Twee or Jank? This poll is closed. |
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Twee | 9 | 4.81% | |
Jank | 26 | 13.90% | |
Goose | 71 | 37.97% | |
Bowsette | 81 | 43.32% | |
Total: | 187 votes |
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Turtlicious posted:Blizzard walk-out is loving rad. Yeah this rules https://twitter.com/lackofrealism/status/1181639970332659712?s=20 https://twitter.com/nichegamer/status/1182068653115805697?s=20
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# ? Oct 10, 2019 01:05 |
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# ? Jun 9, 2024 06:47 |
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Samuringa posted:But is stealing other people's work and making a profit from it bad? We will never know. I just don't see the harm in it. They aren't claiming to be connected to Cuphead, they aren't claiming to be the Cuphead dev, they aren't taking sales away from Cuphead, they aren't stealing actual designs from Cuphead (just a style that Cuphead itself wholesale ripped off from Bob Fleischer cartoons), the boss concepts are different (mostly worse), they still have to actually make a game and all of it's assets, which is still a poo poo ton of work. Like I can see being peeved about this kind of thing in this in some cases but Cuphead is a huge god drat game with a merch empire and this is going to steal no thunder from it. If they make a game that's bad, it will be another bad kickstarter game (if they finish it) and hey they might make something pretty okay. If you think it looks crap fair enough but the tone here seems bizarre to me I don't remember people getting this vocal when there was a million physics based indie platformer with dark silhouette graphics... axelblaze fucked around with this message at 01:13 on Oct 10, 2019 |
# ? Oct 10, 2019 01:06 |
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I wouldn't be surprised if that never comes out
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# ? Oct 10, 2019 01:08 |
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yeah considering the whole thing hinges on a kickstarter that hasn't even launched yet depending on how that goes we may never have to talk about this ever again
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# ? Oct 10, 2019 01:10 |
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The action scenes in AI are so goofy
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# ? Oct 10, 2019 01:11 |
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In Training posted:I wouldn't be surprised if that never comes out Oh yeah, that seems possible, hand-animation is so much work and kickstarters are flimsy to begin with. (Course Black Mesa and Cube World actually came out, so we live in interesting times.) I'm not even comfortable backing kickstarters anymore since they're all anti-union. Hopefully indie game devs move to other platforms. I started backing people on patreon which I hadn't ever done before.
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# ? Oct 10, 2019 01:13 |
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Oh yeah, Cuphead had Microsoft money and they had a poo poo ton of trouble getting that game done. I think the game looks kind of rad (partially because it looks far easier than Cuphead and I'm a scrub) but I'm not gonna back it unless they are mostly done because this screams "we have no idea what we're getting into"
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# ? Oct 10, 2019 01:15 |
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A big part of why Cuphead took so long was because they did (almost) every animation by hand. The devs for this are drawing from the same style well but presumably have no qualms about using computers to speed up the process.
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# ? Oct 10, 2019 01:18 |
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They're also doing much much shorter, simpler animation loops it looks like. Which is the norm tbh, Cuphead was actively insane in how few corners it cut
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# ? Oct 10, 2019 01:20 |
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Internet Kraken posted:A big part of why Cuphead took so long was because they did (almost) every animation by hand. The devs for this are drawing from the same style well but presumably have no qualms about using computers to speed up the process. Actually quote:I'm the only artist on the team, and as you can probably imagine animating all of this by myself takes an insane amount of time. For the first introductory scene in particular, I had to finish in a very short timeframe so that's why a lot of tweening had to be used. The rest of the in-game sprite animation is all done in a classic, frame-by-frame manner though."
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# ? Oct 10, 2019 01:24 |
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The ironic thing is that an art style more easily achievable by this particular artist would solve basically all the issues. "It's really hard to make really fluid Cuphead-like animation" is a great reason to not try to mimic Cuphead if you don't have the resources to pull it off. Knowing your limitations and knowing your audience seem like pretty important things for indie devs and it seems like a swing and a miss on both counts.
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# ? Oct 10, 2019 01:25 |
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cheetah7071 posted:I'm pretty on board with directly lifting large swaths of game wholesale and unabashedly from previous successes (I'm playing Code Vein which is just Boob Souls) but "I already played Cuphead and this looks worse, why would I want it?" is an extremely valid take and I wouldn't fault anybody for having that reaction okay so I have a game idea you may be on board with: Boobhead
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# ? Oct 10, 2019 01:33 |
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Relax Or DIE posted:okay so I have a game idea you may be on board with: Boobhead You make a convincing argument
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# ? Oct 10, 2019 01:34 |
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Relax Or DIE posted:okay so I have a game idea you may be on board with: Boobhead
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# ? Oct 10, 2019 01:35 |
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Boobhead and Assman
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# ? Oct 10, 2019 01:35 |
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In Training posted:The action scenes in AI are so goofy Date's only superpower is being a porn addict, and it rules.
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# ? Oct 10, 2019 01:38 |
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I for one think China is doing the world a favor by singlehandedly destroying blizzard. Communism works
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# ? Oct 10, 2019 01:44 |
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Donovan Trip posted:I for one think China is doing the world a favor by singlehandedly destroying blizzard. Communism works I think Blizzard destroyed itself
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# ? Oct 10, 2019 01:46 |
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Blizzard will probably regret spending years letting their playerbase toxify (again.)
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# ? Oct 10, 2019 01:51 |
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singateco posted:I think Blizzard destroyed itself Blizzard IS China. Checkmate
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# ? Oct 10, 2019 01:52 |
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I’m no fancy big-city lawyer, but Blizzard really should’ve just shrugged their shoulders when that guy said that thing, boy
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# ? Oct 10, 2019 02:07 |
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Looper posted:what enemy do you think has killed you more than any other? julia chang
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# ? Oct 10, 2019 02:09 |
Yardbomb posted:That image has always been stupid and dishonest, un-disillusion yourself. I mean by that token who knows how many of those people, even the ones not currently playing mw2 in that group, still bought it.
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# ? Oct 10, 2019 02:09 |
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Zaphod42 posted:Actually I'll admit I'm not an animation expert but frame-by-frame animation can be done digitally, and is still much quicker than being done by hand simply due to the logistics required in hand-drawn animation that has to be scanned compared to simply working with a computer.. They don't have to use the stuff that makes digital animation a cheap shortcut either.
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# ? Oct 10, 2019 02:11 |
Propaganda Hour posted:Also aside from the DLC being a little overpriced for what you paid for at launch, Dark Souls III was fantastic. How dare from ruin zulle and alva's happy ending
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# ? Oct 10, 2019 02:15 |
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People need to stop posting that MW2 image to make a point because COD post MW2's PC port is a ghost town despite Treyarch's best attempts to salvage it with their ports.
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# ? Oct 10, 2019 02:18 |
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Internet Kraken posted:I'll admit I'm not an animation expert but frame-by-frame animation can be done digitally, and is still much quicker than being done by hand simply due to the logistics required in hand-drawn animation that has to be scanned compared to simply working with a computer.. They don't have to use the stuff that makes digital animation a cheap shortcut either. That's a fair point, it could still be digital. Didn't think about that. But I think obviously a lot of work is going into the animation.
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# ? Oct 10, 2019 02:19 |
Samuringa posted:Zaphod is incapable of making a point without walking back or accusing people of misinterpreting it I don't like cuphead and could not possibly care less about a knockoff of it, but come on. Regy Rusty posted:I'd be fine with a cuphead copycat, and for sure cuphead doesn't have a monopoly on 30s cartoons. Cowcaster posted:when will this poor indie game be judged not by the content of its creatively bankrupt art style, which looks like “shittier cuphead”, but by the merits of its gameplay alone, which looks like “shittier cuphead” that said cheetah7071 posted:I'm pretty on board with directly lifting large swaths of game wholesale and unabashedly from previous successes (I'm playing Code Vein which is just Boob Souls) but "I already played Cuphead and this looks worse, why would I want it?" is an extremely valid take and I wouldn't fault anybody for having that reaction It's totally possible for an imitator to surpass the original (hell, that was blizzard's entire deal back in their heyday). If this will or not, well, don't care. Cuntellectual fucked around with this message at 02:34 on Oct 10, 2019 |
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# ? Oct 10, 2019 02:31 |
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I just think it seems like a waste of a respectable degree of talent to make something so 1:1 with a game people can already buy. Even the player character animations are near dead-on. If it was self-funded, it'd probably do fine as something for people who wanted more Cuphead, but doing a KS feels risky.
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# ? Oct 10, 2019 02:41 |
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Rubberhose animation question I see a lot of people getting really mad that Enchanted Wands or whatever emulates it with flash and "that should never be done" like a shocking amount, but isn't Steven Universe all Flash too? And they just introduced a Rubberhose character that everyone really loves? I get that there's a difference as EW uses a lot of tweening and simple animations but the "no flash bad" strikes me as odd unless I'm horribly mistaken on SU
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# ? Oct 10, 2019 02:47 |
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ThisIsACoolGuy posted:Rubberhose animation question It's not copying Steven Universe, it's copying Cuphead.
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# ? Oct 10, 2019 02:51 |
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Motto posted:I just think it seems like a waste of a respectable degree of talent to make something so 1:1 with a game people can already buy. Even the player character animations are near dead-on. If it was self-funded, it'd probably do fine as something for people who wanted more Cuphead, but doing a KS feels risky. You say that but these guys could make something 100% original and barely get noticed, which is a death sentence when you're an indie company that needs funding. By "ripping off" Cuphead these guy have earned tons of free advertising that most indie devs would kill for. If they had gone the harder route of doing something totally original, do you think we'd be talking about their game right now? Probably not.
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# ? Oct 10, 2019 03:00 |
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EDIT: Don't get why this double posted
Internet Kraken fucked around with this message at 03:03 on Oct 10, 2019 |
# ? Oct 10, 2019 03:01 |
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People just hate tweening
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# ? Oct 10, 2019 03:02 |
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hatty posted:People just hate tweening It doesn't help that Cuphead's whole gimmick is being super well animated.
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# ? Oct 10, 2019 03:03 |
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I thought I was on the final boss of Code Vein but it turns out to have one final form the penultimate boss (unless there's a surprise final final form) was really good though and should be used as a model for multi-phase bosses in action games. All the things I'm about the praise it for are done by tons of other bosses in tons of other games, but I just fought this one so it's fresh in my mind Basically, remember how I was complaining about bosses that change their rhythm in multi-phase fights? I didn't say it but I was thinking that there's basically no reason bosses in these games should ever have multiple phases--just tune a single phase to the difficulty you want and use your leftover ideas in other bosses. But this fight reminded me of one way you can make multi-phase bosses really work. This boss has five phases, and as it progresses through them his combos get longer, he does more damage, his hitboxes get bigger, and his attacks get meatier (functionally reducing the window of safe dodges) but the big difference is that everything in every phase uses fundamentally the same timing. In other words, there's some options that are safe in phase one but not phase five--counterattacking right after the boss jumps, or dodging leftwards when the boss does a leftward swing. But if something is safe in phase five, it's safe in phase one, without exception. So each successive phase closes off options and makes everything harder, but you aren't learning multiple fights. You don't have to remember five ways of fighting him, one for each phase. You just fight him as if it's the farthest phase you've reached, and only hold one fight in your memory. So the fight eases you into the tight timing and restricted options gradually. I think that's really cool and should be the model for multi-phase bosses in many games
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# ? Oct 10, 2019 03:09 |
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an actual dog posted:It rules, it plays as good as it looks Excellent. Everyone quit talking about a Kickstarter game that appears wholly unoriginal and go explore Crossinq+ instead
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# ? Oct 10, 2019 03:16 |
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LIVE AMMO COSPLAY posted:It's not copying Steven Universe, it's copying Cuphead. Not what I meant. Steven Universe animated rubberhose style using flash and it was great wonderful what a nice homage to the style EW animated rubberhose style using flash and it's garbage how dare they disrespect that bit of media they can't do that with computers and have it look right! It seems really hypocritical to praise one while trashing the other. (Cuphead used traditional animation cels and whatnot, that's why it wasn't brought up in this)
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# ? Oct 10, 2019 03:38 |
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steven universe is animated on paper apparently
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# ? Oct 10, 2019 03:46 |
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# ? Jun 9, 2024 06:47 |
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Zaphod42 posted:So Epic Games are criminals who should be jailed for stealing money from Player Unknown? If I remember correctly, the makers of PUBG DID sue Epic Games, and probably would have gotten something out of it too. They mysteriously dropped the suit after a few months though. Rumors say that it was because Tencent owns a stake in both companies and straight up told the PUBG people they had to drop it in no uncertain terms. No one can say who would've won if the lawsuit DID continue, but the PUBG devs absolutely had a legal leg to stand on there. Also: By using terms like "CRIMINALS" and "JAILED" you're kind of exaggerating in a silly way that makes it hard to take your arguments seriously. This may contribute to why people tend to write you off as arguing in bad faith.- Taking it down a notch in the future might make people more willing to listen to you? I lurk a lot of threads and I kind of see this pattern happen a lot.
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# ? Oct 10, 2019 03:47 |