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Inspector Gesicht posted:Skill-tree dishonors go to Arkham Origins for needlessly gating skills you could freely buy in the previous game... This was an extra big sin because it required you to buy all the health upgrades (I think even both the melee and gun health) before you could buy anything remotely interesting. I'm not amazing at games, but I played and re-played the first two Arkham games tons and I got good enough at the combat that the health upgrades were the last things I brought. Also, they locked some of the more fun abilities (including pulling a weapon out of a goon's hands and dissembling it) behind side quests.
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# ? Oct 14, 2019 20:26 |
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# ? Jun 9, 2024 16:24 |
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RareAcumen posted:Wasn't the flamethrower in Far Cry 3 good? I assumed it was, but I didn't play that game so I dunno. IME, any time you have the flamethrower in FC3/4 you spend more time setting yourself on fire and eating bullets from enemies that laugh off its piddly flame, at least until you've managed to set an entire field or building on fire and then suddenly the enemies freak out and maybe fall into the fire and die.
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# ? Oct 14, 2019 21:10 |
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Shai-Hulud posted:The ending was a bit of a "Huh...thats it?" moment because i was expecting it to be giant fight against your brother. On the other hand i'm pretty happy that it wasn't a big boss battle because combat isn't really the strong suit of that game, especially against stronger enemies. Lunchmeat Larry posted:the fight with esseJ was a lot of fun tbh and it could have been similar to that Yeah, I'm a little bit torn. On the one hand I thought it worked fine on its own, on the other after [finally] beating esseJ something like that might've felt satisfying. Sorta leaning towards liking it how it is, because the bosses always leave me half satisfied and half angry because they feel tailor made to point out the flaws - spending almost 2 minutes loading/running back to the location takes away a lot of the satisfaction in finally winning when you've had to do it 8 or 10 times.
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# ? Oct 15, 2019 01:55 |
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Veotax posted:This was an extra big sin because it required you to buy all the health upgrades (I think even both the melee and gun health) before you could buy anything remotely interesting. I really didn't like that. I am generally not a super pro in any game but I only upgrade health if I am consistently getting wrecked. Being forced to upgrade health is lovely because if they really wanted me to have more health then they could have just awarded it after story missions. It made me think they were having issues balancing the game, forcing the better upgrades to come later in the playthrough.
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# ? Oct 15, 2019 02:13 |
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There shouldn’t have been any RPG elements, upgrades should have been fixed milestones in the storyline.
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# ? Oct 15, 2019 02:28 |
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Playing through Freespace 2 again and hot diggity drat it still owns bones zipping between cruisers hearing beam cannons blasting away
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# ? Oct 15, 2019 02:52 |
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haveblue posted:There shouldn’t have been any RPG elements, upgrades should have been fixed milestones in the storyline. The bad part of this is when games don't give you everything until late in the game. With RPG elements and side content if I want to earn everything early I can.
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# ? Oct 15, 2019 03:01 |
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MLB The Show 2019 is one of the PS Plus free games this month. Generally average EA baseball game packed full of deck building microtransactions for the online play, but one small thing I love is they included all the names from this: https://youtu.be/oymWAeqv_-c as voiced options in the Create a Player mode. Hearing Bobson Dugnutt being called to the plate never gets old.
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# ? Oct 15, 2019 03:32 |
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The Show is a first party Sony title, not EA.
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# ? Oct 15, 2019 04:24 |
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As with any weapon in the game, the Flamethrower in The Last of Us has the potential to be super good if you can upgrade it enough.
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# ? Oct 15, 2019 06:24 |
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Captain Hygiene posted:Yeah, I'm a little bit torn. On the one hand I thought it worked fine on its own, on the other after [finally] beating esseJ something like that might've felt satisfying. Sorta leaning towards liking it how it is, because the bosses always leave me half satisfied and half angry because they feel tailor made to point out the flaws - spending almost 2 minutes loading/running back to the location takes away a lot of the satisfaction in finally winning when you've had to do it 8 or 10 times.
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# ? Oct 15, 2019 09:32 |
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The Chad Jihad posted:Playing through Freespace 2 again and hot diggity drat it still owns bones zipping between cruisers hearing beam cannons blasting away The whole atmospheric improvement the beams added in the second game was amazing. Cap ship fights went from boring pew pew exchanges to beams of doom with flak bursting everywhere.
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# ? Oct 15, 2019 13:37 |
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Dr Snofeld posted:Warframe has the Ignis Wraith which, if modded correctly, can melt through dozens of enemies in half a second. I find it hard to justify using anything else. Does it keep saying "I've come up with a new recipe"?
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# ? Oct 15, 2019 13:53 |
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Taerkar posted:The whole atmospheric improvement the beams added in the second game was amazing. Cap ship fights went from boring pew pew exchanges to beams of doom with flak bursting everywhere. A little thing to aid the big thing of the massive beam cannons: the entire first proper mission is set up to let you see just how powerful those weapons are. The Belisarius and the Pstamtik face off, and Command immediately tells you to just back the gently caress off. If you do, you see the rad light show. ...If you don't, you probably get cut up by the rad light show. Freespace is one of the few games where I feel like the 'give you control while events that could be a cutscene happen' approach works. It really lets you appreciate the scope of everything that's going on around you if you can get right up near it and/or accidentally get blown up by it.
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# ? Oct 15, 2019 14:20 |
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There's a timeline where Freespace is a successful IP still and I wish it was this one
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# ? Oct 15, 2019 14:32 |
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Cleretic posted:A little thing to aid the big thing of the massive beam cannons: the entire first proper mission is set up to let you see just how powerful those weapons are. The Belisarius and the Pstamtik face off, and Command immediately tells you to just back the gently caress off. If you do, you see the rad light show. ...If you don't, you probably get cut up by the rad light show. In the first game it would be 'They'll slowly reduce the HP of the other ship and you would have to kill the ship yourself' so you might be expecting that to happen again. By the end of the first Freespace game the player would probably have at least half of the enemy ships (not fighters) in the game as kills. Then the front of the Pstamtik starts to glow and this high pitched whine starts before incredibly bright death eats the Belisarius in seconds.
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# ? Oct 15, 2019 14:41 |
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Aubergine Mage posted:There's a timeline where Freespace is a successful IP still and I wish it was this one I mean, Freespace was a successful IP. It wasn't a blockbuster, sure, but it was widely accepted as the king of flight sims back when that was a prominent genre. It probably could've survived the collapse of that genre, too (which I recall hearing was partly Freespace's fault, other developers got cold feet about competing with Freespace 2 because it was that loving good), but then Interplay collapsed for other reasons, leading to selling off the developer and the IP to different people. Apparently Interplay got back the rights to Freespace at some point (and also still exist, which surprised me). But the last I can find out about it is that they put all their IPs up for sale in 2016. I can't find out who bought them, if anybody, which is a depressingly quiet end to that story.
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# ? Oct 15, 2019 14:50 |
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Cleretic posted:I mean, Freespace was a successful IP. It wasn't a blockbuster, sure, but it was widely accepted as the king of flight sims back when that was a prominent genre. It probably could've survived the collapse of that genre, too (which I recall hearing was partly Freespace's fault, other developers got cold feet about competing with Freespace 2 because it was that loving good), but then Interplay collapsed for other reasons, leading to selling off the developer and the IP to different people. I do wonder how a Freespace 3 would stack up against Elite Dangerous or Eve or something given how flight sims aren't big now. You'd think someone would be willing to take a chance on kickstarting it if they could get the rights
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# ? Oct 15, 2019 15:00 |
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Aubergine Mage posted:I do wonder how a Freespace 3 would stack up against Elite Dangerous or Eve or something given how flight sims aren't big now. You'd think someone would be willing to take a chance on kickstarting it if they could get the rights I have to imagine Star Citizen ate up the whale money and made everyone else leery.
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# ? Oct 15, 2019 15:07 |
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volition sneaking a joke about wanting to make fs3 into saints row 4 evoked a deep melancholy
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# ? Oct 15, 2019 15:11 |
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The Chad Jihad posted:Playing through Freespace 2 again and hot diggity drat it still owns bones zipping between cruisers hearing beam cannons blasting away You should try House of the Dying Sun, if you haven't. https://www.youtube.com/watch?v=56fCuO7JEy4
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# ? Oct 15, 2019 15:14 |
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TheMostFrench posted:You should try House of the Dying Sun, if you haven't. That game was so drat good. I loved how your fighter could be a complete glass cannon. I would use the AP rounds and do super-close gun runs on ships ten times my size, it was so satisfying. I started playing it again in VR the other day and that makes those moments even cooler.
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# ? Oct 15, 2019 15:17 |
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Cleretic posted:Apparently Interplay got back the rights to Freespace at some point (and also still exist, which surprised me). But the last I can find out about it is that they put all their IPs up for sale in 2016. I can't find out who bought them, if anybody, which is a depressingly quiet end to that story. Freespace itself was developed by Volition, who are currently with Deep Silver.
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# ? Oct 15, 2019 15:20 |
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I found out Homeworld loving 3 was announced, by the same devs that made Deserts of Kharak (which was made mostly by the original devs?) so naturally I had to replay all the games in story-order and I noticed for the first time that your veteran units in Kharak get proper names and ranks as they survive and gained experience. It did however make me extremely overprotective of all my lovely light units
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# ? Oct 15, 2019 16:58 |
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Biplane posted:I found out Homeworld loving 3 was announced, by the same devs that made Deserts of Kharak (which was made mostly by the original devs?) so naturally I had to replay all the games in story-order and I noticed for the first time that your veteran units in Kharak get proper names and ranks as they survive and gained experience. It did however make me extremely overprotective of all my lovely light units I liked that a lot- I was similarly overprotective of my units in Homeworld 1 because there were so few Higaarians left that it felt wrong to throw away any lives. When it’s pre-burning of Kharak, you need a different way to form that level of attachment.
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# ? Oct 15, 2019 17:00 |
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ItBreathes posted:I have to imagine Star Citizen ate up the whale money and made everyone else leery. It's part of why I was so hopeful for Star Citizen at first because it had been so long since FS2.
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# ? Oct 15, 2019 17:03 |
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Ugly In The Morning posted:I liked that a lot- I was similarly overprotective of my units in Homeworld 1 because there were so few Higaarians left that it felt wrong to throw away any lives. When it’s pre-burning of Kharak, you need a different way to form that level of attachment. I still love the original Homeworld. I was also very overprotective of all my units due to the story, and would go out of my way to make sure missions got completed with minimal losses and maximized salvage gains. Even when doing so required massive time investments. ETA: I keep hoping that Disney will greenlight a new Starwars space flight sim game. It's been 20 god drat years since X-Wing Alliance came out. PremiumSupport has a new favorite as of 18:05 on Oct 15, 2019 |
# ? Oct 15, 2019 18:01 |
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My Homeworld story ends with a giant asteroid blowing up my fleet because all my attempts to stop it failed. I ended up trying to just convert my whole fleet into kamikazes I was that desperate but nope.
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# ? Oct 15, 2019 18:04 |
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I could just sit and order my fleet around in space, watching their maneuvers, listening to their radio chatter, for a long time. Especially Deserts of Kharak had great radio chatter, as I recall.
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# ? Oct 15, 2019 20:22 |
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Kharak had AMAZING radio chatter, you could zoom in on your little (giant) quad-cars and they'd be in the middle of a conversation about the war or whatever. It owned.
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# ? Oct 15, 2019 21:05 |
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Breach in starboard fusion chamber.
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# ? Oct 15, 2019 21:13 |
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Kharak is burning .
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# ? Oct 15, 2019 21:16 |
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Mr Luxury Yacht posted:MLB The Show 2019 is one of the PS Plus free games this month. I was at a friend's place and had some time to kill so I made the shortest, widest pitcher I could and gave him a 60mph knuckleball. It was the chillest game experience because I couldn't predict where it was going to go, so I just lobbed it in. Made me consider buying a ps4 just for that.
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# ? Oct 15, 2019 21:38 |
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ilmucche posted:I was at a friend's place and had some time to kill so I made the shortest, widest pitcher I could and gave him a 60mph knuckleball. It was the chillest game experience because I couldn't predict where it was going to go, so I just lobbed it in. Made me consider buying a ps4 just for that. if you give your round boi pitcher certain sidearm/submarine animations he'll clip through the mound.
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# ? Oct 15, 2019 22:06 |
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PremiumSupport posted:I still love the original Homeworld. I was also very overprotective of all my units due to the story, and would go out of my way to make sure missions got completed with minimal losses and maximized salvage gains. Even when doing so required massive time investments. I 100%ed pikmin 2 without a single pikmin dying. They are extremely manipulatable and many parts can be cheesed with olimar's fist attack upgrade he finds early-midway through the game, and the gamecube controller can soft-reset the console by holding 4 buttons for a few seconds. No achievements or social board to post it to, I just couldn't stand to see them die. The sad noises and fading away of a shrieking ghost was unacceptable. My friends still bring this one up even though it was about half my life ago at this point. There was a big learning curve but once you get reliable tactics down per individual enemy and hazard you just keep executing them.
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# ? Oct 15, 2019 22:30 |
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Olaf The Stout posted:I 100%ed pikmin 2 without a single pikmin dying. They are extremely manipulatable and many parts can be cheesed with olimar's fist attack upgrade he finds early-midway through the game, and the gamecube controller can soft-reset the console by holding 4 buttons for a few seconds. No achievements or social board to post it to, I just couldn't stand to see them die. The sad noises and fading away of a shrieking ghost was unacceptable. My friends still bring this one up even though it was about half my life ago at this point. There was a big learning curve but once you get reliable tactics down per individual enemy and hazard you just keep executing them. That sounds just loving miserable
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# ? Oct 15, 2019 22:39 |
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brb gonna boot up pikmin 2 and make sure to get as many of them killed as I can perfectly balanced, as all things should be
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# ? Oct 15, 2019 23:11 |
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Thank you for saving the little pikmin, Olaf The Stout
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# ? Oct 15, 2019 23:42 |
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I refused to play pokemon, or many rts kind of games really, because units dying made me sad or freaked me out too much
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# ? Oct 16, 2019 00:21 |
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# ? Jun 9, 2024 16:24 |
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JPrime posted:if you give your round boi pitcher certain sidearm/submarine animations he'll clip through the mound. Ah, the ol' dirtball.
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# ? Oct 16, 2019 00:33 |