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Kwyndig
Sep 23, 2006

Heeeeeey


Humbug Scoolbus posted:

So something popped up on the Legend Keeper Patreon.

Legend Keeper is an online world management system that integrates maps, text, characters...everything for regions down to individual buildings if you're that crazy. It went to closed beta a little while ago and it is really nicely done.

They do realize this is a crime right?

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Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Nah, dudes just mad right now. Information wants to be monetized free

Ego Trip
Aug 28, 2012

A tenacious little mouse!


Kwyndig posted:

They do realize this is a crime right?

I was advised by legal, in very strong words, not to do something tamer than this. If either of these projects make money, there's probably a case here.

Darksaber
Oct 18, 2001

Are you even trying?
The WordAnvil guy waded in on the LegendKeeper patreon page and had this to say:

quote:

Good day Braden and everyone else!

I will say that by starting this post I do not expect anyone to come into our defence we are very aware that this is LK's community and you should support your creator of choice, but I wanted to set the record straight.

Back in November 2018, Braden was a member of the World Anvil community. He is to this day a Grandmaster of the World Anvil Guild.

When he first announced Legend Keeper he first mentioned that this is the first time that someone builds something of this kind AND when he was asked about the difference from World Anvil stated on /r/worldbuilding that he wants to create his own take.

Many of the features or Legend Keeper are in fact copies of World Anvil had 1 year before LK was even announced (in November 2018)

In regards to what it was said above I am will be linking here the discussion that took part on LK's discord and in PMs with Braden

Also Braden mistakenly said that I joined the LK server after he confronted me. I was in the server since the first day of the announcement of LK and I responded when I saw this on the server:

https://www.dropbox.com/s/061pmzs7il0jq4r/Screenshot%202019-08-09%2000.11.52.png?dl=0

The following took place after this:

https://www.dropbox.com/s/915tjakpx909wd6/Screenshot%202019-08-08%2020.15.58.png?dl=0

https://www.dropbox.com/s/ycg3847of9jvh3y/Screenshot%202019-08-08%2020.52.59.png?dl=0

The below is the private conversation we had after Braden came to our stream

https://www.dropbox.com/s/r4nsjow786i7jed/Screenshot%202019-08-08%2023.29.50.png?dl=0

=====

Finally I would like to Iterate what I said on the stream as well.
Braden started developing Legend Keeper earlier than November 2018 (since at this point he had already a video displaying it basic features)

Today, we are 2 weeks after the release of his BETA version. and 10 months after the original preview it is implied that I have managed to develop the feature (which only part of what World Anvil has) WHOLLY in 2 - 2 1/2 weeks.

I know that as worldbuilders you are logical people, do tell me, do you think that this is possible, for me to have copied his 10+ months of work in 2 1/2 weeks? It is obviously not the case. As I mentioned on the screenshot above as well, this feature was in work for a very long time in tandem with a lot of other features which are included into is and LK doesn't even have in its basic feature set.

It is sad that Braden has decided to pick and choose selectively what I said to paint a picture of myself and my wife that vilifies us. I will remind everyone that Braden has done exactly the same thing he accuses us of, both on copying features AND joining our subscribers to gather information for that endeavour.

With kind regards
Dimitris

I've never heard of either of these toolsets before today, and I didn't click the links to compare, but that's their defense. There's also a bunch of other posts from the WorldAnvil person on other comments: (viewable by everyone) https://www.patreon.com/legendkeeper/posts

Fuego Fish
Dec 5, 2004

By tooth and claw!
WorldAnvil guy sure is confident that those chat logs exonerate him and don't, for instance, have him literally admitting to copying the UI.

Darwinism
Jan 6, 2008


Fuego Fish posted:

WorldAnvil guy sure is confident that those chat logs exonerate him and don't, for instance, have him literally admitting to copying the UI.

"This thing includes ideas my thing also used therefor I can take whatever I want from it, the end," seems to be this dude's whole logic train

Brute Squad
Dec 20, 2006

Laughter is the sun that drives winter from the human race

this is a good time for Legend Keeper guy to talk to a lawyer and to follow legal twitter's #1 rule:

https://twitter.com/Popehat/status/865722654442913792

xiw
Sep 25, 2011

i wake up at night
night action madness nightmares
maybe i am scum

Cpig Haiku contest 2020 winner
I can't imagine there's legal recourse for using similar UI - treeviews with filters are everywhere, icons with text under them are also everywhere. If your competitors in the software industry have good UI, it gets copied - crying plagarism when you're literally building a competitor to an existing app is really weird and counterproductive to me.

Dumnbunny
Jul 22, 2014

xiw posted:

I can't imagine there's legal recourse for using similar UI - treeviews with filters are everywhere, icons with text under them are also everywhere. If your competitors in the software industry have good UI, it gets copied - crying plagarism when you're literally building a competitor to an existing app is really weird and counterproductive to me.

Lotus Dev. Corp. v. Borland Int'l, Inc. seems relevant:

quote:

Lotus Dev. Corp. v. Borland Int'l, Inc., 516 U.S. 233 (1996), is a United States Supreme Court case that tested the extent of software copyright. The lower court had held that copyright does not extend to the user interface of a computer program, such as the text and layout of menus. Due to the recusal of one justice, the Supreme Court decided the case with an eight-member bench that split evenly, leaving the lower court's decision affirmed but setting no national precedent.

quote:

Borland released a spreadsheet product, Quattro Pro, that had a compatibility mode in which its menu imitated that of Lotus 1-2-3, a competing product. None of the source code or machine code that generated the menus was copied, but the names of the commands and the organization of those commands into a hierarchy were virtually identical.

Quattro Pro also contained a feature called "Key Reader", which allowed it to execute Lotus 1-2-3 keyboard macros. In order to support this feature, Quattro Pro's code contained a copy of Lotus's menu hierarchy in which each command was represented by its first letter instead of its entire name.

Borland CEO Philippe Kahn took the case to the software development community arguing that Lotus's position would stifle innovation and damage the future of software development. The vast majority of the software development community supported Borland's position.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

noisms, the enlightened centrist, has a new hot take

90s Cringe Rock
Nov 29, 2006
:gay:
It's not new if it's older than me.

Warthur
May 2, 2004



It says a lot about this industry that what would, in any other field, be bog standard capitalism (setting the retail price of your product at the upper end of what your customers would be willing to pay, but not so high that they don't cough up) is associated with Games Workshop (and therefore bad?) as opposed to being just plain doing business.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Serf posted:

the real reason that post is hilarious is that an automatic rifle will not save you from that many hogs. its even funnier because they also generally avoid humans unless you specifically go after them

Why do these chuds keep going on about needing an automatic rifle to kill feral hogs? I thought all they needed was a katana and a trenchcoat.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.

Warthur posted:

It says a lot about this industry that what would, in any other field, be bog standard capitalism (setting the retail price of your product at the upper end of what your customers would be willing to pay, but not so high that they don't cough up) is associated with Games Workshop (and therefore bad?) as opposed to being just plain doing business.

Wait until you see how they feel about socialism.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
I had to read an academic book about pricing as part of my job. The key takeaway is that most companies are totally clueless when it comes to setting prices, and they most frequently err on the side of pricing things too low (pricing things too high tends to self-correct pretty quickly)

Warthur posted:

It says a lot about this industry that what would, in any other field, be bog standard capitalism (setting the retail price of your product at the upper end of what your customers would be willing to pay, but not so high that they don't cough up) is associated with Games Workshop (and therefore bad?) as opposed to being just plain doing business.

Hearing "price gouging" being applied to entertainment goods in this hobby is a huge lol from me.

FMguru
Sep 10, 2003

peed on;
sexually

canyoneer posted:

I had to read an academic book about pricing as part of my job. The key takeaway is that most companies are totally clueless when it comes to setting prices, and they most frequently err on the side of pricing things too low (pricing things too high tends to self-correct pretty quickly)
Yeah, pricing is essentially a black art. About the only hard-and-fast rule is "don't set the price lower than the cost...long term" and even then there are exceptions. Here's a good article on how hard it is to set prices for software.

quote:

Hearing "price gouging" being applied to entertainment goods in this hobby is a huge lol from me.
Nerds + Economics = Comedy, every time.

Arthil
Feb 17, 2012

A Beard of Constant Sorrow
The only thing on that subject which might make any sense is feeling like you must have high-quality art attached to your product. Someone doing good and actually paying an artist and/or designer well is going to factor the cost of that into their final price for the content.

moths
Aug 25, 2004

I would also still appreciate some danger.



I can see what he's trying to say - I'd also like for more RPG books to understand that they're game manuals and not coffee table editions. I don't want books in glossy full-color hardcover. If mass-market paperback editions existed, I'd buy more games.

But at the scale these things operate, nothing's going out the door without art, hardcover, cloth binding, etc. That's just the industry standard in 2019.

Maybe there's a market for no-frills RPG books, but there's a much bigger, more established, and safer market for $59 hardcovers.

Cheapass Games was awesome though, but even they got on board with production values.

homullus
Mar 27, 2009

moths posted:

I can see what he's trying to say - I'd also like for more RPG books to understand that they're game manuals and not coffee table editions.

There's the saying that you eat with your eyes first. I think I and many others play RPGs with our eyes first.

I would not buy more RPGs if they were cheaper; I only buy the ones I really want. If I'm only going to buy those, I would rather they were attractive and durable. I don't buy special leather-bound versions, but I do get color/hardcover when it's an option.

moths
Aug 25, 2004

I would also still appreciate some danger.



I feel like a atmosphere / mood book would be a good place to maintain or establish the game's asthetic.

The new V5 books would have benefited tremendously by having all it's LARP couturier corralled somewhere else.

Zurui
Apr 20, 2005
Even now...



The space that cheap perfect-bound softcovers were occupying in the eighties and nineties is now taken up by PDFs.

Warthur
May 2, 2004



Cheap and cheerful production values - the sort of mostly black-and-white booklets which were the bread and butter of the indie scene in the mid-2000s, say, or the sort of short one-booklet-and-done games you have Fantasy Games Unlimited cranking out by the dozen in the early 1980s - would be great if they were more generally accepted by customers, but as has been pointed out, customers have been taught not to accept them over the years, and generally it's not the indie publishers who've benefitted from that trend.

That said, you know what they'd be really appropriate for? Games and products produced on a strictly hobbyist basis, by folks who don't intend to make a business out of them. As has been mentioned on this thread in the past, part of the issue with pricing is that this is a hobby where people are willing to write material for the sheer fun of it, or publish their refereeing notes for beer money. On the one hand, this is clearly bad for people trying to make an actual living out of it, especially if the hobbyists don't charge a sensible amount of money for their work (because that then drives down the price of work across the field, especially if the hobbyists end up taking freelancer jobs). On the other hand, taking the DIY ethos out of tabletop RPGs is structurally impossible, and wouldn't really be desirable even if it weren't.

Perhaps hobbyists who want to specifically flag their work as being hobbyist product could deliberately adopt a fanzine-style production aesthetic for hard copies of their work, as a way of signalling that it is not a professional product and shouldn't be seen as setting norms for actual professional products?

(It occurs to me that the DM Guild/Storyteller's Vault/Miskatonic Repository/etc. sections on DTRPG already kind of provide a PDF equivalent to this, since with rare exceptions you won't be mistaking anything in there for a professional product and the people writing material for it aren't really competing with professional products - or, to reverse the logic, if a professional product doesn't actually add that much value over the shovelware in those sections, then what the gently caress is the point of it?)

slap me and kiss me
Apr 1, 2008

You best protect ya neck
Layout, editing, art, and playtesting are all pretty important costs to consider. Marketing too, if you want people to hear about your stuff

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

homullus posted:

There's the saying that you eat with your eyes first. I think I and many others play RPGs with our eyes first.

I would not buy more RPGs if they were cheaper; I only buy the ones I really want. If I'm only going to buy those, I would rather they were attractive and durable. I don't buy special leather-bound versions, but I do get color/hardcover when it's an option.

Which is interesting because conversely I buy RPGs to read and see if I'm interested in running them off the cuff all the time and being notably expensive is a barrier to me on that front. Most of my collection is PDFs, and a significant percentage I've never played, but a lot of the ones I didn't play I stole mechanics to kludge into other games from.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



I have been a rpg collector for a long time, and I love this new digital age. Sure, reading my pdfs on my tablet is an inferior experience on the whole but the option to carry huge chunks of my library around in one light device is so convenient that it more than makes up for it.

Now, for games you are actually playing I feel a physical copy of the core rules is a must, but I doubt I will ever go further than that with a physical collection other than a few especially cool or beloved books. Finally completing my physical collections of Ars Magica 5th and Wraith freed me.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
PDFs that let me ctrl+f and click on links between pages are way better than any physical book could possibly be. Flipping through a physical book at the table feels really bad to me.

Jeffrey of YOSPOS fucked around with this message at 03:32 on Aug 13, 2019

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

LuiCypher posted:

Why do these chuds keep going on about needing an automatic rifle to kill feral hogs? I thought all they needed was a katana and a trenchcoat.

Because it's not about Feral hogs. It's about brown people and liberals. The fact that they equate them to literal feral animals should be telling in and of itself.

That Old Tree
Jun 24, 2012

nah


I find a physical core useful if the game can get pretty fiddly as a base, because it's slightly less onerous to act as a human index with a physical book. Anything non-fiddly or material beyond the core, I'm making customized cheat sheets for everyone anyway, which will largely cover everything they need as long as I caught it. (Every WoD cheat sheet seems to call for at least a dozen minor tweaks because important poo poo is buried in flavor text or just not really where it should be.)

I really like playbook style games because everyone gets everything important right in front of them as an assumed part of the game.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Jeffrey of YOSPOS posted:

PDFs that let me ctrl+f and click on links between pages are way better than any physical book could possibly be. Flipping through a physical book at the table feels really bad to me.

Yeah, strong agree. Lancer having an SRD app that's connected to it's character builder is just mind-blowingly useful to me, I'm stunned nothing else ever did that.

Flavivirus
Dec 14, 2011

The next stage of evolution.

spectralent posted:

Yeah, strong agree. Lancer having an SRD app that's connected to it's character builder is just mind-blowingly useful to me, I'm stunned nothing else ever did that.

Putting together the Lancer book at the moment and Comp/Con’s existence is really making me think about what the role of the game book is. When you have a free, easy tool for looking up rules, making characters and playing the game, the book itself kinda needs to focus more on being a pleasant experience to read and to teach the game to people with imo

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

moths posted:

I feel like a atmosphere / mood book would be a good place to maintain or establish the game's asthetic.

The new V5 books would have benefited tremendously by having all it's LARP couturier corralled somewhere else.

These books would sell like poo poo.

Ever since D&D started the games have been about art too. Showing the players the world they are getting into as they learn the game has a lot of value.

Warthur
May 2, 2004



alg posted:

These books would sell like poo poo.

Ever since D&D started the games have been about art too. Showing the players the world they are getting into as they learn the game has a lot of value.
...how many 1970s RPGs have you seen? Because I can assure you, they weren't communicating very much about the world at all through their art, if they even included any. (Traveller managed to be a monster smash hit by the standards of the time without any artwork whatsoever.)

I'm not saying that you're wrong in terms of the role art can play in establishing the tone and mood of a game by any means - but to say RPGs have been strongly focused on artwork since the beginning is just incorrect.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Warthur posted:

...how many 1970s RPGs have you seen? Because I can assure you, they weren't communicating very much about the world at all through their art, if they even included any. (Traveller managed to be a monster smash hit by the standards of the time without any artwork whatsoever.)

I'm not saying that you're wrong in terms of the role art can play in establishing the tone and mood of a game by any means - but to say RPGs have been strongly focused on artwork since the beginning is just incorrect.

Basically just D&D, which was very art focused from 1E on (1977). From what I have read in various D&D history books (Empire of Imagination, Art & Arcana) and seen in the Eye of the Beholder documentary, it's very true for at least D&D.

I'll admit I have never seen old Traveller, but even new Traveller seems very bare bones.

Rhandhali
Sep 7, 2003

This is Free Trader Beowulf, calling anyone...
Grimey Drawer
I always preferred a spiral bound or even a ring hindered copy for tabletop use even if I have to make it myself. Lays flat, can be passed around easily, good for quick reference. When I print PDFs I usually end up doing the binding like that myself since I haven’t seen it as an option for PoD.

There was a traveller5 mock-up years ago that showed shop-manual type big binders that would lay flat, but I don’t think it made it into production.

Warthur
May 2, 2004



alg posted:

Basically just D&D, which was very art focused from 1E on (1977). From what I have read in various D&D history books (Empire of Imagination, Art & Arcana) and seen in the Eye of the Beholder documentary, it's very true for at least D&D.

I'll admit I have never seen old Traveller, but even new Traveller seems very bare bones.
Bear in mind that 1E AD&D was, by the standards of the time, a great leap forward in production values. It was sort of the equivalent in those days of those really plush leatherbound special editions of some games you get today. In terms of core rules sheer page and word count, only 1E Chivalry & Sorcery came close (and it did that by shrinking down all the pages so that it was printing 4 sides on each side and it was loving unreadable as a result), and it represented TSR really pushing the boat out as far as the art budget went.

Pre-1977 D&D stuff had much more humble production values. And anyone who wasn't TSR was generally working a step down as far as production values went. Prior to 1E AD&D, I'd say the only game which really put made presentation and artwork at the front and centre of its approach was Empire of the Petal Throne.

(I'm strongly of the opinion that this is an unspoken reason behind early Chaosium's initial success, incidentally. Compared to the sort of games which had preceded them, the early editions of RuneQuest, Call of Cthulhu, and Stormbringer looked absolutely gorgeous. That plain white two column layout formatting which has gone so firmly out of style these days? Cutting edge by the standards of the time, and a real revelation in the hands of people - like Chaosium - who actually had half a clue how to make it look good.)

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Warthur posted:

...how many 1970s RPGs have you seen? Because I can assure you, they weren't communicating very much about the world at all through their art, if they even included any. (Traveller managed to be a monster smash hit by the standards of the time without any artwork whatsoever.)

I'm not saying that you're wrong in terms of the role art can play in establishing the tone and mood of a game by any means - but to say RPGs have been strongly focused on artwork since the beginning is just incorrect.

But how many have decades of success behind them? Not to say Traveller and so on don't have their fans but people want nice looking things.

Admiral Joeslop
Jul 8, 2010




Warthur posted:

Bear in mind that 1E AD&D was, by the standards of the time, a great leap forward in production values. It was sort of the equivalent in those days of those really plush leatherbound special editions of some games you get today. In terms of core rules sheer page and word count, only 1E Chivalry & Sorcery came close (and it did that by shrinking down all the pages so that it was printing 4 sides on each side and it was loving unreadable as a result), and it represented TSR really pushing the boat out as far as the art budget went.

As in, they shrunk four pages down to fit all four onto one page? :psyduck:

Flail Snail
Jul 30, 2019

Collector of the Obscure

Admiral Joeslop posted:

As in, they shrunk four pages down to fit all four onto one page? :psyduck:

I had to look it up because that sounded so dumb but not out of the realm of possibility given some of the crap I've seen.

Linking to someone's full review. It contains a scan of one page. It certainly exceeds my expectations.

It's not a literal "PowerPoint, please print four slides per page". It's more like bumping your font size to meet an essay requirement, but reversed.

Admiral Joeslop
Jul 8, 2010




Flail Snail posted:

I had to look it up because that sounded so dumb but not out of the realm of possibility given some of the crap I've seen.

Linking to someone's full review. It contains a scan of one page. It certainly exceeds my expectations.

It's not a literal "PowerPoint, please print four slides per page". It's more like bumping your font size to meet an essay requirement, but reversed.

I've seen Terms and Conditions with bigger fonts.

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Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

That's pretty hard to read but I feel like that's along similar lines to the old TSR 3 column model, isn't it?

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