|
Generated and killed my second kuva lich, and while I mostly kind of like this system, I like to solo thrall missions, and boy, do some types of thrall mission not like to be solo'd. I've never cleared a planet of thrall territory except by killing the lich because there's always some Excavation or Defense I don't want to put up with, and even Mobile Defense gets pretty ornery. I killed the lich fine, but the mission itself was a long and ultimately failed slog. At one point I had to kite at least one Nox, two Prosecutors, and their party squad around corners while the drahk masters repeatedly swiped my goddamn gun out of my hands. I mean, I'm not actually good at frames, just persistent. But that party squad was mean.
|
# ? Nov 20, 2019 17:26 |
|
|
# ? Jun 13, 2024 04:33 |
|
I Am Just a Box posted:Generated and killed my second kuva lich, and while I mostly kind of like this system, I like to solo thrall missions, and boy, do some types of thrall mission not like to be solo'd. I've never cleared a planet of thrall territory except by killing the lich because there's always some Excavation or Defense I don't want to put up with, and even Mobile Defense gets pretty ornery. I killed the lich fine, but the mission itself was a long and ultimately failed slog. At one point I had to kite at least one Nox, two Prosecutors, and their party squad around corners while the drahk masters repeatedly swiped my goddamn gun out of my hands. I'm not doing any drat hijack missions.
|
# ? Nov 20, 2019 17:35 |
|
prefect posted:I'm not doing any drat hijack missions.
|
# ? Nov 20, 2019 18:00 |
|
DarkAvenger211 posted:How exactly do "Stat Sticks" work? If I've got a melee weapon with good stats, doesn't that just make the melee weapon good when I use it? I'm not understanding where the stats make the warframe better part. Exalted weapons used to all scale based off the mods on your equipped "real" weapons, so Exalted Blade would use your melee's mods, Peacemaker would use your pistol's, etc. At some point in the past they changed almost all of these skills to have their own separate spot in the equipment screen, so now you can set up your Exalted Blade separately from your melee weapon's on Excalibur. But there are three exceptions that still look at your equipped weapon's mods: Gara, Khora, and Atlas's 1 abilities, which all scale off of equipped melee mods. The weapon's actual stats don't matter, but you'll want to put a mod loadout on it that's good for those abilities, which is not necessarily the same as a loadout that's good for using the weapon normally. More critically, they can benefit from riven mods, so you're encouraged to use a garbo weapon with a high riven disposition to get the most out of the abilities. You can even use e.g. a riven with a huge +slash modifier on a weapon that does no slash damage, since it'll still benefit Gara's slashing ability, so you can trade for it pretty cheaply.
|
# ? Nov 20, 2019 18:35 |
|
Seeing those stolen pine cones feels like an appropriately indiscriminate, Grineer thing to do. If / when we end up with a Corpus analog (Amalgam Liches?), I kind of want to see them just take credits, and maybe oxium for spite, at a confiscatory rate, say fifty to seventy five percent. Then corrupted would focus on non-requiem relics, prime parts, and traces. And infested would be the weakest of the lot stealing nano spores and mutagen samples and probably nav coordinates so we stop raiding their nests, or would if we didn't have absurd stockpiles already. These are just rough ideas, but it'd be nice to see some character in the system. Heh. Corpus puts a lien on your shiny new railjack or dojo. Thousands die in attempted repossession.
|
# ? Nov 20, 2019 19:04 |
lol.
|
|
# ? Nov 20, 2019 19:39 |
|
don't touch my goddamn cones
|
# ? Nov 20, 2019 20:23 |
|
Unprompted overly dramatic hissy fit that would make a pub blush aside, what really bothers me (and my student debt) is that someone considers free lectures a bad thing. Thats just over the line
|
# ? Nov 20, 2019 20:24 |
|
Drythe posted:lol. pj's right
|
# ? Nov 20, 2019 20:24 |
|
Welcome to corpro christi
|
# ? Nov 20, 2019 20:27 |
|
it really wouldn't be that hard to make it so corpro doesn't stack. I'd prefer that actually
|
# ? Nov 20, 2019 20:36 |
|
non-stacking auras seems like a bad idea when 99.99999% of players are in pub matchmade groups as imperfect as it is to have stacking auras (and then the inevitable consequence of four-stacking a single aura as the ~meta~) i think it's far better than the alternative of showing up for a mission and having three people's auras do nothing and no way to fix it other than to leave and hope you get lucky the next time. e: and the math on corpro reducing armor (aka reducing DR) is pretty clear cut, and the way it works incentivizes stacking to a huge degree. while that's bad design in a vacuum, the alternative is worse Psion fucked around with this message at 20:45 on Nov 20, 2019 |
# ? Nov 20, 2019 20:40 |
|
I prefer it to DE's grand design of "Bombards reduce all incoming damage by 96%." Bring loving corpro.
|
# ? Nov 20, 2019 20:44 |
|
non stacking would be ideal as the better an aura is, the more chances of people running it so its value goes down a bit. I would also take non additive stacking, as each extra aura was another 30% after each other just like 4 corrosive procs. or of course damage 3.0 but that's never coming out
|
# ? Nov 20, 2019 20:45 |
|
just completely and totally redo damage and armor scaling already, DE although I guess thats been on their to-do list since I started playing 2 years ago
|
# ? Nov 20, 2019 20:48 |
|
TheAgent posted:just completely and totally redo damage and armor scaling already, DE I mean that's the real solution instead of, hang on lemme check my notes.... this thread's 8492nd "discussion" about corpro steve did mention wanting to do that in Railjack as sort of a sandboxed, "safe" test environment just like Hildryn let them experiment with shield gating. that means in about 3 years they might remember either of these things, but they are aware of how damage has sorta run away from everyone, at least
|
# ? Nov 20, 2019 20:52 |
|
Don't just yell at people to use corpro all the time forever, but probably also don't make a big baby deal about it for the one type of content where you really want to have it I don't know what to care about here
|
# ? Nov 20, 2019 20:58 |
|
remove all scaling
|
# ? Nov 20, 2019 21:02 |
|
Prop Wash posted:Don't just yell at people to use corpro all the time forever, but probably also don't make a big baby deal about it for the one type of content where you really want to have it I've done tons of pub thrall missions with solo corpro and it's fine, the corpro yes/no box of pandora is not the noteworthy part. RoadCrewWorker fucked around with this message at 21:10 on Nov 20, 2019 |
# ? Nov 20, 2019 21:07 |
|
My main irk with Lich missions is that the Thralls and Lich's shouldn't spawn 300m behind me and make me backtrack for the drat thing.
|
# ? Nov 20, 2019 21:22 |
|
After about a dozen liches and tons of pubbing it feels there's only a very limited number of "arena"-ish tiles that liches prefer to spawn on, so if their timing sucks "the closest" of those can involve backtracking for 500 meters and up 2-3 elevators. A pub in one of my runs theorized they did it like that to prevent them from being too close to extract? Which just sounds stupid and obnoxious enough to be true.
|
# ? Nov 20, 2019 21:39 |
Prop Wash posted:Don't just yell at people to use corpro all the time forever, but probably also don't make a big baby deal about it for the one type of content where you really want to have it wanna point out where the yelling is?
|
|
# ? Nov 20, 2019 21:46 |
|
RoadCrewWorker posted:A pub in one of my runs theorized they did it like that to prevent them from being too close to extract? Which just sounds stupid and obnoxious enough to be true. I've fought a lich right outside the Mars extract, in the same tile, so if that's the case it's not perfect I mean the one with the circular landing pad and a bunch of skates right outside it, so I guess it's big enough that it fits as "arena like" but it's also the extraction tile.
|
# ? Nov 20, 2019 21:50 |
|
RoadCrewWorker posted:After about a dozen liches and tons of pubbing it feels there's only a very limited number of "arena"-ish tiles that liches prefer to spawn on, so if their timing sucks "the closest" of those can involve backtracking for 500 meters and up 2-3 elevators. I was in a group over the weekend where the lich spawned as we were leaving. Like, when you see the mission results. And then later that day, one spawned right in front of the exit.
|
# ? Nov 20, 2019 21:51 |
|
ive had liches spawn in extremely annoying tight corridors so i dont know about this arena theory
|
# ? Nov 20, 2019 21:52 |
|
Had a lich pop in yesterday on Jupiter 1000m back on the player spawn tile
|
# ? Nov 20, 2019 21:56 |
|
I vaguely remember reading somewhere that liches replace another NPC when they spawn in, so if you left a couple stragglers behind in something like an Exterminate mission that would explain why your lich winds up being on the wrong side of the map.
|
# ? Nov 20, 2019 22:05 |
|
Drythe posted:wanna point out where the yelling is? Yeah, when I was a cute newbie years ago and showed up to a goon mission without corpro, goons were falling over each other to give one to me for free.
|
# ? Nov 20, 2019 23:04 |
|
if you have some reason to not be using corpro in a mission with high level grineer you could just say it when asked instead of instantly turning to a passive aggressive weirdo on your clan mates
|
# ? Nov 20, 2019 23:26 |
|
Dr Cheeto posted:
What are things like those and those flowers things used for? I've been scanning them since I have the upgrade to make scans free, but I don't see them on any blueprints.
|
# ? Nov 20, 2019 23:42 |
|
Ytlaya posted:What are things like those and those flowers things used for? I've been scanning them since I have the upgrade to make scans free, but I don't see them on any blueprints. There's a quest that uses them. "The Silver Grove", I think it's called.
|
# ? Nov 20, 2019 23:44 |
|
After the quest you can still use them to re-summon some of the unique silver grove enemies and fight them for a chance at the mods they drop. Growing Power is probably the most popular of those.
|
# ? Nov 20, 2019 23:49 |
|
Awesome! posted:if you have some reason to not be using corpro in a mission with high level grineer you could just say it when asked instead of instantly turning to a passive aggressive weirdo on your clan mates To be frank I cannot see a single good reason. The closest is Power Donation Speed Nova on a defense tile, and even then it gets increasingly questionable as Grineer levels increase.
|
# ? Nov 21, 2019 00:00 |
|
If I'm just running around alone on Fortuna or something with a new frame sometimes I'll use whatever garbage aura fits the built-in polarity so i have enough mod capacity for more than a single vitality.
|
# ? Nov 21, 2019 00:03 |
|
it doesnt need to be a good reason. i dont really care if you just feel like using energy siphon for some weird reason. but if you are loading into a lvl 100 grineer mission with a premade group you should expect someone to mention it. sometimes you just forget that you switched out to enemy radar when you did exploiter 2 weeks ago or whatever and need a reminder.
|
# ? Nov 21, 2019 00:04 |
|
prefect posted:There's a quest that uses them. "The Silver Grove", I think it's called. You can also create one (1) self (not team) full-health restore for the low price of 30 pinecones and 2 flowers lol
|
# ? Nov 21, 2019 00:08 |
|
Tallgeese posted:To be frank I cannot see a single good reason. The closest is Power Donation Speed Nova on a defense tile, and even then it gets increasingly questionable as Grineer levels increase. if you can coordinate with coaction drifts to hit 100% corpro regardless, it can be worth it, which is why nova is the only thing i bothered to put an aura forma on. don't think the guy too pissy to equip an aura mod is gonna be cooperating all that well tho
|
# ? Nov 21, 2019 00:15 |
|
So what stances do people consider big winners out of the rework now that there's been alot of settling time? Personaly I'm really enjoying Crimson Dervish for claws, and Cleaving Whirlwind on heavy blades is just alot of fun (it was before, but the spin is just alot easier to execute and combo into). Big losers are pretty much the whips, as it just highlights how limited the combos were in the first place. Bleeding Willow for polearms and Sundering Weave for machetes are absolutely abyssmal.
|
# ? Nov 21, 2019 00:20 |
Logicspren posted:A few frame abilities like Atlas' Landslide punch and Khora's Whipclaw inherit stats from your equipped melee weapon. You could build a weapon with lots of critical chance and critical damage to boost the damage of those abilities without actually intending to use the melee weapon at all, hence the Stat Stick. RPATDO_LAMD posted:Exalted weapons used to all scale based off the mods on your equipped "real" weapons, so Exalted Blade would use your melee's mods, Peacemaker would use your pistol's, etc. At some point in the past they changed almost all of these skills to have their own separate spot in the equipment screen, so now you can set up your Exalted Blade separately from your melee weapon's on Excalibur. Prop Wash posted:Don't just yell at people to use corpro all the time forever, but probably also don't make a big baby deal about it for the one type of content where you really want to have it
|
|
# ? Nov 21, 2019 00:45 |
|
|
# ? Jun 13, 2024 04:33 |
|
I'm burning through forma remaking Zaws for Melee 3.0 My old blood rush / weeping wounds hybrid combo buildup zaw is still good, but pure-crit heavy-attack Zaws are the new meta - did you know Nikana heavy attacks automatically inflict Slash status? 'Cause goddaaaaaamn... Now I've got a Korb/Sepfahn/Vargeet II Ruhang pure crit/damage and it is absolutely wonderful, and can even fit Primed Reach so I can cut rooms in half, which the hybrid zaw had trouble doing.
|
# ? Nov 21, 2019 01:07 |