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Scruffpuff posted:I mean we all knew this, but it's nice to have it confirmed. Chris is making a 90's cutscene fiasco that the rest of the industry, and every gamer who ever lived, moved quickly and happily away from at lightning speed. Chris has no idea how to make a game. He lied about an MMO to fund a game that nobody wanted then, nobody wants now, and nobody will ever want. To me that crosses the line into fraud. Promise game A that everyone wants, use the money to make game B that nobody wants. And do it all in a topsy-turvy way that blurs the line between the games and implies that progress on one equates to progress on the other. In fairness, the original-original pitch was SQ42, then they tacked on multiplayer and a bunch of loving idiots totally lost their minds over the thought of it and suddenly they're off to the races. Just imagine if he'd gone "no my vision is a single player movie game, putting multiplayer in would RUIN my carefully crafted fidelitious masterpiece because then I'd have to consider more than one camera angle at a time" History Comes Inside! fucked around with this message at 04:15 on Aug 25, 2019 |
# ? Aug 25, 2019 04:04 |
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# ? May 22, 2024 15:29 |
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History Comes Inside! posted:In fairness I agree, but that's also kind of my point. He bait and switched once he smelled the money. If he had asked for money to make SQ42, then made it, yeah it would have been poo poo, but he offered it, they paid for it, and that's fair. Chris went out of his way to overpromise and paint this insane picture of the MMO and said very little about SQ42 while, secretly, it's where all the actual effort went. Imagine how bad SQ42 will be. It's almost impossible, we'll certainly fall short of the mark. Now realize that hundreds of millions of dollars made the worst game ever made. All that money came from the promise of a different game entirely. It's beyond hosed.
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# ? Aug 25, 2019 04:14 |
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# ? Aug 25, 2019 04:18 |
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Tokamak posted:I guess it makes sense that they are releasing this at the end of Gamescom in lieu of a September Citcon. I really want to know if the November anniversary sale ship is still going to be a $200-$400 mid tier jpg, or if they are going to double dip with another $700+ whale jpg because it's Citcon. They're going to go with a $1500+ ship. They have to prove that they can get more money than ever to keep the project going. My guess is that they'll sell a light cruiser for "cheap" 3.5k or so.
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# ? Aug 25, 2019 04:31 |
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Interesting side note to this angry angry rant: previous year gameplay demos were full of all sorts of poo poo that was later (poorly) implemented in the game. But look at the list he makes right up to 2018: everything they've ever demo'd is now in the game. There haven't been any demos in 2017-2018 that showed off any gameplay features we haven't got yet, except for stuff that was obvious fakery bullshit like the sandworm. At some point they just stopped developing new stuff, and everything's now in the game- but it still doesn't feel like a game because none of the stuff they worked on was mechanical, it was all puff.
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# ? Aug 25, 2019 04:59 |
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I’m having some laughs scrolling through that thread. The cultists are trying hard to contain all of the FUD, but they’re getting destroyed. Turns out people are not too happy that the big concierge event with Chris finally showing up after 6 months, was just another pointless concept ship sale. But of course the whole sub is now being spammed with 890J screenshot posts. colonelwest fucked around with this message at 05:18 on Aug 25, 2019 |
# ? Aug 25, 2019 05:12 |
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Has Sandi distanced herself from the game?
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# ? Aug 25, 2019 05:42 |
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colonelwest posted:I’m having some laughs scrolling through that thread. The cultists are trying hard to contain all of the FUD, but they’re getting destroyed. The minelayer thread is at like 600 comments. It and the roadmap threads are basically all the activity on the sub for the week, like they contain 95% of all comments or more. And they're consistently getting more and more negative. Not even the thousand dollar yacht (with no mechanics) or a brand-new super flight-ready concept sale!!1! is turning the tide at this point. CIG's got to put up or shut up and we know they can't put up.
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# ? Aug 25, 2019 05:46 |
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Sarsapariller posted:CIG's got to put up or shut up and we know they can't put up. They likely don't give a poo poo about what people are saying if the stuff they're putting out is selling regardless. I bet they sold a lot of 890s this week.
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# ? Aug 25, 2019 06:24 |
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Rotten Red Rod posted:They likely don't give a poo poo about what people are saying if the stuff they're putting out is selling regardless. I bet they sold a lot of 890s this week. It's actually not even up for sale right now It might go on sale when it hits live, but at this point- I doubt it. It's just stunning incompetence all the way down. But honestly I wouldn't want it on sale right now, either- the sub negativity really will depress sales. Nobody wants to hang their identity-defining purchases on a ship that is, by all accounts, completely useless and overwhelmingly expensive. CIG is losing the fight right now to define this poo poo as "Groundbreaking" and the sub is starting to discuss the ships as they actually are- incredibly overpriced art assets in a game where basic stuff remains broken for years.
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# ? Aug 25, 2019 06:31 |
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Also I like that the store page for the ship lists the production status as "Waiting for resources to start production" when it is literally at the end of that 9-month or whatever process. Kinda, uh, falling behind on your store there, guys!
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# ? Aug 25, 2019 06:40 |
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Sarsapariller posted:everything's now in the game- but it still doesn't feel like a game because none of the stuff they worked on was mechanical, it was all puff. This is a core theme that backers are somehow missing. I think in the best case that they can't conceive that art assets won't automatically equate to gameplay elements - why claim to be a game studio and claim to be making a game, if the "ships" you release are just non-functional models? They must be functional ships, CIG must have a flight model and ideas for all this. They wouldn't have the balls to just release 3D models into a model viewer and claim it's a game, would they? They'll just layer in the foundation later.
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# ? Aug 25, 2019 06:51 |
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A lot of peoples heads are exploding about the idea of a space minelayer. What's it going to mine? Jump points? Yeah sounds like great fun for everyone. Also hilarious that it can put down a whole field of autonomous laser turrets when ships need mainframe servers to run turret AI. Even the minelayer ship! It has like 4 gunners! If the game actually worked someone could break it by tractor beaming turret mines to get more firepower TheDeadlyShoe fucked around with this message at 07:21 on Aug 25, 2019 |
# ? Aug 25, 2019 07:18 |
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Drunk Theory posted:Ha ha ha ha The space minelayer is real. loving perfect. If you think CIG has run out of ideas on this I have a bridge to sell you! Underwater ships and vehicles, underground drilling ones, bases modules, apartment blocks. The sky is the limit, or rather the gullibility of backers is.
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# ? Aug 25, 2019 07:30 |
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Star Citizen: gently caress you, got minelayer
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# ? Aug 25, 2019 07:45 |
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TheDeadlyShoe posted:A lot of peoples heads are exploding about the idea of a space minelayer. What's it going to mine? Jump points? Yeah sounds like great fun for everyone. CIG's model for the last half-dozen big ships has been to kind of wave their hands and illustrate a "Vision" and then let the players fill in the rest. It's a rapid-attack torpedo corvette! It's a carrier for pirate ships! It's a minelayer! It's an anti-air missile platform on wheels! It's a yacht with command and control capabilities! They just kind of throw this stuff out there, and as Scruffpuff says- players just assume that there must be a coherent design behind the whole thing. But each piece that comes out reveals that to be a lie. As more and more ships are released, it will become more apparent that there was never any plan, no mechanics at all to tie all this together- just a bunch of wouldn't-it-be-cool pictures translated into unbelievably expensive 3D models. We seem to have passed a tipping point this time. People are already getting disillusioned and for once in the life of the project more ships are not the answer. I'm betting we see a very-serious sit down chat from the Chairman next week where he does his shame-on-you routine and tries to flip the script on backers. No, it's your fault for having high expectations about our roadmap! Chances are it'll work, or at least drive off another layer of doubters, leaving that diamond-hard core of the craziest, most awful faithful just in time for the big Con.
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# ? Aug 25, 2019 07:47 |
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In other games, if for whatever shitastic reason you want to lay some mines you buy the stupid things in the shop that sells the lamest things, load them in the cargo hold of your lovely ship, and then lay them around a goddamn space station or whatever. But in STAR CITIZEN, the first AAAA game, you buy the stupid things and... hold it there sailor! you need a specialized ship to lay such delicate instruments of war! that'll be $675 dollars, plus tax. For the cheap, cheap price of a dozen AAA games you'll be allowed into the exciting world of mine laying. gently caress YEAH! I am Chris Roberts, King of Kings, look on my works, ye backer, and despair!'
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# ? Aug 25, 2019 07:47 |
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Sarsapariller posted:Interesting side note to this angry angry rant: previous year gameplay demos were full of all sorts of poo poo that was later (poorly) implemented in the game. Plus I am pretty sure if we go through those videos (gently caress that) 90% of what they show (not just the main presentation but all the rest of features) is either actually not in the game, seriously broken or MedicineHut fucked around with this message at 07:59 on Aug 25, 2019 |
# ? Aug 25, 2019 07:51 |
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CeeJee posted:Star Citizen: gently caress you, got minelayer
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# ? Aug 25, 2019 07:52 |
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Sarsapariller posted:leaving that diamond-hard core of the craziest, most awful faithful just in time for the big Con. store citizer: the quest for the diamond-grade super-rube while i found the whale fracking really sad in the past, i must admid that my opinion changed over the years. i am at a point where i do want to see this continue forever. more expensive ships, more exclusive sales events, etc. also i want to see the reddit shills defending chris even harder and absolutely destroy every opposition. because, looking at those event pictures, they deserve this. its exactly the kind of people i could not spend 30minutes with without getting a diarrhea attack.
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# ? Aug 25, 2019 07:58 |
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colonelwest posted:I’m having some laughs scrolling through that thread. The cultists are trying hard to contain all of the FUD, but they’re getting destroyed. Look, I'm not a cultist but.... And furthermore.....
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# ? Aug 25, 2019 07:59 |
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Quavers posted:
Because when Metroid: Other M had a marketing box blurb about how it "Features fully-voiced movies!" that was such a good sign for a game
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# ? Aug 25, 2019 08:10 |
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Sarsapariller posted:CIG's model for the last half-dozen big ships has been to kind of wave their hands and illustrate a "Vision" and then let the players fill in the rest. I think that's we've been seeing for a while now, the community getting progressively whittled down to its lunatic whale core. They type of people who will gladly pay $275 to sit through a sales pitch for a $675 mine laying JPEG. The pace of it has just gradually increased due to the sheer attrition of how long this mess has gone on without any real progress. The good thing for CIG is that their core of whales is happy to just buy JPEGs and dream about their new life in space. It's like the idiots in these recent 890J posts. There is absolutely no gameplay at all going on here, but they're still happy as clams sitting around their $900 function-less art asset and pretending to be space tycoons.
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# ? Aug 25, 2019 08:28 |
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Bumble He posted:store citizer: the quest for the diamond-grade super-rube
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# ? Aug 25, 2019 08:41 |
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CeeJee posted:Star Citizen: gently caress you, got minelayer drat. That's a good one.
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# ? Aug 25, 2019 08:42 |
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Sarsapariller posted:CIG's model for the last half-dozen big ships has been to kind of wave their hands and illustrate a "Vision" and then let the players fill in the rest. The Star Citizen core fans at this point are like a Stimperical onion. CIG's actions can peel off yet another layer everytime they botch something, but it only means the remainder will be a greater source of tears for people around them. Bofast fucked around with this message at 08:59 on Aug 25, 2019 |
# ? Aug 25, 2019 08:56 |
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All you entitled gamers demanding the poor devs work on non-profitable elements rather than what keeps the lights on. Shame on you.
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# ? Aug 25, 2019 10:20 |
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And furthermore, this ships is 100% needed for Squadron 42 , like the 890 J , and unlike the Javelin. So all your points are moot. It's their company, they can do whatever they want. You knew about this when you pledged. And unless you have been living in a cave, all AAA companies exploit the gently caress out of their consumers. Why should CIG be held to a higher standard? You should be greatfull, you're AT LEAST getting the BDSSE out of this rather than another Fortnite clone. And for all you pieces of poo poo who say you're gonna close your wallet, need I remind you that they need all the money to finish the game? Do you want SC to fail?
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# ? Aug 25, 2019 10:26 |
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I remember early on in the SC timeline, when E:D made the rounds, I would occasionally stumble into the SC website to see what’s what. I’d always be turned away by the “immersive” descriptions of the whole project. I’m all for immersion, but not from the same-pitch itself. A game that won’t dare to call itself a game isn’t promising in my books, and I never went for it. (The ludicrous pricing was also a deterrent). Years later I stumble into the SA mockery threads some years later, only then realizing the scope of the bullet I dodged. I think I just started to browse the threads at the time when CR did that hilarious Christmas stream of him testing the game for what was clearly the first time ever, and him obviously hating it. It’s kind of amazing that SC has survived this long after that shitfire, honestly.
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# ? Aug 25, 2019 10:33 |
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this is the saddest loving thing a bunch of middle aged paunchy white dudes all dreaming of escaping their dreary lives, creating a new glorious life in space where they will finally be respected and people will bow and scrape before them and chicks will throw themselves at them i can't help but actually pity them, even though they brought it on themselves being scammed like this
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# ? Aug 25, 2019 10:36 |
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# ? Aug 25, 2019 10:43 |
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also lmao is that minelayer really 600+ dollars? how is this still going
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# ? Aug 25, 2019 10:45 |
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The news-van ship from ages ago paved the road for these asinine ships. Mine laying is much more logical in the context of space warfare than goddamn news-network ships. X-Wing Alliance has some mine-esque things back in the day, as I recall.
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# ? Aug 25, 2019 11:03 |
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BigglesSWE posted:Mine laying is much more logical in the context of space warfare than goddamn news-network ships. X-Wing Alliance has some mine-esque things back in the day, as I recall. Not really, no. The mines will have to have a stupidly big range, because space is big and free. Naval mines were used, because you could use them in a narrow point when you lacked ships - so put them between two islands, move your ships somewhere else, great. Nobody made circles of mines around whole base / island. In space you don't have such narrow points. What's worse, instead of a circle, you now want to make a sphere, which is even more intensive. By this point, it'd be better to make a small fighter and guard the area instead. Not to say it's bad to have detached sentry points to cover blind spots (like Elite's outposts have), but to make them via minelaying is pointless. As an example - if you have mines that can shoot 1 km and you can place them within 1 km of the station, all is swell, you'll need, say, 4 of them, placed as tetrahedron, and you'll be mostly fine. But if, say, the station allows to lay stuff in 5 km at least (as a no-shoot zone, maybe?), you'll need 100 of them, supposed you place them perfectly. 10 km and you'll need 400, and so on. Mines in space really give about as much sense as the "border" in 5th Element (which was there for laughs) and is a sad remainder of the stereotypical "Space combat is naval combat in space" approach that you'd think "realistic" sim like Star Citizen would leave behind. Alas...
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# ? Aug 25, 2019 11:39 |
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Also when you think about it, this opens up new, exciting possibilities: How about a 750 dollar ship with mine detection capabilities? How about another ship, this time 900 dollars, that can actually remove mines? Now imagine the blistering action contained in upcoming gameplay where these two ships have to work in tandem, other one detecting mines and other one removing mines. This way those lone wolves in their minelaying ships won't be relegated to a joke, because it is more expensive to demine than to lay mines. On the flipside both mine detection and removal will introduce new gameplay mechanics, such as golf swing and, dare I say it, minesweeper.
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# ? Aug 25, 2019 11:45 |
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Hazamuth posted:Also when you think about it, this opens up new, exciting possibilities: cig employee spotted
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# ? Aug 25, 2019 11:47 |
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Ofc it’s stupid. What I meant was that they make somewhat more sense thematically in a game revolving shooting space ships than news-broadcasting or space-farming. I can see how a competent developer would be able to integrate them in a meaningful way. But a competent developer likely wouldn’t limit their application to a singular ship that cost almost 700 USD in real life money. That’s the MO for a hack and a fraud.
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# ? Aug 25, 2019 11:48 |
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his nibs posted:cig employee spotted Nah, let me just say that I am an outside observer that has infiltrated the higher echelons of CI(not)G. You can probably see my hiding place if you look closely at the recent pictures from Bar Citizen with Erin. Let's just say that he is keeping me close to his heart..
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# ? Aug 25, 2019 11:54 |
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All space games have mines? Usually lasergun mines but rebel Galaxy outlaw also have exploding ones. Nothing wrong with the mine mechanic in a space games. Getting shot at from all angles is pretty annoying. This is meaningless talk anyhow as it will take ages for this to be implemented.
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# ? Aug 25, 2019 12:03 |
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# ? May 22, 2024 15:29 |
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Bofast posted:Speaking of laughable, that Kazan is at it again in one of the more critical threads this month. He stated that Star Citizen's bugs are entirely normal and that it's less buggy in alpha than a lot of Frostbite 3 releases and the last 20 years of Bethesda published games. I'm curious how he got the idea that the PS4 doesn't do process isolation. The PS4's operating system is a fork of FreeBSD, which totally does have full process isolation. Unless Sony spent a lot of extra effort removing that feature when they forked, but... why would they. That makes no sense. Could it be... that Kazan isn't as smart or knowledgeable as he thinks he is???
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# ? Aug 25, 2019 12:17 |