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Runcible Cat posted:Ice arrows are the easiest cheat for catching horses.
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# ? Nov 14, 2019 14:22 |
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# ? May 29, 2024 03:56 |
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WSAENOTSOCK posted:Noooooo! Dungeons are the shittiest parts of Zelda games! The Shrines were perfect! Yeah dungeons are those annoying things I am forced to do from time to time to get more tools so I can get back to the actual fun part of the game: exploring. BotW didn't require you to do dungeons to explore, and that's why it's the best Zelda.
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# ? Nov 14, 2019 15:06 |
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I think the sweet spot for me would be dungeons integrated into the environment, Hyrule Castle style. I suppose that's similar to a metroidvania then, but I do like the freedom BOTW gives by just handing you runes up front. Perhaps optional items that are needed to solve the dungeon but only give optional goodies elsewhere? A hybrid of ALBW and the traditional system, basically. I guess that's sort of like the champion powers in BOTW, but give them before the dungeon rather than after and have the dungeon make use of it (maybe with alternate solutions if you have the correct other power). I know people generally dislike one and done items like that, but I think a compromise has to be made there to keep BOTW as open as it is. Honestly BOTW has some of that structure already, for instance needing some way to protect against thunderstorms or craft certain resistance food. BOTW stuff is still gated by progression, it's just all the locks are fuzzy locks, not hard locks like a Metroid game or traditional dungeons. E: But then I have Very Wrong Opinions and Skyward Sword is my second favorite after BOTW.
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# ? Nov 14, 2019 15:16 |
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Linear Zoetrope posted:I think the sweet spot for me would be dungeons integrated into the environment, Hyrule Castle style. I suppose that's similar to a metroidvania then, but I do like the freedom BOTW gives by just handing you runes up front. Perhaps optional items that are needed to solve the dungeon but only give optional goodies elsewhere? A hybrid of ALBW and the traditional system, basically. I guess that's sort of like the champion powers in BOTW, but give them before the dungeon rather than after and have the dungeon make use of it (maybe with alternate solutions if you have the correct other power). I know people generally dislike one and done items like that, but I think a compromise has to be made there to keep BOTW as open as it is. SS had a bad overworld with flying, those popups you couldn't skip (unless you just marathoned the game without turning it off), and controls that just didn't click for some people (because winding up to swing registered as a swing). Outside those 3 things, I loved it (granted the latter 2 didn't really affect me). At this point TP is the only game in the entire series I'd consider bad, maybe Spirit Tracks too.
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# ? Nov 14, 2019 16:46 |
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Normally dungeons are the highlight experience of playing Zelda for me, but I didn't really miss them in BotW since what I consider a dungeon has evolved after years of playing D&D. But it also might be a bit of a relief, since I think I have hated Zelda dungeons since Twilight Princess. That game had some lame dungeons that you just rushed through and so many gimmicks that fail to live up to their one expectation outside of the dungeon you acquired them. A double hookshot is neat, but ultimately changes nothing. A rod of controlling is inherently limited. The spinner failed to let you skate around Hyrule fields, the one thing it would be great at. In A Link to the Past the hookshot can be used to pass over holes, the cape allows you to walk unharmed over spikes, the block from the rod of somaria is both a weapon and a tool that negates block puzzles. They were what made playing dungeons fun and worth it, you got toys that actually made life easier.
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# ? Nov 14, 2019 17:22 |
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Twilight Princess dungeons nailed atmosphere and were okay at best at everything else.
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# ? Nov 14, 2019 18:29 |
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I would honestly be ok with a mechanic where you need to find a rune stone or whatever in each dungeon to activate a power or ability (some of which could just mimic equipment like the spinner), that would only work in the confines of that specific dungeon. Have a lot of really versatile stuff in the game like BotW, but for dungeons have really specific and dramatic gameplay changing powers and get weird with it without being hampered by needing to make them more versatile.
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# ? Nov 14, 2019 18:33 |
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Linear Zoetrope posted:Monster And the easiest way to catch pigs in Wind Waker is to chase them into the ocean and pick them up once they're floating. Zelda, the animal abuse simulation game!
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# ? Nov 14, 2019 19:36 |
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botw2 should have 4-5 hyrule castle style dungeons with ~80 puzzle shrines littered throughout the world. that's my decree
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# ? Nov 14, 2019 20:26 |
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romanowski posted:botw2 should have 4-5 hyrule castle style dungeons with ~80 puzzle shrines littered throughout the world. that's my decree Acceptable. Also add a baby mode difficulty in, but tie it to playing as Link, playable Zelda can be the badass tough mode.
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# ? Nov 14, 2019 20:40 |
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Recettear but you're Beedle when
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# ? Nov 14, 2019 20:43 |
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Ur Getting Fatter posted:Recettear but you're Beedle when Have a Seasons/Ages-esque double release and also make Moonlighter where you play as Ravio.
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# ? Nov 14, 2019 21:05 |
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Beedle's Bum Boat Rammers when
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# ? Nov 14, 2019 21:06 |
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A crafting game where you play as Groose constructing increasingly ridiculous cannons
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# ? Nov 14, 2019 21:15 |
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A nontraditional MMO where you compete to attract the most players to your cannon minigame through your skilled voice and sound work irl
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# ? Nov 14, 2019 21:22 |
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Captain Hygiene posted:A nontraditional MMO where you compete to attract the most players to your cannon minigame through your skilled voice and sound work irl https://www.youtube.com/watch?v=wNRqJHzPA2c
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# ? Nov 14, 2019 23:09 |
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BOT DETECTED
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# ? Nov 14, 2019 23:19 |
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Augus posted:A crafting game where you play as Groose constructing increasingly ridiculous cannons Rube Grooseberg's Cannon-o-Rama
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# ? Nov 15, 2019 00:51 |
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Silver Falcon posted:Yeah dungeons are those annoying things I am forced to do from time to time to get more tools so I can get back to the actual fun part of the game: exploring.
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# ? Nov 15, 2019 01:47 |
Yo is there any cheat codes for BotW? I know, probably not, must this Master Dungeon thing is like, un-fun hard in a way nothing else in the game was. I know I could go into my old easy mode save and try it just for the heck of it, but If I could just give myself infinite hearts for like 2 floors I could save myself a lot of misery. This is a totally dope dungeon concept, but the master quest tuning feels like some floors they only checked if it was theoretically possible to beat, I would have to see the devs beat it to believe they ever did it.
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# ? Nov 15, 2019 01:59 |
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Son of Sam-I-Am posted:Rube Grooseberg's Cannon-o-Rama Untitled Groose Game
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# ? Nov 15, 2019 02:18 |
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Chronojam posted:Untitled Groose Game
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# ? Nov 15, 2019 02:20 |
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Chronojam posted:Untitled Groose Game Zelda Megathread: Untitled Groose Game
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# ? Nov 15, 2019 02:21 |
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Khanstant posted:Yo is there any cheat codes for BotW? I know, probably not, must this Master Dungeon thing is like, un-fun hard in a way nothing else in the game was. I know I could go into my old easy mode save and try it just for the heck of it, but If I could just give myself infinite hearts for like 2 floors I could save myself a lot of misery. There are cheat codes if you run it on a PC using Cemu (which means you need a gaming PC), but not on the WiiU or Switch as far as I know, no.
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# ? Nov 15, 2019 10:11 |
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Khanstant posted:Yo is there any cheat codes for BotW? I know, probably not, must this Master Dungeon thing is like, un-fun hard in a way nothing else in the game was. I know I could go into my old easy mode save and try it just for the heck of it, but If I could just give myself infinite hearts for like 2 floors I could save myself a lot of misery. This is a totally dope dungeon concept, but the master quest tuning feels like some floors they only checked if it was theoretically possible to beat, I would have to see the devs beat it to believe they ever did it. I think there's a bunch of strategies and exploits for it online. Get good at parrying I guess?
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# ? Nov 15, 2019 17:11 |
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BotW 2 should have multiple Hyrule Castle style dungeons each carrying a dungeon item that isn't required (or maybe required only to reach specific story bosses) but functions as a fun method of transport, like dual clawshots that you can actually use anywhere, or a spinner that travels horizontally on any climbable surface. Pay Hestu Korok seeds to increase the travel time/distance of each item. Shrine puzzles can stay but they should be seamless with the overworld and actually share the aesthetic of the locale they're found in.
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# ? Nov 15, 2019 17:49 |
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One of the strategies I thought was hilarious is to bomb trees down after you clear an area and save the wood. Once you're at one of the rooms where you can cook, you can cook the wood and get awful food that still restores a heart. Or you can use the shield surf angled wall glitch to skip right to the last room and kill a cyclops with ball fondling.
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# ? Nov 15, 2019 17:49 |
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DelphiAegis posted:One of the strategies I thought was hilarious is to bomb trees down after you clear an area and save the wood. Once you're at one of the rooms where you can cook, you can cook the wood and get awful food that still restores a heart. Mmm, my two favorite meals: roasted wood and stewed rock salt
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# ? Nov 15, 2019 17:53 |
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I think a cool idea for shrines would be some kind of interaction between them in a single province. They kind of touched on the idea with the dueling peaks (or whatever the two big mountains are called), but I think it will be cool to have the option of doing a few inter-connected Shrines in an area. Maybe when you finish them all something happens on the overworld.
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# ? Nov 15, 2019 22:27 |
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Argue posted:Shrine puzzles can stay but they should be seamless with the overworld and actually share the aesthetic of the locale they're found in. those are korok puzzles and everyone hates them, except for me, whompst is profoundly Broken
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# ? Nov 15, 2019 23:52 |
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The korok puzzles are fine but there should be more than like 5 different kinds repeated endlessly. I liked the ones with the balloons.
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# ? Nov 16, 2019 00:11 |
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BotW2 should have a big town full of people that are all living little stories and I get to be a part of them by wearing masks at them
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# ? Nov 16, 2019 00:22 |
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Bleck posted:BotW2 should have a big town full of people that are all living little stories and I get to be a part of them by wearing masks at them Yes, but also you have to build the town first. All the towns.
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# ? Nov 16, 2019 01:06 |
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Clearly BOTW 2 is about making friends with the Subrosians in their sprawling subterranian city.
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# ? Nov 16, 2019 01:12 |
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Just let me inhabit the discarded husks of dead characters again, Nintendo
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# ? Nov 16, 2019 01:14 |
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BoTW should bring the back the Majora's Mask mechanics Link in a Gerudo Mask, hello
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# ? Nov 16, 2019 01:40 |
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Nissin Cup Nudist posted:BoTW should bring the back the Majora's Mask mechanics Link as Ganondorf.
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# ? Nov 16, 2019 02:02 |
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Captain Hygiene posted:Just let me inhabit the discarded husks of dead characters again, Nintendo There is a discarded husk in the trailer, so who knows?
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# ? Nov 16, 2019 02:44 |
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Kassad posted:There is a discarded husk in the trailer, so who knows? Linear Zoetrope posted:Link as Ganondorf.
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# ? Nov 16, 2019 02:48 |
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# ? May 29, 2024 03:56 |
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Breath of the Wild 2 should, exist,
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# ? Nov 16, 2019 02:54 |