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TheParadigm posted:Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere? 3025 is a bad era? You can buy 8 Locusts, Stingers, or Wasps for the cost of one Archer or Warhammer so kitting out a couple of cheap lances is piss easy for a planetary militia while kitting out an actually good lance is considerably more expensive, so the regular military designed slightly less cheap but reasonably effective counters to militia trash 'Mechs. A 'Mech is a 'Mech as far as intimidating the local peasants goes, and most of the bug 'Mechs have machine guns. House Marik made the Cicada, House Kurita made the Spider, The Star League (and mostly House Steiner and House Kurita later) made the Assassin, and House Davion kinda flipped everyone the bird and made the actually effective Javelin. House Liao said "Who gives a poo poo? Wasps and Stingers aren't a problem worth solving."
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# ? Oct 26, 2019 16:55 |
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# ? May 28, 2024 15:24 |
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It's a nice parallel to the real world with major strategic powers thinking that enough engineering and expense can "counter" cost-efficiency.
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# ? Oct 26, 2019 17:03 |
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PoptartsNinja posted:3025 is a bad era? Yeah but then why not go for some of the marginally heavier medium mechs like the vindicator or blackjack? Just get two of those instead of putting a pilot in a death trap.
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# ? Oct 26, 2019 17:20 |
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Speed. Most work-horse mediums would flatten any light that stood and fought, but they don't do that. They run, and then go attack somewhere else. You probably can't post a medium sentry at every location you care about. Even if you can, they'll just get swarmed by a lance of lights. The whole point of the bug-hunters is that they can keep pace with the bugs. It's the logical end-point of prestige front-line commanders attempting to engineering their way out of being frustrated by slap-dash militias that refuse to stand still and get annihilated in an honorable fashion. Skippy McPants fucked around with this message at 00:51 on Oct 27, 2019 |
# ? Oct 26, 2019 18:07 |
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That's why I really wish the movement grid and move stats on Mechs were scaled a bit differently so differences in speed were more significant. That and raise the cap on Evasion pips to 8 and/or make them harder to shed. I think I'd prefer that to these COIL beam weapons. Incidentally, they stated the Large COIL maxes out at 240 dmg (with an accompanying increase in heat) which is enough to core out the front CT of a stock, undamaged Cataphract.
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# ? Oct 26, 2019 18:20 |
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Fleas & Locusts in any other setting are viable as hit & run flankers/scouts, but not in a turn-based game where you can only have 4 mechs in any given fight. Especially not against AI that loves to dogpile one mech, 5 evasion pips aren't going to cut it.
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# ? Oct 26, 2019 18:24 |
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You're never going to make them completely viable against Heavies and Assaults. All you can hope for is more viable. And it's not just Lights, it might help make poo poo like the Dragon and Banshee a little less poo poo.
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# ? Oct 26, 2019 18:40 |
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I remember when this game wasn't out yet I was hoping the Dragon would actually be good this time it would be salvagable if it had more than 2 hardpoints of any given type. 2 ballistic, 4 energy, 4 missile, 2 support could turn it into a decent brawler or baby JM-6A, or if there was a PPC/Large Laser variant like the Centurion-9L Radio Free Kobold fucked around with this message at 18:53 on Oct 26, 2019 |
# ? Oct 26, 2019 18:43 |
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PoptartsNinja posted:House Liao said "Who gives a poo poo? Wasps and Stingers aren't a problem worth solving." Oh poo poo I'm a Capellan partisan now. May Space Hong Kong never be freed.
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# ? Oct 26, 2019 19:03 |
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For a planetary militia/police force, the Locust is a good mech. 2 machine-guns make it a threat to infantry. something not modeled here. A medium laser. That is enough reach and threat to harm most 10 ton apcs, let alone a ~3 ton civie pickup truck with a machine-gun. Its not meant to fight mechs. Put it in a support role with a platoon of infantry. Its that its a game that makes it a bad mech.
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# ? Oct 26, 2019 19:03 |
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Radio Free Kobold posted:it would be salvagable if it had more than 2 hardpoints of any given type. 2 ballistic, 4 energy, 4 missile, 2 support could turn it into a decent brawler or baby JM-6A, or if there was a PPC/Large Laser variant like the Centurion-9L I'm sure there are mods that add the -1G, which indeed would have a PPC and three other energy hardpoints
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# ? Oct 26, 2019 19:15 |
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Unlike most people in the setting, your dudes don't have to establish a base camp on a planet thanks to the Argo. Having a few lights patrolling around your cantonment and guarding your mechbay/barracks discourages anyone interested in killing you and/or taking your normal murderdeathkill mechs while you're not piloting them.Radio Free Kobold posted:I remember when this game wasn't out yet I was hoping the Dragon would actually be good this time
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# ? Oct 26, 2019 19:16 |
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it's kind of like real life tanks - 95% of the time you're just out there shooting up some foot soldiers or light vehicles, and in those cases all tanks/mechs are functionally equal and having one is better than not having one. it's only in the times where it actually has to fight another tank/mech that the differences between models really make a difference. of course since the game is primarily about mech vs mech combat, because that's cool and fun, these cheap "good enough" designs get their poo poo pushed in, but there's at least reasonable in-universe justification for their existence
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# ? Oct 26, 2019 19:26 |
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Conspiratiorist posted:Precision Strike the leg from the side with a Called Shot Master pilot for a 89.2% chance to hit. Holy crap. I finally got Dekker to 9 in tactics. I never realized that tactics improved precision strike so much. I figured improvements this big would have been special skills or something. Dekker is in my 6ML black knight and he's coreing out CTs left and right in a single shot on all these light mechs. I never realized how strong that was.
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# ? Oct 26, 2019 19:29 |
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DeepThrobble posted:Unlike most people in the setting, your dudes don't have to establish a base camp on a planet thanks to the Argo. It's been a long time since I played the tabletop game but I'm fairly sure that even if you had a transport of some kind it was still preferable to just land your mans on the planet as quickly as possible because every trip to or from orbit was very, very expensive. e: but that isn't modeled here so it's kind of whatever.
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# ? Oct 26, 2019 19:30 |
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The relationship between the Dragon and the Zeus amuses me. The Dragon's just about two decades older, so it's pretty clear the Lyrans designed their shittiest assault 'Mech as a counter / counterpart to the Dragon. The Zeus does everything the Dragon does (except ground speed) but it does it "just a little more." LRM-10? LRM-15! Medium laser? Large laser! Rear medium laser? ... Rear medium laser! AC/5? PPC! Except the Lyrans could never get the PPC to work, so they eventually downgraded to an AC/5. Then House Kurita put a PPC in the Dragon.
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# ? Oct 26, 2019 19:33 |
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CompeAnansi posted:Holy crap. I finally got Dekker to 9 in tactics. I never realized that tactics improved precision strike so much. I figured improvements this big would have been special skills or something. Dekker is in my 6ML black knight and he's coreing out CTs left and right in a single shot on all these light mechs. I never realized how strong that was. Yea, CSM is the strongest offensive and salvaging tool, second only to Guts 8/9 for Coolant Vent + 90 overheat threshold. When training up pilots my go-to is Guts 5 for Bulwark, then Gunnery and Piloting to 4 for cheap good to-hit and the additional unsteady threshold pip, Guts 6 for +15 overheat threshold, then lockdown either Sure-Footing or Multi-Target if it's going to be either of those types, then Tactics all the way to 9.
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# ? Oct 26, 2019 20:41 |
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NoNotTheMindProbe posted:For those wondering, here's all the new mechs we're getting according to sarna.net: Aaaah, I get it now, I think. Those 3 are Clan mechs you find in whatever that freighter is hence why they have weapons that won't be presented by the Inner Sphere for another few decades.
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# ? Oct 26, 2019 21:13 |
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The Bull Shark is very much something Clan Diamond Shark would make. It's like a Proto-Omen.
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# ? Oct 26, 2019 21:48 |
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I really hope this is the lead-up to a Clan expansion. I will take back all the negative things I've said about light mechs as soon as I get my hands on a Piranha. Nothing is going to be safe from 12 MGs ripping structure apart.
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# ? Oct 26, 2019 22:21 |
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I dont think they'd be able to do it in an expansion. Everyone on the Argo would be ancient. Sadly it'd probably require a sequel: (
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# ? Oct 26, 2019 22:39 |
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Q_res posted:Just going off watching the streams that list on Sarna is wrong/incomplete. Most of the Mechs are getting more than 1 variant. The Flea is getting (at least) the FLE-4 and 15, the Assassin is getting the 21 and 101 variants, Vulcan the 2T and 5T. Those are the ones I can personally verify, according people at PDXcon we're also getting the Phoenix Hawk 1K, Rifleman 3C, Archer 2S on top of the 2R and maybe the Marauder 3D. I just got the stats from Sarna. I didn't know what variants we were getting.
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# ? Oct 26, 2019 23:04 |
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Dandywalken posted:I dont think they'd be able to do it in an expansion. Everyone on the Argo would be ancient. Well given that paradox is the mothership company for the game, is a sequel any worse than several dozen DLC expansions?
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# ? Oct 27, 2019 01:34 |
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I would love a sequel, because HBS is still a young company, and Battletech 2 could be the Dragonfall to Battletech's Shadowrun: Returns. I want them to incorporate what they've learned and make a leap forward.
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# ? Oct 27, 2019 01:42 |
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Norton the First posted:I would love a sequel, because HBS is still a young company, and Battletech 2 could be the Dragonfall to Battletech's Shadowrun: Returns. I want them to incorporate what they've learned and make a leap forward. It’s this. I figure we might see one more big mission/expansion pack for the upcoming last(?) succession war. Then move on to a full sequel for the clan invasion.
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# ? Oct 27, 2019 01:59 |
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everydayfalls posted:It’s this. I guess it'd be too much of a tease to leave that until ANOTHER sequel. The clans have to come next, there's no avoiding it. But I enjoy the "Game of Thrones with big robots" setting a lot. It'd be so cool just to have a Succession War follow-up with a dynamic campaign that allowed for non-canon endings.
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# ? Oct 27, 2019 02:16 |
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Norton the First posted:I would love a sequel, because HBS is still a young company, and Battletech 2 could be the Dragonfall to Battletech's Shadowrun: Returns. I want them to incorporate what they've learned and make a leap forward. Yeah I don't see infantry and aircraft coming in the current game and they need to give the whole IP a good balance pass before they bring in Clanner tech. Crowdfunded games tend to be a bit haphazard in order to accommodate stretch goals and having to put together a team ASAP. Now that they're owned by Paradox and the first game has brought in a ton of cash they can make the next one with a proper budget and project planning.
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# ? Oct 27, 2019 02:18 |
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They just need to make range actually matter for BT 2 and it will solve a lot of the issues with BT. Unless you tweak the damage on er and pulses theres no reason to take them when a regular mlas stretches to viewrange on an assault. Hell ac20s should not be to handle the normal engagement ranges youre at outside of a city. Pushing out view range 20% or so would help with the boredom from pile of mlas and srms that goes on everything
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# ? Oct 27, 2019 02:40 |
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Along with making the range brackets chsnge to-hit a bit, they should also change damage. This way people who gwt annoyed at shooting for multiple roinds and mever hitting anything could be satisfied but ranges would matter again. Also it could help balance lasers a bit
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# ? Oct 27, 2019 02:47 |
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I hope you can import your ancestral king crab to the sequel
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# ? Oct 27, 2019 02:56 |
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RBA Starblade posted:I hope you can import your ancestral king crab to the sequel Finally decker's descendants can die horribly as well.
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# ? Oct 27, 2019 03:08 |
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RBA Starblade posted:I hope you can import your ancestral king crab to the sequel King Crabs are gonna be in my unit no matter what. Upgraded or not they remain the best crabs.
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# ? Oct 27, 2019 03:13 |
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evilmiera posted:King Crabs are gonna be in my unit no matter what. Upgraded or not they remain the best crabs. *Until the introduction of the kraken.
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# ? Oct 27, 2019 03:32 |
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Or the super nova
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# ? Oct 27, 2019 03:34 |
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a kraken is just the kingliest crab change my mind
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# ? Oct 27, 2019 03:48 |
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Lobsters are the best crabs.
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# ? Oct 27, 2019 04:11 |
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Stravag posted:They just need to make range actually matter for BT 2 and it will solve a lot of the issues with BT. Unless you tweak the damage on er and pulses theres no reason to take them when a regular mlas stretches to viewrange on an assault. Hell ac20s should not be to handle the normal engagement ranges youre at outside of a city. Pushing out view range 20% or so would help with the boredom from pile of mlas and srms that goes on everything Range Brackets help a lot. When you have to actually get very close to something to get that 90+% chance to hit with an Mlas and SRM they're not quite as much of a do-everything weapon.
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# ? Oct 27, 2019 04:11 |
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Norton the First posted:The clans have to come next, there's no avoiding it. 3039 called whether they will do clans next or not I don't know, but they don't have to.
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# ? Oct 27, 2019 04:26 |
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Psion posted:3039 called I'm saying there are probably more "Mechwarrior" fans than there are "Battletech" fans, and having satisfied the sort of people who'd Kickstart their game with the retro setting, the 3050 era is commercially the only sensible place to go. I'd play a Fourth Succession War or 3039 game; heck, like I said, I prefer the setting when it's feudal squabbling. But I'll bet my savings that the clans will come next, because that's what people know.
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# ? Oct 27, 2019 04:53 |
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# ? May 28, 2024 15:24 |
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I’m still getting my head around RogueTech, but I’m really digging the crunchier mechanics so far. It also meets my desire for an extended early (light/medium) game. I’m still using my starter mechs like a dozen battles in, but they’re becoming appreciably more powerful as I cram salvage into them. e: is there a mod that adds a persistent damage log? One of my mechs got obliterated but the text scrolled by so fast I didn’t catch what happened. Lazyhound fucked around with this message at 06:01 on Oct 27, 2019 |
# ? Oct 27, 2019 05:06 |