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So, is Valley of the Kings: Premium Edition good in solitare? I'd probably play it with people, but I'm looking for a good game that I can play by myself if need be. I've heard good things about the game before, but I've also heard some of the expansions are better than others.
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# ? Oct 11, 2019 00:54 |
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# ? May 12, 2024 20:59 |
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Not really, it's either a true solo points maximization puzzle as you go through the whole deck or a new dummy player that will wildly careen from outscoring you and rushing the game to doing nothing and making you use the rule book to reference every single card to see how it uses the action.
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# ? Oct 11, 2019 01:06 |
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Llyranor posted:I actually quite like Glass Road, but the card play guessing game didn't go very well for my gaming partner, which is why I've been eyeing Nusfjord. 2 player Glass Road ain't my favorite either, 3 or 4 players feels much better to me. It's also my only Rosenberg that I don't enjoy solo.
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# ? Oct 11, 2019 06:48 |
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Selecta84 posted:2 player Glass Road ain't my favorite either, 3 or 4 players feels much better to me. It's also my only Rosenberg that I don't enjoy solo. I'm quite glad to read that, as I haven't tried it 3-4p yet but want to. BGG rates the game 'best at it', but it feels to me like I'd prefer the non-2p mechanisms.
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# ? Oct 11, 2019 12:56 |
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Llyranor posted:I'm quite glad to read that, as I haven't tried it 3-4p yet but want to. BGG rates the game 'best at it', but it feels to me like I'd prefer the non-2p mechanisms. Yeah, I would definitly give it a try at higher player counts. Chance of being able to play 4-5 cards definitly goes up and I find the guessing a lot more interesting.
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# ? Oct 11, 2019 13:07 |
So I still quite like the game, but Castles of Mad King Ludwig has some serious turn order problems. Specifically, in a 3p game, if one player is significantly weaker than the other two, the person sitting right after the weakest is likely to win: leaving important goal buildings cheap, leaving only one decent building at a good price, etc. Legit thinking if we play again, having me and my wife bid points for seating order or something.
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# ? Oct 11, 2019 14:30 |
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Speaking of VotK Premium, I got mine a while ago and I think it's an edition that suffers from its upscaling. The tarot sized cards are unwieldy and their sleeves are slippery. Like, it's the perfect small game in a small box and the premium edition tosses that out. The iconography is worse despite the art as a whole being better. I do like the added unique set and the pharaoh cards. I guess it's a mixed bag. Simpler is better imo
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# ? Oct 11, 2019 14:36 |
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silvergoose posted:So I still quite like the game, but Castles of Mad King Ludwig has some serious turn order problems. I've only noticed this if one player is significantly less experienced at the game - they tend to leave good rooms for cheap which indeed benefits the next player more. But I don't feel this is a flaw in the game as any game with a large skill difference in the players will struggle not to benefit a specific other player through their actions.
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# ? Oct 11, 2019 15:24 |
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SettingSun posted:Speaking of VotK Premium, I got mine a while ago and I think it's an edition that suffers from its upscaling. The tarot sized cards are unwieldy and their sleeves are slippery. Like, it's the perfect small game in a small box and the premium edition tosses that out. The iconography is worse despite the art as a whole being better. I do like the added unique set and the pharaoh cards. I guess it's a mixed bag. Simpler is better imo See I'm fine with all of that, but they clearly didn't want to make another box template so they used the Tiny Towns box in production. There is an entire half of a box that I don't use and don't know how to use unless they release further Premium expansions. Also, I wish the Dividers were like half an inch taller.
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# ? Oct 11, 2019 15:51 |
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Shadow225 posted:See I'm fine with all of that, but they clearly didn't want to make another box template so they used the Tiny Towns box in production. There is an entire half of a box that I don't use and don't know how to use unless they release further Premium expansions. Also, I wish the Dividers were like half an inch taller. Not only that, the messed up the mold for the insert, so half of the box doesn't fit the cards: AEG posted:The box insert dimensions in the spec are the same on both sides but it appears the mold was in incorrectly formed and the right side is a few mm narrower than the spec. from: https://boardgamegeek.com/thread/2268740/extra-box-space-upcoming-expansions So if any future expansions ever come out, they won't be able to fit in the box!
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# ? Oct 11, 2019 16:04 |
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Premium edition, folks. That said, new box templates are surprisingly expensive. That's why so many board game boxes are the same size.
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# ? Oct 11, 2019 16:08 |
u brexit ukip it posted:I've only noticed this if one player is significantly less experienced at the game - they tend to leave good rooms for cheap which indeed benefits the next player more. But I don't feel this is a flaw in the game as any game with a large skill difference in the players will struggle not to benefit a specific other player through their actions. It's a flaw in fixed turn order games, some have it worse than others, mkl is on the worse end I think.
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# ? Oct 11, 2019 16:20 |
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https://boardgamegeek.com/thread/2291265/designer-diary-1-whats-all-then Cole Wehrle's latest project Oath, which is being made under Leder's brand with the Root artist Kyle Ferrin, just had it's BGG stub made and he posted a designer diary. It sounds great. Basically, a game with 350 cards, where only ~20 are used per game. The cards are locations that provide specific actions and abilities for those there. Players can try to keep the current order in place, or topple the order or somesuch to win. The interesting bit is that depending on the end state of the game, the card set for the next game changes. This makes it a semi-legacy game, but with no actual characters or anything to track. The next game's starting state depends on the current game's end state. So that, after a half dozen plays, two peoples games will be entirely different. There's also some not-rondel circle of actions, where taking one action weakens the action opposite to it or somesuch. He doesn't go into that here, but mentioned in his discord.
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# ? Oct 11, 2019 16:53 |
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silvergoose posted:So I still quite like the game, but Castles of Mad King Ludwig has some serious turn order problems. It's the same issue that's been around since Puerto Rico, if not older.
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# ? Oct 11, 2019 19:53 |
golden bubble posted:It's the same issue that's been around since Puerto Rico, if not older. Yep, that's the one I was thinking of in terms of also being on the worse end.
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# ? Oct 11, 2019 20:07 |
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silvergoose posted:Yep, that's the one I was thinking of in terms of also being on the worse end. A new player paid me $15,000 in the first round for a regular green room since it was one of his goals. There’s plenty of possible new player problems but at least the game is pretty short and low complexity.
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# ? Oct 11, 2019 20:32 |
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That issue is just one of the many why Between Two Castles made me sell normal Ludwig from my collection.
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# ? Oct 11, 2019 21:10 |
hito posted:That issue is just one of the many why Between Two Castles made me sell normal Ludwig from my collection. How does between two castles work anyway? I've played both halves.
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# ? Oct 11, 2019 21:45 |
silvergoose posted:How does between two castles work anyway? I've played both halves. Square tiles,
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# ? Oct 11, 2019 21:51 |
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Mmmmmultitrack drifting!!
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# ? Oct 11, 2019 22:13 |
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1844: Railways of the Dyscalculic Nazis
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# ? Oct 11, 2019 22:19 |
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Chill la Chill posted:
The box art implies production value, hard pass
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# ? Oct 11, 2019 23:24 |
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silvergoose posted:How does between two castles work anyway? I've played both halves. I really want to like this game... and it's fine, but has never gone over really well for me (over 3 or 4 attempts with different groups). It seems like its niche should be "quick casual game, no bad feelings, supports big groups" - but it doesn't work well with casual players. It takes a long time to explain enough rules to start playing, people stumble on the iconography, the game state is opaque (people have no idea whether they're doing well), and it's a tremendous AP trap (with a million different tiles, a thousand places to put each, and endless little icons to count). I also don't think it would work well when played seriously (not that I've really tried). To play seriously, you'd want to have at least a basic concept of what people are doing, and what sort of scores you have on your two castles - but you don't get that information without looking pretty deep. In 7 Wonders, you might not know every score exactly, but you can get enough information from a quick look ("he's taking Science" or "those two are in an arms race") that you can feel like your decisions are informed and you have some clarity on the game state. Here, it's hard enough to remember what you're doing in your own castles (wait, did I already get the orange bonus on this side?). So yeah, the game works, but I think I'll be selling it.
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# ? Oct 12, 2019 00:24 |
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Also feels like making the tiles all square (in both Palace and Between) kills a lot of the Fun of the original.
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# ? Oct 12, 2019 00:44 |
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My friend is selling off some games. Do I need 1824, 18MEX, 1817, and Talon+Expansion? Yes, yes I do.
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# ? Oct 12, 2019 03:27 |
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Ravendas posted:https://boardgamegeek.com/thread/2291265/designer-diary-1-whats-all-then It's a solid ambition, hopefully it can be attached to a decent game
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# ? Oct 12, 2019 04:08 |
Kiranamos posted:Also feels like making the tiles all square (in both Palace and Between) kills a lot of the Fun of the original. That would be my biggest concern, tbh; we do love fitting our weird shapes together.
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# ? Oct 12, 2019 04:19 |
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Hey so I'm going to be teaching Mage Knight for a bit tommorrow in preperation for actually playing the game a week later. Any advice on like a short scenario to run (I've got 2 or so hours for 4 players) to get them into it?
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# ? Oct 12, 2019 04:25 |
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StashAugustine posted:Hey so I'm going to be teaching Mage Knight for a bit tommorrow in preperation for actually playing the game a week later. Any advice on like a short scenario to run (I've got 2 or so hours for 4 players) to get them into it? First Recon really is good for learning, but don't play in it yourself to keep it to 3p. If you must play it 4p, I suspect that the Open map (might need an extra tile or two?) will be better - I played 4p Recon and somebody got stuck in the back pretty fast and did not enjoy it. To improve speed, you could try using the Lost Relic scenario from Tezla but premake the characters, either randomly or doing the best you can for each.
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# ? Oct 12, 2019 04:59 |
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Yeah for the scenario you were talking about in discord, I think I'd do one of the open maps and just plan on doing a set number of rounds and encouraging quick play to just see what happens. Only way to make 4p tolerable, but it can work with you running things for them.
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# ? Oct 12, 2019 05:05 |
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'17 is very highly regarded. I don’t like it because it’s nearly impossible to know how to short stocks unless you’ve played a ton and I don’t have a regular group to do that with.
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# ? Oct 12, 2019 05:20 |
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StashAugustine posted:Hey so I'm going to be teaching Mage Knight for a bit tommorrow in preperation for actually playing the game a week later. Any advice on like a short scenario to run (I've got 2 or so hours for 4 players) to get them into it? It ain't gonna happen chief. For the record, I once did five player Mage Knight with four newbies. It took 13 hours. I doubt you could even get through a full day/night cycle in just two. gutterdaughter fucked around with this message at 07:34 on Oct 12, 2019 |
# ? Oct 12, 2019 07:28 |
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Gutter Owl posted:It ain't gonna happen chief. To be clear I 100% know I'm not actually going to finish anything, I'm just looking for something to get started so we can have a longer session later
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# ? Oct 12, 2019 07:59 |
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I would second the intro scenario that the game provides. Just tell hte players it’s strictly a learning session and doesn’t give a true sense of the game
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# ? Oct 12, 2019 08:04 |
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Beffer posted:I would second the intro scenario that the game provides. Just tell hte players it’s strictly a learning session and doesn’t give a true sense of the game That will help, as the following weekend he'll be able to play it with two.
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# ? Oct 12, 2019 09:20 |
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https://www.amazon.com/Arcane-Wonders-ARWW03AS-Air-Land/dp/B07NH4CJT1 Air Land & Sea is $11 on Amazon. One of the best games of the year and Knizia-esque in its simplicity and tension.
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# ? Oct 14, 2019 06:05 |
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Has anyone got any tips on teaching Root? Little tips and things to point people in the right direction while playing?
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# ? Oct 14, 2019 09:56 |
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Flipswitch posted:Has anyone got any tips on teaching Root? Little tips and things to point people in the right direction while playing? Play it once to teach people how it works, play it again. Because of the asymmetric way people score points as well as play you need to know the knock on effects of your actions, notably trading with the vagabond.
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# ? Oct 14, 2019 10:02 |
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Don't include the vagabond in the first game imho if you have the expansion or ideally play with 3.
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# ? Oct 14, 2019 10:06 |
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# ? May 12, 2024 20:59 |
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Cthulhu Dreams posted:Don't include the vagabond in the first game imho if you have the expansion or ideally play with 3. Oh yeah this. Play Birds, Cats, Mice and Beavers. Don't play lizards and vagabonds.
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# ? Oct 14, 2019 10:14 |