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Broken Cog posted:Would 2/6/2/2 be the best for Apocalypse Cop? What is the Apocalypse skill anyway? Inland Empire? Imo Shivers but the Apocalypse Cop thought raises the skill caps for Shivers and Inland Empire to 6 anyway.
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# ? Oct 30, 2019 11:22 |
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# ? Jun 6, 2024 10:39 |
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Avalerion posted:I gave in to the hype and got this, don’t want to waste my refund window staring at chargen... what would be a non-wacky (no drugs, communist or fascist), competent good guy cop build? 4422, perception, make sure you get 5 in volition soon enough, and then put a couple into stuff as you need it. shivers 4 completes that build as a "sees most things, isnt insane good guy cop" Chubby Henparty posted:After a break and a restart I'm suddenly finding there's not enough time in the world. Focussing on the body in day one, and the main plot points there and in day two just ate daylght and its scaring me from exploring the bookshop and more. Am I playing wrong? nah man its pretty hard to actually run out of time. take it slow and dont cut corners, the gotchas you can play on the NPCs if you are a competent detective are so worth it
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# ? Oct 30, 2019 11:28 |
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Out of curiosity, is there a sweet spot for most skills? I've been jacking my mental skills up to around 8-12, and I honestly don't feel a big difference- it's making me wish I'd tried to have like half of the skills around 4-6 instead of a few of them really high.
Omi no Kami fucked around with this message at 11:36 on Oct 30, 2019 |
# ? Oct 30, 2019 11:32 |
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from what ive seen, running a cheated 12 in everything character, theres almost never a passive check that requires more than 8. and honestly, they're not all that fleshed out, probably for good reason. there are a couple 7s for espirit and shivers that are neat though. edit: and some checks that you see that you fail are actually literally impossible even with the right amount of skill, like the reaction speed check for the dick mullen novel
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# ? Oct 30, 2019 11:33 |
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Verviticus posted:from what ive seen, running a cheated 12 in everything character, theres almost never a passive check that requires more than 8. and honestly, they're not all that fleshed out, probably for good reason. there are a couple 7s for espirit and shivers that are neat though. ...son of a bitch, so I feel silly about those five minutes of reloading- poor guy deserved to see how it ended, he was really getting into the story! That's helpful though, thanks
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# ? Oct 30, 2019 11:37 |
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Avalerion posted:I gave in to the hype and got this, don’t want to waste my refund window staring at chargen... what would be a non-wacky (no drugs, communist or fascist), competent good guy cop build? The game will make jabs at you regardless of ideology, take no stance and it will call you boring and characters will insult you for your lack of conviction, become a centrist and it's an ideology represented by a faction within the lore of the game and one virtually no one likes. Even detective high Intellect/Motorics builds have stuff like Conceptualization and Savoir-Faire that pops up goofy options. There is literally no dedicated serious build. As for drugs, they're more depressing than anything. Electrochemistry is who says the goofy stuff, but EVERY skill, even Volition says goofy stuff. Actually using drugs is both mechanical and a character choice. It seems like your expectations are a little warped. Your build isn't what's going to make your protagonist "wacky," your ingame choices will, and I think you'll be sorely disappointed because the game's humor is pretty well suffused across the entirety of its DNA regardless of how dry you attempt to play it, it's heavily comedic.
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# ? Oct 30, 2019 11:38 |
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does volition say goofy stuff? I dont remember seeing one
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# ? Oct 30, 2019 11:40 |
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Is continuing Cuno's story contingent on giving him the drugs? My game is actually bugged so it never leaves the conversation if I do so I guess no drugs for Cuno.
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# ? Oct 30, 2019 11:41 |
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Volition doesn't really do goofy far as I can tell, but it does have one of the most impressive Skill Conversations in the game, and if having to talk shop with Electrochemistry and Drama means getting a little goofy then so be it
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# ? Oct 30, 2019 11:43 |
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FuzzySlippers posted:Is continuing Cuno's story contingent on giving him the drugs? My game is actually bugged so it never leaves the conversation if I do so I guess no drugs for Cuno. Nah, Cuno respects that his pig hosed him.
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# ? Oct 30, 2019 11:51 |
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Okay so apparently the "thinker" archetype just gets drat near 100% of the context regarding basically everything that's going on at all times, which I was thoroughly enjoying Bounced after I kept dying from lack of morale, went back in with a Shivers / Intellect and got almost nothing from anything I am not used to a game kicking me in the face that fast with how different the builds feel
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# ? Oct 30, 2019 11:54 |
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FuzzySlippers posted:Is continuing Cuno's story contingent on giving him the drugs? My game is actually bugged so it never leaves the conversation if I do so I guess no drugs for Cuno. Try again, the latest patch notes specifically mention this bug.
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# ? Oct 30, 2019 12:00 |
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I don't really agree with all the "no combat" talk. There is combat in the game, it just doesn't use a discrete set of mechanics for it. It's all dice rolls, like in P&P. But - with only a handful of scenarios - it's not combat rich. itry fucked around with this message at 12:43 on Oct 30, 2019 |
# ? Oct 30, 2019 12:17 |
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Honestly DE sidesteps the problem with RTWP gameplay that plagued even the best crpgs of old (and some newer ones, like Pillars of Eternity) by, simply, forgoing with a discrete combat system altogether. It's all just skill checks. In this respect it's not unlike modern rules-light pnp games, though with a higher degree of crunch because every single skill you can develop is a character with its own voice, and so every single skill serves a real purpose in the narrative. It winds up being a truer successor to Planescape Torment than Numenera simply by identifying the worst problem with Planescape and solving it in as elegant and simple a fashion you can imagine. This is what happens when you're not married to the genre's sacred cow of rpg combat.
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# ? Oct 30, 2019 12:28 |
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Lil Swamp Booger Baby posted:It seems like your expectations are a little warped. Your build isn't what's going to make your protagonist "wacky," your ingame choices will, and I think you'll be sorely disappointed because the game's humor is pretty well suffused across the entirety of its DNA regardless of how dry you attempt to play it, it's heavily comedic. It’s pretty clear to me I won’t find this games humor funny, but I’ve had several people suggest there’s actually an intriguing and well written detective/mystery story with a supernatural twist to it there too, so I plan to focus on that, if that makes sense. Worst case scenario I still won’t like it but with how much it’s blowing up I feel like I have to at least give it it’s fair chance.
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# ? Oct 30, 2019 12:35 |
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Avalerion posted:It’s pretty clear to me I won’t find this games humor funny, but I’ve had several people suggest there’s actually an intriguing and well written detective/mystery story with a supernatural twist to it there too, so I plan to focus on that, if that makes sense. 4/4/2/2 with a focus on Shivers. Pump Inland Empire, Shivers and Visual Calculus/Logic whenever you can. Put some into Encyclopedia as well if you feel like it, though that's mostly for world context.
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# ? Oct 30, 2019 12:39 |
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Just roleplay as a boring cop (this isn't an insult, just a character type). Choose a build that focuses on rational thinking and observation, choose a signature skill that represents that the most to you. Then decline any 'irrational' thoughts that come up or politics if you want. The game will call you out on any choice you make anyway but those are logical complaints and there's enough procedurals and observation to fill the rest of the gameplay
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# ? Oct 30, 2019 12:48 |
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Yeah Boring Cop is a legit build but there is some genuinely impressive detective work you can do even as a weirder copotype.
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# ? Oct 30, 2019 12:52 |
What’s a good skill spread for an improbably charming louche disco cop who is going to use every chemical enhancement there is to turn that frown upside-down, and reject the so-called “reality” of being an horrific substance-abuse-raddled wreck of a man? E: is he drunk right now? Or high? Yes. Yes he is.
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# ? Oct 30, 2019 12:54 |
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Beefeater1980 posted:What’s a good skill spread for an improbably charming louche disco cop who is going to use every chemical enhancement there is to turn that frown upside-down, and reject the so-called “reality” of being an horrific substance-abuse-raddled wreck of a man? 1/4/3/4 + Suggestion, go Superstar Cop to raise your Electrochemistry, Suggestion, Composure, and also Visual Calculus (?!) caps to 6. EDIT: Or you can probably do something like 2/3/2/5 and just rely on Superstar's cap boost to raise your key skills while also being a drat good shot and Savoir Faire af Runa fucked around with this message at 13:02 on Oct 30, 2019 |
# ? Oct 30, 2019 12:58 |
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You're gonna need some endurance and volition if you're planning on staying drugged up though.
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# ? Oct 30, 2019 13:06 |
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I like how super star cop is pretty much Harry on amphetamines.
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# ? Oct 30, 2019 13:07 |
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Broken Cog posted:You're gonna need some endurance and volition if you're planning on staying drugged up though. Good point, for a MOT-heavy Superstar maybe oughta try to get the Guillaume Le Million thought (Origin of "The Expression") for the PSY cap raise and hang onto Volumetric poo poo Compressor for Endurance.
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# ? Oct 30, 2019 13:12 |
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gently caress this game, it's ruined the writing of any other vaguely story-related games I care to play due to how good it is. Any other deep, but functional RPG's people can suggest? I played Fallout 1 and 2 and loved them, for a reference of how tolerant I am of oldschool mechanics.
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# ? Oct 30, 2019 13:19 |
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Avalerion posted:It’s pretty clear to me I won’t find this games humor funny, but I’ve had several people suggest there’s actually an intriguing and well written detective/mystery story with a supernatural twist to it there too, so I plan to focus on that, if that makes sense. I think I mostly wasn't amused by actual jokes but a lot of dialogue and happenings are plain hilarious due to context. Or maybe context or sarcastic tone I imagined my character using race theorist genuinly cracked me up with his conviction and terminology, especially when you fail attack check. Also "No, I don't think I can handle [whatsitcalled] chimera right now."
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# ? Oct 30, 2019 13:32 |
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Broken Cog posted:Would 2/6/2/2 be the best for Apocalypse Cop? What is the Apocalypse skill anyway? Inland Empire?
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# ? Oct 30, 2019 13:32 |
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Xarbala posted:Volition doesn't really do goofy far as I can tell, but it does have one of the most impressive Skill Conversations in the game, and if having to talk shop with Electrochemistry and Drama means getting a little goofy then so be it I love that interaction. I spent that entire conversation thinking “hmn... there is something wrong here” but I couldn’t put my finger on it. The writing is superb.
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# ? Oct 30, 2019 13:56 |
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Hogama posted:The skill that specifically talks to you while acquiring the Cop of the Apocalypse thought is Half Light, if that helps. Yeah, Half Light is the strung-out paranoid doomsayer. Avalerion posted:Its pretty clear to me I wont find this games humor funny, but Ive had several people suggest theres actually an intriguing and well written detective/mystery story with a supernatural twist to it there too, so I plan to focus on that, if that makes sense. FWIW, my first playthrough as 3/3/1/5 with signature Shivers worked out really well for a good-guy helpful cop build, and motorics skills were a good enough substitute for lower intellect ones. Edit: Oh yeah, and Inland Empire if you're into your spoilered bit.
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# ? Oct 30, 2019 14:04 |
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Xarbala posted:Honestly DE sidesteps the problem with RTWP gameplay that plagued even the best crpgs of old (and some newer ones, like Pillars of Eternity) by, simply, forgoing with a discrete combat system altogether. It's all just skill checks. In this respect it's not unlike modern rules-light pnp games, though with a higher degree of crunch because every single skill you can develop is a character with its own voice, and so every single skill serves a real purpose in the narrative. Now I'm imagining an alternate "normal" version of DE where you have to do a RTWP fight every five minutes. Grind those moralintern goons! Cast pale blast! Demoralise skulls gangers with combat karaoke!
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# ? Oct 30, 2019 14:16 |
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Huh, is it possible to find Klaasje's passport before she tells you about it? I found the buoy way earlier and one of Harry's inner voices went "Hey idiot, look inside the buoy," but there were no highlights or options to proceed.
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# ? Oct 30, 2019 14:22 |
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Fangz posted:Now I'm imagining an alternate "normal" version of DE where you have to do a RTWP fight every five minutes. Grind those moralintern goons! Cast pale blast! Demoralise skulls gangers with combat karaoke! And this... is to go... even further beyond...! (inhales for the world's biggest apology)
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# ? Oct 30, 2019 14:26 |
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Omi no Kami posted:Huh, is it possible to find Klaasje's passport before she tells you about it? I found the buoy way earlier and one of Harry's inner voices went "Hey idiot, look inside the buoy," but there were no highlights or options to proceed. Doubt it, since the actual passport isn't in the buoy at all, but in a container on the island.
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# ? Oct 30, 2019 14:30 |
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I can't help but think a high Psyche value is """canon""" as far as Harry goes, he's extremely sensitive from his backstory
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# ? Oct 30, 2019 14:50 |
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Fangz posted:Now I'm imagining an alternate "normal" version of DE where you have to do a RTWP fight every five minutes. Grind those moralintern goons! Cast pale blast! Demoralise skulls gangers with combat karaoke!
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# ? Oct 30, 2019 15:04 |
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Rookoo posted:gently caress this game, it's ruined the writing of any other vaguely story-related games I care to play due to how good it is. Any other deep, but functional RPG's people can suggest? I played Fallout 1 and 2 and loved them, for a reference of how tolerant I am of oldschool mechanics. Nothing recent comes to mind that you wouldn't already have heard about. I imagine the next big thing will be Cyberpunk 2077 and VTM Bloodlines 2. You could give Shadowrun Returns and its sequels a try if you missed them. They're CRPGs with the new XCOM combat. The first one is a linear whodunnit while the others are more open ended. They feel claustrophobic compared to the original Fallouts, but then again, what doesn't? Final Fantasy VI and Chrono Trigger are on Steam now too if you don't mind JRPGs. They're old, but have solid stories. FF6 was the genre peak for 16bit, while Chrono Trigger subverted genre tropes and did with time travel what the Flash TV show does.
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# ? Oct 30, 2019 15:06 |
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Don't play Shadow Run Returns, play Shadow Run Hong Kong or Dragonfall. Way more action than this game. Play Shadowrun Returns if you really like the other 2 it came out first and isn't as long or as good.
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# ? Oct 30, 2019 15:10 |
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frajaq posted:I can't help but think a high Psyche value is """canon""" as far as Harry goes, he's extremely sensitive from his backstory High Psyche definitely feels very right, but they did a great job in making most skills feel a canonical part of you, like how Phys Instrument is basically straight up your previous life as a coach, Drama and Authority successes/failures result in you waving your gun around threatening to kill yourself and so on. My favorite parts of the game were you having an option to choose exact same lines or courses of action as the past-you chose, like passing that Esprit de Corps check when calling in your lost badge and then having an option to say, "I don't want to get better, I want to get worse" in some conversation way down the line. A very elegant and low-key way of integrating your past and present selves merging, as well as making you think about whether you're going to go down the same path or turn away from it and start building yourself anew.
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# ? Oct 30, 2019 15:13 |
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Broken Cog posted:Would 2/6/2/2 be the best for Apocalypse Cop? What is the Apocalypse skill anyway? Inland Empire? And Shivers, probably.
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# ? Oct 30, 2019 15:16 |
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frajaq posted:I can't help but think a high Psyche value is """canon""" as far as Harry goes, he's extremely sensitive from his backstory I was kinda suprised that at the end everyone runs into the phasmid because it felt like it was tailored specifically to my inland empire-maining weirdo
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# ? Oct 30, 2019 15:38 |
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# ? Jun 6, 2024 10:39 |
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Somfin posted:Okay so apparently the "thinker" archetype just gets drat near 100% of the context regarding basically everything that's going on at all times, which I was thoroughly enjoying I did my first play through on the thinker archetype and found once I had invested a bit of xp or gear into getting health and morale to 2-3 points, it was plenty survivable and I enjoyed having the high logic, visual calculus, etc. I later dumped a bunch of skill points into perception, hand/eye coordination, etc. as well.
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# ? Oct 30, 2019 15:38 |