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Legit excited for Postal 4. Postal 2 and it's first expansion were pretty enjoyable. Postal 3 was garbage. The second (fairly recent) expansion to Postal 2 was very well done I thought.
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# ? Oct 14, 2019 22:42 |
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# ? Jun 6, 2024 08:06 |
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Didn't one of the expansions have Milo loving Yiannopoulos playing himself in it? gently caress that noise
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# ? Oct 14, 2019 22:44 |
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The fact that jumping too much in this game literally causes you to die of a heart attack makes me laugh every time I hear it
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# ? Oct 14, 2019 23:22 |
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# ? Oct 14, 2019 23:26 |
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From the Elon Musk thread-lancemantis posted:He’s done a really good job of embedding himself in nerd aspirational nostalgia I love how that quote would fit perfectly for Croberts too.
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# ? Oct 14, 2019 23:30 |
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Polygon: Star Citizen turns 7, celebrates with a big update for multiplayerCharlie Hall posted:The team behind the Star Citizen project has released a substantial new update for its multiplayer game. Referred to as alpha 3.7, this version of the persistent universe (or the PU, as it’s called) includes underground caves, ship rental, and more. The full patch notes are available online.
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# ? Oct 14, 2019 23:30 |
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Can't wait for Joe Blobbers to show up in the comments section!
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# ? Oct 14, 2019 23:47 |
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This sort of thing is all too familiar to me. Like my personal nightmare.
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# ? Oct 15, 2019 00:23 |
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Zazz Razzamatazz posted:From the Elon Musk thread- I liked how musk is rethinking rain detection with neural networking.
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# ? Oct 15, 2019 00:31 |
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First contest entry via Twitter: https://twitter.com/heletzac/status/1183846718695202818
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# ? Oct 15, 2019 00:34 |
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# ? Oct 15, 2019 00:48 |
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Colostomy Bag posted:I liked how musk is rethinking rain detection with neural networking. What happens if Peter Molyneux and Elon Musk hit it off at a party? Happy Spooktober and sweet dreams.
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# ? Oct 15, 2019 00:53 |
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# ? Oct 15, 2019 00:56 |
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Pfft, selling us RDR2 at a full $60 for an "unfinished" game? Luck is on your side folks -- Star Citizen is selling it at a discount. Go figure. We're so lucky! e: The audacity of this guy telling Aunt about uninformed liars out there. He is a paid shill or obtuse. rePool fucked around with this message at 01:11 on Oct 15, 2019 |
# ? Oct 15, 2019 01:07 |
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I've been reading the various Star Citizen threads for a few years now, basically just popping in now and then and skimming some posts to see what the latest nonsense is, because trying to follow these threads leads too madness. And while I've sometimes felt the urge to finally post here I've never done it, until now, this post right here broke me Spatial posted:The fact that jumping too much in this game literally causes you to die of a heart attack makes me laugh every time I hear it I couldn't believe it, I thought it had to be some running gag, so I went too Google, typed in "Star Citizen H" and was delighted when it auto completed the word heart attack. I so a clicked a video, and watched a montage of a streamer dropping dead every time he sprinted a few feet, and I just started laughing. Who, who thought this was a good idea? Why wasn't a sprint metre or simple stamina system good enough? This kind of crap would be unacceptable in a survival game, so why add this too a shooter/space game? I love this game so much.
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# ? Oct 15, 2019 01:08 |
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# ? Oct 15, 2019 01:30 |
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Colostomy Bag posted:I liked how musk is rethinking rain detection with neural networking. - Nothus posted:Cars have had rain sensors since the 90s. And I thought Apple were masters at reselling old tech to idiots at a mark-up. Teal posted:they're aren't reselling old tech You could almost just merge these threads... Has Chris ever called anyone a "pedo guy" on twitter? (Ben doesn't count)
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# ? Oct 15, 2019 01:30 |
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I thought Charlie Hall had given up on Star Citizen. https://www.polygon.com/game/star-citizen/2822
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# ? Oct 15, 2019 01:38 |
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Pulsarcat posted:Who, who thought this was a good idea? Why wasn't a sprint metre or simple stamina system good enough? Originally you could sprint as much as you wanted, but our very own PGabz made a lot of videos of goofy movement and wallclipping, and backers complained endlessly that people running everywhere was breaking their immersion, so CIG implemented the heart rate thing. As usual for the worst parts of the game it was a collaboration between idiots who value their spaceship RP more than having a good game, and a company willing to cater almost exclusively to whales.
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# ? Oct 15, 2019 01:49 |
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I still can't get over that comment from earlier. I love that none of these people understand that this doesn't work because everyone has the fantasy of being the shithead space capitalist lording over like 10 other players and nobody has the fantasy of being lorded over by the shithead space capitalist the numbers are not there sis
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# ? Oct 15, 2019 01:52 |
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it's hard enough to find a tank in lfg channels in classic wow, nobody is gonna respond to your ads to roleplay a space peasant
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# ? Oct 15, 2019 01:52 |
It's because in their head the game will be better than real life replacement and more than anything they want to be someone's lovely boss who tips waiters by leaving a fake $100 bill that says "here's your tip: go to college!! ".
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# ? Oct 15, 2019 02:00 |
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"There needs to be enough players with entry level ships so that they see it as a positive and privilege to be invited to work on my larger ship and become part of my crew. Their reward (apart from wages) will be to explore and adventure in places they would never survive solo. All in all it's a win win situation to own and crew a larger ship which will then be part of a fleet."
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# ? Oct 15, 2019 02:06 |
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Mirificus posted:"There needs to be enough players with entry level ships so that they see it as a positive and privilege to be invited to work on my larger ship and become part of my crew. Their reward (apart from wages) will be to explore and adventure in places they would never survive solo. All in all it's a win win situation to own and crew a larger ship which will then be part of a fleet." This is the part that gets me every time. These people think that once this game goes live, people are going to beg for the privilege of being on the crew of their Big Boy ship. Instead of realizing that loving no one is going to have any interest in doing that. It'll just be a universe full of libertarian kingpins in their megayachts sitting around wondering where all the peasants are.
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# ? Oct 15, 2019 02:48 |
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jfc
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# ? Oct 15, 2019 02:48 |
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brb trying to convince my friends to spend twenty minutes sitting in pre-arranged chairs watching their virtual personas eat food and we all pretend we have super sore muscles and are real life cave miners with families and stuff- Wait- Why is it the only thing anyone wants to do on these mining expeditions is mining and then converting those resources to money? That's not immersive at all! Pretend you got hungry damnit spend more time not doing the thing you came here to do!
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# ? Oct 15, 2019 02:49 |
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# ? Oct 15, 2019 02:58 |
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Sarsapariller posted:Originally you could sprint as much as you wanted, but our very own PGabz made a lot of videos of goofy movement and wallclipping, and backers complained endlessly that people running everywhere was breaking their immersion, so CIG implemented the heart rate thing. Dear Lord, their development cycle is straight up that episode of the Simpsons where Homer designed a car, they are just adding whatever the loudest idiot tells them too add, and then getting shocked that their game is a shambling abomination. Mirificus posted:"There needs to be enough players with entry level ships so that they see it as a positive and privilege to be invited to work on my larger ship and become part of my crew. Their reward (apart from wages) will be to explore and adventure in places they would never survive solo. All in all it's a win win situation to own and crew a larger ship which will then be part of a fleet." I so love how this guy thinks that people will keep playing a game that's so anti-fun at the start that their only option is to work for someone like them on board their space yacht. Like, the only thing stopping us from killing and eating our bosses is the fact we need the money too pay bills and finding a new job before we literally starve too death on the streets is hard as hell. There are thousands of other games too play, so that comment they made in a different post "not everyone gets to be Captain of the ship" is hilarious, because yes, yes we do, we all get too be captains, or heroes, or mayors or whatever, that's the magic of video games. I've seen this sentiment made by other people, like they are utterly convinced that players will be as obsessed with the game as they are, too the point they will be willing to spent several real life days sitting in space jail just too keep playing, rather than just play a different game.
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# ? Oct 15, 2019 03:48 |
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The only way Star Citizen will work, in an internal economic sense, is if CIG launches a coup and takes over the government, then institutes mandatory Star Citizen sessions. and even then it probably still won't work
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# ? Oct 15, 2019 03:58 |
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Pulsarcat posted:There are thousands of other games too play, so that comment they made in a different post "not everyone gets to be Captain of the ship" is hilarious, because yes, yes we do, we all get too be captains, or heroes, or mayors or whatever, that's the magic of video games. It's that faux-toughness a certain segment of the gamer population has, but only with respect to video games. "You need to WORK for it! You casuals want everything handed to you! I'm hardcore! Git gud!" Thus is their litany, yet in real life they're sitting in mountains of their own filth, with the view of their 4K monitors obscured by clouds of flies. They're all hard as nails libertarian elites - but only in virtual worlds. The real world chews them up and spits them out with such regularity it gives them PTSD that extends into their virtual ones. Hence the constant crowing to make sure CIG hard-codes limitations on the things that laid them low in real life, such as other people cooperating.
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# ? Oct 15, 2019 04:14 |
The bandwagon for hating SC was like 4 years ago, now all that's left is this thread and a few sad people on Reddit. No one gives a poo poo about SC anymore, it's not thought about at all by most gaming fans and news outlets besides the occasional "Star Citizen is X years old today" articles.
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# ? Oct 15, 2019 04:23 |
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rePool posted:The audacity of this guy telling Aunt about uninformed liars out there. He is a paid shill or obtuse. I understand he was the same for NMS, so if he is a shill, he has switched paymasters. Perhaps he is just one of those guys who falls head over heels in love with games and refuses to see anything wrong at all with them and will not accept any criticism.
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# ? Oct 15, 2019 04:35 |
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kilus aof posted:I thought Charlie Hall had given up on Star Citizen. It probably means Star Citizen is now good.
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# ? Oct 15, 2019 04:38 |
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So, Cobra TV is using the "what is release anyway?" defense. I think its really time someone did a review of SC as though its a released product. I'm sure it will bring the "ITS ALPHA" horde screaming in, but they can't have it both ways. Either its a partially finished buggy alpha or its a quality product that can be considered released.
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# ? Oct 15, 2019 04:50 |
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Pulsarcat posted:I so love how this guy thinks that people will keep playing a game that's so anti-fun at the start that their only option is to work for someone like them on board their space yacht. The really funny thing is you can crew on someone's ship, wait for them to fly out of the no fire zone, and then shoot them and take the ship. It's been said many times before- if this game ever actually released, it'll be a griefers paradise...
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# ? Oct 15, 2019 05:12 |
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Zazz Razzamatazz posted:The really funny thing is you can crew on someone's ship, wait for them to fly out of the no fire zone, and then shoot them and take the ship. I sneaked on a ship about a year or so ago. Waited for the pilot to take off. Shot him in the head at point blank range while he was sitting in the pilot chair, multiple times. He didn't die. Then he, flickered, glitched, then teleported out of the seat, shot me once, and i died. Semper fidelitus.
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# ? Oct 15, 2019 05:35 |
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Scruffpuff posted:It's that faux-toughness a certain segment of the gamer population has, but only with respect to video games. "You need to WORK for it! You casuals want everything handed to you! I'm hardcore! Git gud!" Thus is their litany, yet in real life they're sitting in mountains of their own filth, with the view of their 4K monitors obscured by clouds of flies. They're all hard as nails libertarian elites - but only in virtual worlds. The real world chews them up and spits them out with such regularity it gives them PTSD that extends into their virtual ones. Hence the constant crowing to make sure CIG hard-codes limitations on the things that laid them low in real life, such as other people cooperating. This is one of the reasons why I don't feel bad laughing at some of these people, they are legitimately awful. There's this group that tossed big bags of money at this game, not because they think it will be a great space game, but because they want to lord their space wealth over other people and to have control of how and when others have fun. They didn't sign up to be virtual captains, but rather real life landlords and paymasters. Zazz Razzamatazz posted:The really funny thing is you can crew on someone's ship, wait for them to fly out of the no fire zone, and then shoot them and take the ship. I hope that's still the case if this game gets released, the melt down the moment one of them loses their thousand dollar ship will be a sight we tell our grand children about.
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# ? Oct 15, 2019 05:58 |
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Pulsarcat posted:I've been reading the various Star Citizen threads for a few years now, basically just popping in now and then and skimming some posts to see what the latest nonsense is, because trying to follow these threads leads too madness. You have to understand that in the early years when money began pouring into the project, Chris would get on camera at least once a week and fan the flames of backers dreams more and more. Eventually the pitch for Star Citizen went beyond simply a game to become an all-encompassing simulation of life in space, through which neckbeardes could live out all of their sci-fi fantasies fully and forever. So naturally your spaceman would have all sorts of bodily functions fidelitously modeled in the game, including personal hygiene, eating/drinking and urination/defecation. The heart attack mechanic is the only one of these that they have managed to put into the game, and it has of course been hilariously broken for years now. But Citizens still fantasize and theorycraft about them, right down to what spaceship has the best bathroom facilities.
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# ? Oct 15, 2019 06:02 |
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Zzr posted:Why the whole UI is always shaking like it follows your head ? That's a horrible design. I think it's meant to be a UI that's attached to your helmet visor, which is double stupid because if your helmet fits properly it wouldn't be bouncing around like that. It's the designer going "oh that seems realistic" without doing the strenuous research of getting a helmet and wearing it for a jog.
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# ? Oct 15, 2019 06:14 |
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# ? Jun 6, 2024 08:06 |
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jizzy sillage posted:I think it's meant to be a UI that's attached to your helmet visor, which is double stupid because if your helmet fits properly it wouldn't be bouncing around like that. They did seem to be making a big deal a few years ago about how to deal with head bobbing and motion sickness issues, which was a quite interesting analysis and solution (segment starts at 12m): https://www.youtube.com/watch?v=_7GG0y8Jmcs&t=720s But then they do this with the visor UI, and it's been like that for a long time, so what the actual hell, did they fire all the people who were trying to solve the motion sickness? Did they attach the visor UI to the 3d model of the helmet and left it like that even though it is in direct contrast to the solution they were designing years ago?
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# ? Oct 15, 2019 06:45 |