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Quavers posted:
Would I be alone in thinking how can version 3 of stealth be 60% done when version 2 is only 50% done. Actually I don't remember v1 being completed ever? Confusion from the most transparent development ever?
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# ? Jul 29, 2019 02:27 |
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# ? May 22, 2024 13:36 |
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Zaphod42 posted:There's no point fixing bugs in SC because none of its systems, NONE of them, are remotely finalized from a design standpoint. So if you're going to end up having to ditch and remake it why fix bugs in it? Exactly. Star Citizen is stub code attached to models you can sort of move around. There aren't really bugs because the game isn't actually assembled in a sane way. Is it a "bug" that everything clips through everything else, that no missions function, the endless parade of problems? No - that's what you would, and should, expect when you throw a bunch of models into a game engine with no substructure and no plan. Star Citizen is a 3D screenshot generator and there's not a lick of game code in it. What could they possibly "debug?" Even calling them "bugs" is a way for CIG to sell the lie: they're making a game, games have bugs, and therefore the bugs prove they're making a game.
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# ? Jul 29, 2019 02:34 |
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I wonder how often Chris just loads up the code base and just tinkers away, changing things without telling anyone else.
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# ? Jul 29, 2019 02:54 |
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Never have a second Hairy Roberts.
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# ? Jul 29, 2019 02:56 |
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happyhippy posted:I wonder how often Chris just loads up the code base and just tinkers away, changing things without telling anyone else. Chris doesn't even play the game much less write code. There was some stream long ago where he loaded up the IDE to make it look like he was a code wizard and like someone had to help him get the game started. Dude just goes "make that pixel green" and then walks off.
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# ? Jul 29, 2019 02:58 |
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Working at CI(G) in any capacity except "Chris or a relative of Chris or Chris's lawyer" must be incredibly frustrating. But what I really can't imagine is what it would be like to work QA at CI(G). Gotta imagine that their job consists of being given too little time to try to find the worst of the bugs before releases go to the PTU. Not sure what they do the rest of the time but my guess is that they drink. I would. I wonder whether the phrase "regression suite" has ever been uttered in any of their studios.
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# ? Jul 29, 2019 03:06 |
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happyhippy posted:I wonder how often Chris just loads up the code base and just tinkers away, changing things without telling anyone else. More often than he loads up the game, joins a live server and plays for 20 minutes.
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# ? Jul 29, 2019 04:00 |
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Chris wears black, all the drat time, like Holmes, he copies Apple's presentations. Like Theranos, I'm betting my money that most teams work as silos. Since EVERYTHING goes through his approval, its not far fetched to say that he's going exactly by the playbook. Theranos died because it was tied to real life science, you can't defeat physics and science in general, everything Theranos did was scientifically extremely difficult / improbable. Chris on the other hand is not working on the next great thing that would make significant benefits to life in general, he's faking SC until he can make it. At the moment he's wingclipped / hamstrung by technical challenges because a) bad engine pick, b) bad management. He has teams working on demos after demos, technical presentations without a working game with working mechanics. He's playing magician until the tech comes around so he can finally make the game he's been wanting to. He presents his demos first so people have an embedded idea how this game can be. He drops broken rear end builds so people can recreate whatever that was shown, or have the impression they are playing some thing that _will be_. The best this to come of this project is Chris' ability to create illusion after illusion and have people buying in.
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# ? Jul 29, 2019 04:12 |
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Sarsapariller posted:It's literally a hole in the ground marked "Your concerns here" and the fans are encouraged to just dump all their negativity into it. But what a hole! I've found at least one Skyrim in there... BALLISTA EXPLODES RANDOMLY BALLISTA FALLS THROUGH FLOOR AFTER EXITING DRIVERS SEAT GRIM HEX ELEVATORS SPAWN OUTSIDE THEIR SHAFTS quote:ACTUAL RESULT ARROWHEAD SNIPER RIFLE HOLDING BREATH STAYS TIL YOU PASS OUT
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# ? Jul 29, 2019 08:20 |
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THIS IS THE BEST SNIPER RIFLE FEATURE EVER AND SHOULD BE IN ALL GAMES!
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# ? Jul 29, 2019 08:30 |
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Oh my God this is amazing
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# ? Jul 29, 2019 08:34 |
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Alot of FUD here, if anything you say is true, why has hard posting new site, Pixel Lemonade not reported on it?
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# ? Jul 29, 2019 08:49 |
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Grubby Hobo posted:Working at CI(G) in any capacity except "Chris or a relative of Chris or Chris's lawyer" must be incredibly frustrating. But what I really can't imagine is what it would be like to work QA at CI(G). Gotta imagine that their job consists of being given too little time to try to find the worst of the bugs before releases go to the PTU. Not sure what they do the rest of the time but my guess is that they drink. I would. The PTU IS the QA of this game, everything is rushed out to meet the deadline for another infusion of Calders cash. CI doesn't care enough to even attempt to bug test the utmost broken rear end poo poo they release to the public. Other companies will occasionally release a broken patch, whole game is broken but then in a day or 2 theres another patch that unfucks everything, CI is not like that, if CI they released an update that blue screen peoples PCs when they launched the game; "oh well wait 3 months for the next patch". The Whales don't give a poo poo, 90% don't play the game, those that do say it's all fine since Derek Smart tweeted about being broken.
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# ? Jul 29, 2019 08:57 |
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stingtwo posted:The PTU IS the QA of this game, everything is rushed out to meet the deadline for another infusion of Calders cash. I'd say that the games industry as a whole is around as good as CIG when it comes to patches. Look at the biggest titles around and you'll see gamebreaking bugs persist for months, Fallout 76, Payday 2, Battlefield 3, 4 and 1, Skyrim in all it's iterations, most modern games have some bugs that fly under the radar for long. Hell, even the latest release of CTR had some really lovely collision bugs for weeks before the fix and some are still in. Or just plain bad design decisions, looking at the very same examples I've given you can find extremely bad design decisions and not in small things, I'd like to remind you how unbelievably lovely is the default menu in Skyrim or how ridiculously unoptimised the Diesel engine is for the Payday 2 franchise. The problem here is that there's nothing else to Star Citizen. All those other games are functional wholes with gameplay loops that work despite the bugs. Here there are bugs but it's because we assume the game can't work like that. But noone knows. Not even the creators know what they're making because there's no design. So when a patch changes something for the worse we assume it's a bug but noone can say that. Look at what Sarsapariller experiences. This is so unfun and unreasonable I start to doubt if the bugs we're seeing aren't malice by the devs. EDIT: And all of this has been said before and will be said again since the Star Citizen cycle continues.
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# ? Jul 29, 2019 09:26 |
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I will be majorly impressed if they can ever reliable get the Ballista missile truck to ever drive up a ramp into any kind of spacecraft. My money (which Chris can never have) is on, at best them making a ship with a elevator that lowers (like in one of there earlier video - with a rover) because at 17 meters long the ramp would have to have a very sallow angle for the truck not to bottom out big time. (Which I'm sure would lead to ship and/or truck exploding and/or being flung randomly though the air) I'd like to say I called it but it's not much of a call really. Kosumo fucked around with this message at 09:45 on Jul 29, 2019 |
# ? Jul 29, 2019 09:43 |
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Look, getting vehicles into other vehicles was done way back in 2003 in games like Planetside and Battlefield. Star Citizen will not be burdened by such old tech and will therefore introduce completely new never-done-before behaviours if you try to do that. It's all part of the plan.
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# ? Jul 29, 2019 10:04 |
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Kosumo posted:I will be majorly impressed if they can ever reliable get the Ballista missile truck to ever drive up a ramp into any kind of spacecraft. My money (which Chris can never have) is on, at best them making a ship with a elevator that lowers (like in one of there earlier video - with a rover) because at 17 meters long the ramp would have to have a very sallow angle for the truck not to bottom out big time. (Which I'm sure would lead to ship and/or truck exploding and/or being flung randomly though the air) I think it was Macross / Gundam where ships had limited armaments and would use these Walker things that would move about on the hulls to provide support. So that means we can have these Ballistas moving around on our ship hulls and provide more firepower??
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# ? Jul 29, 2019 10:18 |
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Just tell me if Mechwarrior 5 will be ok. Its going to be ok, right? And good.
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# ? Jul 29, 2019 10:28 |
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no_recall posted:I think it was Macross / Gundam where ships had limited armaments and would use these Walker things that would move about on the hulls to provide support. So that means we can have these Ballistas moving around on our ship hulls and provide more firepower?? "Yes"
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# ? Jul 29, 2019 10:32 |
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# ? Jul 29, 2019 10:42 |
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loving LOL
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# ? Jul 29, 2019 10:45 |
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gotta watch out for clipsand
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# ? Jul 29, 2019 10:56 |
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Got me with the first one, thought this was a serious entry.
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# ? Jul 29, 2019 11:03 |
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So good
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# ? Jul 29, 2019 11:20 |
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Scanned that whole thread for anymore salty art, but it was just clones of every lame bumper sticker under the sun.
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# ? Jul 29, 2019 11:23 |
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would've been a+ if ride was in the plural
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# ? Jul 29, 2019 12:33 |
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Kikas posted:I'd say that the games industry as a whole is around as good as CIG when it comes to patches. Look at the biggest titles around and you'll see gamebreaking bugs persist for months, Fallout 76, Payday 2, Battlefield 3, 4 and 1, Skyrim in all it's iterations, most modern games have some bugs that fly under the radar for long. Hell, even the latest release of CTR had some really lovely collision bugs for weeks before the fix and some are still in. Or just plain bad design decisions, looking at the very same examples I've given you can find extremely bad design decisions and not in small things, I'd like to remind you how unbelievably lovely is the default menu in Skyrim or how ridiculously unoptimised the Diesel engine is for the Payday 2 franchise. Look at the patch notes though https://robertsspaceindustries.com/comm-link//17160-Star-Citizen-Alpha-360, there are 38 supposed bug fixes in this, out of those, 28 of them have "should" in them, Sarsaparilla is probably best person here to give a number of the those that are actually fixed, because to me, this just reads as didn't test what is put out. I get that some games like Fallout 76 are just straight up broken, never get fixed, but CI is above and beyond what others do. Bethesda at least has the courtesy to not put out a patch, lie to it's userbase and say these little things are fixed when they clearly are not, their player base also doesn't lie to others about the state of mess presented.
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# ? Jul 29, 2019 12:51 |
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From r/LegalAdvice:
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# ? Jul 29, 2019 13:04 |
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Yolomon Wayne posted:Just tell me if Mechwarrior 5 will be ok. Sure, if you like and EGS exclusive titles.
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# ? Jul 29, 2019 13:14 |
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That's glorious. It really is a simulation!
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# ? Jul 29, 2019 14:03 |
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Kikas posted:
So say we all.
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# ? Jul 29, 2019 14:44 |
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Yolomon Wayne posted:Just tell me if Mechwarrior 5 will be ok. Good news; Epic customers will be beta-testing it for everyone else. I wouldn't hold out much hope as it's PGI, and they've been interesting for years. 'Transverse' is the joke that will always keep giving. http://web.archive.org/web/20140915121157/https://transversegame.com/ Hav fucked around with this message at 14:47 on Jul 29, 2019 |
# ? Jul 29, 2019 14:45 |
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# ? Jul 29, 2019 15:22 |
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# ? Jul 29, 2019 15:28 |
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Sean Murray finding time away from No Man's Sky development to write hit pieces on Star Citizen
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# ? Jul 29, 2019 15:33 |
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Quavers posted:
lol, this is part of the reason I have trouble believing the average age of remaining citizen isn't weighed down by a large mass of 12 year olds.
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# ? Jul 29, 2019 15:38 |
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But the running, jumping and shooting professions are all catered for according to RexShilla. You can run, and you can jump, and there's some shooting involved. I mean, effectively that's a full game; look at super meat boy. That didn't even have the shooting. Virtual Captain posted:
Or one huge 12 year old.
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# ? Jul 29, 2019 15:43 |
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hopefully someone looks in to the absurd and abused tax credit system for games in the UKquote:GTA V has sold more than 100m copies, making it one of the most profitable entertainment products of all time. It racked up £1bn in its first three days on sale in 2013. According to Take-Two earnings reports, GTA V’s online component, GTA Online, has generated hundreds of millions in revenue.
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# ? Jul 29, 2019 16:03 |
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Quavers posted:
No Man's Sky was developed by a team of 12 people, launched, and even at release had more content than Star Citizen has right now with their team of 350 people. No Man's Sky took less time to develop too.
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# ? Jul 29, 2019 16:04 |
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# ? May 22, 2024 13:36 |
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Quavers posted:
How can we know development hell if we've never been to development heaven?
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# ? Jul 29, 2019 16:08 |