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lmao you get to code with runes now
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# ? Nov 1, 2019 21:39 |
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# ? May 29, 2024 04:25 |
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they're getting a cover story
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# ? Nov 1, 2019 21:39 |
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Stats look exactly the same as d3, so far.
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# ? Nov 1, 2019 21:41 |
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soj
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# ? Nov 1, 2019 21:43 |
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Jusupov posted:
lol +1 to skills is back. that's a major departure from d3
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# ? Nov 1, 2019 21:44 |
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I'm intrigued. I like the art, but I also liked D3's art, it'll look great by the time it comes out. I think restructuring the game world to be more like Adventure mode as a baseline is very smart. "Mingleplayer" multiplayer where it isn't full blown MMO but you can encounter other people incidentally like Destiny or Dark Souls could be cool. Having 8+ people fighting bosses again is something I've missed from almost every ARPG since D2. It looks like they're splitting the difference between D3 and D2 by giving you Skills that you can probably slot at will, but you get more robust enhancement and customization with the Talent Tree than D3's passives. We've barely seen anything about Runes but it seems like they could be taking a page from Path of Exile's support gems and giving you tools to algorithmically trigger or enhance parts of your kit. I am heartened by the fact that they seemed to openly acknowledge that D3 was too heavy handed in proscribing Developer-Approved™ character builds. The commitment to PvP support will surely make someone happy, probably not me. I refuse to follow the details of this game too closely over the next few years given how radically many of D3's systems shifted and iterated in the long, long span between announce and release. I encourage everyone to read any bit of text from the dev builds as basically blank Lorem Ipsum because it will be completely different by the time they're done.
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# ? Nov 1, 2019 21:45 |
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I cannot wait to DEFINE MY BUILD™ with 7% CtC Hydra.
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# ? Nov 1, 2019 21:46 |
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Tenzarin posted:Stats look exactly the same as d3, so far.
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# ? Nov 1, 2019 21:49 |
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tbf everyone knows str/int/agi was pointless since those stats only dropped for their relevant classes and they all did the same thing (increase damage). Changing that to 'offense' makes sense. The build variety came from legendary effects.
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# ? Nov 1, 2019 21:53 |
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bio347 posted:Going by the gear shown in the thread here, they just slammed all the offensive stats into "Attack" and the toughness stats into "Defense", which... I guess works? It's also even less exciting than D3's stats, which is a bit of an accomplishment. Gotta really dumb it down for anyone who would give blizzard money at this point, I guess.
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# ? Nov 1, 2019 21:53 |
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Who the hell asked for Limited Potions instead of the Infinite Use Potions that D3 has?
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# ? Nov 1, 2019 21:56 |
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Kheldarn posted:Who the hell asked for Limited Potions instead of the Infinite Use Potions that D3 has?
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# ? Nov 1, 2019 21:57 |
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bio347 posted:D2 people, probably. I don't know who wants trading and PvP and stuff, but apparently they are an influential bloc. It's all garbage. And, sadly, it's all stuff Rhykker asked for.
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# ? Nov 1, 2019 21:57 |
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bio347 posted:Going by the gear shown in the thread here, they just slammed all the offensive stats into "Attack" and the toughness stats into "Defense", which... I guess works? It's also even less exciting than D3's stats, which is a bit of an accomplishment. Attack and Defense is fine - it makes for easier itemization and trading gear between classes. Str/Int/Dex existing as different stats is pointless given the direction D3 went.
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# ? Nov 1, 2019 21:58 |
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yeah this ain't coming out any time soon https://twitter.com/Qwik/status/1190334499814395904?s=20
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# ? Nov 1, 2019 21:58 |
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bio347 posted:Going by the gear shown in the thread here, they just slammed all the offensive stats into "Attack" and the toughness stats into "Defense", which... I guess works? It's also even less exciting than D3's stats, which is a bit of an accomplishment. They have changed what in this picture? Looks unchanged. Tenzarin fucked around with this message at 22:02 on Nov 1, 2019 |
# ? Nov 1, 2019 21:59 |
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Tenzarin posted:They changed what in this picture? TyrantWD posted:Attack and Defense is fine - it makes for easier itemization and trading gear between classes. Str/Int/Dex existing as different stats is pointless given the direction D3 went.
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# ? Nov 1, 2019 22:02 |
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bio347 posted:Agreed, but people always talk about taking the RP out of the RPG and having your stats just be "Attack" and "Defense" is bland as gently caress. Those people also always ignore that Diablo 2's stat allocations were, inevitably, "enough strength or dex to equip your gear and then all into vit", so.
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# ? Nov 1, 2019 22:10 |
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I like life per hit and life per second and crit and crit damage and so on “Attack” dear god
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# ? Nov 1, 2019 22:11 |
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I see no reason to suspect that all of your crunchy, gognardy RPG statistics aren't simply hiding in the details tab, exactly like in D3.
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# ? Nov 1, 2019 22:17 |
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They aren’t on the gear !! I love having skill trees and skill points
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# ? Nov 1, 2019 22:18 |
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I mean, stuff like itemization and character stats are probably so far from done. That seems like a very basic gameplay demo meant to show off the engine and graphics.
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# ? Nov 1, 2019 22:19 |
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Ehud posted:I mean, stuff like itemization and character stats are probably so far from done.
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# ? Nov 1, 2019 22:21 |
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Details just opens up and shows where all the attack comes from. +100 +160 +50 --------- #value
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# ? Nov 1, 2019 22:23 |
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Incoherence posted:Considering how much D3's systems changed even over the course of the yearlong beta, it's probably smart not to put too much stock into the details now. Listen to the underlying philosophy (which is mostly just repeating the word DARK at this point, and DARK doesn't describe a loot system). They did say they are shifting to focusing on legendaries and defocusing sets . There will still be sets but not as important as d3
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# ? Nov 1, 2019 22:23 |
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We should get a D4 thread going. I’d make it but I’m mobile all weekend.
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# ? Nov 1, 2019 22:25 |
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Would be dead after today. They arnt showing anything more for a long time.
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# ? Nov 1, 2019 22:33 |
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Yeah if it weren't for the almighty backlash they had last year I doubt they would have shown anything this year. Just too much pressure not to. The game definitely looks very, very early. It looks even earlier than the Diablo 3 reveal footage did, for its era. Diablo 3 reveal, for comparison https://www.youtube.com/watch?v=Q17FDfU7-ds
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# ? Nov 1, 2019 22:39 |
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Kheldarn posted:Who the hell asked for Limited Potions instead of the Infinite Use Potions that D3 has? Kind of wonder if there's still Legendary Potions and those are now Infinite
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# ? Nov 1, 2019 22:46 |
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There are a bunch of streamers playing the floor demo on twitch right now. A few things I've noticed: -There seems to be a short dodge ability that is a baseline move not related to skills, I'm guessing available to every class. -There is a public event marker that you can see on the zone map with countdown timers until the next cycle begins, like GW2 or something. -Barb simultaneously wears 2hander and dual wields, switches fluidly between weapons depending on skill use. Scoss fucked around with this message at 22:57 on Nov 1, 2019 |
# ? Nov 1, 2019 22:50 |
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All aprgs have kinda gotten into small areas to fight in. It's nice to see d4 is gonna break the mold and make huge areas to go to. I'm guessing dungeons are just the new rifts.
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# ? Nov 1, 2019 23:03 |
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This game is 3~4 years away from release. Pretty much all of the stats and item effects are placeholders. The exact same thing happened during the Wow Classic blizzcon demo and that game also had a bunch of people freaking out about the placeholder stats.
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# ? Nov 1, 2019 23:08 |
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Scoss posted:-There seems to be a short dodge ability that is a baseline move not related to skills, I'm guessing available to every class. It only took 6 years and a sequel but PC has finally reached console parity.
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# ? Nov 1, 2019 23:09 |
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Wrap it up honkongaliures, diablo is back and it fucccksss
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# ? Nov 1, 2019 23:17 |
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The dodge is in d3
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# ? Nov 1, 2019 23:21 |
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TyrantWD posted:Attack and Defense is fine - it makes for easier itemization and trading gear between classes. Str/Int/Dex existing as different stats is pointless given the direction D3 went. maybe dont go in that direction then otherwise every class wants the same items and then youve got a boring rear end game right there
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# ? Nov 1, 2019 23:23 |
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euphronius posted:The dodge is in d3 The dodge move was only ever implemented in the console versions
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# ? Nov 1, 2019 23:33 |
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I am so loving excited for D4 and can't wait to get off of work and see everything thats been announced.
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# ? Nov 1, 2019 23:36 |
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Jusupov posted:
This is a huge loving red flag. Apparently they hired hundreds of animators, artists, and writers but couldn't find one game designer to make the SoJ interesting. What the hell does 6% cold damage even mean??? Why does it say "up to 6.5%" chance??? Kyrosiris posted:Those people also always ignore that Diablo 2's stat allocations were, inevitably, "enough strength or dex to equip your gear and then all into vit", so. How about learning from other RPGs out there that make stat allocation interesting instead of giving up and throwing everything into a single number.
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# ? Nov 1, 2019 23:39 |
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# ? May 29, 2024 04:25 |
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BattleHamster posted:Why does it say "up to 6.5%" chance??? You might have a small chance to inflict a very minor status effect when you crit and we don't even know what the crit rates are yet. The fact that it's on an SoJ is just icing on the cake.
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# ? Nov 1, 2019 23:43 |