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Bust Rodd posted:Did you unlock the secret bench that cuts the run back in half? Is this the one on the "bottom floor" in a huge honey drop or is there another, because if so I would like to be spoiled!
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# ? Dec 23, 2019 09:59 |
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# ? May 30, 2024 13:04 |
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QuarkJets posted:Hey cool, I too love inexplicably making GBS threads on what other people like Didn't you know? That's why the inter net super information highway was invented I've been fighting the urge to do a replay on my pc recently. The reason I don't want to is because I have a tonne of other great games I want to get to, and I don't want to burn myself out on the format just in time for Silksongs release next year, but the reason I do want to is that is's just such a good game.
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# ? Dec 23, 2019 13:00 |
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Cactus posted:Silksongs release next year Has this been said? I thought there wasn't really even a ballpark estimate right now. Team Cherry likes to really take their time with stuff, which considering the results is the correct approach.
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# ? Dec 23, 2019 13:12 |
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QuarkJets posted:Hey cool, I too love inexplicably making GBS threads on what other people like If you don't want people to poo poo on what you like, maybe try liking better things.
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# ? Dec 23, 2019 13:20 |
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I Said No posted:Has this been said? I thought there wasn't really even a ballpark estimate right now. No, but it's going to be. That's my prediction and I'm 97% sure it's right. edit: To go down below 50% sure, I'll guess it'll be a few months after Cyberpunk. Cactus fucked around with this message at 13:27 on Dec 23, 2019 |
# ? Dec 23, 2019 13:24 |
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I wonder if there will be some goofy Metroid Prime “thing” that nerfs Hornet’s powers at the start of the game. Won’t care either way, game is going to be amazing.
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# ? Dec 23, 2019 14:20 |
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Cartoon Man posted:I wonder if there will be some goofy Metroid Prime “thing” that nerfs Hornet’s powers at the start of the game. Won’t care either way, game is going to be amazing. I mean, we already know Hornet is very strong, but her power definitely comes with strings attached
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# ? Dec 23, 2019 14:48 |
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nrook posted:I mean, we already know Hornet is very strong, but her power definitely comes with strings attached This is the worst post ever made on these forums.
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# ? Dec 23, 2019 14:57 |
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I kind of assumed Silksong would be set before Hollow Knight.
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# ? Dec 23, 2019 15:35 |
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stev posted:I kind of assumed Silksong would be set before Hollow Knight. The blog post TC made for the reveal trailer calls it a “full-scale sequel”. I guess it could be set before HK but I don’t know of any reason to assume that.
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# ? Dec 23, 2019 15:50 |
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Mymla posted:If you don't want people to poo poo on what you like, maybe try liking better things.
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# ? Dec 23, 2019 18:35 |
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Mymla posted:This is the worst post ever made on these forums. I'm glad you took back the Worst Poster title from that pretender
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# ? Dec 23, 2019 18:56 |
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nrook posted:I mean, we already know Hornet is very strong, but her power definitely comes with strings attached hissssssssssssss
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# ? Dec 23, 2019 19:00 |
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RCarr posted:I’d like to see a Venn diagram of people who enjoyed/hated the white palace and people who played Celeste. Love Celeste, hate Palace. Hate is a bit too strong, it was tedious and too much of a departure from the main game. And Celeste did right by abolishing lives or health.
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# ? Dec 23, 2019 19:38 |
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AstroWhale posted:Love Celeste, hate Palace. Hate is a bit too strong, it was tedious and too much of a departure from the main game. Lives and health don’t matter for the white palace though? (Assuming you use the correct combination of charms)
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# ? Dec 23, 2019 19:41 |
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QuarkJets posted:Hey cool, I too love inexplicably making GBS threads on what other people like It's not inexplicable. The white palace is bad.
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# ? Dec 23, 2019 19:55 |
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Arrhythmia posted:It's not inexplicable. The white palace is bad. It's actually extremely good.
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# ? Dec 23, 2019 20:09 |
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RCarr posted:Lives and health don’t matter for the white palace though? (Assuming you use the correct combination of charms) Imagine going into the Palace without Hiveblood.
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# ? Dec 23, 2019 20:11 |
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I don't think there's any denying that Celeste does platforming better than Hollow Knight. It is, after all, what that game is entirely designed around. I don't know if I'd call White Palace bad, but it's definitely not leaning on the strongest part of the gameplay. I found myself not enjoying White Palace the first time through the game. Once I got a feel for the mechanics, I have enjoyed every subsequent playthrough of it. It's hard to quantify if that's just because I know what's coming or if I genuinely enjoy those platforming challenges now. I played Celeste after having played Hollow Knight and found almost all of that game to be tougher than what White Palace threw at me, and yet I was never as frustrated as I was playing through WP the first time. I think it's just that the platforming isn't as polished in HK.
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# ? Dec 23, 2019 20:15 |
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"Hiveblood is for scrubzzz," I scream into the uncaring void
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# ? Dec 23, 2019 20:15 |
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I'm not sure how HK platforming could possibly be more polished.
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# ? Dec 23, 2019 20:21 |
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No Wave posted:I'm not sure how HK platforming could possibly be more polished. I think the infinite soul totems in PoP are an effective acknowledgement of a weakness in the platforming gameplay. One could argue that managing health through the instant death spike areas were an intentional design decision in HK, but the infinite totems at places where you respawn sort of nullify that argument in PoP. And since that area is an optional ultra hard platforming challenge, it means that TC doesn't intend for management of health through those platforms to be the thing they're testing with the platforming.
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# ? Dec 23, 2019 20:53 |
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Arrhythmia posted:It's not inexplicable. The white palace is bad. Who cares, let people enjoy things that you don't like without comment, shitbird
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# ? Dec 23, 2019 21:26 |
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brain dammej posted:I think the infinite soul totems in PoP are an effective acknowledgement of a weakness in the platforming gameplay. One could argue that managing health through the instant death spike areas were an intentional design decision in HK, but the infinite totems at places where you respawn sort of nullify that argument in PoP. And since that area is an optional ultra hard platforming challenge, it means that TC doesn't intend for management of health through those platforms to be the thing they're testing with the platforming. I think they designed it that way so that the WP would be doable by mere mortals and not only exclusively Super Meat Boy pain machines
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# ? Dec 23, 2019 21:30 |
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Bust Rodd posted:I think they designed it that way so that the WP would be doable by mere mortals and not only exclusively Super Meat Boy pain machines Indeed, that's sort of the point I'm trying to make. Had they been confident in the platforming mechanics, they wouldn't have needed to make such a concession. I did enjoy PoP, FWIW.
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# ? Dec 23, 2019 21:37 |
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brain dammej posted:I think the infinite soul totems in PoP are an effective acknowledgement of a weakness in the platforming gameplay. One could argue that managing health through the instant death spike areas were an intentional design decision in HK, but the infinite totems at places where you respawn sort of nullify that argument in PoP. And since that area is an optional ultra hard platforming challenge, it means that TC doesn't intend for management of health through those platforms to be the thing they're testing with the platforming. Or maybe for the standard White Palace they were okay with the restriction of health (which could be defeated by cleverly realising what charms negate it, or just being told by someone) but for the far more ridiculous Path of Pain challenge they thought it'd be unfair.
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# ? Dec 23, 2019 21:38 |
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QuarkJets posted:Who cares, let people enjoy things that you don't like without comment, shitbird Make me.
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# ? Dec 23, 2019 21:41 |
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brain dammej posted:I think the infinite soul totems in PoP are an effective acknowledgement of a weakness in the platforming gameplay. That doesn't really follow; by that argument every bench or soul/health restoration mechanism would be an acknowledgement of a gameplay weakness. They're really just creating invisible containers for each platforming subsection. Health management is being tested, but only within each subsection. This improves accessibility while providing clearly defined checkpoints for the player to feel a repeating sense of accomplishment, it's good game design.
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# ? Dec 23, 2019 21:46 |
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The white palace is the game's sewer level. Path of pain is a lovely mario romhack.
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# ? Dec 23, 2019 22:01 |
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No, Royal Waterways are the sewer level. White Palace is good.
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# ? Dec 23, 2019 22:02 |
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QuarkJets posted:That doesn't really follow; by that argument every bench or soul/health restoration mechanism would be an acknowledgement of a gameplay weakness. That's a fair point, but it clearly could have been accomplished in a far less clunky way. Having to thwack a totem and spend time healing to retry a platforming section is busywork that breaks the flow-- which doesn't sound like good game design to me. It certainly doesn't _feel_ fun when you're on your 40th attempt. I realize that this is probably a rehash of a debate that was had months ago. Sorry folks. HK good, need silksong. brain dammej fucked around with this message at 22:22 on Dec 23, 2019 |
# ? Dec 23, 2019 22:20 |
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I can't wait for Silksong's White Palace equivalent where you do it with her mobility toolkit.
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# ? Dec 24, 2019 08:40 |
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White palace rules as does Celeste
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# ? Dec 24, 2019 09:31 |
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The White Place is bad. Not because it's hard or a shift in gameplay but because it's twenty minutes of constant buzzsaw noises.
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# ? Dec 24, 2019 17:02 |
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SirSamVimes posted:I can't wait for Silksong's White Palace equivalent where you do it with her mobility toolkit. Hornet looks so smooth.
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# ? Dec 24, 2019 17:39 |
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She's gonna look a lot less smooth when I control her and keep loving up
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# ? Dec 24, 2019 18:20 |
Path of Pain was way too easy, needed to be longer with fewer checkpoints and more surprise fights.
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# ? Dec 24, 2019 18:23 |
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I got an ending, but have no desire to 100% it, or even 114(?)%. But, I'll get Silksong, too. Merry Christmas.
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# ? Dec 25, 2019 22:38 |
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Decided to finally go after Radiance and get the good ending on my second play through. Never could do it on my first play through six months ago. I could barely beat the Hollow Knight and get the bad ending. I must’ve got gud, cause that poo poo only took my 30-40 minutes and maybe 10 attempts or so!
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# ? Dec 27, 2019 04:13 |
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# ? May 30, 2024 13:04 |
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Cartoon Man posted:Decided to finally go after Radiance and get the good ending on my second play through. Never could do it on my first play through six months ago. I could barely beat the Hollow Knight and get the bad ending. If only there was a thir ending... to prove you've TRULY got gud.
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# ? Dec 27, 2019 05:39 |