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Twee or Jank?
This poll is closed.
Twee 9 4.81%
Jank 26 13.90%
Goose 71 37.97%
Bowsette 81 43.32%
Total: 187 votes
[Edit Poll (moderators only)]

 
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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Turtlicious posted:

Blizzard walk-out is loving rad.

Yeah this rules

https://twitter.com/lackofrealism/status/1181639970332659712?s=20

https://twitter.com/nichegamer/status/1182068653115805697?s=20

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axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer

Samuringa posted:

But is stealing other people's work and making a profit from it bad? We will never know.

I just don't see the harm in it. They aren't claiming to be connected to Cuphead, they aren't claiming to be the Cuphead dev, they aren't taking sales away from Cuphead, they aren't stealing actual designs from Cuphead (just a style that Cuphead itself wholesale ripped off from Bob Fleischer cartoons), the boss concepts are different (mostly worse), they still have to actually make a game and all of it's assets, which is still a poo poo ton of work.

Like I can see being peeved about this kind of thing in this in some cases but Cuphead is a huge god drat game with a merch empire and this is going to steal no thunder from it. If they make a game that's bad, it will be another bad kickstarter game (if they finish it) and hey they might make something pretty okay. If you think it looks crap fair enough but the tone here seems bizarre to me

I don't remember people getting this vocal when there was a million physics based indie platformer with dark silhouette graphics...

axelblaze fucked around with this message at 01:13 on Oct 10, 2019

In Training
Jun 28, 2008

I wouldn't be surprised if that never comes out

Cowcaster
Aug 7, 2002



yeah considering the whole thing hinges on a kickstarter that hasn't even launched yet depending on how that goes we may never have to talk about this ever again

In Training
Jun 28, 2008

The action scenes in AI are so goofy

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

In Training posted:

I wouldn't be surprised if that never comes out

Oh yeah, that seems possible, hand-animation is so much work and kickstarters are flimsy to begin with.

(Course Black Mesa and Cube World actually came out, so we live in interesting times.)

I'm not even comfortable backing kickstarters anymore since they're all anti-union. Hopefully indie game devs move to other platforms. I started backing people on patreon which I hadn't ever done before.

axelblaze
Oct 18, 2006

Congratulations The One Concern!!!

You're addicted to Ivory!!

and...oh my...could you please...
oh my...

Grimey Drawer
Oh yeah, Cuphead had Microsoft money and they had a poo poo ton of trouble getting that game done. I think the game looks kind of rad (partially because it looks far easier than Cuphead and I'm a scrub) but I'm not gonna back it unless they are mostly done because this screams "we have no idea what we're getting into"

Internet Kraken
Apr 24, 2010

slightly amused
A big part of why Cuphead took so long was because they did (almost) every animation by hand. The devs for this are drawing from the same style well but presumably have no qualms about using computers to speed up the process.

cheetah7071
Oct 20, 2010

honk honk
College Slice
They're also doing much much shorter, simpler animation loops it looks like. Which is the norm tbh, Cuphead was actively insane in how few corners it cut

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Internet Kraken posted:

A big part of why Cuphead took so long was because they did (almost) every animation by hand. The devs for this are drawing from the same style well but presumably have no qualms about using computers to speed up the process.

Actually

quote:

I'm the only artist on the team, and as you can probably imagine animating all of this by myself takes an insane amount of time. For the first introductory scene in particular, I had to finish in a very short timeframe so that's why a lot of tweening had to be used. The rest of the in-game sprite animation is all done in a classic, frame-by-frame manner though."

Volte
Oct 4, 2004

woosh woosh
The ironic thing is that an art style more easily achievable by this particular artist would solve basically all the issues. "It's really hard to make really fluid Cuphead-like animation" is a great reason to not try to mimic Cuphead if you don't have the resources to pull it off. Knowing your limitations and knowing your audience seem like pretty important things for indie devs and it seems like a swing and a miss on both counts.

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"

cheetah7071 posted:

I'm pretty on board with directly lifting large swaths of game wholesale and unabashedly from previous successes (I'm playing Code Vein which is just Boob Souls) but "I already played Cuphead and this looks worse, why would I want it?" is an extremely valid take and I wouldn't fault anybody for having that reaction

I assume twitter is being way worse than that but twitter is a detriment to society that rots your brain so twitter is always terrible, about everything

okay so I have a game idea you may be on board with: Boobhead

cheetah7071
Oct 20, 2010

honk honk
College Slice

Relax Or DIE posted:

okay so I have a game idea you may be on board with: Boobhead

You make a convincing argument

I said come in!
Jun 22, 2004

Relax Or DIE posted:

okay so I have a game idea you may be on board with: Boobhead

:hmmyes:

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Boobhead and Assman

Thoom
Jan 12, 2004

LUIGI SMASH!

In Training posted:

The action scenes in AI are so goofy

Date's only superpower is being a porn addict, and it rules.

Donovan Trip
Jan 6, 2007
I for one think China is doing the world a favor by singlehandedly destroying blizzard. Communism works

singateco
Jan 28, 2013

Donovan Trip posted:

I for one think China is doing the world a favor by singlehandedly destroying blizzard. Communism works

I think Blizzard destroyed itself

LIVE AMMO COSPLAY
Feb 3, 2006

Blizzard will probably regret spending years letting their playerbase toxify (again.)

Donovan Trip
Jan 6, 2007

singateco posted:

I think Blizzard destroyed itself

Blizzard IS China. Checkmate

Jay Rust
Sep 27, 2011

I’m no fancy big-city lawyer, but Blizzard really should’ve just shrugged their shoulders when that guy said that thing, boy

Ms. Unsmiley
Feb 13, 2012

Looper posted:

what enemy do you think has killed you more than any other?

julia chang

Cuntellectual
Aug 6, 2010

Yardbomb posted:

That image has always been stupid and dishonest, un-disillusion yourself.

[Quote Starts]


This is a picture that you probably saw at least once whenever there was discussion about boycotting some game for whatever reason. And the reason for that is probably pretty obvious if you take a look at the picture and read several words on it. As you can see the title of this Steam group contains "boycott Modern Warfare 2". However, from 36 accounts there are a total of 19 people playing Modern Warfare 2 even though they are in a group that calls to boycotting said game. So this is more than 50% of the people breaking that boycott. Oh snap! Playing hot new game > principles, q.e.d! Gotcha!

But wait. What if we take a closer look at the picture? Might there be more to this picture than the obvious?

Let's take a look at this part of the picture:


As you can see, the entire group is bigger than the 36 people shown in the picture. We might not even see the full first site of group members. And there are 16 more pages to go through. And what you might need to know that when checking Steam groups the people in-game are prioritized so the people not playing any game or are offline are on other pages (Though you can see on this picture that it doesn't always work totally properly)

Does that mean that only these 19 people of 833 were playing Call of Duty Modern Warfare 2 at the time? Probably not. There are undoubtedly more people that played it despite being in the group. It could very well be possible that people in the group not in this picture all played Modern Warfare 2 at the time. However, this picture doesn't show it.

The reason I made this is because I see this picture posted on twitter and in threads to prove a point that boycotts proclaimed by people in gaming communities are null and void, when in fact this picture proves nothing. It shows a tiny part of a bigger picture and only the part it wants you to see. And it is still kind of baffling to me that people fall for this almost 10 years later.

So please, don't use this picture anymore to prove anything regarding boycotts in the gaming industry.
[End Quote]

I mean by that token who knows how many of those people, even the ones not currently playing mw2 in that group, still bought it.

Internet Kraken
Apr 24, 2010

slightly amused

I'll admit I'm not an animation expert but frame-by-frame animation can be done digitally, and is still much quicker than being done by hand simply due to the logistics required in hand-drawn animation that has to be scanned compared to simply working with a computer.. They don't have to use the stuff that makes digital animation a cheap shortcut either.

Cuntellectual
Aug 6, 2010

Propaganda Hour posted:

Also aside from the DLC being a little overpriced for what you paid for at launch, Dark Souls III was fantastic.

How dare from ruin zulle and alva's happy ending

GUI
Nov 5, 2005

People need to stop posting that MW2 image to make a point because COD post MW2's PC port is a ghost town despite Treyarch's best attempts to salvage it with their ports.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Internet Kraken posted:

I'll admit I'm not an animation expert but frame-by-frame animation can be done digitally, and is still much quicker than being done by hand simply due to the logistics required in hand-drawn animation that has to be scanned compared to simply working with a computer.. They don't have to use the stuff that makes digital animation a cheap shortcut either.

That's a fair point, it could still be digital. Didn't think about that.

But I think obviously a lot of work is going into the animation.

Cuntellectual
Aug 6, 2010

Samuringa posted:

Zaphod is incapable of making a point without walking back or accusing people of misinterpreting it

I don't like cuphead and could not possibly care less about a knockoff of it, but come on.

Regy Rusty posted:

I'd be fine with a cuphead copycat, and for sure cuphead doesn't have a monopoly on 30s cartoons.

But the gameplay on display looks considerably worse than cuphead so



Cowcaster posted:

when will this poor indie game be judged not by the content of its creatively bankrupt art style, which looks like “shittier cuphead”, but by the merits of its gameplay alone, which looks like “shittier cuphead”

that said

cheetah7071 posted:

I'm pretty on board with directly lifting large swaths of game wholesale and unabashedly from previous successes (I'm playing Code Vein which is just Boob Souls) but "I already played Cuphead and this looks worse, why would I want it?" is an extremely valid take and I wouldn't fault anybody for having that reaction


It's totally possible for an imitator to surpass the original (hell, that was blizzard's entire deal back in their heyday). If this will or not, well, don't care. :v:

Cuntellectual fucked around with this message at 02:34 on Oct 10, 2019

Motto
Aug 3, 2013

I just think it seems like a waste of a respectable degree of talent to make something so 1:1 with a game people can already buy. Even the player character animations are near dead-on. If it was self-funded, it'd probably do fine as something for people who wanted more Cuphead, but doing a KS feels risky.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Rubberhose animation question

I see a lot of people getting really mad that Enchanted Wands or whatever emulates it with flash and "that should never be done" like a shocking amount, but isn't Steven Universe all Flash too? And they just introduced a Rubberhose character that everyone really loves?

I get that there's a difference as EW uses a lot of tweening and simple animations but the "no flash bad" strikes me as odd unless I'm horribly mistaken on SU

LIVE AMMO COSPLAY
Feb 3, 2006

ThisIsACoolGuy posted:

Rubberhose animation question

I see a lot of people getting really mad that Enchanted Wands or whatever emulates it with flash and "that should never be done" like a shocking amount, but isn't Steven Universe all Flash too? And they just introduced a Rubberhose character that everyone really loves?

I get that there's a difference as EW uses a lot of tweening and simple animations but the "no flash bad" strikes me as odd unless I'm horribly mistaken on SU

It's not copying Steven Universe, it's copying Cuphead.

Internet Kraken
Apr 24, 2010

slightly amused

Motto posted:

I just think it seems like a waste of a respectable degree of talent to make something so 1:1 with a game people can already buy. Even the player character animations are near dead-on. If it was self-funded, it'd probably do fine as something for people who wanted more Cuphead, but doing a KS feels risky.

You say that but these guys could make something 100% original and barely get noticed, which is a death sentence when you're an indie company that needs funding. By "ripping off" Cuphead these guy have earned tons of free advertising that most indie devs would kill for. If they had gone the harder route of doing something totally original, do you think we'd be talking about their game right now? Probably not.

Internet Kraken
Apr 24, 2010

slightly amused
EDIT: Don't get why this double posted

Internet Kraken fucked around with this message at 03:03 on Oct 10, 2019

hatty
Feb 28, 2011

Pork Pro
People just hate tweening

LIVE AMMO COSPLAY
Feb 3, 2006

hatty posted:

People just hate tweening

It doesn't help that Cuphead's whole gimmick is being super well animated.

cheetah7071
Oct 20, 2010

honk honk
College Slice
I thought I was on the final boss of Code Vein but it turns out to have one final form

the penultimate boss (unless there's a surprise final final form) was really good though and should be used as a model for multi-phase bosses in action games. All the things I'm about the praise it for are done by tons of other bosses in tons of other games, but I just fought this one so it's fresh in my mind

Basically, remember how I was complaining about bosses that change their rhythm in multi-phase fights? I didn't say it but I was thinking that there's basically no reason bosses in these games should ever have multiple phases--just tune a single phase to the difficulty you want and use your leftover ideas in other bosses. But this fight reminded me of one way you can make multi-phase bosses really work. This boss has five phases, and as it progresses through them his combos get longer, he does more damage, his hitboxes get bigger, and his attacks get meatier (functionally reducing the window of safe dodges) but the big difference is that everything in every phase uses fundamentally the same timing. In other words, there's some options that are safe in phase one but not phase five--counterattacking right after the boss jumps, or dodging leftwards when the boss does a leftward swing. But if something is safe in phase five, it's safe in phase one, without exception. So each successive phase closes off options and makes everything harder, but you aren't learning multiple fights. You don't have to remember five ways of fighting him, one for each phase. You just fight him as if it's the farthest phase you've reached, and only hold one fight in your memory. So the fight eases you into the tight timing and restricted options gradually.

I think that's really cool and should be the model for multi-phase bosses in many games

The Dark Souls of Posters
Nov 4, 2011

Just Post, Kupo

an actual dog posted:

It rules, it plays as good as it looks

Excellent. Everyone quit talking about a Kickstarter game that appears wholly unoriginal and go explore Crossinq+ instead

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

LIVE AMMO COSPLAY posted:

It's not copying Steven Universe, it's copying Cuphead.

Not what I meant.

Steven Universe animated rubberhose style using flash and it was great wonderful what a nice homage to the style

EW animated rubberhose style using flash and it's garbage how dare they disrespect that bit of media they can't do that with computers and have it look right!

It seems really hypocritical to praise one while trashing the other. (Cuphead used traditional animation cels and whatnot, that's why it wasn't brought up in this)

hatty
Feb 28, 2011

Pork Pro
steven universe is animated on paper apparently

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Isaacs Alter Ego
Sep 18, 2007


Zaphod42 posted:

So Epic Games are criminals who should be jailed for stealing money from Player Unknown?

If I remember correctly, the makers of PUBG DID sue Epic Games, and probably would have gotten something out of it too. They mysteriously dropped the suit after a few months though. Rumors say that it was because Tencent owns a stake in both companies and straight up told the PUBG people they had to drop it in no uncertain terms. No one can say who would've won if the lawsuit DID continue, but the PUBG devs absolutely had a legal leg to stand on there.

Also: By using terms like "CRIMINALS" and "JAILED" you're kind of exaggerating in a silly way that makes it hard to take your arguments seriously. This may contribute to why people tend to write you off as arguing in bad faith.- Taking it down a notch in the future might make people more willing to listen to you? I lurk a lot of threads and I kind of see this pattern happen a lot.

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