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Benagain posted:Just started out and fired up a campaign and got to the main drop ship. Worth doing the campaign or is it better to do careers? Career mode is basically a sandbox mode. Once you've finished the Campaign mode it will spill into Career but by then you'll have an ezmode roster ready to go. Imo do both, the campaign is pretty good but if you decide it isn't for you then just merc around in career mode instead.
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# ? Dec 26, 2019 22:02 |
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# ? May 28, 2024 12:51 |
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Do you destroy arm/side torso weapons if you blow up the CT and nothing else?
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# ? Dec 26, 2019 22:07 |
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Groetgaffel posted:Do you destroy arm/side torso weapons if you blow up the CT and nothing else? No.
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# ? Dec 26, 2019 22:21 |
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Organ Fiend posted:Rarity is randomized, but the pool of weapons and equipment available is definitely determined by what is and is not destroyed. I'm talking about the weapon salvage, not mech part salvage. It's pretty well established how that works, weapon salvage is much more opaque.
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# ? Dec 26, 2019 23:15 |
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Lazyhound posted:Cram it full of SRMs and jump jets and shotgun everything in the back. Funny, that's similar to how I handled the Big Steel Claw Flashpoint. Against everyone's better judgement, I decided to do the fight solo. I grabbed a Phoenixhawk, slapped a snub on it (and like 2MLAS), and maxed the thrusters. Make contact, jump ALL the way behind him, called shot to the back, then shoot him again next round. Spend the next n rounds flying all over the place like a drat buffoon MLASing lovely cars and coring mechs from behind.* *You may have heat problems if you do this carelessly, and end up shutting down after a jump like I did.
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# ? Dec 26, 2019 23:20 |
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Lazyhound posted:Cram it full of SRMs and jump jets and shotgun everything in the back. I did that and put Dekker in it lmao He deserves it
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# ? Dec 26, 2019 23:21 |
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RBA Starblade posted:I did that and put Dekker in it lmao Shiny and chrome
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# ? Dec 26, 2019 23:39 |
Warmachine posted:Funny, that's similar to how I handled the Big Steel Claw Flashpoint. Against everyone's better judgement, I decided to do the fight solo. I grabbed a Phoenixhawk, slapped a snub on it (and like 2MLAS), and maxed the thrusters.
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# ? Dec 27, 2019 01:45 |
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sean10mm posted:LBX are useless for shooting heads and the UACs are hot and require double the normal weight in ammo. OTOH LBX are pretty useful for getting incapacity kills. I regularly get cockpit hits every other turn or so when running shotgun builds.
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# ? Dec 27, 2019 01:47 |
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NoNotTheMindProbe posted:OTOH LBX are pretty useful for getting incapacity kills. I regularly get cockpit hits every other turn or so when running shotgun builds. My 5x LB-2-X Annihilator was constantly nicking people in the head, to the point where half my salvage came from a combination of his buckshot to the face and knocking enemies flat on their rear end with sheer Stability damage (The other half came from my Murder Marauder claiming heads). Turns out that 5 LBXs and 4 LRM15s from my Stalker do a wonderful job of putting people on their asses, even in the late game.
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# ? Dec 27, 2019 02:09 |
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Cyrano4747 posted:I'm talking about the weapon salvage, not mech part salvage. It's pretty well established how that works, weapon salvage is much more opaque. I guess I wasn't clear enough. Say you kill 10 demolishers through a body section. The AC20s are in the turrets, so you have 20 AC20s available for salvage. Say you kill 10 Orions though the CT, leaving all other sections intact. You can salvage 10 AC10s, 10 LRM15s, 20 MLs, and 10 SRM4s. Say you kill 10 Orions by drilling through the RT -> CT. You can salvage 10 LRM15s, 10 MLs, 10 SRM4s, and 0 AC10s. The point with my orion example is that I had destroyed every section with equipment in it, so I got no equipment. As for rare items, there is some random chance that any of those weapons in your salvage pool becomes rare. Going back to the 10 demolisher example, if theres a 10% chance of any weapon being rare, then ~2 of those AC20s will be a rare version. It doesn't matter that the AC20s on all of the demolishers I killed were normal. They become rare quality in the salvage screen.
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# ? Dec 27, 2019 02:14 |
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Rorahusky posted:My 5x LB-2-X Annihilator was constantly nicking people in the head, to the point where half my salvage came from a combination of his buckshot to the face and knocking enemies flat on their rear end with sheer Stability damage (The other half came from my Murder Marauder claiming heads). Turns out that 5 LBXs and 4 LRM15s from my Stalker do a wonderful job of putting people on their asses, even in the late game. I'm not sure why everyone got this idea in their head that the whole stability game was over when they made the stability changes. +++LRMs are still more than capable of putting things on their rear end.
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# ? Dec 27, 2019 02:16 |
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It went from OP to Still Viable but not the end all be all, but that's usually enough to swing perception wildly
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# ? Dec 27, 2019 02:38 |
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When you need to use particular +++ items or stuff from the "have some OP fun stuff" DLC to make it any good that's not saying much. Stability is still viable but you have to build multiple mechs on your team with the intent to cause stab damage. And it's not viable for the AI at all. Stability used to be a thing you had to worry about sometimes for your own mechs. Knockdowns were god drat terrifying.
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# ? Dec 27, 2019 04:14 |
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Early on stab damage can still be pretty rough. I had an early-ish attack/defend where my Shadowhawk kept getting hit by all the Locust 1-Ms and put into Unsteady for a few rounds.
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# ? Dec 27, 2019 05:08 |
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Stab damage is pretty good for stripping evasion early. Unsteady a light, smash it with the rest of the team. Later on mechs don't have that much evasion to strip, and enemies get piloting levels that make it much harder to unsteady them. At that point you're pretty all-or-nothing on trying to actually knock them over.
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# ? Dec 27, 2019 05:16 |
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The increased stability threshholds for heavier mechs did screw over the entire "melee to counter evasion" mechanic for most of the game.
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# ? Dec 27, 2019 05:20 |
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Did the devs tweak the AI in the campaign? The mechs totally ignored the turrets this time on Panzyr - usually they fire them down first.
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# ? Dec 27, 2019 06:12 |
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LRM spam is still very good, very easy to build, and super boring. It's also easy to screw yourself over by getting too clever about it and trying to expose only one mech at a time (which then gets focused). It also synergies nicely with the new good LBX and UAC guns. But, doesn't everything?
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# ? Dec 27, 2019 08:30 |
Occasionally you just want the macross missile mech experience though, and max stab LRM builds is the closest you're gonna get in Battletech.
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# ? Dec 27, 2019 08:34 |
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RBA Starblade posted:Did the devs tweak the AI in the campaign? The mechs totally ignored the turrets this time on Panzyr - usually they fire them down first. It depends on how close you are to them. I believe that once they have a visual on one of your 'Mechs, they stop attacking turrets and focus on you, but if you take over the network before they see your 'Mechs, they'll target the turrets instead. I usually lose a couple of turrets in the first round on that mission before my jumpy 'Mechs enter LoS of the enemy, then I have them go around the right side towards the mission objective while a single 'Mech on the hill acts as fire support. It's not hard to wipe the entire Opforce that way since between constant backshots from the turrets, my missile rain from the backline, and the jumpies all drawing aggro, the enemies go down pretty easy.
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# ? Dec 27, 2019 13:06 |
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Rorahusky posted:It depends on how close you are to them. I believe that once they have a visual on one of your 'Mechs, they stop attacking turrets and focus on you, but if you take over the network before they see your 'Mechs, they'll target the turrets instead. I think there's a trigger that fires once you start down the ramp (it might also be visual contact with your mechs). Then you get an audio cue that says 'kill the mechs' and they ignore the turrets.
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# ? Dec 27, 2019 14:31 |
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I am pretty sure that random enemies on missions can have ++ weaponry equipped to them? I ran into a convoy attack mission and one of the vehicles was full of ++ guns.
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# ? Dec 27, 2019 14:37 |
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Patrat posted:I am pretty sure that random enemies on missions can have ++ weaponry equipped to them? I ran into a convoy attack mission and one of the vehicles was full of ++ guns. That's just the one tank type, for whatever reason
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# ? Dec 27, 2019 14:39 |
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RBA Starblade posted:That's just the one tank type, for whatever reason Gallant Urban Assault Vehicle. AC10++, SRM2++, LRM10++ every time.
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# ? Dec 27, 2019 15:15 |
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sean10mm posted:Gallant Urban Assault Vehicle. AC10++, SRM2++, LRM10++ every time. Another reason why mechs don't actually need to exist That thing alone is more powerful than a Shadow Hawk! Almost two of them!
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# ? Dec 27, 2019 16:40 |
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It's also made of wet tissue paper.
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# ? Dec 27, 2019 16:46 |
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Groetgaffel posted:It's also made of wet tissue paper. Much like a Shadow Hawk!
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# ? Dec 27, 2019 16:47 |
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As a massive nerd, I went over to Sarna for an explanation for why they carry such great weaponry. I guess they're all rare lostech museum pieces by the time the game is set in?
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# ? Dec 27, 2019 17:14 |
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RBA Starblade posted:Another reason why mechs don't actually need to exist Somehow it got nerfed in HM. It has far less armor but now it has initiative 5 for some reason. ???
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# ? Dec 27, 2019 17:28 |
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Cease to Hope posted:LRM spam is still very good, very easy to build, and super boring. It's also easy to screw yourself over by getting too clever about it and trying to expose only one mech at a time (which then gets focused). The LBX synergizes with everything because all of them but the 20-X run cool and have long range and good damage and stability damage. And the 20-X does shitloads of damage which is always nice of course. Ultras are great too but the double heat double ammo aspect is harder to work around than "just drop in the LBX and blow poo poo up gooder." Any time you're trying to tweak a build with a ballistic hardpoint it's worth sticking an LBX in there to see how it compares. I mean the 2-X is basically an SRM6 with unlimited reach and no heat and they just scale up from there.
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# ? Dec 27, 2019 19:17 |
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Finally started playing this, highlight so far was everyone being worried about the heavy mech in the first Argo mission and me just casually popping its head off when I did a called strike on its arms. Also, note to self, don't use melee with a small mech on medium+. It looks adorable but you take a shitton of self damage
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# ? Dec 27, 2019 21:53 |
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Falcorum posted:Also, note to self, don't use melee with a small mech on medium+. It looks adorable but you take a shitton of self damage If you took any self-damage at all it sounds like you did a Death From Above attack, ie you landed on somebody with your jumpjets. Standard melee attacks shouldn’t do damage to *you*. Glad you’re enjoying the game, though, it really is one of my mainstays like Civ and XCOM and CKII now.
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# ? Dec 27, 2019 22:04 |
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Falcorum posted:Finally started playing this, highlight so far was everyone being worried about the heavy mech in the first Argo mission and me just casually popping its head off when I did a called strike on its arms. You clicked the jump jet button and did a Death From Above attack, which damages the enemy but fucks up your legs. It's more of a last resort thing. If you just use the move button and then click the enemy when they have the [ ] around them that does a normal melee attack that only harms the enemy.
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# ? Dec 27, 2019 22:23 |
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Hit 'v' to toggle between ranged and melee targets.
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# ? Dec 27, 2019 22:28 |
DFA is a weapon of last resort, yes, but it's also a weapon of Cool Idiot (that's me)
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# ? Dec 27, 2019 22:34 |
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DFA is also good for that achievement. 13 down, 7 to go.
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# ? Dec 27, 2019 22:34 |
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Just ran into Trustworthy Client.
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# ? Dec 27, 2019 22:36 |
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Lazyhound posted:Just ran into Trustworthy Client. A++ flashpoint
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# ? Dec 27, 2019 23:20 |
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# ? May 28, 2024 12:51 |
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Lazyhound posted:Just ran into Trustworthy Client. Is the shades parrot supposed to be a reference to something?
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# ? Dec 28, 2019 02:51 |