the sense it pulls energy orbs for everyone? If so, toroids too? quote:In Archwing missions, the Itzal forms a black hole in front of itself that violently pulls in all enemies and Pickups within 120 / 120 / 140 / 140 meters before exploding to deal 800 / 1000 / 1250 / 1500 Blast b Blast damage within 80 / 100 / 120 / 140 meters.
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# ? Jul 26, 2019 22:49 |
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Unveiled my first riven the other day and it's for the Snipetron. I like the gun a lot, but I don't know if this is a good mod for it or if I should reroll. I'm still new to the game and kinda just slap mods on my weapons for faction element weaknesses. Anyway, here's the mod at the preview max rank: Snipetron Status duration +130% Damage +198.9% Seems good to me, but I don't really know.
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# ? Jul 26, 2019 23:45 |
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Damage is nice, but status duration is a clunker unfortunately
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# ? Jul 26, 2019 23:50 |
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That's not the worst starting point if you're looking to begin the forma process, but it does need some rolls. Ideally you'll hit crit chance as one of your stats, since a Snipetron Vandal can be pushed over 100% using a riven.
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# ? Jul 26, 2019 23:50 |
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DoombatINC posted:Ideally you'll hit crit chance as one of your stats, since a Snipetron Vandal can be pushed over 100% using a riven. To expand on this for Chip, a 100% critical chance is especially valuable on headshot-focused weapons above and beyond the consistency that it provides. Critical headshots have a 4x damage multiplier on many enemies (which then gets further multiplied by the weapon's actual critical multiplier) while normal headshots only have a 2x multiplier.
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# ? Jul 27, 2019 00:04 |
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Tuxedo Catfish posted:Is it still going to be affected by mods? Remember that it will be spammable for no energy.
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# ? Jul 27, 2019 00:40 |
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HundredBears posted:To expand on this for Chip, a 100% critical chance is especially valuable on headshot-focused weapons above and beyond the consistency that it provides. Critical headshots have a 4x damage multiplier on many enemies (which then gets further multiplied by the weapon's actual critical multiplier) while normal headshots only have a 2x multiplier. As an extra thing, that only applies on headshots; for enemies that have other damage-multiplier zones (mostly the moa's battery pack afaik), you do not get the 'headcrit' bonus.
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# ? Jul 27, 2019 00:42 |
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https://www.youtube.com/watch?v=IBHtT3okv4Q
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# ? Jul 27, 2019 01:14 |
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Nalesh posted:Remember that it will be spammable for no energy. did they say that?
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# ? Jul 27, 2019 01:16 |
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Awesome! posted:did they say that? Since it's gonna be a dodge replacement, i'm 99.99% sure it's gonna be no energy.
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# ? Jul 27, 2019 01:37 |
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what are the good profit taker weapon combos? (excluding Zenith)
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# ? Jul 27, 2019 03:15 |
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https://ilovedthetube.men/relics I made an auto-updated list of relics sorted by their total platinum value, making it easy to choose what to rad/what to use as fodder. It will probably stop working the moment I go to sleep. Also it might have other bugs, and the design isn't great.
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# ? Jul 27, 2019 06:04 |
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thats pretty cool. are the prices some sort of average or like lowest listed
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# ? Jul 27, 2019 06:14 |
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Warframe.market's Malloc Voidstar fucked around with this message at 06:54 on Jul 27, 2019 |
# ? Jul 27, 2019 06:20 |
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Hey, that's pretty neat! I think I might get some use out of that. Nice work. Any plans to also add Ducat values? Unperson_47 fucked around with this message at 07:04 on Jul 27, 2019 |
# ? Jul 27, 2019 07:00 |
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wish I could have my floofs ride roombas like this.
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# ? Jul 27, 2019 07:08 |
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Unperson_47 posted:At max, Stone Skin only gives 60 armor and Basilisk Scales only affects base armor of the operator. Would bonus armor to the operator make that huge a difference? A year-old reddit post says that at max, you get 10% DR for the operator. I did the math a while back, no I don't feel like updating it for stone skin.
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# ? Jul 27, 2019 08:10 |
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Zombeef posted:I did the math a while back, no I don't feel like updating it for stone skin. Oh wow, your chart makes it really easy to see the impact at a glance. Thanks for this. Unairu was supposed to be the tanky tree. *stamps foot, kicks articula* Unperson_47 fucked around with this message at 09:55 on Jul 27, 2019 |
# ? Jul 27, 2019 09:49 |
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Babe Magnet posted:
What content is that supposed to be? It's nice to see them make such good progress on faces, on other hand it makes Cetus (and to lesser extent operator) faces more jarring in comparison
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# ? Jul 27, 2019 10:30 |
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Sekenr posted:What content is that supposed to be? It's nice to see them make such good progress on faces, on other hand it makes Cetus (and to lesser extent operator) faces more jarring in comparison
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# ? Jul 27, 2019 10:31 |
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This game seems incredibly bad at explaining how to do things? I'm trying to do the mask of the revenant quest and apparently to get started I need Quills reputation. I figured out I need sentient cores to trade for rep but how do I actually get them? I've visited the plains a few times but never seen the mobs that are supposed the drop them. Doing anything in the open world areas without the wing launcher thing seems like a huge pain in the rear end so I've avoided them as much as possible.
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# ? Jul 27, 2019 15:12 |
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Rech posted:This game seems incredibly bad at explaining how to do things? quote:I'm trying to do the mask of the revenant quest and apparently to get started I need Quills reputation. I figured out I need sentient cores to trade for rep but how do I actually get them? I've visited the plains a few times but never seen the mobs that are supposed the drop them. Doing anything in the open world areas without the wing launcher thing seems like a huge pain in the rear end so I've avoided them as much as possible. Cores are dropped by eidolons, and they only appear at night on the plains. Ask in clan chat for a teralyst carry and you'll almost certainly find someone willing to take you along and get you enough cores for the first Quills rank.
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# ? Jul 27, 2019 15:17 |
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Is there a way to improve the ammo capacity and/or recharge time on the Fulmin?
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# ? Jul 27, 2019 15:26 |
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Evil Mastermind posted:Is there a way to improve the ammo capacity and/or recharge time on the Fulmin? Yes? Magazine capacity mods will work as normal, reload speed mods should reduce the recharge delay/increase the speed of the recharge. I don’t think the weapon really needs either of those things, it becomes sufficiently ammo efficient with enough damage. I do wish DE would stop making weapons that come with zero polarities though, it is unnecessary and irritating.
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# ? Jul 27, 2019 15:28 |
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I've been in a couple Eidelon hunts now, I thought I was a real clever dick and started using sneaky spoiler mode to avoid most of the big man's attacks, but the magnetic pulses that pop after a synovia is destroyed always drain my Rhino's energy to zero even if I'm not in it. I thought the frames were invulnerable while unoccupied so long as they don't have an ability active. So, a few Qs A) does Rhino's 2 count as an active ability, making my big boy vulnerable? B) are frames still vulnerable to status effects even when they're immune to damage? C) how close does a charged lure need to be in order to prevent the Eidelon from teleporting and recovering health after synovia destruction?
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# ? Jul 27, 2019 15:36 |
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Sekenr posted:What content is that supposed to be? It's nice to see them make such good progress on faces, on other hand it makes Cetus (and to lesser extent operator) faces more jarring in comparison It's an art asset from the new CGI intro. It's an Orokin Era Grineer.
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# ? Jul 27, 2019 15:42 |
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Dr Cheeto posted:I've been in a couple Eidelon hunts now, I thought I was a real clever dick and started using sneaky spoiler mode to avoid most of the big man's attacks, but the magnetic pulses that pop after a synovia is destroyed always drain my Rhino's energy to zero even if I'm not in it. I thought the frames were invulnerable while unoccupied so long as they don't have an ability active. So, a few Qs A. Iron Skin should block the magnetic procs, you don't need to be in spoiler mode. Usually someone brings Harrow to let everyone avoid that attack. B. Yes, and this doesn't just apply to you. C. I forget the exact range, but charged lures will attach beams to the eidolon when they're in range. e: : While this isn't super useful information for the Eidolons (or almost anything else really), one strategy for fighting Mutalist Alad V involves loading him up with slash procs while he's to the point where he just dies immediately the moment he becomes vulnerable. Helter Skelter fucked around with this message at 16:49 on Jul 27, 2019 |
# ? Jul 27, 2019 15:50 |
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Evil Mastermind posted:Is there a way to improve the ammo capacity and/or recharge time on the Fulmin? I haven't stress-tested it myself, but from what I remember looking up secondhand: +Ammo Capacity does nothing +Magazine Size increases max battery +Reload Speed decreases cooldown before recharging I love this ammo-recharging, wide-blasting silenced airsoft shotgun. It is probably far from the best weapon in the game, but it's so satisfying and if they ever nerf it my heart will break. I Am Just a Box fucked around with this message at 16:08 on Jul 27, 2019 |
# ? Jul 27, 2019 16:05 |
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Is Magnum Force kind of a must-have on a Catchmoon? I just started seriously looking into builds after putting 5 Forma into it and that thing is a death machine. The accuracy penalty from Magnum Force does not seem much of a hindrance since the orbs are so big. Also working on maxing a Pax Charge to stick on that thing after stupidly having Pax Seeker on it. You'd to be really good at skimming the bottom of an orb across an enemy's head for it to proc - especially if you used Magnum Force.
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# ? Jul 27, 2019 16:54 |
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I Am Just a Box posted:I love this ammo-recharging, wide-blasting silenced airsoft shotgun. It is probably far from the best weapon in the game, but it's so satisfying and if they ever nerf it my heart will break. Counterpoint: Fulmin is in fact the single best weapon in the game.
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# ? Jul 27, 2019 16:57 |
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M2tt posted:Counterpoint: Fulmin is in fact the single best weapon in the game. Isn't high level play about having mass slaughter weapons you don't even really have to aim in more than the vague direction of the enemy? I actually have to point the Fulmin at guys, and sometimes I run out of shots for like two or three seconds. It's still goddamn amazing.
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# ? Jul 27, 2019 17:02 |
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Rech posted:This game seems incredibly bad at explaining how to do things? Dr Cheeto posted:C) how close does a charged lure need to be in order to prevent the Eidelon from teleporting and recovering health after synovia destruction? Helter Skelter posted:C. I forget the exact range, but charged lures will attach beams to the eidolon when they're in range.
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# ? Jul 27, 2019 17:03 |
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Unperson_47 posted:Is Magnum Force kind of a must-have on a Catchmoon? It's a nice chunk of damage, but you can get that in other ways too if the accuracy hit bothers you (I happen to have a riven and like to go for headshots with Pax Seeker). Awesome! posted:only the host can see those lines How is this always a thing.
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# ? Jul 27, 2019 17:10 |
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Helter Skelter posted:It's a nice chunk of damage, but you can get that in other ways too if the accuracy hit bothers you What other mods would you suggest in place of it, aside from a Riven that can come somewhat close to the DPS you get from Magnum Force. Anemic Agility is another one I see to keep sustained DPS up but I kind of like having more damage per shot in this case.
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# ? Jul 27, 2019 17:57 |
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Awesome! posted:only the host can see those lines Unless it bugged out recently, wrong. The line only shows up once a limb has been destroyed, since it links to destroyed sinovas.
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# ? Jul 27, 2019 18:00 |
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# ? May 24, 2024 07:25 |
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that has been the case ever since i started doing eidolons
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# ? Jul 27, 2019 18:02 |