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Poil posted:Or just be Eleanor and open up access if you don't start with it. Oh be like me and get the World Congress vote for immigration to pop up and make one of your neighbors get +pop growth and -5 loyalty a turn in all cities. One of the meanest things you can get as Eleanor, especially when mixed with spies knocking out any governors they're using to prop up their falling loyalty.
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# ? Sep 29, 2019 09:37 |
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# ? May 30, 2024 14:14 |
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Yes that's absolutely hilarious when it happens and you pull it off. Also she makes the diplomat governor a good early choice.
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# ? Sep 29, 2019 10:44 |
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Tree Bucket posted:The Terra map made me realise something. great, another Beyond Earth fan
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# ? Sep 29, 2019 15:17 |
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Beyond Earth actually owns and i genuinely hope a sequel is in the works synthesizing what they learned from 6 with the writing from BE1.
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# ? Sep 29, 2019 17:54 |
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I'd like a pony too, but after seeing the progression from V->BE->6 I can see a pattern on where their priorities lie.
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# ? Sep 29, 2019 17:59 |
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Serephina posted:I'd like a pony too, but after seeing the progression from V->BE->6 I can see a pattern on where their priorities lie. And what's that?
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# ? Sep 29, 2019 18:09 |
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it's a hex pattern
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# ? Sep 29, 2019 22:39 |
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Leader screens for Civ 7 looking hyper realistic (from here https://www.boredpanda.com/mister-global-2019-national-costume)
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# ? Sep 30, 2019 22:06 |
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been trying out a mod that gives every AI the aggressive agenda's of other civs (hates neighbours, nuke-happy, ignore warmongering..). It's called Aggressive AI Overhaul. It's almost too much! Everyone wants to fight their closest neighbours all the time. Just like real life! It's pretty interesting to watch.
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# ? Oct 1, 2019 09:17 |
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JeremoudCorbynejad posted:Leader screens for Civ 7 looking hyper realistic yes yes yes and yes
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# ? Oct 1, 2019 09:41 |
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Great game overall to play while doing something else. I wish they'd do something about the AI's passive-aggressive agenda though. Having to reject tribute demands/lovely deals every 5 or so turns makes things extra repetitive. At least I don't have to see those "Oh, you were friends with that CS I just robbed blind?" messages from Civ 5. Oh, and I suck so I find AI to be enough of a challenge to me on Prince. Mostly because they have strategic resources I don't. They have yet to take a city from me by force but they don't have to. They just use horses to gently caress my infrastructure Avirosb fucked around with this message at 11:48 on Oct 1, 2019 |
# ? Oct 1, 2019 11:20 |
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Use the mod that makes it so the AI doesn't contact you as much.
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# ? Oct 1, 2019 11:48 |
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Considering how many bonuses the AI get on higher difficulties, does it make any difference if you run pillage campaigns on an enemy? Rather than take their cities, just burning down all their infrastructure? Or does it not matter when they get free stuff dropped on them constantly?
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# ? Oct 1, 2019 11:50 |
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I'm never sure if constant pillaging causes grievances, but it's often better to leave their cities and just make loadsa money off their improvements.
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# ? Oct 1, 2019 12:57 |
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When I'm at war I generally do a fair amount of pillaging unless I've already got like 10,000 gold banked. I don't pillage campuses, industrial zones, or commercial hubs unless I know I can't/won't capture the city they belong to. Because repairing them takes an exorbitant number of turns.
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# ? Oct 1, 2019 20:17 |
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Can you guys help clarify adjacency bonuses a bit? I'm wondering if it's worth going out of my way to get an extra +1 bonus on a district when building. Like taking down a mine tile to get an extra +1 science on a campus. Given the fact that district buildings end up dwarfing that initial bonus fairly quickly. I'm wondering if the initial bonus is multiplied out or compounded beyond the policy cards that add 100% adjacency later in the game. Is there some mechanic that makes that initial bonus a fundamentally important figure?
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# ? Oct 1, 2019 20:48 |
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former glory posted:Can you guys help clarify adjacency bonuses a bit? I'm wondering if it's worth going out of my way to get an extra +1 bonus on a district when building. Like taking down a mine tile to get an extra +1 science on a campus. TLDR: it's usually worth losing something like a mine for it unless your city is desperate for hammers.
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# ? Oct 1, 2019 20:54 |
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What I don't bother worrying too much about is commercial hub adjacency. You'll usually get +2 or 0 and I often choose a 0 because I'd rather have a triangle farm in a given spot for midgame.
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# ? Oct 1, 2019 20:57 |
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Oh, I see, great point. I just looked up the Rationalism type cards and it looks like aside from the standard 100% overall district bonus, it yields another 50% if the adjacency is at least 3 AND pop > 10. (The wiki said 3, maybe it's 4?) So going from a +2 to +3 is very important sacrifice everything to do it, but a +1 to 2 jump not so much I guess. That's a pretty important spike.
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# ? Oct 1, 2019 21:03 |
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Not directly about current district discussion, but here are a couple informative guides by PotatoMcWhiskey: How to get 40% off Districts and How to get +50 production from Industrial Zones.
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# ? Oct 1, 2019 21:19 |
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Wow, Civ6 for consoles will cost a whopping 110 bucks at launch. Or you could just pay 60 for the vanilla version. I was thinking about picking it up for PS4 but I guess I'll stay with the pc version for now. I'd miss my mods too much probably anyway.
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# ? Oct 3, 2019 13:27 |
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Fleetwood Crack posted:What I don't bother worrying too much about is commercial hub adjacency. You'll usually get +2 or 0 and I often choose a 0 because I'd rather have a triangle farm in a given spot for midgame. Generally speaking, I'd rather take a harbor than a commercial hub anyway, given the choice. Unless I have a really good adjacency bonus, or I'm one of the civs that really benefits from having a comm. hub (Poland, I think a couple others?) it's harder to give up a workable land tile than it is a coastal tile. Since the main benefit of either one is gold + the trade route, and you can't get stack the trade routes, it's an easy decision. Of course I'm bad at the game so that's probably wrong, but oh well.
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# ? Oct 3, 2019 15:18 |
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Hello Thread! So I only played a few games of vanilla a few months after release, and linked videos above seem to imply that Industrial Zones are less junk now. Is it worth installing to play Vanilla again, or would the things that drove me up a wall (District price scaling, Ineffectual AI) make me regret reinstalling? I'd go play Civ5 but I think I've beaten that horse well enough.
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# ? Oct 3, 2019 15:47 |
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Serephina posted:or would the things that drove me up a wall (District price scaling, Ineffectual AI) make me regret reinstalling? Those problems are still there, although you can install a mod to get rid of the district production cost scaling.
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# ? Oct 3, 2019 16:03 |
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Shooting Blanks posted:Generally speaking, I'd rather take a harbor than a commercial hub anyway, given the choice. Unless I have a really good adjacency bonus, or I'm one of the civs that really benefits from having a comm. hub (Poland, I think a couple others?) it's harder to give up a workable land tile than it is a coastal tile. Since the main benefit of either one is gold + the trade route, and you can't get stack the trade routes, it's an easy decision.
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# ? Oct 3, 2019 16:04 |
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Shooting Blanks posted:Generally speaking, I'd rather take a harbor than a commercial hub anyway, given the choice. Unless I have a really good adjacency bonus, or I'm one of the civs that really benefits from having a comm. hub (Poland, I think a couple others?) it's harder to give up a workable land tile than it is a coastal tile. Since the main benefit of either one is gold + the trade route, and you can't get stack the trade routes, it's an easy decision.
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# ? Oct 3, 2019 16:04 |
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And docks don’t unlock the Siphon Funds mission so you can have a city be a trade hub without permanently tying up a spy to keep the AI from stealing all your gold.
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# ? Oct 4, 2019 10:33 |
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I never play games anymore without the disable holy site mod and disable spies mod.
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# ? Oct 4, 2019 12:01 |
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I was thinking today: Ive played more than a dozen of Civ 6 games so far, in prince, king and emperor, and I never seem the AI use bombers. And bombers are by far the most effective unit against cities on the game (and strong against units too) I mean, the AI is not only bad at using its units, its really bad at choosing them too. Like in most wars I defended against, they strike with usually too much cavalry & melee units and too few ranged and bombard units I think the AI could get a lot more dangerous just by putting more weight on the types of units there are really effective for an invasion, instead of seemingly picking them at random
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# ? Oct 4, 2019 16:57 |
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Elias_Maluco posted:I was thinking today: Ive played more than a dozen of Civ 6 games so far, in prince, king and emperor, and I never seem the AI use bombers. And bombers are by far the most effective unit against cities on the game (and strong against units too) Yeah, the combat AI is trash. It's a big problem in a game where every playstyle comes down to "fight them or let them win".
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# ? Oct 4, 2019 17:07 |
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Elias_Maluco posted:I was thinking today: Ive played more than a dozen of Civ 6 games so far, in prince, king and emperor, and I never seem the AI use bombers. And bombers are by far the most effective unit against cities on the game (and strong against units too) I've never built fighters or AA before, come to think of it, because the bombing is usually one-way. They do occasionally build fighters to protect themselves though.
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# ? Oct 6, 2019 18:02 |
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I did built some fighters on one of my first Civ 6 games, but then I realized it wanst necessary, since the AI will never use bombers
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# ? Oct 6, 2019 19:24 |
Gort posted:Yeah, the combat AI is trash.
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# ? Oct 6, 2019 20:16 |
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PLEASE tell me someone here holds the arcane and forgotten knowledge of HOW TO RUN MULTIPLAYER CIV4 WITH MODS. Joining through steamworks reboots the game and unloads the mod before joining the lobby. Direct IP doesn't work because I'm on a sub network.
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# ? Oct 6, 2019 22:30 |
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Average Bear posted:PLEASE tell me someone here holds the arcane and forgotten knowledge of HOW TO RUN MULTIPLAYER CIV4 WITH MODS. Joining through steamworks reboots the game and unloads the mod before joining the lobby. Direct IP doesn't work because I'm on a sub network. Not sure if it'll solve things but have you set the mod folder name as the default launch option? Like for example
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# ? Oct 6, 2019 23:45 |
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Interesting, I'll give that a shot.
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# ? Oct 7, 2019 02:07 |
You might want to try asking on Civ's inevitable reddit page, I imagine they do MP games still.
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# ? Oct 7, 2019 05:23 |
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Civilization Players League definitely hosts games still, but they have a lot of rules are run certain balance mods so it takes some getting used to.
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# ? Oct 8, 2019 12:38 |
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Competitive Civ players have a fair amount of AIDS due to memorizing the optimal research and tech paths that aren't apparent from regular gameplay so I'll pass. I just like playing high fantasy civ with friends.
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# ? Oct 8, 2019 17:42 |
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# ? May 30, 2024 14:14 |
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Average Bear posted:Competitive Civ players have a fair amount of AIDS due to memorizing the optimal research and tech paths that aren't apparent from regular gameplay so I'll pass. I just like playing high fantasy civ with friends. https://discord.gg/aNGrvYg
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# ? Oct 8, 2019 17:52 |