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Wow. Replay, a bit over halfway probably. January says, when Igwe and the lady from the power plant are back in my office: 'you've been in the simulation for three weeks, this is unprecedented' or something similar. But it was 'you've been in', not 'you were in'. Since I'm replaying it, I immediately smiled, thinking, "FORESHADOWING!"
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# ? Aug 31, 2019 05:32 |
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# ? May 8, 2024 23:09 |
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otoh if I say "you've been in the store by the creek" that doesn't suggest that you're there now In this context it sounds more like "according to these records, some of your simulations went on for over three weeks!"
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# ? Aug 31, 2019 06:05 |
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On another replay and I was wrong to dismiss survival mode so readily… tbf it isn’t a huge game changer but you will find yourself burned / concussed / hemorrhaged often enough when fighting corrupted operators / telepaths / technopath-turned turrets. Burns in particular are quite common. Get injured for previously-unheard Tom Kenny lines! I can see it getting really hairy on a no-typhon, no-stun gun run, which I plan for sometime soon. Right now I’m just doing no-stun and psychoshock still carries a lot of my water
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# ? Aug 31, 2019 06:07 |
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I still wish the final part of Mooncrash was you playing the hacker going through the moon base after crashing on it to escape to earth. But with like everything semi reset and with more information and lore that was there already.
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# ? Aug 31, 2019 06:13 |
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Tenzarin posted:I still wish the final part of Mooncrash was you playing the hacker going through the moon base after crashing on it to escape to earth. But with like everything semi reset and with more information and lore that was there already. That would have been super cool
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# ? Aug 31, 2019 06:26 |
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Welp, time to change the thread title.
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# ? Sep 11, 2019 19:48 |
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Prey exists and is good tho, ss3 is a sizzle trailer
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# ? Sep 11, 2019 19:57 |
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System Shock 3 is the fourth System Shock, title still works
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# ? Sep 11, 2019 19:59 |
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Just finished my first playthrough. What a fantastic game! Definitely going to replay soon and test out the typhon powers. Is the DLC worth a look?
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# ? Sep 19, 2019 14:27 |
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The_Doctor posted:Just finished my first playthrough. What a fantastic game! Definitely going to replay soon and test out the typhon powers. The DLC is very cool and fun, but is a totally different style of game using the same core engine. Absolutely worth it, but it may not be for everyone since it's a roguelite and is such a different format from the main game.
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# ? Sep 19, 2019 14:47 |
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I loved the DLC, it's definitely worth a look
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# ? Sep 21, 2019 08:47 |
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Just finished Mooncrash after putting it off for far too long; gently caress, that was great. I wasn't sold on the idea of a roguelike experience, but in some ways it's even better than the base game. In particular, games like Prey have always suffered from the fact that most players will just load if they gently caress something up, and disabling saving is odious and bad. Disabling saving in a roguelike where the character is only going to be around for an hour or two anyway though... yeah. I also really appreciated the addition of traumas, and each character having distinct goals. Everything was set up in such a way that some of the powers which were less useful in Prey were more helpful this time around, or at least you appreciated them more without access to the stronger ones. And some of them, like Burrow, which I thought would be underwhelming, turned out to be fantastic.
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# ? Oct 4, 2019 03:59 |
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I’m finally tackling Mooncrash. Is there a failure state here? Is there any reason to hoard the simulation credits, or to splurge on a bunch of neuromods? Can I manually reset the simulation when a character dies? Edit: If it’s better to figure this out through trial and error for a better experience I’ll take that as an answer.
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# ? Oct 23, 2019 15:44 |
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Like the core game, the DLC gives you the option of breaking it over your knee. You’ve ample opportunity to supercharge your characters and keep the threat level at 1 if you really want to. Hoarding points gives you an achievement
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# ? Oct 23, 2019 16:28 |
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Basic Chunnel posted:Like the core game, the DLC gives you the option of breaking it over your knee. You’ve ample opportunity to supercharge your characters and keep the threat level at 1 if you really want to. Hoarding points gives you an achievement I like that you can set the difficulty yourself by how much you purchase at the start. Do you want a full arsenal, or do you want to start with nothing?
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# ? Oct 23, 2019 17:06 |
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[plug]Basic Chunnel posted:Anyway, I've developed a system.
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# ? Oct 23, 2019 17:16 |
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Mike the TV posted:I like that you can set the difficulty yourself by how much you purchase at the start. Do you want a full arsenal, or do you want to start with nothing? Can you eventually do a full neuromod reset (wipe their skills)? That's where most of your power comes from, imo, especially when you know where the high value caches tend to spawn. e:though probably more true of the psi characters Rinkles fucked around with this message at 11:21 on Oct 25, 2019 |
# ? Oct 25, 2019 11:17 |
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Mooncrash was a lot of fun. I’d really like to see another game in this franchise!!!
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# ? Oct 25, 2019 21:15 |
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mooncrash is brilliant, i regret my initial skepticism. i don't necessarily think all immsims should follow its formula, but it solves some of the issues with the genre. there's urgency, a better difficulty curve, and the opportunity to use and master all the play styles without the commitment of a 20 hour campaign for each. bad for my nerves, though. however, it's crashed multiple times (once every ~5hours on average), which is really annoying in a game without manual saves. sometimes it's not a big deal because it saves after load transitions, but today it crashed right as i was heading out of a sector. i'm on a ps4 pro.
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# ? Oct 27, 2019 14:24 |
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Yeah, I got burned by that a couple of times on PC. Your assessment of the rest of it is spot on-I would never roll with so many Typhon powers.
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# ? Oct 27, 2019 14:28 |
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So I recently beat this game after picking it up on a steam sale and not touching it for months. I went into it not knowing much, expecting to play a fairly straightforward FPS/RPG and I came out of it feeling like I just played one of the best games of this decade.
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# ? Oct 27, 2019 17:45 |
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Welcome to the fold.
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# ? Oct 27, 2019 20:38 |
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It is great but the last hour or so with the operator horde is still such a lovely note to end an otherwise awesome game on
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# ? Oct 27, 2019 23:28 |
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Scrub-Niggurath posted:It is great but the last hour or so with the operator horde is still such a lovely note to end an otherwise awesome game on Made me want to have infinite nightmare summons just so I could watch them all fight.
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# ? Oct 28, 2019 14:41 |
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yeah, the endgame would've been better if you had been given some way to shut off the operators, such as a level 4 hack at each dispenser or even uploading a virus from a central location
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# ? Oct 28, 2019 16:19 |
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Im pretty sure the dispensers shut down once you erase your tracker from the system in Deep Storage
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# ? Oct 28, 2019 16:21 |
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Get Machine Mind and turn them into your robot slave army
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# ? Oct 28, 2019 16:43 |
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funky not a junkie posted:So I recently beat this game after picking it up on a steam sale and not touching it for months. I went into it not knowing much, expecting to play a fairly straightforward FPS/RPG and I came out of it feeling like I just played one of the best games of this decade. You did. This game is a phenomenal showcase of what good, driven developers can do with a meaningless IP.
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# ? Oct 28, 2019 17:03 |
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BigglesSWE posted:You did. This game is a phenomenal showcase of what good, driven developers can do with a meaningless IP. They didn’t have an IP when they made the game. They named this baby after it was a pipelined product with a clear design direction.
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# ? Oct 28, 2019 17:28 |
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Given the obvious heritage, design, heck look at the the dang thread title, I'd bet they were planning on naming it Psychoshock before the publisher decided they couldn't let the super valuable culturally-relevant Prey IP decay. They kept it as a skill name instead.
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# ? Oct 28, 2019 17:50 |
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And it's probably the case that if it had been Psychoshock it would've well outperformed what it did as Prey. Between forcing the Prey name on them and horribly mishandled marketing Bethesda hosed this game hard.
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# ? Oct 28, 2019 18:08 |
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I'm not thrilled at Bethesda/Zenimax's handling of the game; but I guess my opinion boils down to "least of several evils." Of the large publishing houses, only Zenimax lets Arkane/id do their thing, really. Can you imagine EA, Activision, or Ubisoft allowing their substudios to release something like this? But on the other hand if it turns out that Zenimax forced Colantonio out rather than him leaving on his own, than there is no forgiveness.
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# ? Oct 28, 2019 21:32 |
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# ? Oct 28, 2019 22:44 |
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I might just have to replay prey for the fourth time. drat what a good game.
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# ? Oct 30, 2019 21:32 |
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The fireball spell in Arx Fatalis basically breaks the game, doesn't it? Very interesting game, but not surprised it's almost been forgotten. Too many aspects just don't work right.
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# ? Nov 5, 2019 20:58 |
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You better be posting in the wrong drat thread
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# ? Nov 5, 2019 22:05 |
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Rinkles posted:The fireball spell in Arx Fatalis basically breaks the game, doesn't it? I'm not sure I'd say it "breaks the game", but it's decently powerful for its cost, useful at both melee (since the splash damage doesn't hit you) and range, and learned pretty early on, making it a popular general-usage attack spell. I always had a fireball or two in my fastcast slots in case I got jumped by something, although it was by no means the only attack spell I used. Also, Arx Fatalis is the real UUW3 and I will die on this hill.
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# ? Nov 5, 2019 22:27 |
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ToxicFrog posted:I'm not sure I'd say it "breaks the game", but it's decently powerful for its cost, useful at both melee (since the splash damage doesn't hit you) and range, and learned pretty early on, making it a popular general-usage attack spell. I always had a fireball or two in my fastcast slots in case I got jumped by something, although it was by no means the only attack spell I used. it's just trivialized any combat the game's thrown at me since
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# ? Nov 5, 2019 23:41 |
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Yoshimo posted:You better be posting in the wrong drat thread settle down, Beavis
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# ? Nov 6, 2019 00:30 |
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# ? May 8, 2024 23:09 |
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Rinkles posted:it's just trivialized any combat the game's thrown at me since Yes no maybe? If you didn't get many points in Intel you get one cast before you're dry. But yes, a large portion of Arx Fatalis' Jank is related to Magic being OP and less-magical playstyles being a self-inflicted challenge.
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# ? Nov 6, 2019 04:47 |