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Oh, Gauss Rifles now do 75 damage plus 5 internal damage even through armour. I don't have a save with one equipped currently and now I'm curious if this bit of damage can crit.
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# ? Nov 21, 2019 23:52 |
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# ? May 30, 2024 15:15 |
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PoptartsNinja posted:6 tons, I forget the slots, 5x5 damage and 30 heat gently caress that's terrible. That much tonnage and heat for the (spread out) damage equivalence of a medium laser?
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# ? Nov 21, 2019 23:53 |
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Breetai posted:gently caress that's terrible. That much tonnage and heat for the (spread out) damage equivalence of a medium laser? That can't be right, that's like AC/2 incredibad.
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# ? Nov 21, 2019 23:54 |
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I got an assassin and a coil gun in my box. Immediately loaded it up on the assassin and it one shot a panther in the chest.
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# ? Nov 21, 2019 23:54 |
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It’s 15x5 The +dog version is 20. Just found one I a shop but haven’t had time to equip it yet.
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# ? Nov 22, 2019 00:03 |
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Breetai posted:
Yeah, 4 large lasers seems the way to go for me as well.
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# ? Nov 22, 2019 00:04 |
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The loving Coil-S is a support weapon. My freebie Assassin is a goddamn punch nightmare in low-tier missions.
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# ? Nov 22, 2019 00:05 |
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i got impatient and went to skirmish mode to try out the new mechs. i made an annihilator with 4 AC20s and with a coolant flush pilot you can get 3 alpha strikes off before you shut down. i think the game knew and respected the insanity of this build because in the skirmish match i played all of my shots hit and it was glorious.
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# ? Nov 22, 2019 00:05 |
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Q_res posted:So if you start a new Career Mode game, you get a Heavy Metal "loot crate" from Yang. A Medium Mech from HM and some equipment. I got a Vulcan 2T, a pair of UAC/2s, a Coil-M and a ton of AC/2 ammo. You can refuse the crate if you want. Does this happen instantly? I've started a few new careers and it's never come up for me.
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# ? Nov 22, 2019 00:07 |
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Modding PPC heat to like 30 might make Warhammer a nice head chopper with +damage versions.
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# ? Nov 22, 2019 00:09 |
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Cyrano4747 posted:It’s 15x5 Yeah, my bad. I was mid-mission and trying to remember a weapon I haven't used 'cause I don't have anything with torso energy hardpoints.
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# ? Nov 22, 2019 00:16 |
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Lmao that the assassin is good
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# ? Nov 22, 2019 00:22 |
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If anyone who has used mods is having problems, grab the FYLS Mod for a cleaner & more readable log. If you see anything in that or the main log like this: [ERROR] manifestEntry is null for [Cool_Mod_Weapon], the problem might be that the file is not named Cool_Mod_Weapon.json I just figured out & fixed this problem on my own install. Evidentially in the past the modloader didn't care if the itemID and the filename didn't match. Now they are required to match, and it buggers up the load if they don't. Jedit posted:I can't even launch it. Here's a thing to try in sequence: 1. Validate game files with steam. Turn off steam cloud saves. Quit steam. 2. In your steam folder, find userdata\<userid>\637090\remote\C0 & delete settings_cloud.sav. (Don't delete the subfolders, those are your campaigns.) 3. Open regedit and delete this item: HKEY_CURRENT_USER\Software\Harebrained Schemes\BATTLETECH\CachedSettings_h2706256392 (I think that's all the actually important steps of the "official" way to fix a hosed up game, which is to uninstall the whole thing and reinstall.) Lazyhound posted:Try RogueTech, it’s a lot crunchier. Drop tonnage matters a lot less than what upgrades you’ve managed to scrounge up. Nah, I don't actually like that much crunch (aka pointless complexity). Also I don't think rougetech solves any problems I have with balance, just substitutes them with a very different imbalance.
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# ? Nov 22, 2019 00:29 |
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Does anyone want to trip report whether Targeting Beacon and Attack and Defend are still trap mission types? e: an Assassin fell out of a box. I immediately realised I'm never going to use it because the mission generator will never tell me if I'm going to be facing lights or not. Alchenar fucked around with this message at 01:20 on Nov 22, 2019 |
# ? Nov 22, 2019 00:48 |
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How are you guys getting this box? Does it come after a few missions or something?
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# ? Nov 22, 2019 01:52 |
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sean10mm posted:Modding PPC heat to like 30 might make Warhammer a nice head chopper with +damage versions. You'll need to mod the ++dmg versions to 65. I've done this, along with the heat change, and they're fine in the context of ++MLs, +++SRMs, and the like. I also boosted the ++stb versions to 60 stb, which are also fine in the context of +++LRMs.
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# ? Nov 22, 2019 01:57 |
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Cyrano4747 posted:It’s 15x5 15 packets of 5 damage or 5 packets of 15 damage? So the snPPC is like a energy LBX/SRM or something?
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# ? Nov 22, 2019 01:58 |
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Cyrano4747 posted:Its 15x5 I found two different ++ snub nose PPCs and they might be the most ridiculous guns in the game. One has +10 damage per cluster - so 25x5 damage for 35 heat. The other is -10 heat on 15x5 damage, for 25 heat. And these guns are just six tons! They were only about 400,000 in the shop and I don't even have heavy mechs yet.
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# ? Nov 22, 2019 01:58 |
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I just found an UAC/10 for my starter Enforcer Edit: Oh, hey. Very first heavy 'Mech I've bumped into is a Black Knight. And I just lucky headshot it. PoptartsNinja fucked around with this message at 02:15 on Nov 22, 2019 |
# ? Nov 22, 2019 02:10 |
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PoptartsNinja posted:I just found an UAC/10 for my starter Enforcer Stats on the UAC10? Is it a two shot burst? Can you change fire modes?
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# ? Nov 22, 2019 02:19 |
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Can confirm the Assassin does its job very well. Started a new campaign and ran into one in the first mission. My Spider and its pilot lived, but only just barely. Glad I had the foresight to drop some jump jets and up-armor the thing.
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# ? Nov 22, 2019 02:23 |
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Bubbacub posted:Does this happen instantly? I've started a few new careers and it's never come up for me. All I had to do was advance time a day or two. No drops or anything.
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# ? Nov 22, 2019 02:30 |
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Organ Fiend posted:Stats on the UAC10? I haven't gotten a 10 personally but going off of the other UACs I've gotten they're literally the same as normal ACs except they weigh 1 ton more and do double damage for double ammo - they double tap every time and never jam. Pretty good deal since without jams there's no reason not to double tap every time.
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# ? Nov 22, 2019 02:30 |
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I started a new career with two Centurions, which is cool. The planet I started on is selling LBX-20s and UAC-20s.
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# ? Nov 22, 2019 02:31 |
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Organ Fiend posted:You'll need to mod the ++dmg versions to 65. I've done this, along with the heat change, and they're fine in the context of ++MLs, +++SRMs, and the like. Warhammer has a buff to energy weapon damage.
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# ? Nov 22, 2019 02:34 |
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sean10mm posted:Warhammer has a buff to energy weapon damage. Ah. Still, those buffs to PPCs are worth it.
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# ? Nov 22, 2019 02:41 |
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Virulence posted:I started a new career with two Centurions, which is cool. My starting planet is selling ER-PPCs, ER and pulse lasers, and LB-X autocannons, but no medium lasers. I can’t fix the arm that got shot off my Jenner.
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# ? Nov 22, 2019 02:52 |
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Well after a few reloads the game just won't give me an Urbie so I've got a Centurion, Enforcer, 2 Commando Ds, and a Jenner D. Good Enough e: I also got a Phoenix Hawk, UAC10 (!) and a Coil S.
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# ? Nov 22, 2019 03:21 |
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Bubbacub posted:Does this happen instantly? I've started a few new careers and it's never come up for me. Dramicus posted:How are you guys getting this box? Does it come after a few missions or something? I continued a save from a pre-Heavy Metal campaign. The box popped up immediately after hitting the advance time button for me.
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# ? Nov 22, 2019 03:26 |
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Dramicus posted:How are you guys getting this box? Does it come after a few missions or something? You have to progress time by 1 day. I did the entire first planet not realizing there was a box and then got gifted a Phoenix Hawk the second I left to go to another planet (Urbie and Enforcer is a real good starter combo).
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# ? Nov 22, 2019 03:39 |
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So, I've finished the main campaign of the new DLC, which so far seems to be the only new flashpoint (Edit: Sorry, string of 3 flashpoints that are connected). The focus seems to have been more on new mechs and gear, as well as making the black market worth getting, rather than new missions. Which is a shame, since proper missions with proper choice is what I like the best about the game. Which is really the weakest part here. There's very few actual worthwhile choices in the new campaign proper, nor things responding to your background like it did in the main game. The new campaign also forces you to do what you did in the main campaign, which is do side-missions between your main ones. Which was fine when you needed to build up your forces and their XP, not so much when you like me have already maxed out most of your things. It felt more like padding, and given that most of the missions you do in the DLC campaign are mostly generic reskins of regular missions, you really didn't need more of them. Of course, the experience is probably different for players who are starting over again from the beginning, and a lot of the content leveling seems like it is geared towards that sort of play. I know I'm one of the few people who stuck with their original campaign and never restarted or went for a new background or career mode, though. However, that's not to say there isn't anything in the campaign to enjoy. There is, specifically, one very special thing I liked a lot. The final mission. Where you face off against both The Bountyhunter and Black Widow brawling amongst themselves and with you, in their souped-up Star League/Clan-modified mechs (not that you'd know) and their special traits that are really, really nasty. It gave me something which I don't see a lot of with my overly customized mechs and maxed-out mechwarriors: A challenge. Its just too bad you can't salvage most of the stuff off your opponents in that fight, for some reason. Maybe their reinforcements were closing in too fast or somesuch. As for the brand new sharky mech, I like it, but its a bit easy to overheat. The main draw is of course the special weapon on it, which does indeed do some nasty damage if enemies get too bunched up. The quirks on the other new mechs are interesting, but aside from the Marauder I haven't seen much I want to play around with yet. But I'm sure there's more to explore here. I still need to grab an Annihilator, for instance. There's new weapons, but I've mostly had a chance to play around with the LBX and UACs. The latter are good, but not overly great, trading longevity for the ability to rock and de-armor enemies early in a fight. The former are interesting, and I put them on the aforementioned Marauder. Its headcap ability was already quite good, and this let them do it over longer distances. Overall, I did still like the DLC (I still haven't explored half the stuff in relation to the weaponry and other additions), but I'm hoping for future content (either in the form of a new game or some sort of proper expansion) which capitalizes on the greatest strength of the base game, which to me was (beyond the mostly balanced gameplay), the story elements which we saw evolve in earlier Harebrained games like Shadowrun and its various standalone expansions. Oh, and also as a Swede, the name of that one AI should be altered, it would work better grammatically to call it something like Björnmor/Björnmamma.
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# ? Nov 22, 2019 03:46 |
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I'm pretty sure Heavy Metal just assumed everyone would start a new game, like Flashpoints and UW (though that didn't pan out for me). With LBX and UACs are there a lot of enemy mechs that actually end up using them or are they like Ravens where you just turbokill everything faster as a result? The game desperately needs modded/custom variants of mechs for the AI I think. It doesn't matter if they're even good; it can't be worse than instantly knowing you win against Thunderbolts if you call a shot against the chest. That may just be the ultimate problem with BT/Mechwarrior; you can modify - the enemy never can. You have infinite variety (well almost) - the enemy has a couple dozen stock builds, half of which are intentionally poo poo. RBA Starblade fucked around with this message at 03:53 on Nov 22, 2019 |
# ? Nov 22, 2019 03:49 |
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# ? Nov 22, 2019 03:51 |
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That seems like a good friend to the Cyclops.
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# ? Nov 22, 2019 03:54 |
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I only have the first tier of called shot bonus, the Marauder's Lance Command Module takes its headshots from 5% to PoptartsNinja fucked around with this message at 04:12 on Nov 22, 2019 |
# ? Nov 22, 2019 04:03 |
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I just got a random event where Justin Allard told me I should hire a local mechwarrior named Squire, and I was like yeah cool I could use an extra pilot. But the local planet is controlled by people who hate me, so I can't; am I missing out on anything neat? Also, I'd finally started my first campaign a few weeks back and the update dropped unexpectedly on me. Will the new stuff appear in the game, or would I need a new save for that? e: after more playing a Marauder showed up and immediately headshotted my command mech with a PPC. Guess they are in. aniviron fucked around with this message at 05:36 on Nov 22, 2019 |
# ? Nov 22, 2019 04:04 |
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PoptartsNinja posted:You have to progress time by 1 day. I did the entire first planet not realizing there was a box and then got gifted a Phoenix Hawk the second I left to go to another planet (Urbie and Enforcer is a real good starter combo). Yeah, I did 3 missions before advancing the day. I got an Assassin with the coil gun that does 100 damage at full charge. It's pretty OP in the early game, running around and popping lights. I also got really unlucky with an early pirate mission and ended up getting an mg ammo explosion on a Warhammer that I was trying to capture intact.
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# ? Nov 22, 2019 04:05 |
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Yeah, like this COIL- I should run into Firestarters that will erase my lights using it. It seems like its just busted in an easy "I instantly win" way if I don't.aniviron posted:I just got a random event where Justin Allard told me I should hire a local mechwarrior named Squire, and I was like yeah cool I could use an extra pilot. But the local planet is controlled by people who hate me, so I can't; am I missing out on anything neat? No, he's a scrub who doesn't matter at all but it's fun to have an extra dude and pretend
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# ? Nov 22, 2019 04:15 |
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I got my hands on a Phoenix Hawk from the crates and hoo boy does this thing ever jump. You can cover like, a quarter of the map in one leap. She runs like a light 'mech! Put a COIL-L on this thing and let 'er rip
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# ? Nov 22, 2019 04:19 |
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# ? May 30, 2024 15:15 |
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Goddamn it House Kurita!
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# ? Nov 22, 2019 04:28 |