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Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Can someone link the post that breaks down what weapons are associated with each faction? I only remember Steiner had ACs

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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

OddObserver posted:

Ugh, had the last stage of the heavy metal mini-campaign disappear (and right when I almost felt ready).
... And I am pretty sure it didn't list expiration?

It's hidden under a black market icon towards the bottom of the map. Click on the systems around the bottom and it will pop up.

Stravag
Jun 7, 2009

Dr. Lunchables posted:

Can someone link the post that breaks down what weapons are associated with each faction? I only remember Steiner had ACs

Steiner are big bore ACs, the davions like small bore ACs. Marik has issues with getting ppcs so they use large lasers, the kuritas love ppcs. I dont remember if Liao has a focus

OddObserver
Apr 3, 2009

sean10mm posted:

It's hidden under a black market icon towards the bottom of the map. Click on the systems around the bottom and it will pop up.

Pirates hate me, and I didn't have 2.5 million I felt like spending, so it's not the problem for me.

Klyith
Aug 3, 2007

GBS Pledge Week

Azathoth256 posted:

I think they reduced spread more in the base game, but after the recent expansions/patches, Called shots for LRMs/other scatter weapons have been a little underwhelming.
LRMs aren't scatter weapons, they cluster. I think the new multi-hit weapons (UAC, LBX, SnPPC) also cluster like LRMs. LRM clustering rules haven't changed at all.

Called shots with LRMs have always been a bit weird because if the first hit goes somewhere else it makes the subsequent hits tend to "follow" it. They're really good for drilling through CTs with called shots but not so hot at finishing a damaged leg or arm from the front.

With SRMs on the other hand each shot is independent and makes its own dieroll for location. Whether that's better or worse depends on the situation.



Azran posted:

I did the whole procedure, reinstalled once more and the only thing that changed is that the game doesn't register that I own all DLCs. No files fail to validate, doing everything again didn't change anything. Game is absolutely bricked. :rip:

The menu is also missing stuff in the dropdown menus, like the Language tab is completely missing... in a fresh reinstall and with apparently no missing files.
Ouch jesus. When this game gets hosed up it gets hosed hard.

Um, some further things you could try:

* Exit and restart steam if you haven't done that yet, DLC being screwed up suggests Steam isn't starting the game properly. (edit: and verify again after restart)

* Delete C:\Users\<username>\AppData\LocalLow\Harebrained Schemes -- I'm not sure what's in there but it exists for me so removing it might help

* Do you have steam installed in Program Files? If so, check C:\Users\<username>\AppData\Local\VirtualStore\Program Files\Steam, there might be the .sav files in there. (This is just one of the reasons why I hate that Steam defaults to installing itself in Program Files.)

* Install this mod and see if there's anything useful in the readable logs it produces?

Klyith fucked around with this message at 06:08 on Dec 7, 2019

Taerkar
Dec 7, 2002

kind of into it, really

Not feeling too optimistic about XLRP or 3025 Extended to update any time soon. Haven't seen anything regarding the former and the latter wasn't sounding great around 1.7.

SpookyLizard
Feb 17, 2009

Lawman 0 posted:

Dunno it really seems that they thought giant robot fights were cooler than WMD warfare and general civilizational collapse

i didn't say it was a bad thing

Taerkar
Dec 7, 2002

kind of into it, really

Giant mech fights or mushroom clouds everywhere?

Inner Sphere circa 2800s: Why not both!

Eej
Jun 17, 2007

HEAVYARMS

Taerkar posted:

Inner Sphere circa 2800s: Why not both!

Not sure how I feel about Stackpoling mechs every game

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

Ravenfood posted:

If they come in the crate, probably the Vulcan or Assassin especially if you get a Coil-L to put on the Assassin. I've only ever gotten Phoenix Hawks though (well only both times) and they're pretty weak.

Rorahusky posted:

You can get either the PHX-1 Phoenix Hawk, the ASN-21 Assassin, or the VL-2T Vulcan. The all have their uses, but I feel that the best one of the three is the Vulcan. It's a naaaaaasty beast when loaded up with a full suite of support weapons, and makes for an excellent Backstabber as a result. That CQC Suite is dope.

Thanks guys! :tipshat:

My Vulcan, ultra AC10 and coil-M start looks to be quite all right then!

Deptfordx
Dec 23, 2013

Hey people.

Last week someone posted a list of what all the planet tags meant in terms of likely equipment in stores. I forgot to bookmark it. Could anyone link to it?

Fellblade
Apr 28, 2009

Deptfordx posted:

Hey people.

Last week someone posted a list of what all the planet tags meant in terms of likely equipment in stores. I forgot to bookmark it. Could anyone link to it?

Only 6 pages back.

https://forums.somethingawful.com/showthread.php?goto=post&postid=500510662#post500510662

Deptfordx
Dec 23, 2013

Thanks! Hadn't realised it was so recent. It's been a looonnnggg week for me.

SirFozzie
Mar 28, 2004
Goombatta!
On the Extended 3025 discord, the creator announced that a couple streamers are trying out the E3025 Extended Alpha for Heavy Metal, hopefully that means we'll be getting it before the end of the year.

LaSquida
Nov 1, 2012

Just keep on walkin'.
I finally decided to do the Prototype in my current playthrough.

I get to the final mission. I'm creeping along under the Raven's ECM bubble, creeping out to pop LRM carriers and then turrets. The Trebuchets show up, but I'm able to keep defenses up high enough that they're not a huge problem. I merk one of the target buildings for the mission and then the second, and figure I'll swing the lance up together to take out the third with lasers so I can deal with the secondary objectives without too much issue while I still have ammo. Now, I'm passing by a power transformer, but I figure hey, the AI doesn't target buildings, I'll be fine.
One stray shot later and my lance is lightly toasted, the raven's ECM suite is hosed, and I'm desperately trying to take out the last building and then hoof it to the extraction zone while being pelted by the no-longer-ECM-limited trebuchets, reinforcement lance, and turrets I was going to deal with after the buildings. A+, would gently caress up again.

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






I decided not to keep the Raven; it costs too much alpha damage and half the time you just get sensor locked and shot to pieces anyway (assuming you don’t get a light or med running straight at you from the beginning of the map).

After playing since release, I’m coming to feel like the game - or maybe Btech 2 in due course - needs some more randomisation in mission challenge. Right now it’s too predictable: there is always a reinforcement lance, they always arrive fast enough to engage you along with the main enemy target(s), and so on. It would be nice if sometimes the one heavy mech limping back alone really wasn’t a trap, if sometimes you did the outnumbering, so that you would really *feel* it when things go south.

TheDeadlyShoe
Feb 14, 2014

Beefeater1980 posted:

I decided not to keep the Raven; it costs too much alpha damage and half the time you just get sensor locked and shot to pieces anyway (assuming you don’t get a light or med running straight at you from the beginning of the map).

After playing since release, I’m coming to feel like the game - or maybe Btech 2 in due course - needs some more randomisation in mission challenge. Right now it’s too predictable: there is always a reinforcement lance, they always arrive fast enough to engage you along with the main enemy target(s), and so on. It would be nice if sometimes the one heavy mech limping back alone really wasn’t a trap, if sometimes you did the outnumbering, so that you would really *feel* it when things go south.

i seem to recall it was more random on release and they deliberately smoothed it out because people were getting rekt.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Stravag posted:

Steiner are big bore ACs, the davions like small bore ACs. Marik has issues with getting ppcs so they use large lasers, the kuritas love ppcs. I dont remember if Liao has a focus

Dragons.

Q_res
Oct 29, 2005

We're fucking built for this shit!
Dragons are Kurita. Liao is like Vindicators, Urbies and Catapults.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Stravag posted:

Steiner are big bore ACs, the davions like small bore ACs. Marik has issues with getting ppcs so they use large lasers, the kuritas love ppcs. I dont remember if Liao has a focus

Liao focus is EWAR and (in later eras) melee, TSM, and stealth armor.

Norton the First
Dec 4, 2018

by Fluffdaddy
What's the in-universe reason for mechs with fully actuated arms with no hardpoints?

Stravag
Jun 7, 2009

Utility i think? If you can use your atlas to help shift weapons in the hangar its more efficient than having a seperate cargo skid and crane etc. Also for picking up trees/rocks/iron girders and smashing mechs with them and using the hands to rip apart buldings. And you can punch better with a full arm and fist compared to a little stub arm like a rifleman has.

And thats not even getting into stackpole territory where there are cartwheels and handstands and 20 ton mechs wrestle 100 tonners and pin them down like its the wwe, complete with hipthrusts to try and dislodge the pinning mech.

Edit: also a lot of mechs were designed to hold a sword or hatchet and some of them are dropped later on. A bunch of black knight variants have swords and a shield built onto the outside of the arm that protects the arm and torso mounted weapons

Norton the First
Dec 4, 2018

by Fluffdaddy
Then actuate some fuckin' fingers so I can hold a Robotech gun!

Pornographic Memory
Dec 17, 2008
Also in the small unit raids that are really common in Battletech, having hands means you can use your robot to steal stuff.

Armadillo Tank
Mar 26, 2010

Norton the First posted:

What's the in-universe reason for mechs with fully actuated arms with no hardpoints?

In tabletop you could fire guns in your torsos and punch with your arms every turn.

It was (mechmass/10) is your punch damage. Triple strength myomer doubles that damage.

Also the punch hit locations were different and punching someone in the head was a lot more likely.

So the banshee was actually good.

Technically:
Every mech could pick up 10% (double with tsm) in their hands. You could add 10/20 tons of hand held weapons for every mech.

Or pick up a locust (if you have tsm) and beat its friends to death with it (if you're in a 100 ton mech).

Stravag
Jun 7, 2009

Norton the First posted:

Then actuate some fuckin' fingers so I can hold a Robotech gun!

Lots of the early models and recent dark age stuff literally are holding robotech gun pods. Look at phoenix hawk, valyrie, and stinger in particular and anything that was had a LAM model which is battletechs version of a veritech.

In dark age it became the way to designate an omni pod i guess? Who knows da is weird. The atlas ac20 became a rotary design with a minigun handle on it and external feeds to the magazines because reason.

Paingod556
Nov 8, 2011

Not a problem, sir

Norton the First posted:

Then actuate some fuckin' fingers so I can hold a Robotech gun!

https://www.sarna.net/wiki/Phoenix_Hawk

Stravag
Jun 7, 2009

https://cfw.sarna.net/wiki/images/9/9b/Stinger.jpg?timestamp=20190310213832

Norton the First
Dec 4, 2018

by Fluffdaddy
What's that gun, a PPC?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Norton the First posted:

What's the in-universe reason for mechs with fully actuated arms with no hardpoints?

Punching things is fun, "robotech guns" still count against the weight of the 'Mech, and even a 20 ton Stinger can steal 2 tons of anything that isn't nailed down well enough. A lot of 'Mechs do have handgun-like weapons, in tabletop play they just get the 'Jettison Capable' flag which means the 'Mech can drop them but there's rarely a reason to do so. Most of PGI's designs replaced them with wrist-mounted ones instead.

In universe, it's easy to explain: Mounting the guns straight to the hull and not letting every dumbass space redneck lose their primary armament in a haystack every other mission became an important design feature. It also makes it slightly harder for the enemy to use your own lost wizard shotguns against you.

Stravag
Jun 7, 2009

Norton the First posted:

What's that gun, a PPC?

Depends on the mech. On the phoenix hawk its a large laser. On the stinger it's a medium laser. Sometimes it's a small laser or a machine gun. On the battlemaster its the ppc or ac or gauss

SirFozzie
Mar 28, 2004
Goombatta!
Wow, I thought it would be before the end of the year.. I didn't expect it today

(BTE3025 1.8 is out, supports years 3025-3057, no clans yet)

BattleTech Extended 3025-3057 Commander's Edition 1.8.0.0

REQUIRES MODTEK (included in the zip, thanks CMiSSioN) - Do not use the in game mod launcher for this mod as it needs some fixes
REQUIRES FUNKY INSTALLATION Follow the procedure below or you will see weirdness
No Clans yet...
Save game compatible with old Commander's Edition saves. Extended CE is not compatible with vanilla game saves.
Thank you to Shadowfox who generously gifted me the Heavy Metal expansion so I could get developing as soon as possible.

The Heavy Metal, 1.8 version of the Extended Commander's Edition mod is here.
Major new features:

Start your career from 3025 until 3057
Choose the amount of new level 2 you want in your game by the year you start in.
Mech rarity per faction is calculated for the exact date when you go on a mission, as mechs roll off the production lines and are released they will change in commonality following the lore.
No Clans yet, this is entirely the Inner Sphere.
Start your game in 3025 and you will have the low tech version you were used to before.

Major rework of what technology is around
Balanced versions of new tech from Heavy Metal are around in the correct era, depending what year you start your game as. Powerful versions of weapons are Star League era versions and are suitably rare. Out of timeline weapons or items and invented stuff such as Coils are even rarer but maybe if you are lucky you may find one on a research planet.
If you are playing at a later date look out for the non Star League versions of UAC 5s, LB10Xs etc. that the major houses are slowly introducing. These will provide different build and role options for your mechs without being just straight up better.

We have the technology
All level 2 technology from the lore and tabletop is around in the correct times. Countless new mechs since the last version, ok I counted, 140+ new variants. Countless new level 2 tech weapons that are side grades from 3025 tech, with their own +/++/+++ versions to find. New tech weapons provide a different role.
Not just what Heavy Metal provided, we have Streak SRMs, Artemis IV SRMs/LRMs. AMS/MASC/ECM/BAP/CASE. XL Engines, Endo Steel, Ferro Fibrous.

This isn't a one to one translation from the Tabletop
The translation fits the HBS game in a fun adding way. Mech builds are from the tabletop, and the factions are using what they should be using but changes were made for gameplay reasons. Double Heat Sink engines provide -40 heat sinking instead of -30 so that heat it still a concept in the game for example. If you want to play in Tech level 2 periods you can find those better mechs out there, but we aren't seeing Clan level leaps in power.

Even more balanced than before
Multiple subtle changes help bring some of the outlying things in line. Subtle changes include optimal weapon range being slightly more important, support weapons are slightly less accurate to hit the god tier support weapon boats. Hard difficulty and Simulation mode has been made slightly harder. New Heavy Metal items are all reworked to fit the balance from before. You wont see a huge nerf hammer on your favourite thing unless it is from Heavy Metal.
Heavy Metal has been hit with a nerf hammer hard. The main culprits have been whacked. You will still see lots of toys introduced from the Expansion, but don't expect to be using 125 damage snub nose PPCs in this mod.
HBS fixed item quirks have been adjusted to be more subtle and to sit nicely with the Quirk system Extended already has. Some have seen no change, others have been removed such as the Marauder Command Console as the quirks from Extended already covered it's Command Mech role and had a more interesting gameplay impact.

Major work on the Inner Sphere map
Shops are distibuted with the new Heavy Metal system all over the map. This includes Major Faction shops.
Contract employers are intelligent all over the map whether you use Galaxy at War or not.
When you start you will begin down south no matter the faction you choose so the Flashpoints are easily available, but you are free to travel the entire Inner Sphere.


Changes for players to note:
Roll the game on by one day when you first start to be able to select the year to start your game in, if you do a contract without this you will be using 3025 tables.
Mech kills after a mission might display a red mech icon, it is a mech kill awarded from the enemy ejecting.
Lowered crit chances of items in the Center Torso to be more in line with Tabletop's 12 slots for the CT location compared to HBS 4 so stock mechs like the Thunderbolt, Phoenixhawk and Warhammer aren't quite so unintentionally vulnerable.
Shots outside of optimum range are slightly less accurate.
The Heavy Metal loot crate has been left in, take the contents if you are wet and want a los tech head start.
Shops use the new Heavy Metal system but with different distribution on Research and SLDF planets, check the descriptions for them filters.

For new players:
Remember to hover over pilots and mechs portraits to see quirks that will affect your game. In the mech lab hover over the Stock Role description.
You can take fatigued pilots in to missions, it really isn't a big deal, just sub optimal and rewards having and rotating more pilots. It's cheaper to have more pilots, lower pilot maintenance costs and cheaper pilot space argo upgrades.

FAQ:
Q What year should I start my game?
A
* 3025 is how you have experienced before, level 1 Tech, with super rare chances of los tech.
* 3049 is much like 3025, the Inner Sphere really hasn't changed much but it is right at the cusp of things changing and Helm rediscovered technology is slowly filtering in. Expect level 2 tech to be pretty rare finds.
* 3053 The IS is starting to look a bit different. Not overwhelmingly so. If you are fighting one of the 5 major houses expect to see level 2 tech every other mission. If you play a long campaign things are going to be changing a fare amount.
* 3057 The IS has seen a large change. While we still have a lot of the level 1 tech mechs out there level 2 tech is much more of a common sight. You are not going to see level 2 every mission, but there is plenty to find.
Also note Pirates and periphery factions are very unlikely to use level 2 tech, it's possible because of salvage mechs, but expect tons of Wasp 1As and Griffin 1Ns. The major houses aren't sharing.
If you started your game in 3025 and somehow played until the clock went to 3057 it would be the same in your game as if you started in 3057, but bare in mind the sphere barely changes between 3025 and 3049.


Q Can I change engines?
A If that is your thing, try other mods. Extended goes for making each mech feel like owning something different in the game, it's more in keeping with the majority of the lore that customization is limited and barely happens in the era, and makes Pokemechs more fun. If I can turn a Pikachu PKC-1 in to a Bulbasaur BUB-3X you gain something, but lose something in gameplay also.


INSTALLATION if it fails check each instruction carefully
If you have installed any mods to the HBS mod folder, disable loading mods in game and remove them from the HBS mod directory. If you have no mods installed ignore this step.
Now if you have anything in the \Steam\steamapps\common\BATTLETECH\Mods\ folder, clean it out or it will cause you issues.
Download the zip file for Extended 3025-3057 CE for Battletech 1.8 and extract the contents to \Steam\steamapps\common\BATTLETECH\Mods\
Download the full Community Asset Bundle https://www.nexusmods.com/battletech/mods/393?tab=files and install. The Install procedure will involve installing to the same mentioned Mods directory. At time of writing the version is 4.9.1. DO NOT DOWNLOAD THE 3025 SINGLE FOLDER CAB, it has to be the main file called CommunityAssetBundle.
IMPORTANT - Now you need to remove the old CAB mech mods from your \Mods\ directory that are included in Heavy Metal. The directory names will start with bd, colo, or hotd.
So they will be directories for Archer, Rifleman, Omnihammer. Gotta zap 'em all.
If you don't remove them you will cause all sorts of errors.
Go in to the \Steam\steamapps\common\BATTLETECH\Mods\ModTek\ folder and run the ModTekInjector.exe

Now you are installed.
When you boot the game you should see Modtek 0.7.6 appear on the screen. And when you get to the main menu you will see the BattleTech - Extended Commander's Edition logo. If not you messed up on one of the instructions.

Klyith
Aug 3, 2007

GBS Pledge Week

Stravag posted:

And thats not even getting into stackpole territory where there are cartwheels and handstands and 20 ton mechs wrestle 100 tonners and pin them down like its the wwe, complete with hipthrusts to try and dislodge the pinning mech.

TBF this makes a lot more sense as a reason for humanoid robots than lumbering 100 ton behemoths that join imperial AT-ATs in the category of "war machines constructed entirely out of vulnerabilities".


Your universe is made mostly out of leftover anime art, get over it.

Stravag
Jun 7, 2009

Klyith posted:

TBF this makes a lot more sense as a reason for humanoid robots than lumbering 100 ton behemoths that join imperial AT-ATs in the category of "war machines constructed entirely out of vulnerabilities".


Your universe is made mostly out of leftover anime art, get over it.

Oh yeah the humanoid robots moving humanlike makes more sense in general, just not in the universe where theyve been established to be more tank with legs than anything else

Ravenfood
Nov 4, 2011
gently caress. An APC pathfinder broke while escorting some Volkovites in a flashpoint, and I'm playing ironman. 3/4 in the evac zone and this one APC keeps skipping its turn because it can't figure out how to back up one hex and get back on the path, and there's no way to just shoot it to end the mission. Trying to bait the enemy AI into killing it but not the ones on the pad is so tedious.

edit: gently caress, it was the second part of a consequetive battle. ctrl-alt-del took me back to before the first one. I'm just abandoning this flashpoint.

Ravenfood fucked around with this message at 17:01 on Dec 7, 2019

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
The Contagion mission type can be a real fucker.

Now I know, based on my absurd repair times and full med bays.

Klyith
Aug 3, 2007

GBS Pledge Week

Ravenfood posted:

gently caress. An APC pathfinder broke while escorting some Volkovites in a flashpoint, and I'm playing ironman. 3/4 in the evac zone and this one APC keeps skipping its turn because it can't figure out how to back up one hex and get back on the path, and there's no way to just shoot it to end the mission. Trying to bait the enemy AI into killing it but not the ones on the pad is so tedious.

debug menu instructions

this is why I ironman the old fashioned way

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost
Yeah... I am “ironmanning” via self control and regrets. But I don’t care enough about achievements to learn debugs and poo poo.

Plus this game is better than many but it sucks to ironfuck yourself because of a misclick you never meant to make. Or a cat on keyboard/mouse situation.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
Isn't MechWarrior 5 coming out in like 3 days? I haven't heard a thing about that game.

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SirFozzie
Mar 28, 2004
Goombatta!
it's in closed beta now if you preordered. It's actually looking pretty good.

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