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Zurai posted:Gotta say that most of those look like what my table calls Ninja Dice. IE, ones that you can't really read the numbers on without picking them up and looking closely. Low contrast, multiple colors, etc. Very pretty as art pieces but not very practical even discarding their price. Almost everything I've seen that makes dice "beautiful" makes them worse for use. A hardened and polished brown dog turd with bright white numbers would be better for actual use. Original idea, do not steal
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# ? Nov 6, 2019 20:40 |
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# ? Jun 5, 2024 09:35 |
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homullus posted:Almost everything I've seen that makes dice "beautiful" makes them worse for use. A hardened and polished brown dog turd with bright white numbers would be better for actual use. https://www.kickstarter.com/projects/steepledhatstudios/diarrhea-dice
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# ? Nov 6, 2019 20:43 |
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"The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun."
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# ? Nov 6, 2019 20:48 |
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Zurai posted:Gotta say that most of those look like what my table calls Ninja Dice. IE, ones that you can't really read the numbers on without picking them up and looking closely. Low contrast, multiple colors, etc. Very pretty as art pieces but not very practical even discarding their price. they're really handy if you're playing a timed wargame and want to quickly roll things your opponent can't see:
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# ? Nov 6, 2019 21:19 |
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Nuns with Guns posted:Most dice sets only come with one of each, except for an extra percentile d10. Blame D&D for the standard, I guess? As a point of trivia, D&D only uses that set of dice because, at the time, the only d20s being manufactured on a large scale came as part of a complete set of dice for teaching statistics. They had to buy the complete sets to get the d20s, so they just shrugged and added in uses for all the different dice sizes. Thus, the d12 greataxe was born. (That's straight from Dave Arneson, for the record)
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# ? Nov 6, 2019 22:37 |
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Zurai posted:As a point of trivia, D&D only uses that set of dice because, at the time, the only d20s being manufactured on a large scale came as part of a complete set of dice for teaching statistics. They had to buy the complete sets to get the d20s, so they just shrugged and added in uses for all the different dice sizes. Thus, the d12 greataxe was born. Does he explain why they wanted d20s to begin with?
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# ? Nov 6, 2019 23:08 |
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Mors Rattus posted:Does he explain why they wanted d20s to begin with? He just said, they didn't. They wanted the other platonic solids and couldn't get them in bulk without the icosahedrons.
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# ? Nov 6, 2019 23:31 |
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Jedit posted:He just said, they didn't. They wanted the other platonic solids and couldn't get them in bulk without the icosahedrons. That's the opposite of what was said.
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# ? Nov 6, 2019 23:35 |
CitizenKeen posted:That's the opposite of what was said. Jedit has issues with reading comprehension. Also Dispel Dice is going to hit $1m today. Uh, how the hell are they going to hand make all these dice? Someone can probably math it out, but it seems like it may take a while. GrandpaPants fucked around with this message at 23:59 on Nov 6, 2019 |
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# ? Nov 6, 2019 23:54 |
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I sent a "yo check out these super expensive dice" message to my gaming group. 15 minutes later I got a notification that one of them had backed it.
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# ? Nov 7, 2019 00:09 |
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i keep trying to just tell myself that its just jewelry, basically, and not that big of a deal as far as waste goes, but boy that fancy dice kickstarter is depressing on a visceral level somehow
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# ? Nov 7, 2019 00:29 |
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Spirit Island Digital has two days left and is within spitting distance of funding. They're not doing flex funding, so if it doesn't hit $40k it fails.
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# ? Nov 7, 2019 00:39 |
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moths posted:I wish you'd posted this in the Steals and Deals thread, I've been wanting that Mortis forever but it's been just outside my reach. And now it's gone forever. Sorry, didn't realize there was a thread for that. I have this thread bookmarked and don't venture into tg itself very often.
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# ? Nov 7, 2019 01:07 |
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GrandpaPants posted:Also Dispel Dice is going to hit $1m today. Uh, how the hell are they going to hand make all these dice? Someone can probably math it out, but it seems like it may take a while.
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# ? Nov 7, 2019 01:11 |
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CitizenKeen posted:That's the opposite of what was said. You're right. I was phone posting while kibitzing a game of Street Masters and waiting for my lift home, and I misread it.
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# ? Nov 7, 2019 01:13 |
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GrandpaPants posted:Also Dispel Dice is going to hit $1m today. Uh, how the hell are they going to hand make all these dice? Someone can probably math it out, but it seems like it may take a while. They’re screwed. There’s no way they can maintain quality control at that scale. It’s really depressing and sad. Kickstarter should have a big easy to see field for “Maximum Project Value” but i suppose that would limit revenue and as a company which deliberately incorporated as a class B to avoid being driven purely by profit... Wait something’s off here.
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# ? Nov 7, 2019 03:18 |
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Either: A. He's screwed. B. He institutes a 'first come first served' policy and spends the next 30 years making dice. C. He cancels a bunch of orders. D. He hires people to make the dice he can't and doesn't see a dime on most of that. E. He cheats and gets them mass produced, or at least polished. Id say C is the smartest as he could just produce what he can and open limited order windows for the rest of his life, but as a cynical goon I'll say A or E are most likely.
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# ? Nov 7, 2019 03:37 |
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This is the last paragraph on the campaign page:quote:Last, but not least, I want to point out that I have already placed batch orders from the facilities and tested their ability to produce quality sets in moderate quantities ahead of this launch. We've been working with them to develop this process for 8 months now. Instead of launching as early as possible, I really wanted to iron out as many kinks as I could ahead of time. Now, we're finally ready! So it looks like he's got mass production lined up unless I'm misreading something.
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# ? Nov 7, 2019 03:52 |
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Cat Face Joe posted:This is the last paragraph on the campaign page: He also says: "Every artisan set is hand poured, polished, and painted, so there may be slight imperfections or differences of color and material suspension in the dice. No part of this process is automated. Please understand that due to the nature of how they're crafted, it is impossible to ensure they're absolutely perfect or identical because each one is one of a kind." but it looks like he's claiming he has sources lined up for handcraft resin goods. I'm not saying those don't exist, but I'm giving it a side eye.
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# ? Nov 7, 2019 04:32 |
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I am excited he is going to get a million dollars and run.
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# ? Nov 7, 2019 04:35 |
The FAQ does say thisquote:I have people who I’ve trained at two resin factories that are hand pouring these dice ahead of time, and am sourcing a third, so we will BEGIN fulfilling in January 2020 (some designs will be fulfilled more quickly than others), but our ability and the speed at which we are able to scale production will depend on how much money we raise, as well as how many dice need to be fulfilled. If this isn't a scam, I'd be kinda curious to see what the process actually looks like, since the combination of "mass produced" and "hand poured" really seems a bit iffy to me. I demand an audit of their QC process! Edit: Now that I think about it, why can't these be mass produced like other dice are? They talk about sharp edges and inclusions, but I'm not sure what that means? Like I imagine the dice that, e.g., casinos use are mass produced and are better in that they're more random? GrandpaPants fucked around with this message at 06:59 on Nov 7, 2019 |
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# ? Nov 7, 2019 06:55 |
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They’ve almost certainly just contracted a factory that normally produces low-to-mid-range jewelry—resin imitation gems, etc—to make some of their normal stuff, but in dice shapes. They’d need new molds but not new production equipment or staff. I’ve never heard of it being done before, partially because that sort of resin isn’t super durable and will probably break if you roll it too forcefully, but wouldn’t be difficult to do. And if you’re really into the aesthetics of fancy dice but do all your real rolling in an app, picking up a set isn’t any less sensible than buying e.g. a fancy snow globe. Stephenls fucked around with this message at 07:13 on Nov 7, 2019 |
# ? Nov 7, 2019 07:10 |
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Meanwhile, in people who actually do understand economics: Capital Gains Studio have launched Kaiju Exchange, their latest light economic sim. Players essentially take the role of Ron Perlman in Pacific Rim, gathering up parts of defeated kaiju and trading them for money and influence. I have played the game already and it's fun, although I think it does require a little balancing still.
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# ? Nov 7, 2019 09:14 |
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Jedit posted:You're right. I was phone posting while kibitzing a game of Street Masters and waiting for my lift home, and I misread it. How is Street Masters? I didn't back it the last time it had a KS reissue and kind of wish I did. I think.
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# ? Nov 7, 2019 12:59 |
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GrandpaPants posted:
You get dice with sharp edges (like in casinos) by skipping a step in manufacturing. Most dice are tumbled to remove the sharp edges and some other manufacturing artifacts. Tumbling does have a cost in randomness, because dice tend to become slightly asymmetrically worn, so they will be kind of egg-shaped if you see what I mean. Some manufacturers sell untumbled dice and probably talk up how bad tumbled dice are, but I see their point. And I think untumbled dice look better.
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# ? Nov 7, 2019 13:29 |
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Dawgstar posted:How is Street Masters? I didn't back it the last time it had a KS reissue and kind of wish I did. I think. I don't know, I played Alubari and Fast Sloths instead. But since we played two full games in that session and they didn't quite finish their scenario, I'd say it's a massively clunky mess with about a million too many pieces. Regret nothing.
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# ? Nov 7, 2019 13:59 |
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We're around 2 days into a 33 day KS and the guy has to make over 33,000 sets of dice. I sure hope he has a backup plan better than 'I've trained a couple of other people'.
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# ? Nov 7, 2019 14:48 |
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EverettLO posted:We're around 2 days into a 33 day KS and the guy has to make over 33,000 sets of dice. I sure hope he has a backup plan better than 'I've trained a couple of other people'. I calculated how much he'd have to make if all the tiers sell out (not too implausible at current rates) and I think it's about 242,000 dice? Which comes out to about $8 per dice, and >700 dice artisanally poured, polished and painted every day from the end of their campaign to the end of their delivery ETA.
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# ? Nov 7, 2019 14:56 |
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Mors Rattus posted:Does he explain why they wanted d20s to begin with? I don't remember if he ever said that in the class I took, unfortunately.
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# ? Nov 7, 2019 15:09 |
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I'd imagine to get more granularity it outcomes. A d20 let's you adjust the probability of success in 5% increments. A single d6 only allows for ~17%, and multiple aren't evenly distributed.
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# ? Nov 7, 2019 15:23 |
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Mind you, I think the uneven distribution of results in dice pools ends up being a good thing in many cases.
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# ? Nov 7, 2019 15:25 |
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GrandpaPants posted:If this isn't a scam, I'd be kinda curious to see what the process actually looks like, since the combination of "mass produced" and "hand poured" really seems a bit iffy to me. I demand an audit of their QC process. They’re mass produced, by hand. A robot’s hand. Well, okay, the robot arms don’t have hands, but the guy that moves the mouse and clicks on the start button has hands.
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# ? Nov 7, 2019 17:05 |
Looks like Spirit Island digital extended its campaign, but cut out some of the major stretch goals, including online multiplayer and Branch and Claw. I'm kinda meh on it now. Seems like they should just launch a KS, as lovely as that is to say.
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# ? Nov 7, 2019 23:00 |
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GrandpaPants posted:Looks like Spirit Island digital extended its campaign, but cut out some of the major stretch goals, including online multiplayer and Branch and Claw. I'm kinda meh on it now. Seems like they should just launch a KS, as lovely as that is to say. They should lower the price, $20 is to high for a digital product.
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# ? Nov 7, 2019 23:33 |
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GrandpaPants posted:Looks like Spirit Island digital extended its campaign, but cut out some of the major stretch goals, including online multiplayer and Branch and Claw. I'm kinda meh on it now. Seems like they should just launch a KS, as lovely as that is to say. Is there any way to upgrade tier? Now that they will likely hit the promos I wouldn't mind going for Deluxe. Ropes4u posted:They should lower the price, $20 is to high for a digital product. Happy to pay $20 for the base and $20 for Branch & Claw(assuming good implementation), but I want B&C to exist or I'll regret the first purchase.
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# ? Nov 8, 2019 06:52 |
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genuinely don't see how or why you would expect to sell a digital version of a game with less content than the current game with expansions that is slated to release after a huge expansion for said game comes out. And then you dont' have online multiplayer? What is the whole point of the digital edition then.
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# ? Nov 8, 2019 07:00 |
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Impermanent posted:genuinely don't see how or why you would expect to sell a digital version of a game with less content than the current game with expansions that is slated to release after a huge expansion for said game comes out. And then you dont' have online multiplayer? What is the whole point of the digital edition then. Developing and implementing all that stuff takes time and money. So they stagger content releases and modes, similar to the way the original boardgame did. I agree that a barebones base game release isn't terribly appealing, but as long as they can get people to buy it, they do generally keep going until the digital version is content complete - or at any rate, their digital versions of Sentinels of the Multiverse and One Deck Dungeon are.
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# ? Nov 8, 2019 07:51 |
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I get that development takes time. I am a developer. I think that they have mismanaged some things here.
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# ? Nov 8, 2019 08:35 |
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Impermanent posted:genuinely don't see how or why you would expect to sell a digital version of a game with less content than the current game with expansions that is slated to release after a huge expansion for said game comes out. And then you dont' have online multiplayer? What is the whole point of the digital edition then. I tried their other game, Aeons End online and it works perfectly with Valve's new remote play together thing. I don't see how they'll ever need to program in multiplayer for their games again, since valve fixed that problem. https://www.google.com/amp/s/venturebeat.com/2019/10/21/steam-officially-launches-remote-play-together-beta-for-everyone/amp/ Jarvisi fucked around with this message at 10:42 on Nov 8, 2019 |
# ? Nov 8, 2019 10:40 |
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# ? Jun 5, 2024 09:35 |
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Ropes4u posted:They should lower the price, $20 is to high for a digital product. $20 is basically nothing and a price that doesn't compensate the workers for their time is never too high. ( )
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# ? Nov 8, 2019 18:29 |