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pooch516 posted:Without giving away too much, are each of the islands as long and self-contained as Furrowfield? On islands after Furrowfield you're free to return to the Isle of Awakening at any time; Brownbeard sticks around at the dock. I don't think you unlock an island's recipes on the IoA until you fully complete it, though.
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# ? Aug 14, 2019 16:30 |
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# ? May 15, 2024 04:14 |
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pooch516 posted:Without giving away too much, are each of the islands as long and self-contained as Furrowfield? You can head back any time on the second island going forward, you just cant bring items in between.
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# ? Aug 14, 2019 20:59 |
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It's funny that Brownbeard's reasoning is that his ship can't handle that kind of cargo... until you beat the island. Then you can carry as much back and forth as you like. And also it's fine hauling back all that stuff you found on the side islands pretty much anytime. It's like they still wanted to do the thing they did in the first game and struggled to find an acceptable reason but couldn't, so they said gently caress it and rolled with it anyway.
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# ? Aug 15, 2019 03:58 |
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I beat the story last night and now it's time to just build build build.
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# ? Aug 15, 2019 05:59 |
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A new reprinting of some of the LE metallic monsters figurines was just released. Should I buy more? {y} {n}
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# ? Aug 15, 2019 08:53 |
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Ahh man those figures look so good. I'm jealous of the ones you've got already.
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# ? Aug 15, 2019 09:39 |
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Magna Kaser posted:I beat the story last night and now it's time to just build build build. I build between islands, which sucks after I beat a new one and realize the base i spent 10 hours on was actually poo poo because I have all these new rooms/furniture/materials that are way better Yinlock fucked around with this message at 14:22 on Aug 15, 2019 |
# ? Aug 15, 2019 14:15 |
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Yinlock posted:I build between islands, which sucks after I beat a new one and realize the base i spent 10 hours on was actually poo poo because I have all these new rooms/furniture/materials that are way better Let me tell you about the transform-o-trowel
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# ? Aug 15, 2019 14:31 |
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ThisIsACoolGuy posted:Let me tell you about the transform-o-trowel using new furniture often requires me to enlarge rooms and generally change around my entire layout I know all about the trowel, i transplanted a shitload of grass from the explorer's shores to the main island with it
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# ? Aug 15, 2019 14:42 |
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Yinlock posted:using new furniture often requires me to enlarge rooms and generally change around my entire layout Oh well, fair enough. Just assumed you meant you got nicer looking blocks you would of preferred to use on buildings
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# ? Aug 15, 2019 14:44 |
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Just finished Dragon Quest Builders yesterday, and I'm excited to get to the sequel once I clear out the last challenges but... Is it important to have the story of DQ2 fresh in my mind? I remember the broad strokes from playing it fifteen years ago but I don't wanna miss out on story beats and references too much. I tore through DQ in a day right before Builders and I feel like it made me appreciate it a lot more. Should I just power through DQ2 first? Thanks! Sub question for extra credit: Android or GBC version? I have both so that's no issue and I didn't mind the touch screen controls for DQ on Android.
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# ? Aug 15, 2019 14:54 |
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SpiderLink posted:Just finished Dragon Quest Builders yesterday, and I'm excited to get to the sequel once I clear out the last challenges but... Is it important to have the story of DQ2 fresh in my mind? I remember the broad strokes from playing it fifteen years ago but I don't wanna miss out on story beats and references too much. I tore through DQ in a day right before Builders and I feel like it made me appreciate it a lot more. all you really need to know is covered in the B2 intro: bad guy shows up, heroes beat bad guy, bad guy summons bigger bad guy, heroes beat that bad guy up too, builders 2 begins.
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# ? Aug 15, 2019 15:05 |
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Yinlock posted:all you really need to know is covered in the B2 intro: bad guy shows up, heroes beat bad guy, bad guy summons bigger bad guy, heroes beat that bad guy up too, builders 2 begins. Thanks! Love your av by the way.
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# ? Aug 15, 2019 15:21 |
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SpiderLink posted:Just finished Dragon Quest Builders yesterday, and I'm excited to get to the sequel once I clear out the last challenges but... Is it important to have the story of DQ2 fresh in my mind? I remember the broad strokes from playing it fifteen years ago but I don't wanna miss out on story beats and references too much. I tore through DQ in a day right before Builders and I feel like it made me appreciate it a lot more. I've never played any DQ outside of the Builders series and the plot makes sense. I'm sure if you have a history with it it takes on some new meaning, but I doubt you'll be lost if you forget characters/events.
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# ? Aug 15, 2019 17:33 |
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Hyper Crab Tank posted:I dug down and built a dungeon/jail cell under the pyramid for that creepy Gollum woman to sleep in. She insists on crawling out of there to sleep elsewhere though... I've actually been having a similar problem, I built Wrigley an underground room on the Isle of Awakening but he won't use it despite it being properly labeled as a private bedroom, instead he sleeps on some pet bedding on the surface near the restaurant I built. I made him a nice underground garden and everything.
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# ? Aug 15, 2019 20:24 |
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Blaine the Train posted:I've actually been having a similar problem, I built Wrigley an underground room on the Isle of Awakening but he won't use it despite it being properly labeled as a private bedroom, instead he sleeps on some pet bedding on the surface near the restaurant I built. I really don't get monster private rooms. They just don't seem to use them, period, even if the game lets you delineate the room specifically for them. I made the same kind of thing for Wrigley with a similar result. I wonder if the pet bed is key; I never thought about using one for him or other monsters. I'll need to try it and see if that makes a difference.
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# ? Aug 15, 2019 21:57 |
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BabyRyoga posted:A new reprinting of some of the LE metallic monsters figurines was just released. Should I buy more? {y} {n} But thou must!
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# ? Aug 15, 2019 22:57 |
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Yinlock posted:so question: is there any way to get my farmers to fill their buckets at the reservoir i built for them instead of journeying to the heart of the amazon rainforest to collect only the freshest morning dew I just have irrigation around and through my fields using those wooden grates over the water.
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# ? Aug 16, 2019 01:13 |
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Yinlock posted:I build between islands, which sucks after I beat a new one and realize the base i spent 10 hours on was actually poo poo because I have all these new rooms/furniture/materials that are way better I hate how I never got basic-rear end cobblestone until after Moonbrooke. I was expecting it as a bonus from one of the village levels back on the desert island and then updated my expectation to one of the Moonbrooke levels and it never came until I was back on the Isle of Awakening.
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# ? Aug 16, 2019 01:21 |
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Yinlock posted:I build between islands, which sucks after I beat a new one and realize the base i spent 10 hours on was actually poo poo because I have all these new rooms/furniture/materials that are way better Make stuff out of the new materials and transfer all the characters that you actually like to them, while sticking all the lame ones in the obsolete rooms.
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# ? Aug 16, 2019 02:40 |
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In DQB2, on the third island I found a layer of dirt just floating in the air located just of the southern most cliffs. I was able to get to it and walk around on it but can't interact with it. Is there a point to this being here at all or is it just something the devs forgot to remove?
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# ? Aug 16, 2019 03:45 |
Actually amazed at how much farmland it makes you build on Furrowfield vs how little you really need to have chests & chests bursting full of food. I have 1 scarecrow sized paddock in the farmlands part of IOA & have filled 3 chests full of veggies & 3 more of cooked food in the kitchens that have like 3 ppl cooking madly & nearly everyone else living there eating twice a day. It's crazy productive.
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# ? Aug 16, 2019 04:35 |
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Well, you're not subsistence farming, you're looking to eventually export foodstuffs. Gotta have some way for the village to make some income.
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# ? Aug 16, 2019 05:58 |
Yeah, monsters seem to prefer pet beds. My killer mechs shack up with my chickens and cows in the barn I built them.
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# ? Aug 16, 2019 07:10 |
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Fortis posted:I really don't get monster private rooms. They just don't seem to use them, period, even if the game lets you delineate the room specifically for them. I made the same kind of thing for Wrigley with a similar result. I wonder if the pet bed is key; I never thought about using one for him or other monsters. I'll need to try it and see if that makes a difference. I tried it with both and it didn't seem to matter, which is weird cuz I made a room for Jules back on Khrumbul-dum and he absolutely used it with a normal-rear end bed and all. I mean, he didn't USE the bed, he just kinda spun in place in the middle of the room, but he used the room.
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# ? Aug 16, 2019 17:18 |
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BattleMaster posted:I hate how I never got basic-rear end cobblestone until after Moonbrooke. I was expecting it as a bonus from one of the village levels back on the desert island and then updated my expectation to one of the Moonbrooke levels and it never came until I was back on the Isle of Awakening. the lack of flagstone is fuckin crushing yes Blaine the Train posted:I've actually been having a similar problem, I built Wrigley an underground room on the Isle of Awakening but he won't use it despite it being properly labeled as a private bedroom, instead he sleeps on some pet bedding on the surface near the restaurant I built. maybe he just likes sleeping next to Professor Cluckington Yinlock fucked around with this message at 21:43 on Aug 16, 2019 |
# ? Aug 16, 2019 21:32 |
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Yinlock posted:maybe he just likes sleeping next to Professor Cluckington Speaking of which....what's a good way to keep the ghosts from killing all your chickens?
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# ? Aug 17, 2019 00:15 |
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Blaine the Train posted:Speaking of which....what's a good way to keep the ghosts from killing all your chickens? Keep the area well lit. Ghosts are bothered by light. Livestock are not, and sleep perfectly well in lighted areas.
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# ? Aug 17, 2019 02:20 |
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Blaine the Train posted:Speaking of which....what's a good way to keep the ghosts from killing all your chickens? two block high fences with light sources all around with at least two close to the gate door. or build a ward of erdrick and place it somewhere in the zone.
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# ? Aug 17, 2019 02:38 |
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Freakazoid_ posted:two block high fences with light sources all around with at least two close to the gate door. if your base in well-lit the inevitable result of a ghost going for your pets is either them running into a light or pissing off malroth who will keep them occupied for the rest of the night e: or the hilarious option 3 where the ghost goes too close to your inn in a spot that's not well-lit and is immediately mobbed by a bunch of angry people with swords Yinlock fucked around with this message at 04:35 on Aug 17, 2019 |
# ? Aug 17, 2019 02:47 |
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Playing DQ11 because I'm antsy about the Definitive Edition and don't have much new stuff atm. Got me thinking about Dragonball and then Toriyama's stuff in general. I've only played 5, 8, and 11. Do they have any non-human races that're integrated into things? Like, 5 has fairies and Zenithians but they're kinda secret. I don't remember 8's thing, I just remember the elf with the harp. And 11 has mermaids and yeah, every so often there's a monster that doesn't fight you and just talks but I was wondering about that because you look at Dragonball with the talking cat and dog people and everything while they're kinda lacking here so I was just missing them because I only played 3 games of the series.
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# ? Aug 17, 2019 06:24 |
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I can't think of any examples at the moment. But if you're thinking of more Dragon Ball references, Goku fights his Grandpa Gohan who is disguised in a rabbit mask just like Eleven goes on to fight his grandpa disguised in a rabbit mask.
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# ? Aug 17, 2019 06:37 |
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Dwarves are there sometimes in some of the games, and X has a bunch of playable races but they're all more Namekian style that dog-people style, that is, they're humans with a weird skin color and one or two non-human features. Celestrians in 9 are technically non-humans too, I guess.
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# ? Aug 17, 2019 06:56 |
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Detective No. 27 posted:I can't think of any examples at the moment. No, not references like that, just thinking about Dragon Ball like how you you've got the humans and then the Saiyans. And the Namekians, and the dogmen that no one calls out as weird. And Korin, Puar, Turtle, the Oni in Snake Way, whatever King Kai's race is a lot of diversity there. I had to watch someone's stream of the game before the Luminary basically having Goku's origin story clicked with me since he's found in a river by
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# ? Aug 17, 2019 06:58 |
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RareAcumen posted:No, not references like that, just thinking about Dragon Ball like how you you've got the humans and then the Saiyans. And the Namekians, and the dogmen that no one calls out as weird. And Korin, Puar, Turtle, the Oni in Snake Way, whatever King Kai's race is a lot of diversity there.
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# ? Aug 17, 2019 07:36 |
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3 has racist elves too.
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# ? Aug 17, 2019 12:48 |
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8 has (postgame spoilers) the Dragovians and 10 has a fair chunk of nonhumans, quite a few of them are playable. L
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# ? Aug 17, 2019 14:48 |
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-Fish- posted:8 has (postgame spoilers) the Dragovians and 10 has a fair chunk of nonhumans, quite a few of them are playable. L 10 is actually all about the nonhumans, the humans were sealed off at the start of the game as part of the story and the players had to undo that
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# ? Aug 17, 2019 16:29 |
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oh hey I found my copy of DQ6 that I bought and then lost right away I feel like I always hear mixed things about 6. If my favorites are 5, 8 and 11, how would 6 treat me?
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# ? Aug 18, 2019 15:34 |
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# ? May 15, 2024 04:14 |
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Expect My Mom posted:oh hey I found my copy of DQ6 that I bought and then lost right away There's a vague sense of finding yourself similar to 5 that loses players among the vignettes similar to 7 and fetch quests in the mid-game. The party is fairly unchanging throughout, which may get boring compared to 4. The DS version is cute and the class system is fun to play around with. In the game I played, Carver became a goof-off, fashionista and my heal slime a champion Also, if you're not constantly party chatting you might get lost. Not party chatting all the time is like missing out on 2/3 of the content of the remakes.
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# ? Aug 18, 2019 16:51 |