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eating only apples
Dec 12, 2009

Shall we dance?
Ugh, what a nightmare turn.

I like Akratic Method's attitude.

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megane
Jun 20, 2008





:darksouls:

Scalding Coffee
Jun 26, 2006

You're already dead
Finally, someone I can be ICU buddies with.

Kibayasu
Mar 28, 2010

Now that was some good :xcom: XCOM.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

eating only apples posted:

Ugh, what a nightmare turn.

I like Akratic Method's attitude.

Me too!

*watches episode*

poo poo, wait...

Although ironically in the hell turn the only one that hit L&D was the one that was flanking him before that cover was removed.

Grapplejack
Nov 27, 2007

The auto-hunker saved L&D's life

megane
Jun 20, 2008



Imagine how that might have gone with vanilla panic. :supaburn:

FairGame
Jul 24, 2001

Der Kommander

eating only apples
Dec 12, 2009

Shall we dance?
I hope that muton got to go for a ride :3:

Coventry?! Why?!

eating only apples fucked around with this message at 16:42 on Jul 27, 2019

FairGame
Jul 24, 2001

Der Kommander



June's technically over now, I guess. I should probably post a summary.

Xenoborg
Mar 10, 2007

Good to see Van Doorne retain his voice pack.

Grapplejack
Nov 27, 2007

Wow! The game is mad at you!

Arcomage
Nov 10, 2012
Generally, people consider time to be something that was invented to keep everything from happening all at once. Unfortunately, this doesn't seem to apply to the Long War.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Grapplejack posted:

Wow! The game is mad at you!

Long War generally despises being played, or being interacted with at all, or being looked at, and is always extremely mad at the player.

Grapplejack
Nov 27, 2007

Also blueballing me with that abrupt ending

I need to know if i'm on gangplank or not!!! I want to know if I'm going to die

eating only apples
Dec 12, 2009

Shall we dance?
Did they actually record new lines with Van Doorn's VA? All of that seemed to be either his original VD line or interceptor pilot lines, in some cases weirdly cut to fit.

You should bring Cambrian along more if only because I'm learning russian and can sometimes understand him. They didn't do a Japanese voice pack for Sheen Sheen or Grapplejack.

That was a crazy run of missions btw, your frustration is understandable, putting the game down and leaving it for a bit would be understandable right here

eating only apples
Dec 12, 2009

Shall we dance?

Grapplejack posted:

I need to know if i'm on gangplank or not!!! I want to know if I'm going to die

Try being me dude.

pro: guaranteed missions every week or so, be a rad chinese man

con: could and probably will die at any point, be a man

Xelkelvos
Dec 19, 2012

eating only apples posted:

Try being me dude.

pro: guaranteed missions every week or so, be a rad chinese man

con: could and probably will die at any point, be a man

I was a rad Chinese man. Then I took a laser to the chest.

Scalding Coffee
Jun 26, 2006

You're already dead

Grapplejack posted:

Also blueballing me with that abrupt ending

I need to know if i'm on gangplank or not!!! I want to know if I'm going to die
I am still half dead from a month ago and half the team is now some sort of sarge.

Kaishai
Nov 3, 2010

Scoffing at modernity.
I don't think I've been injured yet, but that's probably because I've been on few missions on account of I suck.

I'd like to see more action on the one hand, but on the other I kinda like being alive, you know?

megane
Jun 20, 2008



Jesus, like six missions in two days.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Scalding Coffee posted:

I am still half dead from a month ago and half the team is now some sort of sarge.

I look forward to you getting out of bed, immediately suffering 50 more days of injury, and coming out of your coma again to discover the rest of the barracks have become either Cyborgs or X-Men.

Hell, maybe it'll keep happening and one day XCOM soldier Scalding Coffee will wake up and discover he's in Stellaris or something. And immediately get shot to poo poo and have to take a dive in the Axolotl Tank.

Crazy Achmed
Mar 13, 2001

Well, I already did my month in the infirmary during the Great Scout Purge and when I came out everybody had fancy laser weapons that weren't there before.
This is relentless, what happens if you ignore a crashed small UFO like that?

megane
Jun 20, 2008



If I remember correctly there's no penalty for ignoring a crash beyond missing out on the rewards.

cambrian obelus
Sep 14, 2010

I've never seen a French woman before!
Soiled Meat
Wooo, successful mission where I killed something and didn't die.

eating only apples posted:

You should bring Cambrian along more if only because I'm learning russian and can sometimes understand him.

это хорошая идея.

FairGame
Jul 24, 2001

Der Kommander

Dancer
May 23, 2011
Just a random thought that occurs to me 20 seconds into the latest video: have you ever been in a situation where a country is about to leave the project anyway and they're on the list of possible HQ candidates, so you might as well try to raid HQ in that country? Might relieve at least a small amount of the mission pressure.

Xelkelvos
Dec 19, 2012
I'm curious as to why you didn't just do Gangplank first and then the UFO since the former had only 8 hours before expiry while the latter had 35 hours before expiry

Kaishai
Nov 3, 2010

Scoffing at modernity.
I was useful! :woop: Someday I will transcend my crap hit points and become a reliable squad member. Someday. Or I'll end up fried by mutons, one or the other.

Best of luck to the noble crew going out on what sounds like a horrendous mission. May you each come back alive and with your gear intact.

megane
Jun 20, 2008



Look, I dunno what you were expecting when you hired me to babysit :colbert:

Xelkelvos
Dec 19, 2012

megane posted:

Look, I dunno what you were expecting when you hired me to babysit :colbert:

At least it wasn't anyone experienced

FairGame
Jul 24, 2001

Der Kommander

Dancer posted:

Just a random thought that occurs to me 20 seconds into the latest video: have you ever been in a situation where a country is about to leave the project anyway and they're on the list of possible HQ candidates, so you might as well try to raid HQ in that country? Might relieve at least a small amount of the mission pressure.

If you accuse the wrong country of harboring EXALT, not only do they leave, but the aliens get like an entire month of free bonus research.

Which seems really stupid and needlessly punishing, but it's there because players were gaming the system. You get a TON of meld from base assaults so they'd just ping pong accusations and base assaults for meld farming

FairGame
Jul 24, 2001

Der Kommander



Sorry for the length. This mission is overtuned to hell, and there's really no way I can play with my normal aggressive style without getting everyone killed.

eating only apples
Dec 12, 2009

Shall we dance?
I love you Secret Cyberdisk

Arcomage
Nov 10, 2012
This is a pretty good demonstration of why I don't much like Long War overall. You're doing a very good job at it, but the increased difficulty very much seems geared towards pushing you into a more defensive playstyle. Gangplank is always fairly lengthy, but that was an outright slog. I don't think the devs quite understand that, if there's (for example) four valid strategies to reach your objective, invalidating three of those and leaving only the one that would take the longest to execute doesn't make the game more difficult or more fun - only longer.

Kibayasu
Mar 28, 2010

Maybe its just me but that mission in particular seems to really screw with AI's movement, both discovered and not-yet-discovered pods. So you get things like Mutons moving a single tile while flanked or a pod of mutons across the map teleporting closer. It doesn't seem to happen as badly on other missions that use variations of that map. It's quite strange.

Grapplejack
Nov 27, 2007

Arcomage posted:

This is a pretty good demonstration of why I don't much like Long War overall. You're doing a very good job at it, but the increased difficulty very much seems geared towards pushing you into a more defensive playstyle. Gangplank is always fairly lengthy, but that was an outright slog. I don't think the devs quite understand that, if there's (for example) four valid strategies to reach your objective, invalidating three of those and leaving only the one that would take the longest to execute doesn't make the game more difficult or more fun - only longer.

You can absolutely play aggressively, it's just that this mission is bad. It's worth doing because of the rewards but it's absolute dogshit and really poorly made.

FairGame
Jul 24, 2001

Der Kommander

In fairness, Gangplank is horrible in vanilla, too. Not so much because it’s hard (though the SECRET CYBERDISC is a vanilla thing too), but because the rewards are ludicrously unbalanced. You get so many elerium and alloys that you never need for either resource again, and you can also sell a ton of it and generate basically infinite money.

Long War reduced the rewards to the equivalent of like 1.5 landed raiders, but upped the difficulty to that of a landed transport (we haven’t seen those yet and won’t for a while. I also will probably cut most of them from the LP just because there’s like a several month period where every landed mission starts looking the same). Sure, you can rationalize “oh, you get fusion cores super early,” but the long war research tree is so big that you are very likely to beat the campaign before you are ever able to research fusion weapons.

It’s a terrible vanilla mission that got modded to be terrible in different ways. But yeah, it absolutely sucks. The whole Zhang DLC does.

FairGame
Jul 24, 2001

Der Kommander

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FairGame
Jul 24, 2001

Der Kommander

JUNE SUMMARY

Well...that was a busy month! June/July/August is typically brutal in Long War because if you're doing poorly, the aliens will probably get 1 country each month. If you're doing well, you'll manage panic but end up with so many missions that your barracks will just end up completely exhausted. We fall into the latter category. It'll get better.

Notable Soldier Stuff: Not much here. Starting to get to the point where our lowest-ranked troop isn't much worse than a corporal, though, and that's important. Because of mission density, everyone is gonna be seeing action soon, and the difference between a rookie/specialist and a corporal (or even a lance corporal--classes like engineers, assaults, and rocketeers get difference-making perks at LCPL) is night and day. Our 8-person missions aren't really about training anymore, but rather "field a squad that can handle this mission without having too much opportunity cost for subsequent missions."

Not sure where to put the July 1 missions (Talow dies when I get greedy and tackle a crashed UFO right before Gangplank, everyone comes through Gangplank with no problems). I guess let's throw 'em in this writeup.

So...Talow died. Too bad. But I'm not going to feel that bad about a fairly low-level troop from a class I don't really need more of. Wish it hadn't happened, but it did.

Notable Base Stuff: Well...if we're counting Gangplank, the notable base stuff is basically "suddenly we've got a lot of $ to make use of in combination with the steam vent that gave the base a lot of power. That means we can get our workshop/foundry block built out a little bit, which in turn will make equipment cheaper in both $ and resources. Also, we'll have a foundry up and running soon, which will allow us to upgrade the hell out of our interceptors.

The genetics lab is also underway, though I'm honestly not that sure it's worth the $200 right now. Sure, I've got like a bazillion meld, but it sure would be nice to get MECs onto the field. I might scrap that gene lab despite where I located our base.

Notable Research: Everyone has good armor, and not a moment too soon. Did a little bit of UFO tech too so we can get better at shooting them down. From here we're going to work on aerospace projects--in conjunction with the foundry getting built.

Notable Air Game: We finally stopped getting lucky and had to just watch as a destroyer nuked a satellite. Upsetting, but a satellite is replaceable. We'll get it back up before we start doing foundry projects--so we won't lose the continent bonus.

Other than that, air game is in pretty good shape. Lasers are largely rolled out now and once we pair them with some foundry upgrades for the air game we'll be dominating. July should be the last "touchy" month in the skies for a while. Like, "probably not until the campaign rolls into next year" levels of stable/dominant.

Goals for July: We've got enough interceptors now to defend 2 continents. So let's get those continents fully covered (replacing our Asia satellite, moving toward getting additional satellite capacity for North America) and defended (all money that's not going to satellites should go to aerospace foundry projects).

I'll probably grab the medkit upgrade too because it's cheap and pretty handy.

FairGame fucked around with this message at 00:21 on Aug 7, 2019

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