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# ? May 31, 2024 02:54 |
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Lladre posted:I don't even know what SSOCS is! Imagine that your world is so big that the server cannot load it all at the same time. So it only loads the parts where players are active. That's it! Wow! Like in Super Mario Bros the NES only loads the screen where Mario is and streams more objects (and goombas, maybe some koopas) into memory when Mario moves right, because it cannot load the whole level at one time. This revolutionary technique is arguably an early example of SSOCS
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Star Citizen: Slaughtered Development
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TheAgent posted:hello ahahahahahahahahahahaaaaaaa Star Citizen 2020: "We've decided to switch to Unreal, new release target is 2022" All Three Remaining Backers: "Now there's the Chairman I know and love!" ![]()
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Because, yes, currently their servers load every single object in their stupid universe at the same time. Because they are morons
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TheAgent posted:[*]"Anything made or built with CryEngine would be discarded and re-coded." including animations, models, maps, client and server side code, etc That's all they have lmao
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Slow_Moe posted:I, and my 14 alts, have done my part here. Looking forward to my check in the mail from Derek. We are all Derek alts, not Derek shills. This whole thread is Derek sock puppets talking to themselves (himself?).
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Chris Roberts is the world's biggest quality-over-deadlines proponent It's terribly unfortunate how he is always failed by his bumbling incompetent subordinates through no fault of his own and forced to release total poo poo time and time again If I were Epic I'd refuse to sell them a copy of the Unreal license, gently caress having this albatross anywhere near my codebase
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Sarsapariller posted:ahahahahahahahahahahaaaaaaa It's probably going to be closer to And in this most open development project they will reveal that they've been already working on the transition for a year so it's not so bad. Now, where did we hear that before...
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Jonny Shiloh posted:Sheesh, I dunno, it's almost like they're making it up as they go along to placate an investor who has a sizeable sum in the project. As a software engineer my word is the law and I bet your face is even uglier than your mom's, you idiot. you're dismissed.
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Jonny Shiloh posted:
Maybe he borrowed some of Chris' "vitamins" for the broadcast.
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Sarsapariller posted:Chris Roberts is the world's biggest quality-over-deadlines proponent Well, IF Crytek wins the case, and presumably, gets some sort of injunction against CI(G?), Epic would no doubt learn of this quickly. And with that knowledge I doubt they would do business with crobbers. After all, they have had that thing going with Silicon Knights and the development of Too Human.
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Fidelitious posted:It probably is actually a good move though. I mean, they're switching engines because of legal reasons when they should have done it a while ago because of technical reasons, better late than never right? I mean, yeah it actually is a good idea, as their current engine of choice isn't suitable at all for the project, I am not disputing that at all. It is just that the backers have fully invested in the whole Star Engine / Lumberyard hype, where Star Engine was supposed to be this custom engine that was miles ahead of competition on every level and the change to Lumberyard brought Amazon on board (fully, if some backers are to be believed). It would just be extremely funny to see the mental gymnastics needed to pivot that hard in regard to the engine.
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trucutru posted:As a software engineer my word is the law and I bet your face is even uglier than your mom's, you idiot. you're dismissed. Eeh, space court when?
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What's the relationship between Epic/Unreal Engine and Epic Games Store that some people are so riled up about? Like, if they are the same Epic, what will happen to Cymelion if CIG engine-switches to Tencent-Unreal?
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Golli posted:What's the relationship between Epic/Unreal Engine and Epic Games Store that some people are so riled up about? We were at war with Eurasia all along. I love Epic.
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Hazamuth posted:I mean, yeah it actually is a good idea, as their current engine of choice isn't suitable at all for the project, I am not disputing that at all. It is just that the backers have fully invested in the whole Star Engine / Lumberyard hype, where Star Engine was supposed to be this custom engine that was miles ahead of competition on every level and the change to Lumberyard brought Amazon on board (fully, if some backers are to be believed). It would just be extremely funny to see the mental gymnastics needed to pivot that hard in regard to the engine. OK, agreed, but let me give it a shot. 1. CryEngine was state of the art in 2012 (+/-4 years) when the project was kick-started. 2. It's become obvious over the past year (+/-4 years) that CryEngine isn't good enough. 3. Ergo, we need to switch engines you goon fuckwit. ![]()
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Star Citizen: gently caress you, got minelayer. Staggered by Development Hell
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Just a quick note to wish our Floridagoons good luck on the upcoming hurricane. Cat 4 at landfall, and Central Florida preemptively declaring disaster status based on the current track. Keep Kayak safe.
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Tippis posted:To be slightly more nuanced while still retaining the “loving idiots” angle… Staggered dev is the poo poo though If we define the amount of work delivered as the product of resources and time as W=M * m, where W is work delivered measured in man months M are the available resources measured in number of devs, or "men". m is the number of months For a period of 6 months the amount of work delivered is: A) One team composed of 500 devs, W=500*6=3000 man months B) Two teams composed of 250 devs each, W=250*6*2= 3000 man months ![]()
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Star Citizen: Staggering Development
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Jonny Shiloh posted:OK, agreed, but let me give it a shot. Cryengine? Pfft, Star Engine will revolutionalise making games ![]()
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MedicineHut posted:Staggered dev is the poo poo though No it's better than that, because: A) half the dev team is working on patch *n* - lands quarter *n* B) the other half is working on patch *n+1* - lands quarter *n+1* That's the genius of the system you see - half as many devs working on twice as many patches! So everything takes twice as long!!! You see Clive, that's why everything's taking so much longer than we told you in our pitch for the $48 million dollars!!! (Keep talking Erin, I think he's buying it).
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TheAgent posted:hello Switching off of cryengine is a good move. As much as I like making GBS threads on this fyre festival, this is the only thing that can help the backers now.
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Clearly you know nothing about Game Development, you staggering minelaying FUDster
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Zaphod42 posted:The more I read this the more I'm convinced that there isn't a single person at CIG with any experience managing software development what happened to their 24 hours per day development where work would be handed over at the end of a shift to a studio in a different time zone?
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Slow_Moe posted:I, and my 14 alts, have done my part here. Looking forward to my check in the mail from Derek. Are you still getting paid by check? I've switched over to getting paid in Derekcoin - the way I see it, it's the currency of the future right now. You should switch over, it's the Smart thing to do.
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Kosumo posted:Are you still getting paid by check? The only downside is that it's only good as in-game currency in the hit MMOFPS Line of Defense. But then, why would you need anything else?
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Star citizen : sexy leapfrogging bear action,come in and rub,stagger one out m'lord.
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Hazamuth posted:I can't wait for the inevitable engine change and how backers will justify it. CR to calder "i don't have any choice but to switch engines and delay everything by at least a year, ps any chance of another 46 million?"
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Baxta posted:Switching off of cryengine is a good move. As much as I like making GBS threads on this fyre festival, this is the only thing that can help the backers now. The project is a unsalvageable trash fire either way. Switch off of cryenging at *this* point and that will only kill the thing dead quicker (calling it!). It would have been a good move years ago, yes. As would have been not promising the stars and actually adopting common development compromises.
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stinch posted:what happened to their 24 hours per day development where work would be handed over at the end of a shift to a studio in a different time zone? Turns out software development is not a remote-controlled automated conveyor-line canned-bean factory.
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Didn't they only pick Cryengine in the first place because they hired Crytech to make the initial concept demo?
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AbstractNapper posted:The project is an unsalvageable trash fire either way. Switch off of cryengine at *this* point and that will only kill the thing dead quicker (calling it!).
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I am somewhat skeptical of TheAgent's rumor about an engine switch. IMO it's not in crobo's financial interest to switch engines. There is some level of risk that this could result in a premature end of the project. With the current trajectory Crobo and his family can continue milking true believers for at least another 2 years (perhaps even more?).
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Daztek posted:I wish MoMA was here to tell us how this is good for Star Citizen I like to think there is a bit of MoMA inside all of us.
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# ? May 31, 2024 02:54 |
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skeletors_condom posted:I am somewhat skeptical of TheAgent's rumor about an engine switch. Yeah, this - of course they're not going to switch engines, they've got seven years' worth of backers faith invested in the wonder of Cry/Star/LumberEngine. It would be absolutely hilarious if they did switch though.
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