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Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

sean10mm posted:

Random topic: so we've established that trading usable tonnage for speed in this game is poo poo. Yet it seems like a lot of people seem to value the 55t mechs equally or higher than the 50t hunchback/centurion/enforcer even though the 55 toners... give up usable tonnage for speed. Is there something I'm missing here?

I don't know about what other people think but the GRF-1N is close to a CN9-A in striking power while having good hardpoint placement and allowing the mounting of a defense gyro, so it's pretty good. Some of the other 55 tonners are alright, though definitely not better than a good fit CN9 or HBK. There *is* a case for taking advantage of the additional mobility of 5 JJs for certain types of missions (convoy interception, attack & defend, signal acquisition), but for a straight fight they're about as good as a 45t Vindicator.

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Stravag
Jun 7, 2009

I use enforcers and cents as often as I use griffins and Wolverines and kintaros. The shadow hawks are one of the first things i ditch

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I've never gotten a full Kintaro before I'm already in heavies and assaults lol

Q_res
Oct 29, 2005

We're fucking built for this shit!
The Shadow Hawk 2D is arguably the best 55 tonner in the game. 2 ML, 2 SLs, 4 JJs and SRMs to taste.

Gwaihir
Dec 8, 2009
Hair Elf

sean10mm posted:

Random topic: so we've established that trading usable tonnage for speed in this game is poo poo. Yet it seems like a lot of people seem to value the 55t mechs equally or higher than the 50t hunchback/centurion/enforcer even though the 55 toners... give up usable tonnage for speed. Is there something I'm missing here?

No, I think those are relatively evenly valued, and it's not all the 55 tonners that are well liked, either. The wolverines are mostly crap compared to some of the shadow hawks, or the missile beast that is the Kintaro. The hunch/cent/enforcer are also just Really Really Good.

But also as noted you tend to catapult past them pretty quickly.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Gwaihir posted:

No, I think those are relatively evenly valued, and it's not all the 55 tonners that are well liked, either. The wolverines are mostly crap compared to some of the shadow hawks, or the missile beast that is the Kintaro. The hunch/cent/enforcer are also just Really Really Good.

But also as noted you tend to catapult past them pretty quickly.

I started this campaign with an Enforcer and a UAC10 and that thing carried me for like twenty hours straight

Stravag
Jun 7, 2009

RBA Starblade posted:

I've never gotten a full Kintaro before I'm already in heavies and assaults lol

I use the adv difficulty settings mod to make it my starting mech otherwise i never see it.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Q_res posted:

The Shadow Hawk 2D is arguably the best 55 tonner in the game. 2 ML, 2 SLs, 4 JJs and SRMs to taste.

GRF-1N is better due to hardpoint placement. The SHD-2D M hardpoint in the head limits its size and conflicts with cockpit mods, and the one in the CT can't be larger than SRM4 or forbids a gyro, and the E/S hardpoints are spread across both arms.

Conspiratiorist fucked around with this message at 22:24 on Dec 12, 2019

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Conspiratiorist posted:

GRF-1N is better due to hardpoint placement.

SHD-2D has the chassis quirk giving better melee damage. And I so love a brawler mech.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Fender posted:

gently caress, that's what I thought. I even kinda suspected I got a bugged one. It had no weight, and if I hovered over it the tooltip said it was worth $0. It was magical while I had it though.

You can get any/all of the special equipment off a 'mech by having center torso destruction turned on and then losing the 'mech that mounts it to said destruction. When they get cored the game deletes the chassis, but adds all of the surviving weapons and equipment to your stash. If you're dedicated you can have almost every piece of buff equipment on an Annihilator or whatever.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

RBA Starblade posted:

BTW with the new flashpoint missions I like how it's a regular thing now that basically everyone who sees the Argo is aware it's the easiest target in the galaxy to pin down because it's giant, fat, and unarmed and unarmored. Half the justification for FPs right now are "we have a lot of missile systems aimed at you now slog through three missions to get to the sensor array" or "MY ship can shoot so let's talk". Not to mention the routine pirate raid :v:

We've got over 300 medium lasers alone in storage, what do you mean we can't just bolt some poo poo onto the hull

Pornographic Memory
Dec 17, 2008

raverrn posted:

You can get any/all of the special equipment off a 'mech by having center torso destruction turned on and then losing the 'mech that mounts it to said destruction. When they get cored the game deletes the chassis, but adds all of the surviving weapons and equipment to your stash. If you're dedicated you can have almost every piece of buff equipment on an Annihilator or whatever.

Somebody on reddit made this thing:


Why yes that's five headcappers on a machine that ignores most evasion and has a called shot bonus, plus makes the rest of your lance strong as gently caress.

The Last Call
Sep 9, 2011

Rehabilitating sinner

RBA Starblade posted:

I've never gotten a full Kintaro before I'm already in heavies and assaults lol

They mostly shine when your limited to a light lance. You can often put one or two in the lance and they are capable of both taking a beating and dishing it out. In those cases they're kinda the tank for the mission while your two much lighter mechs do what they need to do.

BadAstronaut
Sep 15, 2004

Hmmm, I need someone to help me out please. I can't figure out how to use the Raven's ECM thing.

It's the first time I have gotten one, on that consecutive deployment mission, and I thought while I had a blue stealth icon thing I was invisible. But my mechs can just get easily sensor-locked or attacked by vehicles, mechs and turrets who are outside of the stealth/ECM sphere thing. So, I don't quite understand how this is meant to work. I do walk very slowly etc, make sure everyone stays in the sphere, but then once I attack it obviously reveals them, and then I'm not sure how to avoid sensor locks (even if I don't attack).

TheDeadlyShoe
Feb 14, 2014

iirc if you have a stack of stealth, you cant be spotted from outside the bubble.

the raven gets two stacks of stealth, and grants a stack of stealth to units in the bubble

firing removes a stack of stealth! so the raven can shoot from the bubble without issue but other mechs cant.

there's nothing you can do about Tactician sensor locks they are basically a counter.

You can delay your turn and wait out your enemies, THEN shoot.

Patrat
Feb 14, 2012

I feel that a lot of the concerns about light mechs/speed being useless could be avoided by removing choice over exact mission parameters and just stealing from the tabletop/MekHQ rules for mercenary contracts.

Rather than just teleporting in for a fight, you take a contract then get paid for putting lances on particular duty over a period of time. Put the assault mechs on 'Battle', the light lance on 'Scouting', etc. Then it generates missions for you over time. Sometimes you get missions like 'try to kill these guys who are running away' or 'run the gently caress away because there are cataphracts with aerospace support trying to crush your scouts'.

I know with MeqHQ I absolutely sought out those awesome Stingers with six small lasers to attach to my 3025 era heavy or assault lances, you need something to help run people down or screen the big guys. Plus for a lot of contracts you needed fast mediums and lights. Phoenix Hawks were really nice there.

Patrat fucked around with this message at 00:24 on Dec 13, 2019

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Xarbala posted:

And this is a shame because it's the mod that has, at least on paper, mechs whose art I designed.

NGL, half of the purpose of my thread now is putting as many of your 'Mechs front and center as I can get away with.

Let me know if I've missed any of your favorites, alright?

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

ulmont posted:

SHD-2D has the chassis quirk giving better melee damage. And I so love a brawler mech.

85 vs 75 doesn't make much of a difference given how much firepower you lose in actual guns.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Patrat posted:

I feel that a lot of the concerns about light mechs/speed being useless could be avoided by removing choice over exact mission parameters and just stealing from the tabletop/MekHQ rules for mercenary contracts.

Rather than just teleporting in for a fight, you take a contract then get paid for putting lances on particular duty over a period of time. Put the assault mechs on 'Battle', the light lance on 'Scouting', etc. Then it generates missions for you over time. Sometimes you get missions like 'try to kill these guys who are running away' or 'run the gently caress away because there are cataphracts with aerospace support trying to crush your scouts'.

I know with MeqHQ I absolutely sought out those awesome Stingers with six small lasers to attach to my 3025 era heavy or assault lances, you need something to help run people down or screen the big guys. Plus for a lot of contracts you needed fast mediums and lights. Phoenix Hawks were really nice there.

Not gonna lie, this sounds like an awesome system. It'd also be a lot more authentic to Battletech too than the current one where all you're doing is clearing out missions in a matter of days before hoping to the next planet.

Stravag
Jun 7, 2009

PoptartsNinja posted:

NGL, half of the purpose of my thread now is putting as many of your 'Mechs front and center as I can get away with.

Let me know if I've missed any of your favorites, alright?

Have we had any shadow cats or novas? Do they even exist anymore?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Rorahusky posted:

Not gonna lie, this sounds like an awesome system. It'd also be a lot more authentic to Battletech too than the current one where all you're doing is clearing out missions in a matter of days before hoping to the next planet.

It's an abstraction but it's really weird how you basically do eight ops a day

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



So, in light of Mechwarrior 5's release I finally decided to get back into my campaign playthrough... and now I'm completely stuck on the Smithon Defense mission. The enemies just don't die quickly enough, my CPU allies die too fast and I just get swamped. Any advice?

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
lol I just salvaged an Annihilator from a one-skull mission at 1021 days, I haven’t even finished assembling my first heavy (which is a Marauder, synergy++).

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

sean10mm posted:

I feel like there are almost no good uses for light/fast mechs in this game because nobody made any effort to design missions for them. In real life we don't use M1 tanks for everything. Some of that is boring practical/cost considerations, but it's also just dumb to use huge fuckoff monster vehicles for missions like reconnaissance and counter-recon because they're unwieldy as gently caress.

Catch a fast enemy convoy. Escort a fast friendly convoy that won't wait for you because they have a tight timeline to evac. Finish mission in X time or huge enemy reinforcements show up because gently caress you, they saw you coming, figure it out. You're doing a raid behind enemy lines using stealth drop pods that can only carry X tons per.

This already exists in the game. There's a 4-star Assassination mission where you're restricted to Mechs below 60T. (It also crashes every time for me, same as the Raven flashpoint convoy ambush.)

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

VolticSurge posted:

So, in light of Mechwarrior 5's release I finally decided to get back into my campaign playthrough... and now I'm completely stuck on the Smithon Defense mission. The enemies just don't die quickly enough, my CPU allies die too fast and I just get swamped. Any advice?

Post your fits.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Conspiratiorist posted:

Post your fits.

Tried using the story Highlander, Thunderbolt-S, Orion and a Shawk because it's the fastest mech I have.

The Last Call
Sep 9, 2011

Rehabilitating sinner

Lazyhound posted:

lol I just salvaged an Annihilator from a one-skull mission at 1021 days, I haven’t even finished assembling my first heavy (which is a Marauder, synergy++).

The Annihilator can be a mean AC machine but it's so drat fragile. I rather use the Bull Shark. But if you don't got one of those an Annihilator can be a nice substitute, just be aware it might be mean but it can't take so many hits.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

VolticSurge posted:

Tried using the story Highlander, Thunderbolt-S, Orion and a Shawk because it's the fastest mech I have.

Like, screenshots of their actual loadouts, and your pilot abilities.

Campaign isn't particularly difficult and your tonnage looks alright, so if you're having issues the most common failure point is the fits and lack of Bulwark.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Conspiratiorist posted:

Like, screenshots of their actual loadouts, and your pilot abilities.

Campaign isn't particularly difficult and your tonnage looks alright, so if you're having issues the most common failure point is the fits and lack of Bulwark.

Screenshots didn't actually capture for some reason, but it's a Highlander with the default loadout, Shawk with an AC-5 and SRM-6, Orion with the AC removed but otherwise stock, Thunderbolt-S that's stock... I'm tempted to strip some excess weapons from my heavies to add jump-jets. As for pilots, the protagonist has Bulwark, but most of the other pilots I've brought along besides Medusa don't have it, having Mult-Target instead.

Klyith
Aug 3, 2007

GBS Pledge Week

VolticSurge posted:

So, in light of Mechwarrior 5's release I finally decided to get back into my campaign playthrough... and now I'm completely stuck on the Smithon Defense mission. The enemies just don't die quickly enough, my CPU allies die too fast and I just get swamped. Any advice?

*looks up mission* Oh, yeah, that one. It's a fucker.


The allies are only there to be more targets to split enemy fire, so don't expect them to be much help. They're trash vehicles. If they survive their only real offensive value is as a spotter.

But this is a mission to know about aggro mechanics: if you shoot an enemy they tend to shoot you back. If your APC friend shoots a mech, you can probably ignore that mech because it'll shoot the APC back. Otherwise you want to spread fire so they shoot you instead of the fuel thingies.

If you still have the gauss gun on the spoilermech, consider refitting to an AC20. But if you have a LRM boat you might want to bring that instead of the thunderbold. IIRC I had a catapult and it put in work against the lights that come in from the sides and shoot the ships while hiding from direct fire.

Lastly, the Battlemaster & other heavy that come down that canyon thing are almost more a distraction than the big threat. They're too hot for the map so they can't shoot as much gun as they appear to have. Don't run out to meet them, stay home and kill lights. Go ham on CT called shots for the little fuckers.

Klyith fucked around with this message at 04:08 on Dec 13, 2019

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
The 732b is great stock, especially on a hot map.

Rush Bulwark on 100% of your pilots, it's the only mandatory ability. Multi target is handy for defense missions to draw fire through.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

VolticSurge posted:

Screenshots didn't actually capture for some reason, but it's a Highlander with the default loadout, Shawk with an AC-5 and SRM-6, Orion with the AC removed but otherwise stock, Thunderbolt-S that's stock... I'm tempted to strip some excess weapons from my heavies to add jump-jets. As for pilots, the protagonist has Bulwark, but most of the other pilots I've brought along besides Medusa don't have it, having Mult-Target instead.

I can see how you'd have problems, yes.

With your fits you don't have much damage, and 3/4 of your mechs are also lacking the significant resilience buff that is Bulwark. All the mechs should have Jump Jets up to their limit, too.

What other chassis do you have available?

ED: for reference, your SHawk does 93 dpr and your Orion does 142. Brawl fits of both do 153 and 196 damage respectively, while fully front armored and packing JJs.

Conspiratiorist fucked around with this message at 04:13 on Dec 13, 2019

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Conspiratiorist posted:

I can see how you'd have problems, yes.

With your fits you don't have much damage, and 3/4 of your mechs are also lacking the significant resilience buff that is Bulwark. All the mechs should have Jump Jets up to their limit, too.

What other chassis do you have available?

Centurion with an AC-10 and LRMs, a Firestarter with stock loadout, a laser Hunch with stock as well. And also the PPC Catapult, which I haven't touched at all.

Klyith
Aug 3, 2007

GBS Pledge Week
Conspiratiorist I don't know that New Bulwark would help on this particular map -- as I remember it there's no cover in the central area where you have to keep your mechs. And you don't have time to brace / vigilance, gotta keep killing and let the damage happen. That mission is just KILLFRENZY.

Coolant Vent OTOH would be really good.


edit: also jumpjets would be a big help

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Klyith posted:

Conspiratiorist I don't know that New Bulwark would help on this particular map -- as I remember it there's no cover in the central area where you have to keep your mechs. And you don't have time to brace / vigilance, gotta keep killing and let the damage happen. That mission is just KILLFRENZY.

Coolant Vent OTOH would be really good.


edit: also jumpjets would be a big help

Even in the absence of cover Jump + Guard/Vigilance + Bulwark can help draw fire while the rest of the lance does work reducing enemies.

More efficient damage is good.

VolticSurge posted:

Centurion with an AC-10 and LRMs, a Firestarter with stock loadout, a laser Hunch with stock as well. And also the PPC Catapult, which I haven't touched at all.

Giving the CN9-A a refit I'd swap it for the Shadow Hawk, since it's the hardest hitting medium.

These are the sorts of fits I'm talking about :
CN9-A
ON1-K

SirFozzie
Mar 28, 2004
Goombatta!
I got a Marauder with three Snub PPC's (two of them +10 damage). With Called Shot Mastery pilot? 33% head shot. It pops so many heads.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Conspiratiorist posted:

Even in the absence of cover Jump + Guard/Vigilance + Bulwark can help draw fire while the rest of the lance does work reducing enemies.

More efficient damage is good.


Giving the CN9-A a refit I'd swap it for the Shadow Hawk, since it's the hardest hitting medium.

These are the sorts of fits I'm talking about :
CN9-A
ON1-K

I will give those builds a try, thanks! Now if only I had something to negate the lights getting ridiculous evasion...I guess Sensor Lock can help with that.

Runa
Feb 13, 2011

PoptartsNinja posted:

NGL, half of the purpose of my thread now is putting as many of your 'Mechs front and center as I can get away with.

Let me know if I've missed any of your favorites, alright?

Oh I noticed, and it's very much appreciated!

Archonex posted:

Out of curiosity, what did they ignore or change?

They put in a 200t Omega when canonically only the 150t version exists, and I know it shouldn't bother as me as much as it does but it does. And Elite/Hero special battlemechs that only exist in Roguetech, too, and at least once one of them got mentioned in this thread back when Roguetech was more popular here and I got super confused as to what the person was talking about.

It's me, I'm the grog now I guess.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Punching ignores evasion, and a punch from a big mech (if it doesn't just immediately core or cripple) is likely to unsteady a light, leaving them with no evasion if you're following up with a different mech.

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ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Conspiratiorist posted:

85 vs 75 doesn't make much of a difference given how much firepower you lose in actual guns.

Basically a wash as I run out of heat if I can’t get into melee by turn 3 of shooting.

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