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Pornographic Memory
Dec 17, 2008

Rorahusky posted:

It's amazing how simply swapping out the old AC2s for LB-2-Xs and shoring up the armor turns your old Blackjack into a bonifide murder machine early on. That 4x12 damage is ridiculous against the opposition you face in the beginning.

Yeah all the new cluster weapons are perfect for your lovely gunners going up against lights with a half dozen evasion pips. When you're fighting mechs who get ruined by medium laser hits, you only need a couple clusters to hit. I put an LBX2 on my Vulcan and loaded it to the nines with machineguns and it is the terror of spiders and locusts, and rolls so many hit locations that bigger mechs take a head hit almost every turn.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I just lost the last Prototype FP mission because not only did the Raven's cloaking effect not actually do anything, so everyone ate LRM200s through sensor lock from out of line of sight LRM carriers, a Trebuchet walked up to the double-cloaked Raven out of it's line of sight and punched the ECM out of it permanently. I didn't even see the base I was supposed to shoot this time around because I was dead before I got there.

So gently caress that.

e: BTW it spawns reinforcements on top of the starting enemy lance's mechs now, so good luck with that, too

RBA Starblade fucked around with this message at 04:07 on Nov 25, 2019

Bubbacub
Apr 17, 2001

I wish the Vulcan had more support hardpoints. ER small lasers end up with almost the range of a medium laser, with less heat and half the tonnage.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

btw, I actually managed to trundle the Trebuchet over and kill the base solo before dying, then ejected the sole survivor of the mission.

That's a scripted fail, despite it succeeding for me on missions before. gently caress you Raven.

e: lol the scripting broke and the zero salvage I didn't get turned into fifteen salvage I did. My lead's out for three months and I'm never doing this piece of poo poo again. I forgot how terrible UW was.

RBA Starblade fucked around with this message at 04:26 on Nov 25, 2019

Lawman 0
Aug 17, 2010

Taerkar posted:

All of the original LosTech stuff got a bit of a boost. Reduced heat from before and typically +5/+10 damage depending on the weapon.

For example the ER LL is now 45 damage for 25 heat while it used to be 40/40. The LPL is now 55/30 where it used to be 45/40. There's a LPL++ that's 65/30 (and 1 ton lighter)

Wow

Canopus250
Feb 18, 2005

You guys are taking me along this time? Right? Wait Shaundi is going? This is bullshit man!

Yeah, the crazy variety of overpowered guns feels super fun.

Has anybody tried the + or ++ infernos? I'm tempted but I don't know what mech would make the best of them tonnage and hard point wise.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Aw, I lost my UAC10 to the Double Zeus Titan Attack contract (Defend a base from two assaults and a lance) - in eight rounds no one managed to shoot the PPC off a vindicator so it just kept shooting the UAC :(

Not going great lol

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Canopus250 posted:

Has anybody tried the + or ++ infernos? I'm tempted but I don't know what mech would make the best of them tonnage and hard point wise.

They seem like good back-up weapons for a Cyclops Z. Throw a Gauss Rifle in it and then a couple of Infernos in case anything decides to get cheeky.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I love Clash of the Titans, especially with a 9 Tactics pilot in a PPC Maurader.

Headshot both a Cyclops and an Awesome.

Wifi Toilet
Oct 1, 2004

Toilet Rascal

RBA Starblade posted:

btw, I actually managed to trundle the Trebuchet over and kill the base solo before dying, then ejected the sole survivor of the mission.

That's a scripted fail, despite it succeeding for me on missions before. gently caress you Raven.

e: lol the scripting broke and the zero salvage I didn't get turned into fifteen salvage I did. My lead's out for three months and I'm never doing this piece of poo poo again. I forgot how terrible UW was.

Reminds me of a destroy base mission I had to withdraw from after a slugfest left me without any ammo. I eventually killed all the bad guys, but had no way to destroy the base buildings. I take at least 1 energy weapon on all destroy base missions now. Why can't we melee buildings?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I bought a NARC beacon, but I can't decide what I should slap it on. I guess something that otherwise isn't shooting a missile.

Wifi Toilet posted:

Reminds me of a destroy base mission I had to withdraw from after a slugfest left me without any ammo. I eventually killed all the bad guys, but had no way to destroy the base buildings. I take at least 1 energy weapon on all destroy base missions now. Why can't we melee buildings?

We should at least be able to powerbomb them

e: I just realize I confused ejecting everyone for ejecting everyone with one guy in evac :negative:

RBA Starblade fucked around with this message at 05:45 on Nov 25, 2019

Organ Fiend
May 21, 2007

custom title
Has anyone been able to get mods to work? I have some simple ones that just change some weapon stats. I put the folders containing the mods in the folder that they specified, and in some others on top of that ... still nothing.

In the template, they ask for DLL, but these mods don't have DLLs. They just change some json files.

Any suggestions?

GHOST_BUTT
Nov 24, 2013

Fun Shoe

RBA Starblade posted:

I bought a NARC beacon, but I can't decide what I should slap it on. I guess something that otherwise isn't shooting a missile.


We should at least be able to powerbomb them

e: I just realize I confused ejecting everyone for ejecting everyone with one guy in evac :negative:

I haven't used them yet, too busy enjoying ballistic supremacy, but yeah my plan is to eventually bolt it to something that has just the one missile hardpoint that I'd otherwise leave empty.

Horace Kinch
Aug 15, 2007

With all this Lostech being introduced I'm curious to see how Streak SRMs would be treated. I guess they'd be more similar to LRMs with indirect fire options? Maybe longer range or evasion-ignore?

Klyith
Aug 3, 2007

GBS Pledge Week

Organ Fiend posted:

Has anyone been able to get mods to work? I have some simple ones that just change some weapon stats. I put the folders containing the mods in the folder that they specified, and in some others on top of that ... still nothing.

In the template, they ask for DLL, but these mods don't have DLLs. They just change some json files.

Any suggestions?

Yes, mods are working, and any simple json mod should have no problems? Have you actually enabled mods with the little mods button in game?


If you are just changing existing items, you should do it as described in the modtek doc with the json merging method. I think the HBS modtek may be more strict about things than older modtek.

So if your mod has AC/2s only take 5 tons, have a text file named Weapon_Autocannon_AC2_0-STOCK.json and put it in
C:\Users\Organ Fiend\Documents\My Games\BattleTech\mods\BetterAC2\StreamingAssets\data\weapon\
containing:
code:
{
  "Tonnage" : 5.0,
}

anakha
Sep 16, 2009


RBA Starblade posted:

I bought a NARC beacon, but I can't decide what I should slap it on. I guess something that otherwise isn't shooting a missile.

Slap it on a jumpy brawler like a Grasshopper (with 1 convenient missile hardpoint) or a T-bolt and have an LRM boat in your lance.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

And Tyler Too! posted:

With all this Lostech being introduced I'm curious to see how Streak SRMs would be treated. I guess they'd be more similar to LRMs with indirect fire options? Maybe longer range or evasion-ignore?

If you’re going by how they worked in TT, no heat and no ammo use if you “miss” (ie fail to get a lock on), 100% of missiles hit, but no indirect fire etc.

The end result is that you always try to take every shot, even the super marginal bullshit ones. The only real downside is that they weigh more. Depending on the launcher that might or might not be made up by carrying less ammo.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious
If you're running a close-range King Crab, slap the Narc on there and just rock double UAC20s. If your target somehow survives your assault its sure to be low on armor in a few places, perfect for missiles to exploit.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
The non-thumper Bull Shark can credibly fit 4 LRM20s with very reasonable heat

Stravag
Jun 7, 2009

Finally the longbow of my heart made it ingame

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

RBA Starblade posted:

It's hilarious how overpowered every new gun is, this expansion is great

If they ever do a Jihad or Dark age era game every single mech will be rocking this stuff.

Patrat
Feb 14, 2012

NoNotTheMindProbe posted:

If they ever do a Jihad or Dark age era game every single mech will be rocking this stuff.

That said, by having double heat sinks just an individual thing rather than a 'mech makeover' that also doubles the inherent heat sinking ability of the ten sinks in the engine, they have neatly made them into a merely very good thing rather than an absolutely decisive instant win button.

Organ Fiend
May 21, 2007

custom title

Klyith posted:

Yes, mods are working, and any simple json mod should have no problems? Have you actually enabled mods with the little mods button in game?


If you are just changing existing items, you should do it as described in the modtek doc with the json merging method. I think the HBS modtek may be more strict about things than older modtek.

So if your mod has AC/2s only take 5 tons, have a text file named Weapon_Autocannon_AC2_0-STOCK.json and put it in
C:\Users\Organ Fiend\Documents\My Games\BattleTech\mods\BetterAC2\StreamingAssets\data\weapon\
containing:
code:
{
  "Tonnage" : 5.0,
}

Thanks that helped me out.

The problem was that I can't read, or that I'm just too quick to make assumptions. I was putting my mods inside the \BattleTech_Data\StreamingAssets\data\mods folder, not the my games\BattleTech\mods folder.

I had been using modtek mods before and was used to the idea of the mods going inside of BATTLETECH's steam games folder. I read the readme, but my eyes just kind of went over the change to file path. The fact that a copy of the example mod was sitting in there wasn't helping me see my mistake either.

I put them in the right folder and everything is working now!

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm replaying this stupid fp now because I won't let it win and I think my strategy will be to totally abandon the facility, just haul rear end completely out of turret range, vigilance attack the lrm carriers (because these mechs are too lovely to kill them in one), then mop up the trebs. Just totally ignore the useless ecm.

Hopefully a rando won't just punch half of the game changingly powerful super prototype off this time :v:

Also I bought a lbx2 and this thing is insanely light isn't it?

Time
Aug 1, 2011

It Was All A Dream
I did a flashpoint 30 days in that rewarded a 732b and it broke my career lol. By 90 days I had an annihilator to go with it and now I need to start over because they wade through everything

Afriscipio
Jun 3, 2013

I got the raven prototype flashpoint early in my new campaign. Has something changed with the balance of the last mission? My raven just gets sensor locked and then immediately cored by LRM fire. Is there any trick to this one?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Afriscipio posted:

I got the raven prototype flashpoint early in my new campaign. Has something changed with the balance of the last mission? My raven just gets sensor locked and then immediately cored by LRM fire. Is there any trick to this one?

It seems like the ECM doesn't work correctly and things can lock through cloak and without los so I think the trick is to totally abandon your position and either suicide run the base while someone runs for evac, or have everyone run right, out of turret range, then engage normally.

Rhymenoserous
May 23, 2008

RBA Starblade posted:

I just lost the last Prototype FP mission because not only did the Raven's cloaking effect not actually do anything, so everyone ate LRM200s through sensor lock from out of line of sight LRM carriers, a Trebuchet walked up to the double-cloaked Raven out of it's line of sight and punched the ECM out of it permanently. I didn't even see the base I was supposed to shoot this time around because I was dead before I got there.

So gently caress that.

e: BTW it spawns reinforcements on top of the starting enemy lance's mechs now, so good luck with that, too

If you use the left route to hit the base mechs and vehicles trickle in at an even pace for you to murder. If you go right you get to fight everything all at once.

Norton the First
Dec 4, 2018

by Fluffdaddy

RBA Starblade posted:

It seems like the ECM doesn't work correctly and things can lock through cloak and without los so I think the trick is to totally abandon your position and either suicide run the base while someone runs for evac, or have everyone run right, out of turret range, then engage normally.

I played that FP earlier and I didn't get the sense that it was broken. Turrets could sensor lock the Raven in 1.7 too. I approached from the leftish side, destroyed turrets before any mechs were in range, then handled the Trebuchets and (more importantly) the LRM carriers. The AI is much smarter about charging into the bubble now, too.

efb, burn in hell guy above me.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Norton the First posted:

I played that FP earlier and I didn't get the sense that it was broken. Turrets could sensor lock the Raven in 1.7 too. I approached from the leftish side, destroyed turrets before any mechs were in range, then handled the Trebuchets and (more importantly) the LRM carriers. The AI is much smarter about charging into the bubble now, too.

efb, burn in hell guy above me.

I thought the whole point of the ECM is it can't be targeted while it has cloaking charges if you can't directly see it

My Crab is Fight
Mar 13, 2007
How accessable is this to someone (me) who has an interest in commanding big stompy mechs but is usually awful at strategy games? It's on sale on Steam now and pretty tempting. Would I end up totally over my head? I don't really play this kind of game at all nowdays, closest I've ever come is the Japanese cousins of the genre, final fantasy tactics advance and the odd fire emblem in the past.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

BurningCourage posted:

How accessable is this to someone (me) who has an interest in commanding big stompy mechs but is usually awful at strategy games? It's on sale on Steam now and pretty tempting. Would I end up totally over my head? I don't really play this kind of game at all nowdays, closest I've ever come is the Japanese cousins of the genre, final fantasy tactics advance and the odd fire emblem in the past.

It starts things off very easy and eases you into things, if you know a couple basic things about tactics you'll be fine. Start with the campaign mode first then move to career once you either win or get bored.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

BurningCourage posted:

How accessable is this to someone (me) who has an interest in commanding big stompy mechs but is usually awful at strategy games? It's on sale on Steam now and pretty tempting. Would I end up totally over my head? I don't really play this kind of game at all nowdays, closest I've ever come is the Japanese cousins of the genre, final fantasy tactics advance and the odd fire emblem in the past.

I'm extremely :effort: at strategy games and picked this up pretty quickly FWIW. It's turned based combat, so there is no time pressure/rush to making decisions, and feel free to save-scum at first when you don't fully understand the mechanics.

I agree you should start with campaign mode, it makes the strategy layer easier because the campaign missions give you big payouts in money, and gives you some high-end mechs to make missions easier.

90%+ of the time the tactics are pretty basic.

1) Concentrate your fire on one enemy at a time
2) Don't hesitate to pull back one of your mechs if it's getting ganged up on (prevent #1 from happening to you).
3) Move your mechs into cover (e.g. trees) whenever possible to reduce damage taken. Sprinting & jumping build evasion points that make you harder to hit too. If one side of your mech is about to get blow off, turn the other side toward the enemy.
4) Attacking from the side concentrates your damage on the side sections facing you. Attacking from the rear concentrates your damage on the 3 sections with the thinnest armor.
5) Rush all your pilots to Guts 5 to unlock the Bulwark ability (passively reduces damage taken), then you can kind of do whatever because you'll eventually get your pilots to 10 in everything.
6) If a mission is going badly feel free to bail on optional objectives and just sprint to the evac point. You don't need to 100% every mission if it's not worth it in the repair costs/injuries you'll suffer doing it.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sean10mm posted:

I'm extremely :effort: at strategy games and picked this up pretty quickly FWIW. It's turned based combat, so there is no time pressure/rush to making decisions, and feel free to save-scum at first when you don't fully understand the mechanics.

I agree you should start with campaign mode, it makes the strategy layer easier because the campaign missions give you big payouts in money, and gives you some high-end mechs to make missions easier.

90%+ of the time the tactics are pretty basic.

1) Concentrate your fire on one enemy at a time
2) Don't hesitate to pull back one of your mechs if it's getting ganged up on (prevent #1 from happening to you).
3) Move your mechs into cover (e.g. trees) whenever possible to reduce damage taken. Sprinting & jumping build evasion points that make you harder to hit too. If one side of your mech is about to get blow off, turn the other side toward the enemy.
4) Attacking from the side concentrates your damage on the side sections facing you. Attacking from the rear concentrates your damage on the 3 sections with the thinnest armor.
5) Rush all your pilots to Guts 5 to unlock the Bulwark ability (passively reduces damage taken), then you can kind of do whatever because you'll eventually get your pilots to 10 in everything.
6) If a mission is going badly feel free to bail on optional objectives and just sprint to the evac point. You don't need to 100% every mission if it's not worth it in the repair costs/injuries you'll suffer doing it.

6a) There's an eject button

John Charity Spring
Nov 4, 2009

SCREEEEE

RBA Starblade posted:

I thought the whole point of the ECM is it can't be targeted while it has cloaking charges if you can't directly see it

Cloaked units can't be targeted by weapons but they can still be sensor-locked.

FWIW I did that flashpoint at the weekend and didn't have trouble with it, but I don't know. I guess it could go badly wrong in some circumstances.

Norton the First
Dec 4, 2018

by Fluffdaddy

RBA Starblade posted:

I thought the whole point of the ECM is it can't be targeted while it has cloaking charges if you can't directly see it

If I'm honest, I skimmed past the explanation they give you when you first get the Raven, which is probably now outdated anyway. I'm not clear on under what circumstances the Raven can be sensor locked, but it seems like "always." Which makes it a nifty tool in certain scenarios, and not the ultimate cheese weapon.

anakha
Sep 16, 2009


The black market is hilariously busted in vanilla.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

anakha posted:

The black market is hilariously busted in vanilla.



Time to commit some crimes

peer
Jan 17, 2004

this is not what I wanted
wait I thought the banshee 3S didn't exist in vanilla? Did they add it?

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Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

peer posted:

wait I thought the banshee 3S didn't exist in vanilla? Did they add it?

They did with Urban Warfare

It has so much dang pod space. I put three snubnose PPCs and an LBX20 on mine and have it open up on anything with exposed structure

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