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imgay posted:They doubled every heros health pool, so blademail is basically twice as good now
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# ? Oct 28, 2019 00:22 |
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# ? May 30, 2024 12:10 |
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Blademail will deal twice as much damage but heroes have twice as much health so it cancels out. The things that get buffed are effects that build their damage over time like Slark or Bristleback.
Irony Be My Shield fucked around with this message at 00:29 on Oct 28, 2019 |
# ? Oct 28, 2019 00:26 |
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Yea Slark has done some serious damage the few times I used him lately, especially with all the healing from your Underlord he's able to stack his buff to crazy levels.
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# ? Oct 28, 2019 00:28 |
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Cinara posted:Yea Slark has done some serious damage the few times I used him lately, especially with all the healing from your Underlord he's able to stack his buff to crazy levels.
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# ? Oct 28, 2019 01:14 |
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No Wave posted:I dont think thats true. You could say every weapon that deals damage is twice as good because heroes attack twice as many times on average. I don't think fights last twice as long. The underlords do a lot of damage. Defensive items definitely scaled better than offensive ones
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# ? Oct 28, 2019 03:11 |
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Khorne posted:It's sort of double edged. Slark in particular got nerfed hard with all of the "break" abilities. He used to be an unstoppable beast, but now there's multiple ways to break things in one round. His ability also straight got nerfed.
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# ? Oct 28, 2019 03:12 |
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This patch is whacky as hell. That was a L3 drow ranger with MoM.
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# ? Oct 28, 2019 03:50 |
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It amazes me that they doubled the health on everything then looked at Pudge and the Knights and said that's okay right there
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# ? Oct 28, 2019 04:51 |
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I'm seriously just trying to wrap my head around this. For 6 gold you can have a 5k health unit that snipe pulls enemy Underlords and works better than an Axe because units in this game auto target the first unit they see anyway. They put this in then published it as a working patch for people to test. What the gently caress.
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# ? Oct 28, 2019 05:00 |
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I haven't been able to win poo poo since this update The gently caress is going on. I try healers early game and I do no damage. Next round I run into someone running 3 healers early game and I can't loving kill them.
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# ? Oct 28, 2019 06:22 |
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Doltos posted:I'm seriously just trying to wrap my head around this. For 6 gold you can have a 5k health unit that snipe pulls enemy Underlords and works better than an Axe because units in this game auto target the first unit they see anyway. They put this in then published it as a working patch for people to test. What the gently caress. He's good, but he isn't unstoppable or anything. You can (and should, since he's in a ton of comps just to activate heartless) snipe his hook pretty easily. Bait him with something you don't mind getting hooked, or something you actively want to take some damage. I would much rather see a two star pudge on the opponents board round five or six than I would an actual target buddy, which is just pudge with slightly less damage and an automatic unit cap increase. The real problem with this patch is how many hunters there are, and how good almost all of them are individually. Like, wind ranger is probably the worst hunter, and a three star wind ranger can still shred poo poo. It's pretty easy for three people to go hunters in the same game without necessarily contesting each others three star carries, which is just really stupid. There's also almost no way for the jail to hate hunters out of existence for a day, unlike basically every other alliance. Hell, the most impactful hunter to get jailed is probably drow, just because you'd actually have to work for heartless synergy for once. I don't really know how you fix it either, barring changing tags on one or two of the hunters again. Maybe just take it away from Lycan again and make him savage/brute/human, or just savage/human even and see how it goes from there.
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# ? Oct 28, 2019 06:26 |
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I don't get it
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# ? Oct 28, 2019 10:06 |
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That's alot of healing while Slark lightly pokes stuff. Honestly I don't know how to play anymore either but I guess that's proper after big changes. Duos looks real cool but my friends don't wanna touch this game.
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# ? Oct 28, 2019 10:47 |
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Grid's build is legit. I did a slight modification (Slardar for Io, and once I got the Necro/Io I'd take the Drow out for Io). Io connected to Veno initially, and then because Slark is usually the first to die, Io will rezz him and they'll demolish whatever's left of the enemy team.
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# ? Oct 28, 2019 11:29 |
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with hobgen This was a fun crew. I think I would have won but I hosed up swapping items in the last round and left my MoM unequipped. I still think underlords should be removed from underlords.
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# ? Oct 28, 2019 11:33 |
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I figured the Underlords would be something that gave you team-wide passives with, maybe, some fancy abilities you can use in exchange for a resource (in my head, the passives would be things like Sven's thing where he swaps knight damage reduction for enhanced damage). I didn't think they'd be an additional super unit with three abilities that you also need to unlock things for by winning games with them.
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# ? Oct 28, 2019 11:49 |
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Maybe if they were more King like where you could have builds designed to target underlords and ones designed to fight pieces but otherwise yeah they're any annoying extra unit.
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# ? Oct 28, 2019 12:22 |
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Hope they patch the two formations people are exploiting to get assassins to not jump. It's bullshit and makes assassins even worse.Doltos posted:I'm seriously just trying to wrap my head around this. For 6 gold you can have a 5k health unit that snipe pulls enemy Underlords and works better than an Axe because units in this game auto target the first unit they see anyway. They put this in then published it as a working patch for people to test. What the gently caress. The added bonus of setting up this way is it plays well against assassins, too. imgay posted:His ability also straight got nerfed. Khorne fucked around with this message at 14:13 on Oct 28, 2019 |
# ? Oct 28, 2019 14:06 |
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I figure the Underlords might be intended to be a vector for the eventual monetization of the game, given that they could have cosmetic DLC and whatever, unlike the regular units which require to be visually distinct on behalf of their upgrades. They do feel weird though and I don't think the current implementation is all that. There needs to be more of them and they ought to stay off the field, maybe casting some spell every now and then (based on hype, which is a mechanic I don't hate) and having a passive that aids your team a bit. Just put them on the side. Also, they should shut up, I was already tired of them after three games. The new additions to the cast seem nice and the jail is pretty neat too. Io rules. The new UI sucks rear end and needs a rework.
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# ? Oct 28, 2019 14:27 |
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Is elusive assassins strong? The few times i've seen it, it's won.
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# ? Oct 29, 2019 03:44 |
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RBX posted:Is elusive assassins strong? The few times i've seen it, it's won. The biggest problem with assassins is they move completely predictably so you can setup to murder them. Mages/hunters can just clump in a corner, you can even do gross things like leaving a single empty square + positioning guys who are going to get super charged mana pools from being hit near the empty square so you get a free assassin frag and a jump start on the round. This works really well with pretty much anything, I abuse it all the time to protect my arc warden. Early on in the game, you can leave something like ench or shadow demon on the bottom edge to be hit and then put your underlord right above the empty square, and then you can put other stuff up more or tightly packed. If it's down to only a few players, or if you're going to steam roll everyone except assassins, you can even do dirty things like pull tidehunter into the back line. Bristleback 2 also steamrolls assassins almost single handedly in non-savage drafts that have tanky or CC spamming units. This rotation is pretty okay for assassins but you're going to get trounced by some combination of warriors/trolls/savages/arc warden/healer/warlock. Aka "good stuff". If you 3* PA/slark early and get mask of madness 2x or something, it can be super sick. If your opponents don't position well or if their draft doesn't pan out assassins can steam roll. It really depends. Assassins really relies on hitting the right items and getting a 3* to get going. Warriors/Savages/a few other comps just rely on 2* stuff. Also, as time goes on more and more people are going to play Shadow Demon into the late game and he's potentially brutal for assassins and any kind of non-spell damage unit. I also think they struggle with knights, especially the healer variants, but I've never drafted knights. Everytime I try I get handed sweet other stuff that I know for sure how to play. splashing 3x assassin or some combination of elusive assassins into a mess of good units can work sometimes. NP and Tree losing elusive kind of hurts the splash, though. I draft assassins kind of often. Sometimes it works, sometimes it doesn't. Nyx is a pretty good addition to assassins. Khorne fucked around with this message at 05:35 on Oct 29, 2019 |
# ? Oct 29, 2019 05:19 |
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I was talking about the Anti/TA/PA trio with whatever. Like Primordials or druids. Also I really hate Target Buddy.
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# ? Oct 29, 2019 06:16 |
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RBX posted:I was talking about the Anti/TA/PA trio with whatever. Like Primordials or druids. edit: They buffed void so assassins are probably pretty good now. Khorne fucked around with this message at 14:26 on Oct 30, 2019 |
# ? Oct 29, 2019 06:29 |
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Assassins are probably the comp most dependent on three starring four of five units, and it still gets pretty random sometimes on close boards. They can beat almost anything if you roll lucky crits on key units, but if you don't you can just as easily take twenty hp worth of damage. That being said it's one of the better early strats now, imo, because the fact that there are three tier one assassins makes it really easy for it to come online early and roll over weak boards. Whether or not you stick with it or transition probably depends on how much competition there is for your later units and whether or not pa or slark are jailed for the day. It really kind of sucks that faceless void doesn't benefit the tag he's the ace for. He's not a bad unit, he's just objectively terrible in a six assassin build.
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# ? Oct 30, 2019 00:56 |
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Granstein posted:It really kind of sucks that faceless void doesn't benefit the tag he's the ace for. He's not a bad unit, he's just objectively terrible in a six assassin build. Speaking of, underlords.com/updates - Fixed Assassins being trapped in Chronocube. Played one game to test it, he drops it covering as few of your units as he can, and all friendly assassins instantly blink out to attack something else if there are any available targets they can attack without standing in the cube. It makes it significantly stronger to use him in an Assassin build.
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# ? Oct 30, 2019 03:06 |
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Cinara posted:Speaking of, underlords.com/updates Yeah, I was a few hours early to the party on that change I guess. It makes sense, it was really bad design that an ace would actively make your other units worse. I still think his ace effect is pretty underwhelming, and I probably wouldn't pop him into the lineup at one star like I immediately do with a medusa or techies, but he's in a much better place now at least. And since I seem to get what I wish for in this thread...Buff Sven next. He's another ace that isn't terribly good in a full build of the units he buffs. Not as unplayable as void was, but his ult is usually a downside in those builds and he doesn't do nearly enough damage himself to make up for it. I think the ace effect having a downside is an interesting trade off, but only if Sven does enough damage to sometimes justify it. Like, if I was struggling to three star Luna or CK, maybe I take advantage of the ace effect, but if I wasn't I'd leave Sven on the shelf. Right now he's just always on the shelf in those builds.
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# ? Oct 30, 2019 04:00 |
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Void is. . . Very good with any ranged units. I just got raped by a guy who had very few synergies, but max primordial and void and it just wrecked me
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# ? Oct 31, 2019 03:20 |
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New UpdateDota Underlords posted:THE UPDATE IN WHICH THERE'S MORE GLOATING Some of the changes to Underlords skills are interesting, agree with the balance changes to units/items though. Target Buddy being t3 is important, can't luck into it from the first 3 creep rounds anymore and have free wins.
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# ? Nov 1, 2019 00:38 |
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Don't necessarily like the leveling changes because it tries to force you into 3* comps, but at the same time 3* comps sucked last patch and leveling up makes your underlord way stronger which they should really rethink and make them scale on round instead of level. Savage 6 shouldn't have been nerfed (maybe 4 shouldn't either) because you have to move off of savages once you're in the 20s or early 30s anyway. Savage 1 being nerfed is fine. The other changes are pretty much universally good, although octarine didn't necessarily deserve a nerf. Khorne fucked around with this message at 02:10 on Nov 1, 2019 |
# ? Nov 1, 2019 02:02 |
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Khorne posted:Don't necessarily like the leveling changes because it tries to force you into 3* comps, but at the same time 3* comps sucked last patch and leveling up makes your underlord way stronger which they should really rethink and make them scale on round instead of level. I agree with all of that except octarine, it was making anyone with an ace or lvl 4 stun substantially better than anyone without (I agree with the implicit reduction of entropy)
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# ? Nov 1, 2019 02:52 |
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Assassins without Slark: good In that second game I took down a guy that started at 95 HP with just the two of us left
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# ? Nov 3, 2019 00:38 |
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holy crap, i got a new phone and this thing not only runs amazingly well now it also looks great. plus the fact that the game isnt a literal slideshow during fights is a huge improvement
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# ? Nov 8, 2019 15:56 |
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Assassins is so easy when you get 3* PA, 3* Slark, and 3x mask of madness + assault cuirass + shivas. I got screwed hard by rng in the mid-late game. I sold off my AM who was 1 unit from 3* because I couldn't find bench space. On battle fury round I am not sure what I should have picked, everything sucked for assassins. Battlefury sucks too but whatever. I had ~30 hp by somewhere in the early-mid 20s and then made it past round 40 to 1st place. Khorne fucked around with this message at 02:31 on Nov 9, 2019 |
# ? Nov 9, 2019 02:25 |
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Anyone else's games get longer? My last two games have been 60ish minutes and I'm starting to get super tired on the elliptical
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# ? Nov 9, 2019 04:08 |
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Studio posted:Anyone else's games get longer?
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# ? Nov 9, 2019 04:45 |
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Does not help there is more padded time between rounds.
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# ? Nov 9, 2019 05:09 |
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Patch today seems pretty solid. Also, in the fabled game of 7 mages I managed to draft 4x scaled + 3* viper: I didn't get the hyperstone until 35 and the game ended on ~38-39, and I had to run refresher on sniper for a while which was kinda funny given what I was against and that he was standing near medusa. I was 1 sniper off of 3* sniper too at the end. And never found 2* dk. Khorne fucked around with this message at 07:29 on Nov 16, 2019 |
# ? Nov 16, 2019 07:24 |
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Yea I think the recent patch improved the game.
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# ? Nov 17, 2019 18:42 |
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despite all my rage appears to be bugged so the bonus damage on the minion scales with hype, like a lot
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# ? Nov 19, 2019 00:25 |
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# ? May 30, 2024 12:10 |
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Jail is annoying and giving everything a flat 2x HP was dumb. I have no idea what they can do next.
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# ? Nov 19, 2019 19:30 |