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Dark Off
Aug 14, 2015




Givin posted:

Did this actually get fixed? It got absolutely razed to the ground at launch and I forgot all about it.

i actually don't know but it has gone up from overwhelmingly negative to mixed in reviews.

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90s Cringe Rock
Nov 29, 2006
:gay:

Pathos posted:

Also for whatever it’s worth but Romero’s image has been rehabbed somewhat. It’s clear, watching YouTube videos and reading Master of Doom, that he was largely responsible for why Doom / Doom 2 were such great games to play.

We’ll see how his new game turns out to be. I’m honestly cautiously optimistic.
You just can't stay mad at his hair.

Edit: wad suggestion: doomguy has Romero hair and bayonetta powers

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Pathos posted:

Also for whatever it’s worth but Romero’s image has been rehabbed somewhat. It’s clear, watching YouTube videos and reading Master of Doom, that he was largely responsible for why Doom / Doom 2 were such great games to play.

We’ll see how his new game turns out to be. I’m honestly cautiously optimistic.

Romero also just seems pretty chill nowadays. He was even on Hbomb's trans charity stream.

Pathos
Sep 8, 2000

Schubalts posted:

Romero also just seems pretty chill nowadays. He was even on Hbomb's trans charity stream.

Yeah he just seems laid back and cool. Which I mean good for him; I really hope his mafia game rules.

Hra Mormo
Mar 6, 2008

The Internet Man
Pretty sure there's exactly two ways to emerge from Daikatana once it's had a decade or two to haunt you: Laid back and cool, or dead.

Dementropy
Aug 23, 2010



Verbose
Apr 23, 2006

Mike believed in the shooting star, the orgastic future that year by year recedes before us. It eluded us then,but that's no matter. Tomorrow we will run faster, stretch out our arms farther... and then one fine morning-
So we beat on, subs against the current, borne back ceaselessly into the past.

How is any of this real

Vomik
Jul 29, 2003

This post is dedicated to the brave Mujahideen fighters of Afghanistan

The goon porn guy who beats women is a dev on sota?

Mr. Pickles
Mar 19, 2014



thats dark priest but i didnt know he beats women. he was bf to august though, bless her soul

Thursday Next
Jan 11, 2004

FUCK THE ISLE OF APPLES. FUCK THEM IN THEIR STUPID ASSES.

Mr. Pickles posted:

Hey man, credibility alone doesn't pay your light bill

I did enjoy making fun of Lum the Mad when he strolled in here yapping about Richie Rich shooting uzis at home invading villains, but I challenge anyone who would turn down a job offer by Lord British to cast the first stone.

Ok that was a figure of speech y'all put the stones down, jeez

Not to belabor the point, but, the difference is Lum wasn't just anybody looking to pay a light bill. He literally wrote the book on MMOs; he was a critic of British before games journalism was in its infancy. If anyone on the planet were to know what sorts of questions to ask about a project to suss out the (very obvious) stupidity before joining, it would have been him.

I don't begrudge anybody keeping the heat on in their home; I've done poo poo I'm not proud of in order to keep food on my table too. The difference is I didn't shill about it.

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.

Thursday Next posted:

Not to belabor the point, but, the difference is Lum wasn't just anybody looking to pay a light bill. He literally wrote the book on MMOs; he was a critic of British before games journalism was in its infancy. If anyone on the planet were to know what sorts of questions to ask about a project to suss out the (very obvious) stupidity before joining, it would have been him.

I don't begrudge anybody keeping the heat on in their home; I've done poo poo I'm not proud of in order to keep food on my table too. The difference is I didn't shill about it.

Lum was never a games journalist, he was just a blogger who popularized a particular style the came to be known as ranting. I like Lum and have enjoyed his writing for a long time but I think you are giving him way more credit than he deserves. Also, game journalism has been around since the 80s what the gently caress dude.

And the dude was a developer paid to work on the game. Of course he is a shill, that is part of his job. Its not like he kept that a secret and tried to mislead people about it. The dude didnt get rich from his blog or its successor Slow News Day. He has to work for a living. Its weird how many goons get upset about this stuff.

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


CoffeeBooze posted:

Lum was never a games journalist, he was just a blogger who popularized a particular style the came to be known as ranting. I like Lum and have enjoyed his writing for a long time but I think you are giving him way more credit than he deserves. Also, game journalism has been around since the 80s what the gently caress dude.

And the dude was a developer paid to work on the game. Of course he is a shill, that is part of his job. Its not like he kept that a secret and tried to mislead people about it. The dude didnt get rich from his blog or its successor Slow News Day. He has to work for a living. Its weird how many goons get upset about this stuff.

Goons love to throw stones in their glass basements.

Freakazoid_
Jul 5, 2013


Buglord

CoffeeBooze posted:

Its weird how many goons get upset about this stuff.

You're revising history on a very niche topic and then acting dismissively to take away from the fact you just showed your rear end.

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.
Nah dude, Im pretty sure its well established that Lum was a blogger and games journalism has been around since the 80s.

Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.
it can't be that my argument's lovely, it must be that everyone else is wrong. also it's not a big deal that this person with influence in a niche medium was willing to get dyed in the wool, the important part is that technically they're not a journalist

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.
Was Lum ever dishonest about going to work for the people he complained about? I dont get why this makes so many people upset.

Rotten Red Rod
Mar 5, 2002

Yeah I'd like someone to point out what horrible thing Lum did other than take a job that paid him. The level of vitriol from that post was totally over the top.

Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.

CoffeeBooze posted:

Was Lum ever dishonest about going to work for the people he complained about? I dont get why this makes so many people upset.

he was totally honest from what I understand, the thing is that for whatever reason, this particular community isn't used to the idea that media personalities aren't their friends. it's not a rare thing, the space sim community was similarly really credulous in the first few years of Star Citizen. sure it's irrational, but it's also a really common behavior in isolated groups, it shouldn't be something that's hard to recognize

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
It's no Monsterw21faces scenario (shilling for APB and saying everything is fine, right up to the bankruptcy and shutdown announcement).

Mr. Pickles
Mar 19, 2014



Rotten Red Rod posted:

Yeah I'd like someone to point out what horrible thing Lum did other than take a job that paid him. The level of vitriol from that post was totally over the top.

I believe every man woman and child who worked on the SotA project should be skinned alive and put on coarse salt for all the bad they wrought under the command of scammer richard garriott

Percelus
Sep 9, 2012

My command, your wish is

im grateful for all the work sota team did in providing me content without having to ever buy or play the game

Mr. Pickles
Mar 19, 2014



Rotten Red Rod posted:

What IS that model, exactly? All joking aside, I can't parse any of this poo poo.

Well, I've never "played" entropia universe per se, but I think the way it works is:

You go and kill bears and collect bear asses like in every mmo, but every stupid piece of loot you collect is priced according to its rarity in IRL $$, which makes the game an online gamblers heaven of sorts. Also, whale players get to own whole zones of the game, so whoever owns the zone you farm in gets to have a small % of whatever it is you farm as tax; and said players are supposedly getting rich off the game, like virtual plantation owners or something

Its pretty loving stupid.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Schubalts posted:

I'm finding it hard to believe that even the deepest of Bitcoin loonies would believe that any of that would ever happen, but apparently enough people did to keep enough money around for the owner to cut and run with.
Most of cryptocurrency is people repeatedly betting on the greater fool theory, ie i'll buy any old piece of crap on the assumption I can sell it to someone else for triple what I paid.

Dementropy
Aug 23, 2010



MassivelyOP: Shroud of the Avatar works on bards, complains about negative press coverage

quote:

It’s no secret that many of us here aboard the Good Ship MOP love us some Bard classes or support classes in general, so when word that Shroud of the Avatar is working on making a Bard class crossed our desk, our ears immediately perked up, even if things for the MMORPG are looking rather shaky.

According to a recent forum post, a rough idea of what a Bard in Shroud of the Avatar would look like is taking shape. Bards would be a dedicated support class with a couple of combat options. They would be able to weave songs with up to two effects, though that could be upgraded to three with specialization. Song effect ideas include increased party movement speed, faster party regeneration, and an AoE damage song that deals mild hurting and high aggro akin to “playing Nickelback songs on an off key accordion.” Readers should bear in mind that a Bard looks like it’s in the purely conceptual stage, so don’t expect this class to arrive anytime soon. Still, it’s perhaps nice for fans to know they can possibly Nickelback their way through a fight.


Catnip Games’ Chris Spears also takes a moment in the post to criticize press coverage of Shroud of the Avatar following the game’s recent corporate sale, missing SEC filings for investors, and botched Kickstarter rewards, as well as the company’s refusal to answer questions on these topics from press.

“That false negative image the game has outside our community is the biggest dragon we have to slay to expand our user base. I’m working on lots of promotion options to get us in front of more users but I’m always open to ideas on ways to promote things and get word out on the game. A story with a title that suggests some project is screwing its users, near collapse, or that there is some nefarious and intentionally treacherous activity going on is always going to get clicks, comments, and attention. It’s sadly just human nature that everyone loves watching a train wreck. I totally get that so our challenge is how to get people excited about a game that has released for 70 months in a row, hasn’t had any significant down time, never lost anyone’s data or done a rollback, never had a dupe, has a freakin’ amazing community, and just keeps on getting a bit better each month. It is a great story but a tough sell to get a website to write about in a positive way. Negative speculation or explosive success? Sure, they’ll print that all day long but month after month moderate success and perseverance, meh, no one will click on that.”

Now, obviously we can’t speak for every journalistic outlet out there, nor for the notoriously caustic SOTA Reddit, but we thought we’d do a little experiment: We’ve looked through all of our own coverage of Shroud of the Avatar since we went indie in 2015, subtracted out all the minor mentions in things like MOP Up, and rounded up just the ones that feature SOTA prominently. You can be your own judge of how much and what kind of attention this rather small MMO has gotten over the last five years.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer
"Everyone loves watching a train wreck."

*notices the entire internet watching*

"Let me be clear: we are not a train wreck."

I said come in!
Jun 22, 2004

Shroud of the Avatar loving sucks. People rip on it because it's a horrible game. More people are not going to play it until it gets significantly better, which is never going to happen.

Social Animal
Nov 1, 2005

I’m only here for more photos of chunky Campbell soup meals with Lord British.

big nipples big life
May 12, 2014

Social Animal posted:

I’m only here for more photos of chunky Campbell soup meals with Lord British.

he washed his hands of the game so I think the last chunky supper has already happened.

Beefeater
May 17, 2003

I'm hungry.
Hair Elf

I said come in! posted:

Shroud of the Avatar loving sucks.

New thread title please.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
I like having the word "wipes" in the thread title, because its saying Portalarium haven't wiped themselves in 3+ years

PookBear
Nov 1, 2008

Rotten Red Rod posted:

Yeah I'd like someone to point out what horrible thing Lum did other than take a job that paid him. The level of vitriol from that post was totally over the top.

the game was a pretty clear cash grab and he was part of it

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.
What exactly was Lum's part in the management process that lead to SoA's particularly exploitative and short sited business model? I thought he was just another code monkey trying to make rent. Not one of the people who actually makes bank off of these schemes.

Rotten Red Rod
Mar 5, 2002

The answer just appears to be the above, "he worked on it in some capacity so we are mad, grr"

Do you also hate every programmer and artist working on Star Citizen who just really needs the paycheck? Save your anger for people like Garriot and Roberts.

Freakazoid_
Jul 5, 2013


Buglord
The difference between a no name code monkey looking to make rent and a former mmo critic is the latter is going to have the skills and insight to tell if the developer they're working for is committing a scam.

Rotten Red Rod
Mar 5, 2002

But what they have in common is they both need to make rent.

Lum_
Jun 5, 2006

quote:

What exactly was Lum's part in the management process

I was below Richard Garriott in the org chart, assuming one existed. (Yes, he was actually involved with the project - I interacted with him daily). The last year of the project I had a small team of world designers but was never considered management (and would have turned it down were it offered - I suck at it)

The conversation system (which is awful and I wanted to rip out for years) was implemented by me based on his design for something between Ultima 6 and a fully-functioning Alexa/Siri clone (surprisingly, you can't really do that in Unity, also we were committed to have the game work in multiple languages which further crippled the system). The result was a kludgey mess which required a ton of writing to make each NPC work at all, much less convincingly. It worked the best in the first few releases when we had time to spend a week or more writing each individual NPC - once we had to implement upwards of 80+ NPCs for multiple zones each month, the results became really threadbare. Eventually near the end of the project we had 4 other designers implementing NPCs; the quality improved significantly (this can be seen in the "outskirts" scenes that new users were funneled into) but not nearly enough.

The quest system... well, for the first few years of the project Richard insisted that there were no quests in the game at all, NPCs would just spontaneously ask players to do things as part of conversations. This was, to use the technical term, "stupid" (a long running joke was that I had spent the past release working on not-quests). Eventually this was mercifully forgotten, but it crippled the game since there was never (and to this day I imagine still isn't) a simple way to just add a quest. This is why most of the quests work fitfully and break easily - players would go looking for WoW-style discrete "quest" actions which just didn't exist. This is also why the quest journal and onscreen quest indicators (which were added VERY late in the project) seldom worked correctly, because they had to work with a chaotic mass of character flags, NPC states, and god knows what else.

As for the rest of it - I signed a NDA with a company that no longer exists, but on the other hand the game industry is small and I'm both old and like being employed. I'll just say that by the time I was laid off, it came as a relief. Anything else I'll refrain from comment on because in case you didn't notice, there's some seriously deranged "fans" of this project and I'd prefer they forget I exist.

Freakazoid_ posted:

The difference between a no name code monkey looking to make rent and a former mmo critic is the latter is going to have the skills and insight to tell if the developer they're working for is committing a scam.

In a world where there was a news item a week ago that the cash shop for CS:GO had to be taken down because it was being used 100% for money laundering, I think holding me responsible for the state of the industry due to my blog articles written 20 years ago is almost charmingly quaint.

Lum_ fucked around with this message at 16:56 on Nov 5, 2019

Rotten Red Rod
Mar 5, 2002

Oh, for some reason I thought you still worked there. I'm glad you moved on to... Let me check Linkedin...

:stare:

... I'm glad you're getting a paycheck.

Lum_
Jun 5, 2006
*shrug* Learning devops which is quite familiar to someone who's had live MMOs fall on them and is about as transferable a skillset as you can get these days. If I go temporarily insane and decide to work on actual game design I'll just finish up one of my perpetually unfinished home projects.

At any event if you just look at my posts in this thread I was always pretty open about my opinion!

Lum_ fucked around with this message at 01:50 on Nov 6, 2019

HungryMedusa
Apr 28, 2003


So it sounds like Garriott was committed to the project from the start, he just isn't good at having ideas that work anymore.

The second I used the NPC interface, I knew that the writing and therefore story could never be good. I thought of Hugo's House of Horrors and how tedious guessing the right keyword could be. Those games did actually rule, but an entire giant RPG full of guessing keywords? The interface killed any hope of being told a story.

Who's idea was it to sell expensive digital real estate? Did it take away from more basic development? That is the sense I came away with, but maybe the project was doomed from day 1 with trying to cram Richard's ideas all together. Like melding samurai stuff with steampunk and vikings. A mess.

Anyway, thanks for the post, Lum.

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Rotten Red Rod
Mar 5, 2002

Garriot also wanted to put his scammer buddy's crytocurrency in the game, sooooo

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