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Sarsapariller posted:I guess I'm going to have to start buying stuff off the Oculus store. They're getting all the cool stuff lately. Nah you just run revive in the background and then stuff just works. Problem is revive runs all the time you're using VR even if it isn't an oculus game. I uninstalled it because I was worried it was causing performance issues. I'm probably gonna have to try it again though.
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# ? Dec 6, 2019 20:32 |
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# ? Jun 6, 2024 05:53 |
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Zaphod42 posted:Nah you just run revive in the background and then stuff just works. It doesn’t, it’s just a hook into steam to run some patching/in patching commands automatically. It doesn’t actually actively “do” anything.
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# ? Dec 6, 2019 20:37 |
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https://twitter.com/PistolWhipVR/status/1199747355722960897?s=19 Can you say pistol whip FREE SONG Awww yeah baybeeeeee Also "oldboy inspired"
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# ? Dec 6, 2019 21:13 |
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Pistol Whip is quite fun and a great workout, but hard mode is super frustrating on the Quest due to draw distance limitations on some songs and the hitboxes on the columns that you have to dodge are just broken - the visual hitbox is like 20% smaller than the actual one, such that you can put your face through air and take a hit and you can watch enemy bullets just cease to exist because they hit the invisible part of the column. I gotta try out the PC version to see if it's the same there. Playing the actual maps on hard is way more fun though because there's so much more going on compared to the normal difficulty that the stuff happening syncs up with the song better. also once someone figures out custom scenes that poo poo is going to be insane
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# ? Dec 6, 2019 21:25 |
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Hellsau posted:Pistol Whip is quite fun and a great workout, but hard mode is super frustrating on the Quest due to draw distance limitations on some songs and the hitboxes on the columns that you have to dodge are just broken - the visual hitbox is like 20% smaller than the actual one, such that you can put your face through air and take a hit and you can watch enemy bullets just cease to exist because they hit the invisible part of the column. I gotta try out the PC version to see if it's the same there. Playing the actual maps on hard is way more fun though because there's so much more going on compared to the normal difficulty that the stuff happening syncs up with the song better. Earlier this month someone on Reddit posted an incredibly complicated and long winded way of generating custom scenes but I think a fair bit was missing and it takes forever but we're def close I think/hope
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# ? Dec 6, 2019 21:49 |
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Zaphod42 posted:gently caress yeah dude hard, yay. dead eye, boo.
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# ? Dec 6, 2019 21:54 |
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Truga posted:speaking of bad ideas, is it possible to easily root the quest/go? i might be willing to buy facebook hardware if i can remove them from the software bits You could do that, but it's a bad idea. Without the software bits you don't have access to things like the 6dof tracking. If you want to write stuff for it, put it in dev mode, and go hog wild and ignore Oculus but getting rid of their run-time gets rid of 6dof tracking, and interfaces and would make it hardly worth using. At that point you could just grab a cell phone and try to make it into a 6dof device. Someone did combine Samsung GearVR with the AR tracking to make a 6 dof solution a couple of years ago.
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# ? Dec 6, 2019 22:21 |
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Man, I'm so bummed out with my Quest still losing tracking during BeatSaber. I literally can't go a single game without missing blocks that I clearly swung at. It's not like "oh I swung at it and the saber missed", but more like "I swung my controller and nothing happened on screen". At this point it has to either be the unit or the environment, but tracking is fine in every other game, and the environment hasn't changed from when it consistently worked at launch. I'll try taking it to my friend's house and see if maybe it's something in my game room confusing it, but it's a long shot. Also, "The Climb" is a dumb title -- it should be called "Hope you love smashing into your low ceiling"
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# ? Dec 7, 2019 00:39 |
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Haha what a scam. Magic leap first said their projection was 1 million units sold. They then lowered that to 100k. How many units actually sold? 6k. Good use of 2 billion dollars!
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# ? Dec 7, 2019 01:16 |
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Nostos is out today, anybody tried it? Is it just another survival clone or does it have some elements that might make it a compelling VR experience?
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# ? Dec 7, 2019 01:22 |
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Sarsapariller posted:Nostos is out today, anybody tried it? Is it just another survival clone or does it have some elements that might make it a compelling VR experience?
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# ? Dec 7, 2019 01:23 |
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Stick100 posted:There has been no resolution to let Pavlov in the store, To the Top on the store, Climbey on the store. Climbey's dev never submitted the game for approval. The Pavlov situation was resolved a day after it happened, and it's releasing on the Oculus Quest store on December 19. There's been no word on To The Top after Oculus offered to get in touch with them, but who knows what that means. Of your examples, one is kinda legitimate, one is getting on the store and was a misunderstanding from the beginning, and one never even tried to get on the store.
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# ? Dec 7, 2019 02:26 |
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sethsez posted:Climbey's dev never submitted the game for approval. Per the description in SideQuest, he was denied.
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# ? Dec 7, 2019 02:37 |
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I can see how this is another one of those hobbies that nickle and dimes you into a hole, but I'm absolutely having fun so far with the Quest with just the basic stuff it came with. Just wish I had a gym to play in instead of my little living room. I would like to maybe get a different face pad, but can't decide which is worth it as well as a USB cable for Link. I don't have a USB C port on my PC, so will getting one of those adapters cause issues? I'm eyeing this cable and adapter. But then instead is VRidge worth trying since I already have 2.0 cables, or does that come with quality and control limits? I also don't have a 5 ghz router setup, though I have a cable modem/router combo with it that I haven't tried to see if I can pass my DSL connection through to. So I've already found another $100 to spend without even getting any games yet...
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# ? Dec 7, 2019 02:42 |
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SCheeseman posted:Per the description in SideQuest, he was denied. His own comments on Reddit, up to a couple weeks ago, keep saying that he decided to not attempt an official submission after development was about 80% completed because he doesn't like the requirement to fill out pitch documents and was discouraged about his own chances after seeing other games rejected. Edit: he was rejected from the Oculus Rift store though, because the PC version relies on Steamworks APIs for level sharing. sethsez fucked around with this message at 02:47 on Dec 7, 2019 |
# ? Dec 7, 2019 02:44 |
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He did the pitch, the release on SideQuest coincided with the denial by Oculus. SteamWorks is unlikely the reason why, custom levels are already on their own server on the Quest version, imported from Steam.quote:Thanks for checking out the Climbey Quest demo! SCheeseman fucked around with this message at 03:08 on Dec 7, 2019 |
# ? Dec 7, 2019 03:04 |
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The latest H3VR update now adds an old school muzzle-loading flintlock pistol. I actually learned a lot watching this! https://www.youtube.com/watch?v=x9qPbXj5skI
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# ? Dec 7, 2019 03:11 |
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Taintrunner posted:The latest H3VR update now adds an old school muzzle-loading flintlock pistol. I actually learned a lot watching this! He went overboard with it too, so you can stack bullets, overload the powder, and even blow the fucker up in your hand .
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# ? Dec 7, 2019 03:24 |
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That is beyond dumb they won't allow Climbey on Quest. Climbey outside would be amazing.
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# ? Dec 7, 2019 03:54 |
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SCheeseman posted:He did the pitch, the release on SideQuest coincided with the denial by Oculus. SteamWorks is unlikely the reason why, custom levels are already on their own server on the Quest version, imported from Steam. Foreign APIs are grounds for automated denials from Oculus. No exceptions. This is why you should buy from steam
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# ? Dec 7, 2019 04:16 |
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Got my Oculus S and new PC running today! Yay fun good VR. Only issue I’m having might not be an issue. The little white lights on the headset and controllers never goes out. They even come on with the PC without me running anything. Is this normal?
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# ? Dec 7, 2019 05:31 |
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rage-saq posted:Foreign APIs are grounds for automated denials from Oculus. No exceptions. Well, a big honkin' exception is games with cross-buy. You should always buy those from the oculus store if you have a rift/quest. Honestly I just prefer at this point having everything through oculus where I know its going to be running natively, and any forward features that come down the pipe will be ready. There are plenty of people who bought stuff on steam that ended up being cross buy after Quest came out and had to buy it a second time. I'm also curious to see where things go with VR social environments like the horizons down the track. Theres a lot of opportunities as the platform owner of how they could link things together, that a 3rd party would have a hard time doing, and might not be possible with games from other places that aren't linked into their specific APIs.
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# ? Dec 7, 2019 06:20 |
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Zaphod42 posted:https://twitter.com/PistolWhipVR/status/1199747355722960897?s=19 Holy poo poo, growing up a good friend of mine got big into Korean cinema, if I were to guess I'd say the scene he's referring to is this one. Basically this guy gets mind-hosed Titus Andronicus style for 15 years and then has to fight his way out of a building/prison, but first he has to get through a hallway filled with men waiting to kill him, and he's armed only with a hammer and the hatred with the fury of a thousand suns: https://www.youtube.com/watch?v=VwIIDzrVVdc Highly recommend, it's probably on Netflix or something. Classic, memorable scene from that movie.
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# ? Dec 7, 2019 10:44 |
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sethsez posted:Climbey's dev never submitted the game for approval. Apologies I didn't realize Pavlov was coming to the store. Last I heard on his discord he was planning on a demo to promote the SteamVR build in because he wasn't yet approved for the Quest store. Anyway the point stands that the Quest has an Oculus storefront problem. To the Top, Climby, my game 2 game, and many dozens or hundreds others would already be in the store front if Oculus had an open system like Steam/Viveport. Would there be some crap in there, YES but who cares it's not like people buy every thing that comes to iTunes. They have made a choice and I respectably disagree it but it's a problem for the system (my post was in response to a post that the Quest didn't have software yet) and the reason why there is very little experimental stuff for Quest. The pace of new software for Quest will be steady since Oculus will keep contacting people to let them in the walled garden. It makes sense from the perspective that for a year or 2 they can have cool stuff nearly every week since porting from PCVR -> Quest is actually not that hard. If they just had an open store front then they have a load of stuff (including some bad products, I won't classify where my own game would be) in the first few months and then it would dribble in. By having a early Xbox 360 style system they can choose to let stuff in as they see fit. But doing so keeps fun experimental things, and good quality things like To the Top, Climby and, my unnamed IP into the store front maybe forever.
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# ? Dec 7, 2019 10:54 |
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rage-saq posted:Foreign APIs are grounds for automated denials from Oculus. No exceptions. He wasn't denied because of foreign APIs. They don't even let you submit a build, instead you have to submit a .png with cool pictures and a story of why you'll make them a bunch of money or why you'll give them good PR (Traveling while Black). Then the store team decides if they want you in. If you're denied you're not told anything and have no recourse. Honestly the best feedback you can get is to send a build to Carmack directly and ask him if it can get in the store and whats wrong since he'll actually give you something.
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# ? Dec 7, 2019 10:57 |
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Looking at the quest store it's very much geared towards developing and curating AAA level titles. They probably hired someone from EA or whoever owns modern warfare series to run their store. I own climbey on steam and it's neat but it also looks like absolute non-AAA indie garbage and doesn't promote the Quest as a PC-quality movie-type experience. The Climb has all sorts of slick graphics etc etc you would expect from a "quest title" I'm sure "indie VR" will happen some day on the quest but not right now. Right now they need to pick up casuals/console gamers. A bunch of PC looking indie pc titles on Quest is going to scare off potential customers they are trying to woo.
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# ? Dec 7, 2019 12:04 |
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Hadlock posted:Looking at the quest store it's very much geared towards developing and curating AAA level titles. They probably hired someone from EA or whoever owns modern warfare series to run their store. Yeah, if you look at Steam's VR storepage on most days, the front-page selection is... not great. Curating down to the titles that can put on a decent show and not just be "functionally" good really is the smart move for a new platform like VR, especially when we've ever seen what happens to any other console the moment it's open to all and sundry to publish like the Switch eShop (or, well Steam). The Quest also needs to be able to stay well away from accidental comparisons to lower-tier devices like GearVR and Oculus Go.
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# ? Dec 7, 2019 12:15 |
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I think Oculus store strategy is in that having hundreds of games in their store gives little value to the mainstream user,he isn't going to buy hundreds of games,he will buy half a dozen at first and one every two months. With the amount of games the Quest offers right now and 3-4 per month (but of higher quality) new, it's enough for them.
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# ? Dec 7, 2019 12:52 |
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https://gfycat.com/revolvingmelodichornshark Next B&S update is focusing on magic and will include the ability to easily add modded spells Songbearer fucked around with this message at 13:48 on Dec 7, 2019 |
# ? Dec 7, 2019 13:45 |
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Man, I got to roughly Top 5000 on Beat Saber leaderboards and now I can't get any higher. Not because it's too difficult but because all the songs in my difficulty range is anime trash that makes my ears bleed.
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# ? Dec 7, 2019 16:35 |
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The oculus home tutorial brought me into some random stranger’s house and it was terrifying.
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# ? Dec 7, 2019 16:52 |
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Is there a VR game that does fast mecha combat kind of like Zone of the Enders or something like that? Cause I played ZoE 2 in VR and it was pretty amazing other than it being a port instead of a proper VR game.
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# ? Dec 7, 2019 16:58 |
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I got a quest ! It’s really cool! Is beat saber still uncustomizable or did people figure that out? The default songs are not very much my type of music, but it’s still a really cool game. I’ve used plenty of PS VR with friends but this is sooo much better. Standalone and plug and play makes such a difference
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# ? Dec 7, 2019 17:07 |
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THE AWESOME GHOST posted:I got a quest ! It’s really cool! Is beat saber still uncustomizable or did people figure that out? The default songs are not very much my type of music, but it’s still a really cool game. Good news: There's a ton of custom Beat Saber songs now! Bad News: They're all anime weeb stuff and are largely badly made! (some people are doing some rad stuff. The moment I realized the Initial D track was making me throw my arms in the air when the song goes "Yeeeeah!!" was rad) https://bsaber.com/ edit: unless the version of beat saber for the quest is different and this post is all bs my b
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# ? Dec 7, 2019 17:21 |
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I think they've disabled custom songs inn Quest, so yeah that doesn't help him.
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# ? Dec 7, 2019 17:45 |
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I got a Quest just yesterday and was able to get custom songs going with a little work. Coming from PSVR it feels much less difficult to get clean cuts in this game on Quest.
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# ? Dec 7, 2019 18:01 |
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Oh cool! Good to know. I know there was some controversy over the capability being patched out but guess they got it back in. I gave the custom songs a look and wow that’s a lot of anime. Some of the Videos I saw seem to suffer from the same issue custom rock band stuff did where yes it’s a cool song but the person mapping it is not a game designer
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# ? Dec 7, 2019 18:24 |
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THE AWESOME GHOST posted:Oh cool! Good to know. I know there was some controversy over the capability being patched out but guess they got it back in. That was exactly my impression too - that and, just like the custom rock band/guitar hero stuff, the songs are all overwhelmingly mapped for "Expert/Expert+" or, at the very least, Hard. Even the "Normal" tracks tend to vary wildly in difficulty from "Normal+" to "loving impossible wtf"
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# ? Dec 7, 2019 18:30 |
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Fuzz posted:I think they've disabled custom songs inn Quest, so yeah that doesn't help him. They didn't, because it never existed officially in the first place.
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# ? Dec 7, 2019 18:37 |
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# ? Jun 6, 2024 05:53 |
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The latest SteamVR beta allows switching the refresh rate on the fly on the Index. And there's something about better multimonitor support in the desktop view. Haven't tried it yet, tho.Nemesis Of Moles posted:That was exactly my impression too - that and, just like the custom rock band/guitar hero stuff, the songs are all overwhelmingly mapped for "Expert/Expert+" or, at the very least, Hard. Even the "Normal" tracks tend to vary wildly in difficulty from "Normal+" to "loving impossible wtf" I suppose the issue is the same with every hobby, where the creators/mappers are the same people that are playing it a whole lot and are consequently very good at the game to begin with, and mapping to their moving standards. So the difficulty shifts upwards naturally. If one then needs to assign labels to it, maps are gonna be marked with lower difficulties, because they're "easy", even tho they're way harder than anything from an earlier period. Same poo poo happened here in the forest, when downhill mountain biking was all the rage. Eventually the more experienced riders were tweaking and upgrading the tracks, until they became unusable for beginners, and at some point intermediate riders. The difference was that you just couldn't download the old bike track. Combat Pretzel fucked around with this message at 18:42 on Dec 7, 2019 |
# ? Dec 7, 2019 18:39 |