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How do you get the most damage from weapons in Blade and Sorcery? Sometimes I feel like I'm pretty ineffectual and other time I'm lopping dudes heads off.
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# ? Aug 26, 2019 17:32 |
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# ? May 27, 2024 07:57 |
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ACValiant posted:How do you get the most damage from weapons in Blade and Sorcery? Sometimes I feel like I'm pretty ineffectual and other time I'm lopping dudes heads off. Note on the weapons spawning sheet the different damage. The French Mace has a different damage value depending on where you hit with (big damage for swings on the head of mace, lower damage for thrusts with the pointy end) For swinging weapons, it's really like hitting a baseball. You get the best results if you connect at full extension. If you adjust your grip mid-swing on heavy 2 handed weapons, you can get lots of power. Pay attention to blade orientation too as you swing. Slapping them hard with the flat of a claymore is very different than getting that blade perpendicular to the target. Also, adjusting your grip on spears allows you to stabilize the spear with your front hand and let it slide through like a pool cue while thrusting with the back hand. Spears rule. Every unshielded dude goes down fast to a spear.
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# ? Aug 26, 2019 18:19 |
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GutBomb posted:Daydream is bad. Like slightly better than google cardboard with nearly no software support. It’s really bad.
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# ? Aug 26, 2019 20:16 |
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canyoneer posted:Note on the weapons spawning sheet the different damage. The French Mace has a different damage value depending on where you hit with (big damage for swings on the head of mace, lower damage for thrusts with the pointy end) Nice. That spear trick sounds awesome and I will try that later tonight. Does it matter how fast you swing? I think I saw a tip in-game that said something to that effect but I couldn't tell a difference.
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# ? Aug 26, 2019 20:51 |
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So apparently I just shut down the The "Wave" VR live concert by Lindsey Stirling for a few minutes without even knowing it. I kinda wandered on the stage after someone else went up there to check out the character model since the intended distance was so far away you couldn't really make out any details. I figured it must be instanced considering there was someone standing right next to the artist, but I assume it must have been a dev or something. A few people were broadcasting on their mics really quietly, and when I sat down next to the person they said I was hacking and asked me for a high five. I tried to respond, but apparently it was only one way. I just checked the livestream recording and it looks like I actually walked out onto the broadcast and that's why they did the technical issues filler. What I don't get, if the lady knows I'm standing next to her and am on stream, asks me for a high five and gets one (which obviously means I can hear her...) why the gently caress didn't they just ask me to go back?? I would have just strolled back, but they left me completely oblivious and waited until I just happened to wander back off the stage I was sat there for like five minutes listening to Lindsey say she didn't know how to fill the time while they experienced technical difficulties. They cut the video when I walked on stage I assume, but the moment where I walk off stage is actually recorded. As for the experience itself, I can only call it underwhelming, the effects were well done and optimized, but you could barely see the character model half the time and the actual people in the game were just there to pose as a few live standins with a large fake crowd behind it. There were about 25 people actually in the Wave room as per my headcount. It seems that the admins were basically filming and shooting poppers but were actually present for all the regular players and just potentially hidden for the stream, although I can't even say that for sure.
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# ? Aug 26, 2019 21:07 |
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haha that sounds incredibly stupid
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# ? Aug 26, 2019 21:13 |
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SEKCobra posted:vr story this is actually hilarious and amazing, what a 100% stupid rear end human in-person experience and none of you were actually there, you are breaking new cyberpunk ground edit: my only experience with the wave so far was the premier of that glitch mob thing. it was really cool to do with a group of people all on the same wavelength. it creeps me out that there may have been invisible admins there watching.
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# ? Aug 26, 2019 21:15 |
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So I found this stream and it seems like they can't handle showing both the game footage and the camera at the same time because one freezes and fixes and then the other freezes. Also, this is real weird.
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# ? Aug 26, 2019 21:30 |
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The Walrus posted:this is actually hilarious and amazing, what a 100% stupid rear end human in-person experience and none of you were actually there, you are breaking new cyberpunk ground The admins (I assume those people were admins now) were all visible in the game, but considering how they moved all over the stage I would assume they must have been invisible to the stream cameras.
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# ? Aug 26, 2019 21:34 |
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SEKCobra posted:What I don't get, if the lady knows I'm standing next to her and am on stream, asks me for a high five and gets one (which obviously means I can hear her...) why the gently caress didn't they just ask me to go back?? I would have just strolled back, but they left me completely oblivious and waited until I just happened to wander back off the stage I found the missing footage.
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# ? Aug 26, 2019 21:43 |
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That's so good. I need to see that footage.
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# ? Aug 26, 2019 21:59 |
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Grundulum posted:I may get my hands on a Lenovo Mirage soon. This is a Daydream headset, and I have been told it requires a modern Android phone for initial setup (which I don’t have). Is there a way to use these devices without owning a smartphone? Bluestacks? I don't know anything specific about the Mirage's setup process, but I would assume that any phone-paired setup would require either Wifi Direct or Bluetooth, which many PCs don't have the hardware for. It's a lot commoner if you're using a laptop, but even then the emulator would need to support it and I don't know how common that is. So emulators are worth a try, but failing them you might need to resort to picking up a $20 android phone somewhere, or borrowing time on one from a friend.
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# ? Aug 26, 2019 22:05 |
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https://twitter.com/theonion/status/1166024266481065984?s=21
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# ? Aug 27, 2019 00:58 |
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They're a little late to the party, GearVR had this 3 years ago.
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# ? Aug 27, 2019 05:58 |
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Here's the clip of me walking off the stage at the "Virtual Concert" https://www.youtube.com/watch?v=mK5Jb1vgrgw&t=2610s
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# ? Aug 27, 2019 07:02 |
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SEKCobra posted:Here's the clip of me walking off the stage at the "Virtual Concert" Jeez, the artifacting on that video. What is this, RealPlayer?
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# ? Aug 27, 2019 10:26 |
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SEKCobra posted:Here's the clip of me walking off the stage at the "Virtual Concert" I wish people would stop using old version DAZ Genesis models as a shortcut for a human avatar. They have such incredibly creepy expressions.
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# ? Aug 27, 2019 10:45 |
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Anyone have an issue where the nose portion of the vr cover replacement for the rift just kinda hangs there? I can't get it to attach and stay there for the life of me.
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# ? Aug 27, 2019 13:42 |
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Parallelwoody posted:Anyone have an issue where the nose portion of the vr cover replacement for the rift just kinda hangs there? I can't get it to attach and stay there for the life of me. you mean the cloth cover things? Nah, They just suck. Use the leather replacements and wipe them off after using em or swapping to someone else. Unless you're a sweaty boi like me, then get a couple.
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# ? Aug 27, 2019 18:05 |
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Until You Fall just came out on Steam and it's easily the first time I enjoyed melee combat in a VR game. It's just so well designed and polished and they managed to solve the issue of not being able to move comfortably while using both arms for weapons. I highly recommend checking it out. https://store.steampowered.com/app/858260/Until_You_Fall/
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# ? Aug 27, 2019 19:09 |
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I tried out my friends quest and had a great time. Is it the easiest way to play wireless? I have a good computer (1080ti, amd 1700, 32gb ram) so it seems like a waste to not use it. Do I understand correctly that a vive plus a wireless adapter would run me like $750
Dial M for MURDER fucked around with this message at 21:13 on Aug 27, 2019 |
# ? Aug 27, 2019 21:05 |
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Dial M for MURDER posted:I tried out my friends quest and had a great time. Is it the easiest way to play wireless? I have a good computer (1080ti, amd 1700, 32gb ram) so it seems like a waste to not use it. Do I understand correctly that a vive plus ad as adapter would run me like $750 Vive Pro + Wireless adapter + Index controllers is near 2 grand for a setup. Cosmos is "Coming soon" which will have the same wireless adapter (300usd + whatever BS thing they need you to buy with. Pro adapter was like 50 bucks..) but you're looking at round 900-1000 for that setup. If you're ok with Vive wands, you save 300 on the first setup. But index controllers are so good. Love my pro/wireless setup, but its basically for people who can light money on fire. Real talk. With all that said. The quest can do ALVR and its 1/2 decent now. If you can stand the delay, might be worth it to give it a shot. EbolaIvory fucked around with this message at 21:25 on Aug 27, 2019 |
# ? Aug 27, 2019 21:11 |
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Thanks for the info. I'll probably wait for the cosmos after doing some googling. Wireless is a must for me, along with using my computer but I don't feel like dropping 2k to do it.
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# ? Aug 27, 2019 21:24 |
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Dial M for MURDER posted:Thanks for the info. I'll probably wait for the cosmos after doing some googling. Wireless is a must for me, along with using my computer but I don't feel like dropping 2k to do it. NP. To be 100% honest though. Until I owned wireless, I didn't really feel like I needed it. Even with full room scale stuff you sorta get used to it and forget its there. Becomes kinda second nature to turn each way so many times etc. With that said. Wireless owns bones. Its why I don't have an index. No wireless yet.
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# ? Aug 27, 2019 21:26 |
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EbolaIvory posted:Vive Pro + Wireless adapter + Index controllers is near 2 grand for a setup. And the Vive sucks and is pointless now, to boot.
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# ? Aug 27, 2019 23:21 |
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Fuzz posted:And the Vive sucks and is pointless now, to boot. In your opinion sure. Its the only option with wireless currently though. And until Valve makes one, Its literally THE choice for anyone needing wireless. Sooooooo Keep in mind. I don't own an index simply because wireless does not exist. Its def a better headset, but without wireless its useless to me, and other people. Oddly know quite a few people who went vive pro + wireless + knuckles instead of index when index launched. Mostly content creators, But hey.
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# ? Aug 27, 2019 23:31 |
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If Valve does make a wireless add-on, I can't help but think it'll be pretty expensive. Decided to go back to Talos Principle and Serious Sam First Encounter VR. I keep getting a lot better at the motion sickness thing. I remember the first time I fired up the game when I got the Index, I nearly fell down when I first moved. Now with smooth locomotion on everything I can enjoy the game. Turning seems to create a little bit of a screen tear which is annoying. For whatever reason the official Index Controller configuration has Jump located both on button A and grip. So today I learned how to mess with Index Controller bindings through Steam VR and deleted jump off the grip. I'll have to experiment with bindings when messing with Skyrim and No Man's Sky. Serious Sam, I made everything smooth locomotion. It seems though Croteam hasn't made much of an effort to properly bind movement functions to Index Controller thumbsticks. Kind of annoying seeing Vive controllers pop up in the game menu. My issue is that when I barely touch the thumbstick, I blast forward. I haven't gotten the chance to check SteamVR controller config to see if it's fixable, but it sure is an oversight by Croteam. I couldn't locate a fix on that through their in game options.
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# ? Aug 28, 2019 01:13 |
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ijii posted:Serious Sam, I made everything smooth locomotion. It seems though Croteam hasn't made much of an effort to properly bind movement functions to Index Controller thumbsticks. Kind of annoying seeing Vive controllers pop up in the game menu. My issue is that when I barely touch the thumbstick, I blast forward. I haven't gotten the chance to check SteamVR controller config to see if it's fixable, but it sure is an oversight by Croteam. I couldn't locate a fix on that through their in game options. Those games came out years before the index controllers did. How is that an oversight?
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# ? Aug 28, 2019 01:31 |
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Croteam games should have configurable movement speeds. It's silly that they hardcoded the vive controller models when SteamVR has a perfectly good API to fetch models of whatever the user has plugged in though.
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# ? Aug 28, 2019 01:40 |
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Dial M for MURDER posted:Thanks for the info. I'll probably wait for the cosmos after doing some googling. Wireless is a must for me, along with using my computer but I don't feel like dropping 2k to do it. I'd be wary of the Cosmos tbh. They're still pretty cagey on the hardware details, and the camera placement on it involved a last-minute change that still looks pretty sketchy to me. If you have a good PC, start with a Vive and work up from there piecemeal to a wireless adapter (and Index controllers, and a Pro/Index HMD, and....). The Lighthouse ecosystem is a lot more flexible about long-term upgrades, and I think it'd suit your situation better.
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# ? Aug 28, 2019 02:00 |
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Been playing Mage's Tale on and off for awhile now and I think I like everything about it except for the locomotion. I really wish it had some sort of walk in place support. I normally use Natural Locomotion to add it to games that don't have it natively, but it's not supported as far as I can tell. Edit: that and how dark everything is on the Vive. It's hard to tell if a wall is breakable with how deep the shadows are. LLSix fucked around with this message at 04:01 on Aug 28, 2019 |
# ? Aug 28, 2019 02:49 |
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Thanks Neddy, I appreciate the advice. I am just now reading up on all the options. Up until 2 days ago I thought VR was always wired and that just doesn't do it for me. TBH I'm surprised there are only two options. I figured every system would have a way to do it considering oculous has it in a standalone unit.
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# ? Aug 28, 2019 02:52 |
Neddy Seagoon posted:I'd be wary of the Cosmos tbh. They're still pretty cagey on the hardware details quote:Introducing VIVE Cosmos , a new premium PC VR system and a vision of the virtual future. It conforms to your wants and your needs with surprising ease and versatility. Whether you are new to VR or familiar, a fantastic voyage awaits. VIVE Cosmos goes beyond everything you could want in one device. C'mon, how many more details do you need to know?!?
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# ? Aug 28, 2019 03:09 |
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Ralith posted:Croteam games should have configurable movement speeds. It's silly that they hardcoded the vive controller models when SteamVR has a perfectly good API to fetch models of whatever the user has plugged in though. Why would you assume they hardcoded Vive controllers? The API to get models wouldn't work to get index controllers years before index controllers were created. Croteam stepped back from VR development due to it being unprofitable years ago.
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# ? Aug 28, 2019 04:25 |
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Delta-Wye posted:C'mon, how many more details do you need to know?!? https://www.youtube.com/watch?v=qxWwEPeUuAg
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# ? Aug 28, 2019 04:26 |
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Why they haven't updated it to HTML5 yet? Also, why is it blocked by Pi Hole? Also, SteamVR Beta comes with the scanline pixel inversion mitigation for the Index now. Anyone tried it yet? Combat Pretzel fucked around with this message at 05:43 on Aug 28, 2019 |
# ? Aug 28, 2019 05:38 |
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EbolaIvory posted:With all that said. The quest can do ALVR and its 1/2 decent now. If you can stand the delay, might be worth it to give it a shot.
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# ? Aug 28, 2019 05:48 |
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Since I have two spare Vive controllers, has anyone experimented with repurposing those? I was thinking I should be able to do some foottracking with them, right?
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# ? Aug 28, 2019 07:08 |
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If you mean with Index, I think they don't work with the version two lighthouse stations unless you have the special vive pro ones.
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# ? Aug 28, 2019 07:59 |
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# ? May 27, 2024 07:57 |
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Cojawfee posted:If you mean with Index, I think they don't work with the version two lighthouse stations unless you have the special vive pro ones. No, anything V1-compatible works with V2 lighthouses aside from the very first Tracker version. What you might be thinking of is the Pro wands don't work with V1 lighthouses (I think that's it, I know there's some weird exception like that). Edit: Huh, HTC says you're right. Coulda sworn the lighthouse 2's ran OG Vive hardware. Neddy Seagoon fucked around with this message at 08:17 on Aug 28, 2019 |
# ? Aug 28, 2019 08:12 |