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Thanks for the advice on withdrawing, I had no idea I'd still get so much reward!
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# ? Nov 30, 2019 23:28 |
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# ? May 30, 2024 23:05 |
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Klyith posted:It is possible but very difficult, because each major house has a flashpoint you can only do when you ally with them. When you ally with a faction their enemies hate you. And they don't reset to being chill when you break the alliance. So you have to grind 1/2 skull missions to work your rep back up. It's been a while since I didn't just ally with the Davion/Marik/Centrella trifecta but some of them, from what I remember, are just straight not worth allying with. Steiner's faction store was located on an abandoned world the last time I allied them, which was just a giant gently caress you. Taear posted:Thanks for the advice on withdrawing, I had no idea I'd still get so much reward! Yeah as long as you complete at least one objective it counts as a good faith effort and you still get paid most of the agreed amount.
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# ? Nov 30, 2019 23:44 |
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A feature I really want is an kill counter so I can see just how many locusts I left in a fine paste Edit: +1 locust kill Lawman 0 fucked around with this message at 23:50 on Nov 30, 2019 |
# ? Nov 30, 2019 23:48 |
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I've been playing the game off and on since launch, and I've never managed to make it far into a career mode, and I have a real dumb question. I understand that there is +/- 1 skull variability on contract difficulties. However, I try to match my tonnage symbols that I can deploy to these contract difficulties. Is that how I am supposed to interpret this? I know I still have plenty to learn on tactics and abilities (I still rarely use the special abilities that you spend resolve for) but I keep thinking I'm doing something wrong on just selecting contracts.
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# ? Dec 1, 2019 00:12 |
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-Dethstryk- posted:I've been playing the game off and on since launch, and I've never managed to make it far into a career mode, and I have a real dumb question. Unless you need speed (there are only a few very specific missions that do) you should use your heaviest, most capable 'mechs for every mission.
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# ? Dec 1, 2019 00:29 |
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Just got the bullshark, and, uhm, wow. Probably gonna distribute some of those good guns elsewhere, it doesn't need that many... I really should have written down where I saw LBX and UAC guns for sale, too. Not that I ever saw anything bigger than a UAC/2. Well, got a few snubby's, and I like that gun, so I guess I am happy? Also I guess that's our preview of clan loadouts?
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# ? Dec 1, 2019 00:39 |
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OddObserver posted:Just got the bullshark, and, uhm, wow. Probably gonna distribute some of those good guns elsewhere, it doesn't need that many... I really should have written down where I saw LBX and UAC guns for sale, too. Not that I ever saw anything bigger than a UAC/2. Yeah the flashpoint Bull Shark is almost unbelievably good. I ended up swapping the LBXs for more UACs and it just pours AC rounds downrange. I neither know nor care if that was an optimal choice but it blows things up real good so
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# ? Dec 1, 2019 00:56 |
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GHOST_BUTT posted:Yeah the flashpoint Bull Shark is almost unbelievably good. I ended up swapping the LBXs for more UACs and it just pours AC rounds downrange. I neither know nor care if that was an optimal choice but it blows things up real good so I stole a bunch of stuff off it for other mechs and still had a bajillion firepower plus the thumper. E: the most low key OP thing might be the Marauder though. sean10mm fucked around with this message at 01:03 on Dec 1, 2019 |
# ? Dec 1, 2019 01:01 |
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sean10mm posted:E: the most low key OP thing might be the Marauder though. headshotting everything in the marauder is easy, doable with whatever non-cluster weapons you like, and completely breaks the game in half
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# ? Dec 1, 2019 01:07 |
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My current lance is two Atlas', one King Crab, and the Bull Shark. One Atlas is close to 600 DMG, and none are worse than 400. They gently caress poo poo up. With my stable of maxxed out pilots, each of them can one-shot an Assault.
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# ? Dec 1, 2019 01:26 |
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"-Dethstryk-" posted:
Basically yes. You can safely go 1/2 star under (full star when you get more experienced). Note that there are deliberately some "bad intel" contacts, but not to many to worry about.
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# ? Dec 1, 2019 01:35 |
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I have two marauders with three headcappers between them. It's hilarious.
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# ? Dec 1, 2019 02:24 |
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Groetgaffel posted:I have two marauders with three headcappers between them. It's hilarious. Does the -10% damage taken bonus stack?
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# ? Dec 1, 2019 02:29 |
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The fact that gauss rifles always hit structure makes them amazing for plinking at otherwise fresh heavy or assault mechs that carry torso mounted ammo. Any given shot has decent odds of ripping off a side torso thanks to an ammo explosion.
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# ? Dec 1, 2019 02:32 |
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OddObserver posted:Does the -10% damage taken bonus stack?
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# ? Dec 1, 2019 02:43 |
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Patrat posted:The fact that gauss rifles always hit structure makes them amazing for plinking at otherwise fresh heavy or assault mechs that carry torso mounted ammo. Any given shot has decent odds of ripping off a side torso thanks to an ammo explosion. Wait, what? Is that new?
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# ? Dec 1, 2019 02:52 |
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Yeah with hm/1.8
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# ? Dec 1, 2019 02:53 |
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I was wondering what the (5) meant with the new gauss rifles. Holy poo poo.
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# ? Dec 1, 2019 02:54 |
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It's also nice to have validation for the 5 mil I just spent on a gauss rifle++
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# ? Dec 1, 2019 03:04 |
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... And I was thinking I needed a good hole puncher to put on the marauder, and the nearest former star-league store just happened to have a Gauss rifle...
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# ? Dec 1, 2019 03:55 |
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Klyith posted:Ok, so the next question is do you actually hear the fans working hard? (Or if you're using a monitor, are they spun up to max?) Because it could be that a less demanding game produces hotter temps, because the GPU doesn't need to run the fans as much to deal with a game that's only using like 20% of it's capacity. Yeah your right, it's not like it's running bad or anything. It's doing it's job and I'm worrying about nothing really. I really need to make friends with the pirates, saw another Bull Shark for sell and a piece for one. Later on did a mission where the enemy had one. I did not expect that.
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# ? Dec 1, 2019 04:15 |
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-Dethstryk- posted:I've been playing the game off and on since launch, and I've never managed to make it far into a career mode, and I have a real dumb question. AFAIK the +/- 1 skull is for contracts being generated. Like a 4 skull planet can have missions anywhere from 3 to 5. What makes missions themselves highly variable is the selection system for enemy mechs having a lot of randomness to it. A Dragon and an Orion are way different in how tough they are to fight, but if the game is looking for a Heavy-Tank-Brawler it could pick either one. And then you get into randomness of whether the dice pick a team that has synergy or a grab-bag of misfits. There are definitely missions that have tough objectives or nasty surprises which will be really hard the first time you see them. quote:I know I still have plenty to learn on tactics and abilities (I still rarely use the special abilities that you spend resolve for) Oh geez you really want to be using those, they're extremely powerful. The early part of the game you should be building morale as fast as possible using generous pay, while your salaries are still cheap due to less skilled pilots. The top bar of company morale means you generate enough resolve to use those abilities practically every turn. Don't dump money into the argo right away in career mode, those upgrades all increase your bills.
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# ? Dec 1, 2019 04:36 |
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If you tone down PPC heat a little the Warhammer is a nice headcapper too with the +10 damage versions. But mostly I like it for how it looks.
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# ? Dec 1, 2019 04:37 |
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sean10mm posted:If you tone down PPC heat a little the Warhammer is a nice headcapper too with the +10 damage versions. But mostly I like it for how it looks. Almost all the Heavy Metal mechs are the sexiest mechs in the game, it was a real shame the base game shipped without them.
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# ? Dec 1, 2019 04:43 |
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This Reddit thread is collecting lists of what faction stores sell. Some examples:quote:Steiner sells: Flamer(+heat) All LB-X acs (++) Mortar Melee mods(+++)
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# ? Dec 1, 2019 05:08 |
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Since everything else has UACs now the Orion I just got has an LBX20++ and a Snub PPC++ just to be an rear end in a top hat to the endless locusts that won't stop showing up
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# ? Dec 1, 2019 05:30 |
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RBA Starblade posted:Since everything else has UACs now the Orion I just got has an LBX20++ and a Snub PPC++ just to be an rear end in a top hat to the endless locusts that won't stop showing up all the new cluster guns combine with urban warfare's maps and the stray shots mechanic in an extremely satisfying way. i was laughing my rear end off when some LBX pellets took out the side torso of a locust further down the street from my intended target
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# ? Dec 1, 2019 05:52 |
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Okay I've just realised the weird slightly counter-intuitive thing about the career mode, which is that if you need to build up a cash pile in the early game the trick is not to try and climb the difficulty ladder as quickly as possible, but to go back to a 1-skull planet because you'll be able to sweep through all of the contracts in one day without taking any structure damage.
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# ? Dec 1, 2019 11:34 |
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Bought the latest DLC and reinstalled. On my starting planet there is one King Crab, Black Knight and Highlander plus one gauss rifle. Something changed with the stores? Also medium and large pulse lasers. How are they nowadays?
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# ? Dec 1, 2019 13:47 |
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ccubed posted:This Reddit thread is collecting lists of what faction stores sell. Some examples:
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# ? Dec 1, 2019 14:16 |
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I played the game campaign through and then started a career when I was done with that, and, at the time, I thought the game was a bit "bare bones" as far as features are concerned. I quit playing to wait for the DLC to come out. I just started playing again in a new campaign and I've seen a few new mechs (Vulcan, Crab, Black Knight, Flea, and a couple others I can't remember right now), and I'm impressed with the obvious work that's made the game more fun to play, but I haven't seen a whole lot of the new content (Flashpoint scenarios, urban environments, anything in Heavy Metal). Will I run into these after I finish the campaign again? Or will I have to leave the are of space the campaign takes place in? There doesn't seem to be a good wiki out there with information on the DLC stuff. And Smithson is as much of a ballbreaker as I remember it to be. I wish I would have recorded this. Edit: This reddit thread answered my question. https://old.reddit.com/r/Battletechgame/comments/e4hil0/end_of_campaign_mode_vs_career/ KaiserSchnitzel fucked around with this message at 16:34 on Dec 1, 2019 |
# ? Dec 1, 2019 16:30 |
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I’m seeing an obvious flaw in your mech line up.
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# ? Dec 1, 2019 16:34 |
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Back Hack posted:I’m seeing an obvious flaw in your mech line up. Beggars can't be choosers, I'm afraid.
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# ? Dec 1, 2019 16:35 |
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I'm not sure what's worse, the ammo stored in the Centurion's CT, or Dekker still being alive.
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# ? Dec 1, 2019 16:37 |
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Pulse and ER lasers seem worth a second look now. Its a chance to get something closer to the performance of a large laser at less weight but a higher heat cost.
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# ? Dec 1, 2019 16:40 |
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KaiserSchnitzel posted:I played the game campaign through and then started a career when I was done with that, and, at the time, I thought the game was a bit "bare bones" as far as features are concerned. I quit playing to wait for the DLC to come out. I just started playing again in a new campaign and I've seen a few new mechs (Vulcan, Crab, Black Knight, Flea, and a couple others I can't remember right now), and I'm impressed with the obvious work that's made the game more fun to play, but I haven't seen a whole lot of the new content (Flashpoint scenarios, urban environments, anything in Heavy Metal). Will I run into these after I finish the campaign again? Or will I have to leave the are of space the campaign takes place in? There doesn't seem to be a good wiki out there with information on the DLC stuff. Flashpoints don't appear in the campaign until after you beat the story. If you want to jump into all the DLC content, you need to play the Career mode. After a few in-game days, you'll start seeing notifications for flashpoints.
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# ? Dec 1, 2019 16:40 |
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Mutant Headcrab posted:Flashpoints don't appear in the campaign until after you beat the story. thanks!
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# ? Dec 1, 2019 16:45 |
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Sykic posted:I'm not sure what's worse, the ammo stored in the Centurion's CT, or Dekker still being alive. If my SRM ammo blows up my Centurion might as well be dead to me
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# ? Dec 1, 2019 17:25 |
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With all the fun new contracts I really can't wait for a sequel, there's so much variety now, besides maps. I bet they could do a lot more going forward.
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# ? Dec 1, 2019 17:40 |
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# ? May 30, 2024 23:05 |
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please don't put ammo in the CT
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# ? Dec 1, 2019 17:55 |