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shadow hog, linguica, kins, et al, i had a question occur to me last night, in megawads, does map30 have to have an icon of sin? like, is the romero head death the only thing that triggers the endgame intermission in doom 2, or is just customary to have it that way?
site fucked around with this message at 18:59 on Sep 8, 2019 |
# ? Sep 8, 2019 18:55 |
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# ? May 17, 2024 14:53 |
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It's not necessary at all, no.
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# ? Sep 8, 2019 19:20 |
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Yeah, it's just sort of conventional, but you can break that convention at your discretion. Likewise you don't have to have Mancubi and Arachnotrons on MAP07 (or assign Tag 666 or 667), nor do you have to have a secret exit on MAP15 or MAP31 (although this renders the secret maps inaccessible without cheats if you don't use UMAPINFO or something). What you can't disable on MAP30 is the fact that monsters can telefrag you (to accommodate the Icon of Sin's arbitrarily spawning them), which they normally can't do (they'd normally be blocked from teleporting if their destination is blocked).
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# ? Sep 8, 2019 19:31 |
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Shadow Hog posted:What you can't disable on MAP30 is the fact that monsters can telefrag you (to accommodate the Icon of Sin's arbitrarily spawning them), which they normally can't do (they'd normally be blocked from teleporting if their destination is blocked). This only applies to monsters using an actual teleporter right? I swear to God while playing baculus this past week i got telefragged by an archvile resurrecting a monster that i happened to be standing on
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# ? Sep 8, 2019 20:14 |
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If you liked Ancient Aliens in Doom, you may like this: https://www.doomworld.com/forum/topic/108865-rc1-release-alienated-10-levels-for-gzdoom/
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# ? Sep 8, 2019 20:28 |
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Shadow Hog posted:Yeah, it's just sort of conventional, but you can break that convention at your discretion. Likewise you don't have to have Mancubi and Arachnotrons on MAP07 (or assign Tag 666 or 667), nor do you have to have a secret exit on MAP15 or MAP31 (although this renders the secret maps inaccessible without cheats if you don't use UMAPINFO or something). What you can't disable on MAP30 is the fact that monsters can telefrag you (to accommodate the Icon of Sin's arbitrarily spawning them), which they normally can't do (they'd normally be blocked from teleporting if their destination is blocked). There’s at least one megawad with no normal exit from MAP15 and MAP31, making you play through all 32 levels. Might also be one where the normal exit is a death exit, and only by going through the secret levels do you get to keep your arsenal. And of course a shoutout to Valiant’s “The Mancubian Candidate” for the smartest use of a MAP07 Mancubi tag.
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# ? Sep 8, 2019 20:31 |
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Turin Turambar posted:If you liked Ancient Aliens in Doom, you may like this: Whoaaaaaa that looks fuckin' Downloading
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# ? Sep 8, 2019 20:31 |
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Turin Turambar posted:If you liked Ancient Aliens in Doom, you may like this: nice, i loved the aesthetic of aa e: in my browse through the zdoom forums ive come across this mod which eliminates the delays in switching weapons and makes firing the pistol, shotgun, and ssg instant. unfortunately it also has a couple other wonky things in it that im not too keen on, the original modder made it so collecting a berskerk pack doesnt auto switch to fist, and the shotguns have a thing where if you switch before the reload animation finishes and cancel, when you switch back it has to go through the animation. it makes sense, but id rather you just have to finish reloading before it allows you to swap and ive asked nightfright if its possible to make a fork that gets rid of the extra stuff, but we'll see what he says site fucked around with this message at 20:46 on Sep 8, 2019 |
# ? Sep 8, 2019 20:36 |
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Turin Turambar posted:If you liked Ancient Aliens in Doom, you may like this: Ooh, I found the AA set in Final Doomer to be a bit difficult to find a good set for (it works real well with 50 Shades of Graytall, by the way), this looks great.
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# ? Sep 8, 2019 20:49 |
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site posted:This only applies to monsters using an actual teleporter right? I swear to God while playing baculus this past week i got telefragged by an archvile resurrecting a monster that i happened to be standing on Generally speaking it's only for teleporters, but it also means that if you put an Icon of Sin in any non-MAP30 map and it spawns an enemy inside you, neither of you die, you just get stuck in each other. It sucks.
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# ? Sep 8, 2019 21:11 |
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yeah see, i was running gz and had buddha mode on, which quote:
so i cant think of any other way i wouldve died lol Shadow Hog posted:it also means that if you put an Icon of Sin in any non-MAP30 map and it spawns an enemy inside you, neither of you die, you just get stuck in each other. It sucks. this sounds pretty funny tho, i wonder what that looks like when it happens
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# ? Sep 8, 2019 21:27 |
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You may know this already but there's a buddha2 command which is just buddha but for real you can't lose that 1 hp
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# ? Sep 8, 2019 21:32 |
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site posted:this sounds pretty funny tho, i wonder what that looks like when it happens You've seen The Fly? "You've commited murder just as much as Crash did. You killed an imp with a marine head. She killed a marine with an imp head."
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# ? Sep 8, 2019 21:35 |
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Zaphod42 posted:Whoaaaaaa that looks fuckin' site posted:nice, i loved the aesthetic of aa catlord posted:Ooh, I found the AA set in Final Doomer to be a bit difficult to find a good set for (it works real well with 50 Shades of Graytall, by the way), this looks great. I played the first two levels and flew around in the third level, to get a feel for it. In my opinion, it's going to be a good WAD, apart from visually striking. It's very nice to look at (it starts nicely, but it makes a even bigger jump in level 3!), the situations that presents you are varied and interesting, the difficulty is challenging without being super tough, and I didn't get stuck anywhere. It's a bit stingy in ammo, but I think that's a feature of the first two levels, they give you the chainsaw and you are supposed to use it. HMP and UV are very similar, UV seems to only have a handful of extra enemies (although I guess they are Archviles or Cyber demons or whatever).
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# ? Sep 8, 2019 21:40 |
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site posted:This only applies to monsters using an actual teleporter right? I swear to God while playing baculus this past week i got telefragged by an archvile resurrecting a monster that i happened to be standing on Shadow Hog posted:I have never had this happen but then I tend to play on GZDoom, where they possibly classified this as a bug and "fixed" it, so IDK. Shadow Hog posted:Generally speaking it's only for teleporters, but it also means that if you put an Icon of Sin in any non-MAP30 map and it spawns an enemy inside you, neither of you die, you just get stuck in each other. It sucks. site posted:this sounds pretty funny tho, i wonder what that looks like when it happens
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# ? Sep 8, 2019 21:58 |
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Zaphod42 posted:You may know this already but there's a buddha2 command which is just buddha but for real you can't lose that 1 hp Buddha2 breaks some exits site fucked around with this message at 03:12 on Sep 9, 2019 |
# ? Sep 9, 2019 03:08 |
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ETPC posted:https://www.youtube.com/watch?v=YJ6IFY79nd8 I actually loved Blood 2 as a kid, so I was not aware of what a mess the development of the game was. Granted, I had not actually played Blood 1 at the time, and as soon as I did I immediately acknowledged the clear superiority of the original and could see why the sequel was such a disappointment to everyone.
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# ? Sep 9, 2019 04:35 |
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honestly i liked it too but i played it fully patched and using cheats and was also like eleven so i didn't know what good things were yet
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# ? Sep 9, 2019 04:36 |
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For some reason I also like Blood 2, but that engine just falls apart at the slightest cough.
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# ? Sep 9, 2019 06:24 |
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supergayboy posted:UT3 is one of the few games where, to me at least, is brought down almost entirely on art direction alone. I actually load it up and play it once in a while and I don't think it's a bad game at all, just horribly mismanaged. Wholeheartedly agreed, and I've said as much at some point over the course of the thread. How a game looks can be surprisingly important. The most succinct way I can describe it is that UT99 feels like a basketball court and UT3 feels like a museum where you're afraid to touch anything. It's way over-designed. It's made to be looked at, not played. And yet, beneath the surface it actually plays well. But it actively discourages you from doing so.
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# ? Sep 9, 2019 15:40 |
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I tried to play UT3 at a time where my friends and I were all really enjoying UT2004 (even doing some Machinima stuff with it) and none of us could enjoy it. It was less colorful, more gritty, and yes, way overdesigned. I wonder what would've happened if, instead of making UT3 after Gears of War, Epic made UT3 after doing Bulletstorm.
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# ? Sep 9, 2019 15:48 |
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I don't hate UT3's aesthetic, its very gears of war (that's what Epic was at the time) but graphically it looks very impressive overall. The game itself is just such a disappointing barebones mess after the extremely creative and high-content 2k3 and 2k4 releases. Also there was an AWFUL bug where if you had a certain CPU and you played the one capture the flag mode or whatever, if you ever looked at the portals your computer would INSTANTLY BLUESCREEN. I'm serious, its the worst most game-breaking bug I've ever experienced in any videogame of my life. Not in Skyrim, in UT3. They never even fixed it! I figured "they'll patch this poo poo in a week" and I loaded the game up a month later. I could play team deathmatch for hours, but if I played that CTF mode or whatever, it would run perfectly fine until your turned your view to show a portal and BOOM, instant computer crash.
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# ? Sep 9, 2019 16:55 |
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I played a lot of UT'99 with bots and a had a lot of fun. I also quite enjoyed the Quake 3 Team Arena gigantoid maps with bots and had a lot of fun. I don't multiplayer because I'm anti social and don't have friends. But if I wanted to jump into a cool game and hit bots with guns, is Q3A and UT still where it's at?
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# ? Sep 9, 2019 17:05 |
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the best part about playing the original UT facing worlds was getting the sniper rifle and going to the top of your tower since back then a sizable amount of people still had dial up they'd respawn on either side of their tower but their input would be delayed for a second or two so you could rack up an insane number of headshots.
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# ? Sep 9, 2019 17:11 |
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Nah, the best part about facing worlds was doing the impact hammer translocator trick to sneak into the back of the enemy base and then hitting the button and instantly dying because you had accidentally launched it into deep space
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# ? Sep 9, 2019 17:18 |
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okay i think i did this right, edited that fastswap mod i posted about yesterday to bring back vanilla berserk pack behavior and got rid of the shotgun interruption thing, so now all it does is make the weapon switch times faster and have the pistol/shotgun/ssg fire immediately on button press https://mega.nz/#!bGpUwCJS!fIdkuVRR76y58cGo6_DYNOkROVqEG0YbftEeqJ6u9Pg
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# ? Sep 9, 2019 17:47 |
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has anyone ever put the lancer or the gnasher or the oneshot from gears in doom the lancer seems like it should be in doom
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# ? Sep 9, 2019 18:38 |
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ETPC posted:has anyone ever put the lancer or the gnasher or the oneshot from gears in doom The lancer is just glory kills but a decade earlier.
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# ? Sep 9, 2019 18:50 |
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I still boot up UT99 every once and awhile just to play around with the Corpse Mania mod. It's a basic survival game mode where zombies keep spawning and the goal is to outlive all your teammates. It works well with bots and can get surprisingly tense at times. Link
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# ? Sep 9, 2019 18:59 |
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https://twitter.com/doom_txt/status/1171121218231009280?s=19 Gotta love the doom community
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# ? Sep 9, 2019 19:14 |
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Cocoa Crispies posted:The lancer is just glory kills but a decade earlier. you aren't wrong also the tactical reload is one of the most satisfying mechanics in a shooter since the rocket jump
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# ? Sep 9, 2019 19:17 |
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chaosapiant posted:I played a lot of UT'99 with bots and a had a lot of fun. I also quite enjoyed the Quake 3 Team Arena gigantoid maps with bots and had a lot of fun. I don't multiplayer because I'm anti social and don't have friends. But if I wanted to jump into a cool game and hit bots with guns, is Q3A and UT still where it's at?
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# ? Sep 9, 2019 19:38 |
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ETPC posted:you aren't wrong i dont want to look at no reload bar when im killing poo poo
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# ? Sep 9, 2019 19:46 |
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verbal enema posted:i dont want to look at no reload bar when im killing poo poo No kidding. I never played the sequels but the original Gears may be the worst game I've bothered to finish.
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# ? Sep 9, 2019 19:50 |
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verbal enema posted:i dont want to look at no reload bar when im killing poo poo You're supposed to memorise the timing.
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# ? Sep 9, 2019 19:58 |
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Also when you are reloading you are by definition not killing things
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# ? Sep 9, 2019 19:59 |
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instead of reloading maybe it could be something else. i just like the feel of the tactical reload
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# ? Sep 9, 2019 20:04 |
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Druaga1 and fasa play Q3A with each other, one on Dreamcast and the other on Windows 98
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# ? Sep 9, 2019 20:35 |
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Happy 20th, Dreamcast
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# ? Sep 9, 2019 20:38 |
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# ? May 17, 2024 14:53 |
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haveblue posted:Also when you are reloading you are by definition not killing things
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# ? Sep 9, 2019 20:44 |