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JBP posted:How do you beat Custodes lol I just use a poo poo ton of blight launchers
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# ? Oct 8, 2019 14:49 |
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# ? Jun 3, 2024 23:56 |
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Mortal wounds goes a long way. Mass high-damage shots helps a ton as they have very small numbers and any failed saves hurts, though that helps a ton against just about any non-horde army.
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# ? Oct 8, 2019 15:06 |
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GW is bad at hiding unpublished articles: https://www.warhammer-community.com/2019/10/08/
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# ? Oct 8, 2019 15:32 |
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They posted it on their Facebook, so I guess they are just inconsistent.
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# ? Oct 8, 2019 15:43 |
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It's up properly on the Community page now.
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# ? Oct 8, 2019 15:51 |
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yay disarming strike wasn't completely removed boo it only subtracts 2 attacks instead of removing a weapon from play now.
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# ? Oct 8, 2019 16:11 |
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I am in the middle of repainting my wraith constructs to be Iyanden colors with just enough Craftworld Chris Foss dark swirls to look good next to my tanks and now custom craftworld... lol. On one hand it's fine because I didnt really like the way they looked with the full on Chris Foss thing but on the other hand Thanks GW. (Think I'll stop where I'm at to reconsider stripping the completed ones...again) Edit: image for posterity DiHK fucked around with this message at 16:51 on Oct 8, 2019 |
# ? Oct 8, 2019 16:24 |
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This is making me optimistic for Hive Fleet attributes
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# ? Oct 8, 2019 16:27 |
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xtothez posted:This is making me optimistic for Hive Fleet attributes A general buff or bonus for single-Hive would definitely be nice. The current traits are actually pretty decent so hopefully they go the way of Space Marines and improve the pre-existing ones instead of remaking them completely. (Please don’t nerf/change Kraken )
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# ? Oct 8, 2019 17:04 |
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Speaking of Sisters, if I wanted to get into 40k with them (I've only played Kill Team before), would getting two of the upcoming boxes be a good idea or is it better to get one and build upon that? I guess that question is harder to answer until they release the price? Sisters also use normal Rhinos, right? I think a local shop has some used ones so I was thinking of picking them up and repainting them.
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# ? Oct 8, 2019 17:21 |
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It'll probably be better to get one, since the price of the box also includes cards, dice, and a LE codex. For now, I'd grab an Immolator off the GW site (the new ones will definitely cost more), the metal Exorcist if you love it, and some metal sisters from people dumping them on eBay.
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# ? Oct 8, 2019 17:34 |
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Plus the boxes will be piece-mailed out on eBay and if historical trending holds the individual units will be a bit cheaper than GW prices in the window between the box’s release and the unit’s release.
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# ? Oct 8, 2019 17:42 |
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moths posted:It'll probably be better to get one, since the price of the box also includes cards, dice, and a LE codex. Seconding this. Immolator and exorcist can both be trivially magnetized (or even the pieces just left loose) to act as rhinos if needed, and unless the rules change dramatically, there's probably a lot of things better than a second penitent engine. You could also pick up Celestine now too. Macdeo Lurjtux posted:Plus the boxes will be piece-mailed out on eBay and if historical trending holds the individual units will be a bit cheaper than GW prices in the window between the box’s release and the unit’s release. I can't wait to see how ridiculous the single storm bolter wielding model gets priced on ebay Giant Isopod fucked around with this message at 17:47 on Oct 8, 2019 |
# ? Oct 8, 2019 17:44 |
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RestRoomLiterature- posted:Never seen a sisters army in person, how do they play? You know what, going to wait for that goonhammer article. We got you buddy https://www.goonhammer.com/sisters-of-battle-beta-codex-the-goonhammer-review/
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# ? Oct 8, 2019 19:08 |
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With that seraphim squad coming as 5 and with a powersword and also that rod of command like thing on the cannoness I'd bet up some level of rework for sisters, so it'll be tough to say if they're going to play the same.
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# ? Oct 8, 2019 19:18 |
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Anyone come up with an effective way to deal with Iron hands yet because jesus christ.
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# ? Oct 8, 2019 19:24 |
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Foul Ole Ron posted:Anyone come up with an effective way to deal with Iron hands yet because jesus christ. Magnets?
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# ? Oct 8, 2019 19:59 |
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Foul Ole Ron posted:Anyone come up with an effective way to deal with Iron hands yet because jesus christ. The next FAQ/Chapter Approved.
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# ? Oct 8, 2019 20:04 |
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Tiger Millionaire posted:With that seraphim squad coming as 5 and with a powersword and also that rod of command like thing on the cannoness I'd bet up some level of rework for sisters, so it'll be tough to say if they're going to play the same. Seraphim already come as a squad of 5-10 and their leader has always had access to a power sword. The rod is probably just a piece of flair or something dumb like a renamed power maul. The canoness has a plasma pistol on her right hip as well as the sword so I'm leaning towards flair.
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# ? Oct 8, 2019 20:10 |
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Foul Ole Ron posted:Anyone come up with an effective way to deal with Iron hands yet because jesus christ. Deal mortal wounds or play Apocalypse?
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# ? Oct 8, 2019 22:04 |
Foul Ole Ron posted:Anyone come up with an effective way to deal with Iron hands yet because jesus christ. Well, this battle report has a solution: https://m.youtube.com/watch?v=qelpvCZGiwY Play as Chaos Knights, and do it now before the Iron Hands players can buy, assemble, and paint the good poo poo.
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# ? Oct 8, 2019 22:14 |
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Foul Ole Ron posted:Anyone come up with an effective way to deal with Iron hands yet because jesus christ. Outmaneuver them, don't get shot by them, and win on objectives.
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# ? Oct 8, 2019 22:17 |
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Booley posted:Outmaneuver them, don't get shot by them, and win on objectives. This seems like the right idea. But I haven’t seen any army from any battle report be able to effectively execute this. Closest was a chaos soup list that spammed tough nurgle units.
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# ? Oct 8, 2019 22:20 |
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JIZZ DENOUEMENT posted:This seems like the right idea. White scars beat multiple IH lists this weekend at a tournament to take first place.
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# ? Oct 8, 2019 22:21 |
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Booley posted:White scars beat multiple IH lists this weekend at a tournament to take first place. Cool, what gave them the edge?
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# ? Oct 8, 2019 22:42 |
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I would assume the speed to outmaneuver them, but Iron Hands also scream “assault me so I can’t use my sweet shooting buffs” so that probably had something to do with it.
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# ? Oct 8, 2019 22:44 |
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Foul Ole Ron posted:Cool, what gave them the edge? Playing well.
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# ? Oct 8, 2019 22:46 |
PierreTheMime posted:I would assume the speed to outmaneuver them, but Iron Hands also scream “assault me so I can’t use my sweet shooting buffs” so that probably had something to do with it. Only to a point, though, because 5+ Overwatch (4+ with a strat) can make charging the really dangerous stuff (Leviathans, Executioners) very painful indeed.
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# ? Oct 8, 2019 22:50 |
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jng2058 posted:Only to a point, though, because 5+ Overwatch (4+ with a strat) can make charging the really dangerous stuff (Leviathans, Executioners) very painful indeed. While true, it’s still a significant reduction in accuracy and can go a long way in mitigating your opponents damage and their ability to control the flow of battle. Repulsors (any Flyer really but Repulsors especially) are obviously not a great target for charging unless you think you can inflict significant damage/destroy it outright.
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# ? Oct 8, 2019 22:58 |
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I would rather get shot on 5s than on 2s pretty much regardless of target, but Iron Hands especially.
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# ? Oct 8, 2019 23:09 |
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jng2058 posted:Only to a point, though, because 5+ Overwatch (4+ with a strat) can make charging the really dangerous stuff (Leviathans, Executioners) very painful indeed. Charge a unit of intercessors, eat their overwatch (who cares if it's on 4s), trilock one, bad touch the leviathan with pile in and consolidate. Be locked in with their intercessors so you can't get shot next turn even if the leviathan steps out of combat.
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# ? Oct 8, 2019 23:12 |
Booley posted:Charge a unit of intercessors, eat their overwatch (who cares if it's on 4s), trilock one, bad touch the leviathan with pile in and consolidate. Be locked in with their intercessors so you can't get shot next turn even if the leviathan steps out of combat. Why would you have the Intercessors anywhere near the Leviathan? And none of this helps against what I see as the real nightmare Iron Hands list...trip Executioners circling the Iron Father, a LT w/ Ironstone, and a Librarian and/or Chaplain for extra buffs and heals.
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# ? Oct 8, 2019 23:21 |
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Screening. Executioners aren't the Iron Hands boogeyman, it's a fully tanked up Leviathan. Executioners reduce incoming damage by 1 and get a 6+ FNP. The Leviathan with full kit takes half damage minus 1 with a 4++/5+++. If somebody circled the wagon with Executioners instead then hallelujah my payers have been answered.
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# ? Oct 8, 2019 23:25 |
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Did GW ever drop an FAQ or Developer's commentary for Apocalypse? All in all, the system is good for mass battles, but there are a few things that are a bit fuzzy still. It just seems like GW did their old usual of "fire and forget" when it comes to game systems that aren't 40k or AoS. The Forge World units in particular don't seem to be evaluated on the same power level to effectiveness scale as GW units. My friend was using a Taunar and the Dominus class knights outclass them while being half the power level.
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# ? Oct 8, 2019 23:31 |
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Foul Ole Ron posted:Cool, what gave them the edge? Being marines.
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# ? Oct 8, 2019 23:45 |
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Floppychop posted:Did GW ever drop an FAQ or Developer's commentary for Apocalypse? Nope. Not a thing.
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# ? Oct 8, 2019 23:54 |
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jng2058 posted:Why would you have the Intercessors anywhere near the Leviathan? And none of this helps against what I see as the real nightmare Iron Hands list...trip Executioners circling the Iron Father, a LT w/ Ironstone, and a Librarian and/or Chaplain for extra buffs and heals. You can spread a squad across a pretty wide area to tag the leviathan, but it doesn't really matter - your units are tied up in melee so they can't be shot, and you don't present targets to the repulsors. Repulsors are tough but are entirely killable, so scars are just a matter of surviving 2 turns until their bonus turns on and then blending the repulsors, while having board control and winning on objectives.
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# ? Oct 8, 2019 23:56 |
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Floppychop posted:The Forge World units in particular don't seem to be evaluated on the same power level to effectiveness scale as GW units. To be fair this isn't a problem restricted to Apocalypse.
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# ? Oct 8, 2019 23:56 |
adamantium|wang posted:To be fair this isn't a problem restricted to Apocalypse. See the currently being discussed unkillable Iron Hands Leviathan Dreadnaught.
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# ? Oct 9, 2019 00:20 |
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# ? Jun 3, 2024 23:56 |
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I mathhammered it, and with the Guard armor I could field (2 Tank Commanders, 3 Leman Russ all with Demolisher Cannons, and a Hellhammer) the expected damage with orders and Grinding Advance was less than 8 lost wounds. For almost 1400 points of Guard shooting. The Tank Commanders alone do an average of 7 damage each (14 total) to a rotated Knight, for comparison.
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# ? Oct 9, 2019 00:26 |