How do you kit armor early game? I feel like I've forgotten best practices since the last time I played, and I'm worried I'm constantly under armored trying to fit heavier weapons on my medium and my one heavy.
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# ? Dec 23, 2019 20:34 |
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# ? May 29, 2024 23:33 |
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Black Griffon posted:How do you kit armor early game? I feel like I've forgotten best practices since the last time I played, and I'm worried I'm constantly under armored trying to fit heavier weapons on my medium and my one heavy. Go all in on frontal armor unless all of the useful the hardpoints are on one side of the mech, then you can strip armor from the whatever side to free up weight for more guns and use that half of the mech as ablative armor. Keep at least 25 rear armor. Say no to the following: AC/2 AC/10 (UAC/LBX is fine if you find a -tonnage variant) PPCs (Snubs are fine) Horace Kinch fucked around with this message at 20:48 on Dec 23, 2019 |
# ? Dec 23, 2019 20:38 |
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If you have a 3d printer I think there are models available
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# ? Dec 23, 2019 20:42 |
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Stravag posted:I think that battletech has mainly stayed in the mini realm. A decent size Jupiter or Direwolf would be awesome I actually have a Jupiter model that's like half a foot tall. Will take a photo once I get home
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# ? Dec 23, 2019 20:44 |
And Tyler Too! posted:Say no to the following: You're asking a lot here buddy Thanks for the other tips though
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# ? Dec 23, 2019 21:01 |
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And Tyler Too! posted:Go all in on frontal armor unless all of the useful the hardpoints are on one side of the mech, then you can strip armor from the whatever side to free up weight for more guns and use that half of the mech as ablative armor. Keep at least 25 rear armor. Black Griffon posted:You're asking a lot here buddy Just edit the .json files so PPC heat is 28 instead of 35. Maybe make ERPPC heat slightly less insane too so it's at least viable if you have lots of DHS. You literally just need notepad.
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# ? Dec 23, 2019 21:04 |
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RBA Starblade posted:Out of curiosity are there any plans for Battletech model kits? My friends like to do a model building night and it'd be fun to bring an Atlas or Orion or something if it ever happened. There are definitely Japanese mecha kits, which are close if not actual Battletech.
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# ? Dec 23, 2019 21:05 |
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Jedit posted:There are definitely Japanese mecha kits, which are close if not actual Battletech. Yeah if you find some Macross kits you van build a huge chunk of the unseen
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# ? Dec 23, 2019 21:10 |
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Found a bit of info on the old kit I was thinking of. It was a 1992 Timberwolf resin kit in 1/35 scale. Apparently there was a later one that was 1/60 scale by Armorcast.
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# ? Dec 23, 2019 21:18 |
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People have wanted models based on MWO for years, but squaring things away with Microsoft (at the least) over the rights eats into the profit margins. That said, there are enterprising people willing to do legally dubious things with resin.Cyrano4747 posted:I'm leaning ComStar just because they're the ones with a real incentive to keep the inner sphere from finding out the Clans are out there. Wolf's Dragoons wanting to flatten the ship to prevent people back-tracking its route is obvious, because the existing clans don't want the IS following them back home. ComStar doesn't want the rest of the inner sphere to know there's another star league remnant out there because that undercuts their agenda of trying to re-forge the star league themselves. I don't know that clan Wolverine would really give a gently caress if the IS found out that the clans were out there, since they were trying to get back to the IS in the first place. They don't really have a good reason to be trying to cover up the existence of the clans, like the Wolfs do. It bears repeating that Comstar knowing of the Clan's existence at this time is not strongly supported. One of the points raised for the theory I previously mentioned was that the Primus that founded the Explorer Corps based on visions of animals later recognized as Clan totems may have been working on knowledge from Wolverine survivors, but Battletech is also a place where mystical bullshit like Morgan Kell's phantom Mech ability and Clan Nova Cat's everything can just coincidentally happen. Why the Word, and the faction of cyber-zealots with suspected ties that escaped, did what they did is uncertain. Maybe they wanted to find and join their lost brethren, or kill the Clanner scum and take their hiding spot for themselves. Either case has a good reason for them to cover the trail. Wolverine descendants would also prefer any loose ends to be wrapped up and forgotten about because they're still marked for death by the Clans, and if evidence they're still alive gets out it guarantees all manner of hurt coming their way. If all the other Clans are cooped up a thousand lightyears from the Inner Sphere, it's going to be fairly easy to deduce who revealed their existence. The ship's navigation system might be totally hosed by the misjump, much like what happened in Far Country (Squawk!), but it might have data from Clan space as well as where the Wolverine's intended to go. No one may know what exactly is in the ship, but they definitely don't want it to fall into anyone else's hands.
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# ? Dec 23, 2019 23:08 |
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Black Griffon posted:How do you kit armor early game? I feel like I've forgotten best practices since the last time I played, and I'm worried I'm constantly under armored trying to fit heavier weapons on my medium and my one heavy. I don't max out armor like most people ITT, and how I deal with it is by always facing my mechs front-on until they take concerning damage in a location, then rotate to hide that side. That maximizes the utility of all armor by spreading damage out. It is a riskier style since some bad rolls can put you in structure faster, but if you want more guns that's how to do it. It helps to get good at knowing / manipulating the AI aggro so you can shift attention away from the injured. Also helpful: jumpjets so you can gtfo and pick any rotation at the same time. This means that I tend to armor my mechs much like the default straight-on hit probability chart, with a bit extra on the arms since they need to absorb side fire later (and usually have guns on them). Here's an example of how I might do a brawler thunderbolt with only 880 armor, which is the minimum I'd use against other heavies: It may appear as though this mech has skipped leg day, but note that legs have lots of structure. I think the one universal thing I can say is that no matter what your style, left and right torso armor is way too low on both stock builds and max armor proportions. A side torso is only a bit less likely to get hit than center from front-on, and has a 1/3rd chance to be hit from the side shots. They're big targets. Plus losing a side torso kills the arm for free.
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# ? Dec 23, 2019 23:58 |
That looks very much like my current strategy, except for the side armor, which is a really good point. Also, I suck at managing aggro, so unless I get better at that I'm probably gonna have to increase armor in general like others in the thread mentioned.
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# ? Dec 24, 2019 00:29 |
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RBA Starblade posted:Out of curiosity are there any plans for Battletech model kits? My friends like to do a model building night and it'd be fun to bring an Atlas or Orion or something if it ever happened. Rights issues mean this will probably never happen. The closest thing is probably Iron Wind Metals, but those are 28mm miniatures.
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# ? Dec 24, 2019 01:08 |
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Klyith posted:I don't max out armor like most people ITT, and how I deal with it is by always facing my mechs front-on until they take concerning damage in a location, then rotate to hide that side. That maximizes the utility of all armor by spreading damage out. It is a riskier style since some bad rolls can put you in structure faster, but if you want more guns that's how to do it. It helps to get good at knowing / manipulating the AI aggro so you can shift attention away from the injured. Also helpful: jumpjets so you can gtfo and pick any rotation at the same time. This is more or less how I armor. I don't think max armor is as no brainer a proposition as some people do. Really you just need to make sure you're armored enough to not die against trash stock builds.
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# ? Dec 24, 2019 01:38 |
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Cyrano4747 posted:This is more or less how I armor. I don't think max armor is as no brainer a proposition as some people do. I only max out armor on my Banshee 3M punchbot joke build really.
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# ? Dec 24, 2019 02:00 |
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My rule of thumb is that any single non-head part of a medium or larger mech needs to be able to eat an AC20 hit without falling off. If it's an assault it needs to be able to take that and not get a breach. For lights same deal but with AC10s.
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# ? Dec 24, 2019 02:04 |
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I'm okay with trimming a bit on legs since their maximum armor values are disproportionate to how often they actually come up on the hit tables, but you should basically always be maxing out your torsos. The maximum armor values just aren't that high, so what you gain in payload doesn't compare to what you give up in durability. I might trim overall on something like a dedicated LRM boat that was going to be able to minimize its exposure to incoming fire, but even then that's only going to be shaving off a couple of tons to fit in more ammo or upgrade a launcher. It would probably end up looking something like that brawling fit you posted above.
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# ? Dec 24, 2019 02:22 |
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Tired: Yay I have a Bull Shark! Wired: Yay I have a Bull Shark, I can take its DHS and put them in my Marauder!
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# ? Dec 24, 2019 03:58 |
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sean10mm posted:Tired: Yay I have a Bull Shark! Inspired: Putting the DHS in my UAC/LBX/snPPC ANH/AS7-HT because lmao, who needs called shots when you're doing 700+ damage?
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# ? Dec 24, 2019 04:30 |
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Organ Fiend posted:Inspired: Putting the DHS in my UAC/LBX/snPPC ANH/AS7-HT because lmao, who needs called shots when you're doing 700+ damage? Yeah but I need to get some of that poo poo first.
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# ? Dec 24, 2019 14:08 |
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Organ Fiend posted:Inspired: Putting the DHS in my UAC/LBX/snPPC ANH/AS7-HT because lmao, who needs called shots when you're doing 700+ damage? Me, because beheading a KGC with one shot from 400m away is more satisfying. 700+ alphas are only of use for erasing Orions from the face of the earth.
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# ? Dec 24, 2019 14:30 |
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Cyrano4747 posted:Circle around and come at it from a different angle. It's very rare when I end up doing both at the same time, and it usually means I hosed up. Klyith posted:A battle like this where the AI has a decent unit comp is IMO often harder than one where they have more weight but don't work together well. 2 heavies, 2 mediums, 2 lights should generally be a pretty easy fight by the time you've got a heavy yourself. But this time they rolled a set of LRMs and spotters. I refit my lance according to some of the popular suggestions in the thread and came back to it and the spawn was different enough I could get through, but essentially I had spawned in a corner of the map, with the reinforcements on a 45deg line out of the corner, and the target area was about a 15deg line. I ended up hugging the map boundary to my right so at least everybody was in front of me. My successful attempt it was a 'hawk, griffin, centurion, some locusts and firestarters. I assume the enemy lance changes with tonnage since besides the refit the only thing I did was take out 4 tuned up mediums instead of dragging a Jager along. Edit- on a positive note, two missions later I busted up a hunchback and got his boomstick Edit edit- Here's my medium lance + a jager if anyone wants to offer input; I tried to base it more or less on what I was seeing in the thread. https://imgur.com/a/bn6Kpke Edit edit edit- Also just picked up a Wolverine 6K and a Griffin if they'd be good replacements for anything in my lineup. I'm still not sure how the light-meds vs heavy-meds stack up in capability but the WVR seems like it could do what my laser Vindicator does but sturdier the yeti fucked around with this message at 16:48 on Dec 24, 2019 |
# ? Dec 24, 2019 14:36 |
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Zore posted:Yeah if you find some Macross kits you van build a huge chunk of the unseen yeah I found this “Warhammer” I’ll be building after the holiday: https://www.plazajapan.com/4943209190713/
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# ? Dec 24, 2019 15:44 |
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There's some company making bootleg battletech minis with the pgi models. Forgot the name but I'm sure someone here has the link. Might be able to find a decent resin model from them.
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# ? Dec 24, 2019 15:49 |
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Warhansa made iwm scale models i thought
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# ? Dec 24, 2019 16:03 |
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ok the knockoff names are pretty funny: http://warhansa.com/index.php/katalog/goldzilla.html
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# ? Dec 24, 2019 16:05 |
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Crusader posted:ok the knockoff names are pretty funny: http://warhansa.com/index.php/katalog/goldzilla.html Shrimp and... Jumbo Shrimp
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# ? Dec 24, 2019 16:40 |
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I'm a fan of the GunKata variant "Fat Raven" myself http://warhansa.com/index.php/katalog/arrow_shower_guns.html
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# ? Dec 24, 2019 16:44 |
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Cyrano4747 posted:I'm a fan of the GunKata variant "Fat Raven" myself Chonkbot
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# ? Dec 24, 2019 16:46 |
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"Lumberjack"
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# ? Dec 24, 2019 17:13 |
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Laziest rename is changing Zeus to Deus lol Also some of the fake names are actual Battletech names, but put on a completely different model. Like they called the notRaven a Scarecrow... but there really is a Scarecrow!
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# ? Dec 24, 2019 17:19 |
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Look there's only so many words for things that exist And it just so happens that many of them can be found on sarna
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# ? Dec 24, 2019 17:36 |
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So, after finally finishing the campaign mode, I decided to start up a fresh Career mode save. My very second mission was a 1 Skull mission involving a lone Battlemech out in the middle of nowhere that was clearly bait for a trap, and the local government wanted me to spring said trap. So now I am the proud owner of a used ON1-V Orion Battlemech and I haven't even gotten off the starting world.
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# ? Dec 24, 2019 19:52 |
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I remember when I first played the original campaign I decided I wanted heavy mechs, so I got two firestarters and loaded both entirely with flamers. Then I found a system with lunar biomes that seemed to keep giving me 'old guard' type missions. I walked away with two Thunderbolts, not nearly as good as an orion that early but it made the rest of the game a whole lot easier!
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# ? Dec 24, 2019 20:07 |
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I started a two-skull convoy ambush and it was an Orion, Catapult, Shadowhawk, and Shreck escorting a couple medium vehicles and Demolisher against my light and medium mix. I have no idea what my settings were but I kinda like it.
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# ? Dec 24, 2019 20:27 |
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I just bought an Atlas-2 on the black market to strip it off its DHSs so I can make my other Atlas-2 into the 6xSnub PPC that appeared earlier upthread. You know, the positive aspects of a good pirate reputation aren't that great - I sit at 100 rep and get a whopping 10% discount. Edit: I guess you also get to have that hilariously named achievement.
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# ? Dec 24, 2019 20:43 |
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Breaking the game via scrolling damage numbers that never stop. 735 damage, with jumpjets.
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# ? Dec 25, 2019 02:07 |
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Bootleg Kodiak going by 'Papa Bear' should not pass without comment. Guess which mech is the 'Frankenstein Gun'. Voyager I fucked around with this message at 03:22 on Dec 25, 2019 |
# ? Dec 25, 2019 03:20 |
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My Christmas wishlist is 2x Gauss++ (if they exist), and an Atlas 2, so I can build a "not Fafnir."
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# ? Dec 25, 2019 03:40 |
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# ? May 29, 2024 23:33 |
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Gamebody offers some of the MWO models setup for 3D printing (1/60th scale using FDM and 1/100 using SLS). https://www.gambody.com/3d-files/mechwarriors Then you either have to print it yourself or get a 3rd party site like Treatstock, 3D hubs, or Shapeways to do it for you. Cost varies significantly depending on printing technique, material used, and the physical size of the 3D model. 1/100 scale Cataphract next to 28mm figure for scale: A 1/60th scale Atlas stands about a foot tall but requires a good deal of clean-up before it can be painted.
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# ? Dec 25, 2019 03:40 |