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AAAAA! Real Muenster posted:I really like this/these ideas and I think it would go well with a system I suggested a long time ago where your country has a certain number of people that want to be colonists every month; there would be factors that affect this number such as if your stability is low and/or intolerance is high, more people want to leave for a new opportunity on another continent. There would be no "colonist" agent with this system; if you set up one single colony all of your colonists would go to this one colony and it would grow faster while if you decide to try to "landgrab" the coast of Brazil, you would have several small, slow growing colonies that all of your willing colonists would distribute between. You would of course have something you could do to prioritize one if you want, and could set policies or spend money to encourage more colonists to go. It would be way better than the current system that grows at the same rate no matter how many colonies you establish. I think EU4 works really well as a boardgame-style game rather than a simulation and would prefer it kept that way honestly, I am not a fan of ideas like "oh if your stability is low you should get more colonists". The question to me is how to fit a more accurate/involved representation into that boardgamey structure. A trade-off between focusing on a smaller area being faster and easier than trying a landgrab is a lot more straightforward, but I'm not really sure it's necessarily accurate. Maybe some sort of "colonial capacity" based on your home economy and fleet size that permits wider development or makes it less prohibitive would make more sense to me (though in essence it would be replicating the effect of having more colonists). A Buttery Pastry posted:Having two levels of province "control", one being presence and the other sovereign, would do a lot to make the colonization of North America more sensible - and importantly, give players of American states a chance to bounce back from the apocalypse. Not sure what the best way to show this would be - perhaps the political map mode would only show sovereign-level provinces, while the colonial map mode would show both? In any case, it'd basically allow European states to paint most of the Americas their color - and fight over that territory - without the actual native states in that territory having to stop existing first. Hell, CK2 already has provincial presence of foreign powers, with baronies often held by foreign powers thanks to succession laws. As well as merchant republic trade posts. So it's not an altogether foreign concept.
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# ? Oct 30, 2019 14:19 |
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# ? May 9, 2024 19:24 |
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To a degree, playing as native peoples in Europa Universalis is like playing as a goomba in Mario. The systems were all designed with Europe in mind, and it'd take some really major changes to make them work reasonably for the natives, maybe remaking everything from the ground up. It's uncomfortable to think about, but that's the fact of the matter. It's just like how Shadow of Mordor is made under the pretense that nothing good's going to happen to the Orcs. Although with everything I've heard about Shadow of Mordor, it'd probably be more fun if you were an orc playing the political game for the betterment of orc-kind rather than just as a prelude for eliminating them all.
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# ? Oct 30, 2019 17:03 |
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Yeah, but, they made them playable, might as well make then fun and different, even if its in a DLC Besides, like many people said, the colonization system sucks, its boring and uninteresting. These a good gameplay reasons to revamp the whole thing, but maybe is just too late for that
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# ? Oct 30, 2019 17:10 |
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Magissima posted:Agreed, EU5 should have pops
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# ? Oct 30, 2019 18:48 |
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Playing Maya, Inca, or Aztec and kicking the European's rear end is one of the more satisfying things you can do, regardless of how badly it's modeled.
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# ? Oct 30, 2019 19:00 |
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YF-23 posted:
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# ? Oct 30, 2019 19:13 |
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wukkar posted:So, Pride of Nations then. Great game, can't wait for quantum computers becoming a thing so that I can run it.
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# ? Oct 30, 2019 20:51 |
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Eimi posted:Playing Maya, Inca, or Aztec and kicking the European's rear end is one of the more satisfying things you can do, regardless of how badly it's modeled.
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# ? Oct 31, 2019 00:04 |
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Transoxania is doing very well for itself!
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# ? Oct 31, 2019 20:03 |
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https://forum.paradoxplaza.com/forum/index.php?threads/ck3-dev-diary-1-dynasties-houses.1270519/
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# ? Nov 1, 2019 02:20 |
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Sun God cheevo run is still the most fun i've had playing singleplayer eu4
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# ? Nov 1, 2019 03:59 |
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420 Gank Mid posted:Sun God cheevo run is still the most fun i've had playing singleplayer eu4 It's up there for me as well. I've tried Sunset Invasion a few times over the course of various patches. Most recently I did really well except Great Britain has too many goddamn boats to break through.
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# ? Nov 1, 2019 04:46 |
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Is it normal to not play paradox games at all for long stretches and then come back and not care at all about achievements or world conquests or one culture no loans all mercenaries ryukyuan Russia Byzantium UK or whatever dumbshit gimmick the people with 5 million hours are doing? (And hope the new game doesn’t cater to that play style at all?)
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# ? Nov 1, 2019 04:56 |
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Stairmaster posted:https://forum.paradoxplaza.com/forum/index.php?threads/ck3-dev-diary-1-dynasties-houses.1270519/ I'm sure this is pretty early in the development cycle, but I'm glad to see stuff like this, indicating they're doing some basic rethinking of what a house or dynasty means. And implementing cadet branches! There's also some of the requisite silly stuff about dynasties earning Renown and buying Splendor and unlocking magic dynasty traits. This kind of thing doesn't add much to the game for me, but if some people need that more structured playstyle for their incest murder simulator, I'm not too bothered. I do hope they're going to take a look at other basics of the game mechanics that ultimately made most non-European characters pretty weird to play in CK2.
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# ? Nov 1, 2019 04:56 |
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Stairmaster posted:https://forum.paradoxplaza.com/forum/index.php?threads/ck3-dev-diary-1-dynasties-houses.1270519/ This all sounds really cool.
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# ? Nov 1, 2019 05:00 |
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Edgar Allen Ho posted:Is it normal to not play paradox games at all for long stretches and then come back and not care at all about achievements or world conquests or one culture no loans all mercenaries ryukyuan Russia Byzantium UK or whatever dumbshit gimmick the people with 5 million hours are doing? (And hope the new game doesn’t cater to that play style at all?) no you're a very special boy or girl or person
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# ? Nov 1, 2019 05:03 |
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Senior Dog posted:no you're a very special boy or girl or person Ty ty
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# ? Nov 1, 2019 05:16 |
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Vivian Darkbloom posted:This kind of thing doesn't add much to the game for me, but if some people need that more structured playstyle for their incest murder simulator, I'm not too bothered.
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# ? Nov 1, 2019 08:28 |
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Strudel Man posted:It can make you more successful at murder and incest. What's not to like? I was fine with when the dev diary said "basically this is the stuff your dynasty is known for" and then it said "so you can make it so that genetic traits are more likely to pass on to children" like you're doing some loving medieval genetic engineering poo poo.
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# ? Nov 1, 2019 08:42 |
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Eh just interpret it as your Dynasty has developed powerful knowledge like... taking regular walks and having a varied diet helps you live longer. Or something. Realtalk tho, I hope that they have the options like CK2 added a few years back, so people can turn those off if they prefer. I'm fine with that kind of stuff myself but the more flexibility for everyone to play as they enjoy, the better! Also hoping that the paths can be tied to culture or race or what have you, to allow for modding prospects with the fantasy mods.
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# ? Nov 1, 2019 09:04 |
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Vivian Darkbloom posted:I'm sure this is pretty early in the development cycle, but I'm glad to see stuff like this, indicating they're doing some basic rethinking of what a house or dynasty means. And implementing cadet branches! The thing I like the most about it is it gives characters some... character. In CK2 all those snowflakes become indistinguishable for me unless I make an effort of remembering them. Even something like Total War Three Kingdoms works better for me: you have fewer characters and each one gets some of those titles that probably sound better in Mandarin. Or in Imperator: Rome a character has just a few stats but then it's easier to percieve my Brilliant Greedy Mil 12 character than CK2 character with decent stats that affect nothing who is greedy lustful gregarious pagantolerating one-legged fat coward. Having better portraits, descriptions and house mottos would mean some very important crutches that will help form a story in my head.
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# ? Nov 1, 2019 09:05 |
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Ms Adequate posted:Eh just interpret it as your Dynasty has developed powerful knowledge like... taking regular walks and having a varied diet helps you live longer. Or something. You're actually just building up enough prestige that nobody dares say that the latest inbred scion of House Whatever isn't an Attractive Strong Genius!
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# ? Nov 1, 2019 09:08 |
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YF-23 posted:I was fine with when the dev diary said "basically this is the stuff your dynasty is known for" and then it said "so you can make it so that genetic traits are more likely to pass on to children" like you're doing some loving medieval genetic engineering poo poo. lmao this guy doesn't do medieval genetic engineering in CK2 And yeah the line between "this is a real trait your person has" and "this trait represents people's opinion of what your guy can do" was always really thin
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# ? Nov 1, 2019 09:13 |
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Yeah, it's just like bloodlines. It's all about your fame and people expectation and placebo effects. A descendant of Ragnar Lodbrock will certainly spend a little more time in a camp training to not shame his bloodline, people will trusts Lannisters with their money, people will see bastards of William the Conqueror dynasty differently, Rurikovich name will always have a special weight in Rus. But the bonus will never be that big to define the character.
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# ? Nov 1, 2019 09:15 |
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To be honest I'm not a huge fan of bloodlines for the same reason. In terms of gameplay it's fun to work with and try to collect as many bonii as you can but it's the sort of thing I'd rather have soft effects only, like opinion modifiers or prestige, rather than actually make the character in question better at fighting or at handling money or whatever.
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# ? Nov 1, 2019 09:23 |
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YF-23 posted:To be honest I'm not a huge fan of bloodlines for the same reason. In terms of gameplay it's fun to work with and try to collect as many bonii as you can but it's the sort of thing I'd rather have soft effects only, like opinion modifiers or prestige, rather than actually make the character in question better at fighting or at handling money or whatever. Yeah, GrossMurpel posted:lmao this guy doesn't do medieval genetic engineering in CK2 This was something I always hoped a CK3 would do better; draw a sharper distinction between those things. Have an actual system of reputations distinct from traits. But gently caress me I guess, now we have this dumb poo poo. Oh, and it’s yet another bucket-filling exercise. Delightful.
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# ? Nov 1, 2019 10:04 |
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My Paradox map games have broken. Couple weeks ago before the new launcher I could play them all: CK2, EU4 and Stellaris and also Imperator with the new launcher! Now they all crash at start (either with a blackscreen or by just stopping to respond before even getting to output video), even if I bypass the launcher and start from the game's .exe directly nothing changed on my PC besides updating video drivers, so I'm really really confused. Already posted on Paradox's tech support forum but has anyone here had similar issues and/or any kind of idea how to resolve them? I need my EU4 fix.
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# ? Nov 1, 2019 10:33 |
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TorakFade posted:My Paradox map games have broken. Couple weeks ago before the new launcher I could play them all: CK2, EU4 and Stellaris and also Imperator with the new launcher! Are you on Windows?
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# ? Nov 1, 2019 10:38 |
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Gort posted:Are you on Windows? Yes, Windows 10 Pro 64-bit e: already tried to uninstall the games, deleting the game folders from my documents, doing a clean reinstall of everything (actually, two times: I tried to install on both c: and d: drive, thinking it could be a hard disk problem but nothing - same issue) VVV tried that too, no dice it's just weird that only Paradox map games stopped working, Cities Skylines and every other game I have still work flawlessly. It also happened right after the new launcher so I'm inclined to blame Paradox and not my PC, but who knows/cares... I just want to fix it and play EU4 TorakFade fucked around with this message at 11:12 on Nov 1, 2019 |
# ? Nov 1, 2019 10:47 |
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TorakFade posted:Yes, Windows 10 Pro 64-bit Try going onto the paradox site, logging out, logging in and then launching. Pretty sure I had a similar bug a little while ago and that fixed it inexplicably. WhiskeyWhiskers fucked around with this message at 10:58 on Nov 1, 2019 |
# ? Nov 1, 2019 10:55 |
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There was a big recent NVidia drivers update. They've changed a lot, added some new gpu scaling things. I notice some problems when changing screen resolution now, other people have bigger problems. It might not work well with Paradox games, especially if you're not playing on a native resolution.
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# ? Nov 1, 2019 11:20 |
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TorakFade posted:nothing changed on my PC besides updating video drivers
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# ? Nov 1, 2019 11:48 |
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Vivian Darkbloom posted:I'm sure this is pretty early in the development cycle, but I'm glad to see stuff like this, indicating they're doing some basic rethinking of what a house or dynasty means. And implementing cadet branches! It sounds interesting to me although I'm definitely more excited for the map being in it next diary. I like the idea of cadet branches but as others have said I don't tend to do the genetic engineering side so making it more explicit is just sort of an "Oh, okay" for me.
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# ? Nov 1, 2019 11:49 |
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ilitarist posted:There was a big recent NVidia drivers update. They've changed a lot, added some new gpu scaling things. I notice some problems when changing screen resolution now, other people have bigger problems. It might not work well with Paradox games, especially if you're not playing on a native resolution. one of Paradox's own troubleshooting steps (and one of the most heard troubleshooting tips) is "update your drivers" so I thought that having them updated would be a good thing, not something that kills a bunch of their own games... Anyway I tried rolling back to a previous driver (released 16/10 apparently), but situation is still the same and it won't let me roll back any further, I can only choose that or the current (released 29/10) driver. I do remember that I got like 2-3 driver updates in a short time during October... so maybe I can't roll back so far that the issue was not present. I guess unless Paradox support can help me out, I will have to wait for Nvidia to fix their poo poo? Oh Lord, I'm screwed Edit: I do have a laptop with nvidia graphics. Updated to the latest driver, just like my main PC. And EU4 works there, so I guess that's not it... unless the new driver specifically craps itself only on 1440p (laptop is 1080p) TorakFade fucked around with this message at 12:14 on Nov 1, 2019 |
# ? Nov 1, 2019 12:07 |
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Drivers are software same as everything else, and can have bad patches same as everything else. It doesn’t happen very often but it does happen.
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# ? Nov 1, 2019 12:13 |
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KOGAHAZAN!! posted:Drivers are software same as everything else, and can have bad patches same as everything else. It doesn’t happen very often but it does happen. Sure, but the same driver on my laptop does not give this problem as I just discovered (edited post above yours), so I guess that's not the issue Edit: finally found it out. Fullscreen mode was the problem, in borderless window (or borderless fullscreen, whatever) mode it works just fine. Hrmmm on my laptop it works regularly in fullscreen mode, but let's not dwell on that, I can play now thanks everyone for putting up with my stupidity 'til now. TorakFade fucked around with this message at 12:41 on Nov 1, 2019 |
# ? Nov 1, 2019 12:14 |
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GrossMurpel posted:lmao this guy doesn't do medieval genetic engineering in CK2 Maybe if they make it a double edged sword, so you get bonuses if you are following the family legacy, and in turn your abilities get more renowned. So if you are a good warrior from a family with martial traditions, related bonuses from those stats get increases, but if you machiavellian genius, martial bonuses suffer because you are shaming your family. Rincewinds fucked around with this message at 12:34 on Nov 1, 2019 |
# ? Nov 1, 2019 12:31 |
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TorakFade posted:Sure, but the same driver on my laptop does not give this problem as I just discovered (edited post above yours), so I guess that's not the issue Uninstall the paradox launcher and try again. Every issue I've seen recently with mapgames have been the new launcher loving up an update, usually related to not hooking into steam correctly. Make sure there's a steamapi64.dll file in C:\Users\"Yeruser"\AppData\Local\Programs\Paradox Interactive\launcher-v2.2019.10.4\resources\app.asar.unpacked\dist\main
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# ? Nov 1, 2019 12:37 |
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Cynic Jester posted:Uninstall the paradox launcher and try again. Every issue I've seen recently with mapgames have been the new launcher loving up an update, usually related to not hooking into steam correctly. Make sure there's a steamapi64.dll file in C:\Users\"Yeruser"\AppData\Local\Programs\Paradox Interactive\launcher-v2 and it only contains three .log files. Is it different on win7 64-bit? The launcher does seem to work, apart from that it doesn't actually launch EU4 so I have to run the .exe in the steam subfolder.
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# ? Nov 1, 2019 14:22 |
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# ? May 9, 2024 19:24 |
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YF-23 posted:To be honest I'm not a huge fan of bloodlines for the same reason. In terms of gameplay it's fun to work with and try to collect as many bonii as you can but it's the sort of thing I'd rather have soft effects only, like opinion modifiers or prestige, rather than actually make the character in question better at fighting or at handling money or whatever. yeah the argument that it's some kind of perceived power falls apart to me when all the crazy poo poo provides real tangible benefits. unless you want to argue that all of the game is your ruler's dying medieval drug and booze fuelled haze as life flashes before their eyes. e: honestly I care very little about player agency in paradox games. I don't play them super often like some folks do and despite liking competitive gaming in strategy games in general I don't care at all in paradox about how to play properly or get any enjoyment out of watching streamers or anything. I've tried watching EU streamers like ddrjake and florryworry recently and they approach the whole thing so differently to me it is practically a different game. I just want to pick a time and place and deal with the poo poo that happens to me and I hope balance going forward isn't focused on medieval genetic engineering to best give your enemies cancer while being an unkillable dueling juggernaut or how to most quickly convert cairo to norse pagan for your one culture one religion VH WC. i'm perfectly capable of dunking on ais and competing with players but these games already suck for both of those and i feel like going deeper into that side is going to make paradox games even jankier. Edgar Allen Ho fucked around with this message at 15:10 on Nov 1, 2019 |
# ? Nov 1, 2019 14:39 |