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FairGame posted:That's fine. If the two vermlings want to move fast to the point that C4 and D5 are occupied by allies before the night demon moves, I still have useful things I can do. This is a weird scenario for a first time Cragheart player because you don't really get to utilize the Cragheart's earth element engine, but you've still got 4 solid top actions each rest: Rock Slide, Massive Boulder, Rumbling Advance, and Heaving Swing. Also, if you didn't know, you can still push flying monsters in to obstacles with Heaving Swing to trigger the damage and experience.
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# ? Nov 1, 2019 18:39 |
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# ? May 31, 2024 21:16 |
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Reik posted:This is a weird scenario for a first time Cragheart player because you don't really get to utilize the Cragheart's earth element engine, but you've still got 4 solid top actions each rest: Rock Slide, Massive Boulder, Rumbling Advance, and Heaving Swing. Also, if you didn't know, you can still push flying monsters in to obstacles with Heaving Swing to trigger the damage and experience. I mean, there's a reason I want an enemy occupying that one tile, but I'm sure I will get other opportunities.
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# ? Nov 1, 2019 19:06 |
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Moving up fast is kind of what I wanna do but I'm not sure I can take the return fire, especially since as we've seen the Sun Demons can attack at range... Then again if I don't do that, I'll pretty much be wasting my turn futzing around doing nothing since I got no range left. Guess I'll take my chances with the RATSPEED, hopefully we can kill the elite Sun Demon before it can act. In which case I'll probably be taking D5.
Kobal2 fucked around with this message at 22:26 on Nov 1, 2019 |
# ? Nov 1, 2019 22:23 |
Temple of the Eclipse, Round 2APending actions from last Round posted:- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded2, Active0, Lost0) is acting at initiative 11 with Empathetic Assault and The Mind's Weakness. 11. Master Splinter the Vermling Mindthief (Kobal2) posted:
14. Pikachu the Vermling Beast Tyrant (Reik) posted:
Rocky (Hand9, Discarded2, Active0, Lost0) is acting at initiative 57 with Heaving Swing and Earthen Clod. 57. Rocky the Savvas Cragheart (FairGame) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Nov 2, 2019 12:23 |
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That’s a pretty beefy attack for our night demon friend, but the suns aren’t dangerous this turn. Ah e splinter should not move to D5?
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# ? Nov 2, 2019 13:24 |
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Weird turn, where we hope to do enough damage to the Elite Sun that a double dose of healing will still leave it within easy kill range next turn ; but not so much as to kill it before the healing 'cause that'd let the Night Demon hit for a lot . Actually I should be fine even taking its hit. So long as it's not a crit. EDIT : actually actually it would even be great if the night demon came to C5, cause then I could dunk on it next turn before pushing it into the trap. FairGame, not sure what you mean by your last sentence, do you want me not to go to D5 ? Kobal2 fucked around with this message at 14:18 on Nov 2, 2019 |
# ? Nov 2, 2019 14:13 |
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Kobal2 posted:Weird turn, where we hope to do enough damage to the Elite Sun that a double dose of healing will still leave it within easy kill range next turn ; but not so much as to kill it before the healing 'cause that'd let the Night Demon hit for a lot . Wow, like an entire sentence got eaten. Anyway, if you think you can deal with a night demon hitting you for a ton, go for it. I'm pretty sure the sun demon is going to get eaten by a bear, though. I am probably just going to send conditional orders in (If the mindthief is in d5, and the sun demon is alive, do X. Basically your position and the alivenrss of the sun demon will make a 2x2 matrix of things to do for me.
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# ? Nov 2, 2019 14:33 |
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This is actually a situation where having Light active is in the group's favor. Without it, each Sun Demon would do a normal Heal 3 action, which would clear the elite's poison and heal it for 3 HP. Since they're consuming Light, they're instead healing all of their allies within range. Importantly, a figure is not an ally of itself, so the elite (if it survives) will only be healed once, and not gain any HP.
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# ? Nov 2, 2019 14:48 |
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FairGame posted:Wow, like an entire sentence got eaten. I think I should be OK - I'll have 8 HP by the time it makes its ATK 4, which will only kill me outright if it crits - anything else and I can just shrug and chug my heal pot - or just re-use my move/heal card over the course of the run when we're less bottlenecked. Phelddagrif posted:This is actually a situation where having Light active is in the group's favor. Without it, each Sun Demon would do a normal Heal 3 action, which would clear the elite's poison and heal it for 3 HP. Since they're consuming Light, they're instead healing all of their allies within range. Did not know that. Cool ! Kobal2 fucked around with this message at 15:02 on Nov 2, 2019 |
# ? Nov 2, 2019 14:55 |
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Alright, submitted. Realized that my conditionals didn't really need to be so overwrought; all my stuff really boils down to is "can I push a fool into a pillar, or nah?"
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# ? Nov 2, 2019 15:53 |
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Do you want me to use the boots of speed so the bear takes aggro?
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# ? Nov 2, 2019 22:28 |
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Reik posted:Do you want me to use the boots of speed so the bear takes aggro? Interesting idea, I could do with NOT taking a demon to the face of course. They're a tap item and not a one-shot, right ? If so, I'd of course appreciate it but it's your item and your call. If it's a lost item, don't bother yet - it's not, well, it *shouldn't* be life-or-death.
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# ? Nov 2, 2019 23:11 |
Temple of the Eclipse, Round 2BPending actions from last Round posted:- None! 11. Master Splinter the Vermling Mindthief (Kobal2) posted:- Master Splinter uses Empathetic Assault (bot)! Moves2 to D5. HEAL2, Self! 14. Pikachu the Vermling Beast Tyrant (Reik) posted:- Ash the Bear focuses Sun Demon 5(E)! Moves1 to C4. Attacks Sun Demon 5(E) with ADVANTAGE for 3 (2base, +1/+1mod, SHIELD1, POISON) damage! 17. Sun Demons posted:- Sun Demon 6 focuses Master Splinter! HEAL3 Night Demon 3(E). 22. Night Demons posted:- Night Demon 3 (E) focuses Master Splinter! Moves1 to C5. Attacks Master Splinter for 3 (4base, -1mod) damage. 57. Rocky the Savvas Cragheart (FairGame) posted:- Rocky uses Heaving Swing (bot)! Round bonus: Add +1ATK to all your ranged attacks this round. END OF ROUND ACTIONS posted:- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Nov 3, 2019 11:41 |
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That wasn’t so bad. I don’t have much I can do this turn that’s useful unless I can get into melee range. And I’m almost certainly going last. I guess all we need to do from Rocky’s perspective is make sure the night demon targets the bear (either because it’s the closest enemy, or because bear wins tiebreak.)
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# ? Nov 3, 2019 13:17 |
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There is at least one pretty easy way to deal with the boss. The trick is to have a Scoundrel, and to stack all her damage multipliers so she gets a singe attack 20 or whatever. Then, and this is important, you draw a crit on the attack modifier. Do not, under any circumstances, draw a null. You'll deal 40 damage before the boss even gets to move, and the party should be able to take care of it from there. This also works for most other bosses. This scenario isn't that hard, if you know what to do.
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# ? Nov 3, 2019 16:33 |
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I'm planning on moving at lightspeed, damaging the night dem (hopefully) then push it into the trap. No move. Objections ? ETA : this time, depending on what Sun Demon does, I could possibly maybe do with some tanking support from the bear - just acting before Sun Demon should do the trick.
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# ? Nov 3, 2019 17:13 |
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Zulily Zoetrope posted:There is at least one pretty easy way to deal with the boss. I did that on the Bandit commander before we even opened one door, making us lose out on that chest. My teammates were not happy.
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# ? Nov 3, 2019 17:13 |
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Zulily Zoetrope posted:There is at least one pretty easy way to deal with the boss. I agree that, in Gloomhaven much like in Bloodbowl, "being a loving lucker" is the best meta strat.
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# ? Nov 3, 2019 17:22 |
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By the way, not unavailable the next two days like I thought/hoped. Rocky will lumber around uninterrupted.
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# ? Nov 4, 2019 04:10 |
FairGame posted:By the way, not unavailable the next two days like I thought/hoped. Rocky will lumber around uninterrupted. I already have your orders for this Step (but I'm missing another player's ones), thanks for that! We'll switch over to thread participation for a couple of days after this step, then
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# ? Nov 4, 2019 09:39 |
Temple of the Eclipse, Round 3APending actions from last Round posted:- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand6, Discarded3, Active1, Lost0) is acting at initiative 16 with Brain Leech and Fearsome Blade. 16. Master Splinter the Vermling Mindthief (Kobal2) posted:
20. Pikachu the Vermling Beast Tyrant (Reik) posted:
87. Rocky the Savvas Cragheart (FairGame) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 17:32 on Nov 4, 2019 |
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# ? Nov 4, 2019 14:40 |
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I'm gonna use the boots of speed so the bear goes before Splinter and doesn't chase after a pushed immobilized night demon.
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# ? Nov 4, 2019 15:08 |
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That Italian Guy posted:I already have your orders for this Step (but I'm missing another player's ones), thanks for that! We'll switch over to thread participation for a couple of days after this step, then “Not unavailable” = available.
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# ? Nov 4, 2019 15:18 |
Narsham posted:“Not unavailable” = available. I surely have misread that
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# ? Nov 4, 2019 15:40 |
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Yeah, to be clear, I *will* be around.
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# ? Nov 4, 2019 17:26 |
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OK, seems pretty obvious how this turn evolves: 1.) Bear takes a swipe at the night demon, wounding it more. (boots of speed are a great idea; nice!) 2.) I guess Patch Fur fires off to shield the bear? 3.) Splinter does an ATK 3 (thanks to Mind's weakness), and then is strengthtened for an ATK 4 that also pushes the night demon into the trap. Possibly killing it. 4.) The sun demon moves to where the night demon is currently set up and hits everyone but Pikachu with an ATK 2 5.) I throw a boulder at something for ATK3 with splash damage of 1. So really it's just what I throw the boulder at, yeah? 5a.) If the night demon is still alive, I obviously target its hex since that way there's no friendly fire. 5b.) If the night demon IS NOT still alive, can y'all deal with the splash damage of targeting the sun demon? (1 HP damage to the Master Splinter and Ash)? If the night demon only has 1 HP left, and splash damage will automatically kill it, is it worth getting the additional damage on the sun demon in exchange for friendly fire? 6.) I use the bottom half of my other card to do a generic MOVE 2 (which is actually move 1) and move back and to the left 1 hex (to C3) Do I need to submit orders via PM? Mostly it's just "how do we handle the risk of splash damage based on the status of the night demon after it gets attacked 3 times and pushed into a trap"? And I defer to my party members on how they want to do that.
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# ? Nov 4, 2019 17:39 |
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I'll be moving up to loot that coin and shielding the bear. I didn't expect the bear to not get hit by the Night Demon this round.
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# ? Nov 4, 2019 17:39 |
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Actually I might just push the night demon into the trap first thing then use my other card as a Move 2 to get away from the Sun Demon, leaving a spot open for you to move into melee and not splash. In which case I'd move to E4 (drat you, furry ! I wanted that coin ! ). The more I think about it, the more smarterer it sounds than taking an atk2+advantage for no reason. ETA: just to clarify, that's the set of orders I did send in Kobal2 fucked around with this message at 20:16 on Nov 4, 2019 |
# ? Nov 4, 2019 19:49 |
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If I loot the coin, the Sun Demon will move to attack me and the bear since it has flying. You could stand still and punch the night demon and still not get attacked this round. I was okay taking the Sun Demon hit since I still have my self-heal this rest cycle.
Reik fucked around with this message at 20:38 on Nov 4, 2019 |
# ? Nov 4, 2019 20:30 |
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Ah, good looking out ! Forgot native flyers could end their moves on obstacles. I'll send new orders then.
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# ? Nov 4, 2019 20:39 |
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Sent in my orders pretty much as I previously laid out. Y'all are getting splash damaged if the night demon is already dead AND I can't close to melee range. I've got the heal cards to bring everyone back to full before we breach the next room anyway.
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# ? Nov 4, 2019 21:08 |
It's fine to just copy/paste from the thread, but yeah please do send a PM when you have your orders finalised because it makes things easier for me, both on the admin side and in making sure I'm executing the correct version.
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# ? Nov 4, 2019 22:00 |
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By the way, if the Night Demon ends up getting pushed through the trap, then it must end up at A7. A push must always go as far as it can, ending up farther away at each step.
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# ? Nov 5, 2019 00:27 |
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Phelddagrif posted:By the way, if the Night Demon ends up getting pushed through the trap, then it must end up at A7. A push must always go as far as it can, ending up farther away at each step. Ohhh, that changes things. I thought the immobilize would prevent further movement. TIG: treat my orders as if the night demon is dead in terms of conditionals.
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# ? Nov 5, 2019 00:42 |
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FairGame posted:Ohhh, that changes things. I thought the immobilize would prevent further movement. Yeah, immobilize (and stun) prevent the figure from moving on its own, but you can still get shoved around by forced movement.
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# ? Nov 5, 2019 02:31 |
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Phelddagrif posted:By the way, if the Night Demon ends up getting pushed through the trap, then it must end up at A7. A push must always go as far as it can, ending up farther away at each step. I'm actually sending him to B8 to leave him more vulnerable and give us more space to play with next turn, but yeah
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# ? Nov 5, 2019 06:48 |
Temple of the Eclipse, Round 3BPending actions from last Round posted:- Pikachu uses Boots of Speed! Lower his initiative to 10. *10. Pikachu the Vermling Beast Tyrant (Reik) posted:- Ash the Bear focuses Night Demon 3(E)! Attacks Night Demon 3(E) for 0 (2base, NULLmod) damage! 16. Master Splinter the Vermling Mindthief (Kobal2) posted:- Master Splinter uses Brain Leech (bot)! Attacks Night Demon 3(E) with DISADVANTAGE for 2 (1base, -1mod +2bonus) damage! Master Splinter is STRENGTHENED. Also I have to reiterate how interesting/weird the fluff for GH is. Instead of having a cleric smiting this fool, we have a small Rat thing infecting monsters with some kind of Brain Leech, making it easier to hit...and able to scare something a Night Demon into running away - if it doesn't explode it first, like in this case. 36. Sun Demons posted:- Sun Demon 6 focuses Ash! Flies2 to B5. Attacks Ash with ADVANTAGE for 3 (2base, x2/-1mod, SHIELD1) damage. Attacks Pikachu with ADVANTAGE for 3 (2base, +1/+0mod) damage. 87. Rocky the Savvas Cragheart (FairGame) posted:- Rocky uses Massive Boulder (bot)! Moves2 to C5. END OF ROUND ACTIONS posted:- Scenario Special Rule: all elements are now inert, LIGHT and DARK are now strong. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Nov 5, 2019 10:34 |
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Dammit ! I really wanted that trap cleared. Ah well, *clears throat* who's yer daddy, demon ? Huh ? HUH ?! I'm going to move with the fastness, chip hit the demon then run awayyyy towards the door. I smell a trap in that there chest. I actually don't remember, but you know the word... huge coward, that's the word.
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# ? Nov 5, 2019 11:57 |
That "G" on the Chest means it's a Goal Chest. Scenario Special Rules - Looting the first treasure tile gives the character the Crystal of Zenith. - Looting the second treasure tile gives the character the Sphere of Midnight. These are not items, but having them will be useful in the scenario.
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# ? Nov 5, 2019 13:32 |
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# ? May 31, 2024 21:16 |
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Ah. That changes things a little bit, but not too much. I'll get it safely next turn, guys.
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# ? Nov 5, 2019 13:49 |