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Lots of Star Citizen gameplay descriptions are exactly like that. A true believer writes a novel full of purple prose describing incredibly basic gameplay loops like "I picked up a box" and "I browsed a storefront." Stuff that exists in dozens of other games, and they describe it like an immersive VR experience while omitting the fact that they spent most of their game doing nothing. Imagine if some described buying a gun in any other game like this; "I duck into the local gun store, it's hot today, the ceiling fan is on full blast. I peruse the gunkeeps stock, picking up a .45 and inspecting every inch of the weapon. It's a fine machine, with upgradable stopping power, extended magazine, tactical light; the options are endless. I have just enough cash to buy it the base weapon, having lost some reserves after a previous job went south. The shop owner gives me all the specs and complements my purchase while I weigh my options between a decked out 9mm or the base .45 and heaps of ammo. I choose the punch of the larger caliber, anticipating some fights with heavies in the future. With the stopping power of a .45 in my pocket, I step out into the muggy urban sprawl and prepare for my next hit..." Like 2 paragraphs to describe looking at a guns stats, pressing A, being asked "Are you sure you want to buy GUN" and pressing A again. They all do this. Elderbean fucked around with this message at 04:11 on Dec 2, 2019 |
# ? Dec 2, 2019 03:49 |
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# ? Jun 3, 2024 21:48 |
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what the gently caress, i didnt realize that the Kraken Privateer was a newly-released 'conversion' that costs $1500+. W T F so let me get this straight, in order to further the Krakens capabilities as a place of commerce, they uh... ... remove the cargo bay. ....... where do people keep the stuff they are selling?
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# ? Dec 2, 2019 04:05 |
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TheDeadlyShoe posted:where do people keep the stuff they are selling? Cargo is just represented by text files basically. You specify how much the ship can hold and how much space each item takes up. Pretty simple stuff. Now, the rape dungeon on the other hand,
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# ? Dec 2, 2019 04:38 |
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# ? Dec 2, 2019 04:45 |
So, I've made an effort to log in every now and then during the convention because to be honest I haven't been inside a lot of the newer, bigger ships, and it's an easy way to check them out. It took me way too long today due to several stupid deaths (I jumped until I gave myself a heart attack apparently) and crashes, but I did finally manage to check out the Origin thing. I feel so loving bad for everyone who spent money on their superyacht lol. It's a $900 monument to the fact that Chris Roberts doesn't understand luxury. Fully half of the ship is taken up by loving saunas and redundant pools and poo poo, and the other half is covered in random seating that makes it look like an airline loyalty lounge. It's so absolutely mind-bendingly stupid in there. Also, the work they did updating the 300 series is unreal lol. I legitimately had a moment where I was like "Wow I wish I hadn't gotten rid of mine" because it's such an insane upgrade over the pile of poo poo they used to be. It's maybe the only ship that isn't an active pain in the rear end to be in, move around, and fly. It should be the standard starting ship and it's borderline cruel of them to not go back and redo things like the Mustang (again) Aurora (for the first time?) and Avenger (again) to make them as functional as the 300i. And yes that's including all the nonfunctional bullshit like the $10 minifridge or coffeemaker or whatever.
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# ? Dec 2, 2019 04:46 |
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Is the game out yet?
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# ? Dec 2, 2019 04:48 |
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# ? Dec 2, 2019 04:56 |
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Beet Wagon posted:So, I've made an effort to log in every now and then during the convention because to be honest I haven't been inside a lot of the newer, bigger ships, and it's an easy way to check them out. It took me way too long today due to several stupid deaths (I jumped until I gave myself a heart attack apparently) and crashes, but I did finally manage to check out the Origin thing. But a youtube architect reviewed the ship and said everything on it was classy as gently caress. Are you an architect?
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# ? Dec 2, 2019 05:08 |
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Sarsapariller posted:>> I quantum travel to hurston which takes 10 minutes of real time. Got up, made some IRL coffee, came back and modified my equipment taking a lightly armored loadout with silenced rifle for maneuverability. No, the worst ships do Olisar to ArcCorp in 16 minutes. 10 seems reasonable, especially if it was a larger ship. Still a stupid amount of time, of course. Travel times should be cut in half. Sarsapariller posted:>>I stop at the local armory to see if they have any good equipment. Not much, but they do offer a hand held mining tool that I snag. The inventory changes per location. Stock won't ever change or rotate out, but different places sell different things. Sarsapariller posted:>>Take public transit back to the space station, launch my ship and take a mission to find a wreck and recover the black box mcguffin. Head out of atmosphere and travel 800km to the wreck. In approach I scan the area - clean. Park my ship and begin my space walk to find the box. Another player approaches and destroys my ship. I duck into a larger section of wreckage. Player searches for me (they don't know if I died in my ship or not). Then they exit their ship where I Eva around and place a bullet in their head. Each planet has a bunch of OM waypoints that get you around it pretty easily. You shouldn't have to slow boat that 800km. Plus many times those search missions act as a QT waypoint themselves, so you can just QT there. Now, the second half is very true. A single wreck is going to spawn three missions: find the box, find a dude, and find all the dudes. When I was messing around with patch 3.7, I would routinely take all 3 missions if I saw them and make a bunch of money off a single trip. Rookie move to not take all of the missions.
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# ? Dec 2, 2019 05:11 |
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# ? Dec 2, 2019 05:17 |
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Nothing I like to do more on a Wednesday night after work is watch a ship travel through space and sit there, great use of my time
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# ? Dec 2, 2019 05:19 |
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Elderbean posted:Lots of Star Citizen gameplay descriptions are exactly like that. A true believer writes a novel full of purple prose describing incredibly basic gameplay loops like "I picked up a box" and "I browsed a storefront." Where we're going, we won't need gameplay.
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# ? Dec 2, 2019 05:28 |
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The Butcher posted:Cargo is just represented by text files basically. You specify how much the ship can hold and how much space each item takes up. Pretty simple stuff. I see you are FUDster who hasn't played Star Citizen. In Star Citizen, every unit of cargo is represented by an actual box in an actual cargo hold. This is real and I'm not making it up. If you buy 100 SCU worth of space poop, you will get 100 boxes physically appearing in your spaceship and adding actual weight to the handling of it. You cannot interact with the boxes except to sell them at other stations. The boxes have one of about 6 different skins based on whatever it is that you purchased. Unfortunately this means that ships have to have giant gaping empty spaces for cargo, and that their cargo limits are hard capped based on those spaces. You can fit 96 boxes in a Constellation- if you want more, you're going to have to pay your artists to build a longer or wider version of the ship. Oops, hope you balanced everything exactly right! Oh, you didn't and now things are seven shades of hosed up with a bunch of small ships that can't even carry a single SCU? Time for the seventh refactor!
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# ? Dec 2, 2019 05:35 |
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I wonder what Chris has told The Calders about Squadron 42. A lot of the backers seem to expect we’ll get a Squadron 42 update in a year end holiday livestream. Do we even know that we’re getting a holiday livestream this year?
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# ? Dec 2, 2019 05:36 |
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# ? Dec 2, 2019 05:37 |
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Nalin posted:No, the worst ships do Olisar to ArcCorp in 16 minutes. 10 seems reasonable, especially if it was a larger ship. Still a stupid amount of time, of course. Travel times should be cut in half. You are not factoring in that the player will be stopped 2-3 times per QT jump by pirates, "Security" scans, drive overheating, and random asteroids. It is extremely difficult to make long jumps without getting stopped even once. This also means you have to stay glued to the goddamn computer because otherwise a pirate might kill you before the glitches do.
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# ? Dec 2, 2019 05:37 |
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Sarsapariller posted:You can fit 96 boxes in a Constellation- if you want more, you're going to have to pay your artists to build a longer or wider version of the ship. Oops, hope you balanced everything exactly right! Oh, you didn't and now things are seven shades of hosed up with a bunch of small ships that can't even carry a single SCU? Time for the seventh refactor! Mostly right, but the standard Hornet can carry 2 SCU and I don't think there is any physical box for that. I would bet that each ship was custom coded to show their boxes. It would make sense based on all the weird things I've seen in the game, like how some ships let you see your actual ship components, some ships have working item storage while some don't, and why ships like the Constellation magically don't have a working missile lock system. I would bet that every time they make some sort of change to mechanics, they have to manually apply that change to each ship. And, if, they forget one ship, well, magically it is the only ship in the game that can't fire missiles anymore.
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# ? Dec 2, 2019 05:43 |
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Sarsapariller posted:You are not factoring in that the player will be stopped 2-3 times per QT jump by pirates, "Security" scans, drive overheating, and random asteroids. It is extremely difficult to make long jumps without getting stopped even once. This also means you have to stay glued to the goddamn computer because otherwise a pirate might kill you before the glitches do. They massively toned down encounters after players bitched nonstop about them. It was a very uncommon event for me when I played, to the point where I was actually trying to get stopped by the police for an hour and I couldn't get an encounter. And, if it was something like a pirate attack, you can literally just fly forward for a bit and you'll be out of the interdiction zone and you can just QT again. Plus, players found out that if your ship isn't a single seater and has an interior, you can just get out of your seat and you won't proc any random encounters ever. They only happen if you are sitting in your pilot chair.
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# ? Dec 2, 2019 05:46 |
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Nalin posted:They only happen if you are sitting in your pilot chair. And you people said the space toilet was giant waste of money.
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# ? Dec 2, 2019 05:53 |
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The Butcher posted:And you people said the space toilet was giant waste of money. You can't use the space toilet without having drank a ton of space coffee, and you need the space coffee maker to do that. Better make sure that you stock up on space-filters and space-grounds otherwise you'll go into caffeine withdrawal and somehow phase through your ship's hull after twitching minutely for 10 minutes.
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# ? Dec 2, 2019 06:01 |
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G0RF posted:I wonder what Chris has told The Calders about Squadron 42. Squadron 42 is possibly the funniest, inherently most ridiculous non-twist to this entire scam. I can't even begin to imagine how bad Chris Roberts is capable of making something with today's technology. He was one of the world's worst before he stole hundreds of millions of dollars; now his hubris is well-nourished and fuels his unparalleled ineptitude. The very few glimpses we've seen so far are so very, very promising. If this farce collapses before SQ42 is shat into the mouths of the unwilling, I must get my hands on the cutscenes. The post-2020 internet will be nothing but SQ42 memes and man-children building Lego replicas of Star Citizen "ships" that they'll lament for the rest of their lives "almost came out."
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# ? Dec 2, 2019 06:15 |
Nalin posted:Mostly right, but the standard Hornet can carry 2 SCU and I don't think there is any physical box for that. I would bet that each ship was custom coded to show their boxes. It would make sense based on all the weird things I've seen in the game, like how some ships let you see your actual ship components, some ships have working item storage while some don't, and why ships like the Constellation magically don't have a working missile lock system. I would bet that every time they make some sort of change to mechanics, they have to manually apply that change to each ship. And, if, they forget one ship, well, magically it is the only ship in the game that can't fire missiles anymore. Every ship has something representing physicalized cargo, as far as I am aware. The Mustang and Aurora both have cargo "boxes" rather than a hold and I believe the hornet has one as well. I know it used to have space for cargo under the turret, but a quick google says those 2 SCU are stored in a box somewhere on or in the ship. I don't have a hornet so I can't go looking.
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# ? Dec 2, 2019 06:33 |
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Beet Wagon posted:Every ship has something representing physicalized cargo, as far as I am aware. The Mustang and Aurora both have cargo "boxes" rather than a hold and I believe the hornet has one as well. I know it used to have space for cargo under the turret, but a quick google says those 2 SCU are stored in a box somewhere on or in the ship. I don't have a hornet so I can't go looking. Well, I know the cargo slot is an actual hardpoint on the Hornet and can be swapped out for a turret, but you are saying that they actually spawn a box inside an unreachable space inside that hardpoint? Because you can't open that up at all. I guess it would be completely like CIG to do that.
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# ? Dec 2, 2019 06:37 |
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Sarsapariller posted:I see you are FUDster who hasn't played Star Citizen. What do you mean boxes appearing in your cargo hold? You mean they simply appear as if by magic?! That doesn't sounds very fidelitious! Whatever happened to having to manually load cargo or wait for the dock workers to load all your cargo? This isn't the game i didn't back!
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# ? Dec 2, 2019 07:01 |
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Nalin posted:Plus, players found out that if your ship isn't a single seater and has an interior, you can just get out of your seat and you won't proc any random encounters ever. They only happen if you are sitting in your pilot chair. Either that is unintended or they understood that it would be pretty bad for Rex's ship to be blown up by pirates when everyone is stood around saluting while listening to Rex shout at them in the cargo bay.
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# ? Dec 2, 2019 07:03 |
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G0RF posted:I wonder what Chris has told The Calders about Squadron 42. Rumor is that they setup a wind turbine generator in preparation for Chris' hand waving on that day. Managed to cut the electricity bill in half.
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# ? Dec 2, 2019 07:37 |
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Agony Aunt posted:What do you mean boxes appearing in your cargo hold? You mean they simply appear as if by magic?! That doesn't sounds very fidelitious! Whatever happened to having to manually load cargo or wait for the dock workers to load all your cargo? This isn't the game i didn't back! Don't worry, this is merely cargo v3. Once cargo v4 is done they'll finally have what is required for cargo v5, just in time for cargo v6. But, and this is real, Chris is aware of the non-fidelitiousness and has promised that soon you'll have to wait minutes for the cargo to magically appear and that, someday, there will be npcs loading all that cargo, by hand, in the year 2950.
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# ? Dec 2, 2019 07:42 |
I bet the Calders get some percentage of the donations and don't care as long as it keeps rolling in.
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# ? Dec 2, 2019 07:43 |
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Are there any good youtube videos out there lampooning the awful gameplay? I just found out you can actually play this pyramid scheme and I want to see how bad it is.
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# ? Dec 2, 2019 07:59 |
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Scruffpuff posted:Squadron 42 is possibly the funniest, inherently most ridiculous non-twist to this entire scam. I can't even begin to imagine how bad Chris Roberts is capable of making something with today's technology. He was one of the world's worst before he stole hundreds of millions of dollars; now his hubris is well-nourished and fuels his unparalleled ineptitude. The very few glimpses we've seen so far are so very, very promising. If this farce collapses before SQ42 is shat into the mouths of the unwilling, I must get my hands on the cutscenes. If the cutscenes don’t see the light of day, it’ll be a dangblasted video game tragedy. trucutru posted:Rumor is that they setup a wind turbine generator in preparation for Chris' hand waving on that day. Managed to cut the electricity bill in half.
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# ? Dec 2, 2019 08:41 |
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# ? Dec 2, 2019 08:43 |
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Sankis posted:I bet the Calders get some percentage of the donations and don't care as long as it keeps rolling in. Depends on how long they think the scam will continue. Even if they took every single cent the tracker claims CIG were bringing in they'd be looking at a year and a half just to break even, but CIG need all of that that to keep the dream furnaces burning. So if you cut that to say even 10% of the tracker you're suddenly looking at 15 years to recoup. No way they're that patient. They have to have been promised something big and much sooner than 15 years down the line.
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# ? Dec 2, 2019 08:48 |
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Sarsapariller posted:Let me break it down. It's almost like he has not played the game and was paid to say all this ....... But CI spend all there money on development and are 100% transparent so it's impossible for this to be true. Maybe it's just your system that's bugged ?
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# ? Dec 2, 2019 09:26 |
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Here is an ascending list of our estimates for total fundraising as of December 1. Looks like UnknownTarget had the closest estimate if we assume that the time period ends at midnight Saturday in PST. Current: $250,006,142 - Sunday, December 1st, 03:00 EST (00:00 PST) Average: $255,280,739 Median (full million): $255,000,000 ================================================= $249,842,042 - The Titanic $250,000,000 - UnknownTarget $250,424,242 - Quavers spacetoaster 1$ Zaphod42 1m Note: I might have missed someone or got something wrong. I am not running this, did it just for fun. no_recall posted:Thanks for this friend! You were spot on.
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# ? Dec 2, 2019 09:29 |
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Skyarb posted:Are there any good youtube videos out there lampooning the awful gameplay? I just found out you can actually play this pyramid scheme and I want to see how bad it is. Major Tom has all your schadenfreude needs... https://www.youtube.com/channel/UCc-3D3ojGZ2EC_Bk8MRgcFQ/
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# ? Dec 2, 2019 09:40 |
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Speaking of the tracker, I have suspected for a while that it might be real for measuring cash flow, but some of it is generated by CIG themselves, effectively skewing the cash volume. Like they have a budget that thay donate to their own game so it ticks up more and that allows them to pass these important milestones, make it look like the purchases surge at cons etc. etc.
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# ? Dec 2, 2019 09:53 |
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Agony Aunt posted:Revision comments explains its removal. Scruffpuff posted:Looks like one of those guys trying to spread the Chris Roberts virus beyond its normal quarantine zone. The only edits this guy has on Wikipedia are adding Star Citizen to the most expensive list, and making sure Gary Oldman's home page includes Squadron 42. It must be hard to live in a head where the word "cost" means something else with regards to Star Citizen than with regards to, say, the groceries or mortgage.
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# ? Dec 2, 2019 10:46 |
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You see, SC had to build up everything from scratch because their version of Cryengine was just an empty folder called Cryengine. Rockstar only had to rewrite a few *.ini files to make new missions and they maybe added a texture or two to make GTA V.
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# ? Dec 2, 2019 11:30 |
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shrach posted:Also, Cloud Imperium themselves are a source that they spent $193m up to the end of 2017. https://cloudimperiumgames.com/blog/corporate/cfo-comment-2012-2017-financials Very informative, thanks!
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# ? Dec 2, 2019 11:30 |
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# ? Jun 3, 2024 21:48 |
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Nalin posted:No, the worst ships do Olisar to ArcCorp in 16 minutes. 10 seems reasonable, especially if it was a larger ship. Still a stupid amount of time, of course. Travel times should be cut in half. Hot take but I don't think anything in games that starts resembling "waiting for things to happen" should take more than seconds Doing stuff on the way to do the thing you actually want to do is something I want to see less off in games, tbh but I guess I'm just one of those instant gratification zoomers
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# ? Dec 2, 2019 14:24 |