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Horace Kinch
Aug 15, 2007

Benagain posted:

Just started out and fired up a campaign and got to the main drop ship. Worth doing the campaign or is it better to do careers?

Career mode is basically a sandbox mode. Once you've finished the Campaign mode it will spill into Career but by then you'll have an ezmode roster ready to go.

Imo do both, the campaign is pretty good but if you decide it isn't for you then just merc around in career mode instead.

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Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
Do you destroy arm/side torso weapons if you blow up the CT and nothing else?

InAndOutBrennan
Dec 11, 2008

Groetgaffel posted:

Do you destroy arm/side torso weapons if you blow up the CT and nothing else?

No.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Organ Fiend posted:

Rarity is randomized, but the pool of weapons and equipment available is definitely determined by what is and is not destroyed.

For example, I had an assassination mission where I popped an Orion and bailed. I was trying to salvage it, so I destroyed both side torsos and a leg. Didn't fight the escorts. All that was available for salvage wad the 3 Orion parts.

Similarly, when you fight a bunch of demolishers and shrecks you salvage a pile of AC20s and PPCs because those are in the turrets and generally you kill them by going through a body section.

I'm talking about the weapon salvage, not mech part salvage. It's pretty well established how that works, weapon salvage is much more opaque.

Warmachine
Jan 30, 2012



Lazyhound posted:

Cram it full of SRMs and jump jets and shotgun everything in the back.

Funny, that's similar to how I handled the Big Steel Claw Flashpoint. Against everyone's better judgement, I decided to do the fight solo. I grabbed a Phoenixhawk, slapped a snub on it (and like 2MLAS), and maxed the thrusters.

Make contact, jump ALL the way behind him, called shot to the back, then shoot him again next round. Spend the next n rounds flying all over the place like a drat buffoon MLASing lovely cars and coring mechs from behind.*


*You may have heat problems if you do this carelessly, and end up shutting down after a jump like I did. :jeb:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lazyhound posted:

Cram it full of SRMs and jump jets and shotgun everything in the back.

I did that and put Dekker in it lmao

He deserves it

Lawman 0
Aug 17, 2010

RBA Starblade posted:

I did that and put Dekker in it lmao

He deserves it

Shiny and chrome

Ardlen
Sep 30, 2005
WoT



Warmachine posted:

Funny, that's similar to how I handled the Big Steel Claw Flashpoint. Against everyone's better judgement, I decided to do the fight solo. I grabbed a Phoenixhawk, slapped a snub on it (and like 2MLAS), and maxed the thrusters.

Make contact, jump ALL the way behind him, called shot to the back, then shoot him again next round. Spend the next n rounds flying all over the place like a drat buffoon MLASing lovely cars and coring mechs from behind.*
I decided to do it solo too. I used a single assassin with a Coil-L and just ran around headshotting or coring out everything.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

sean10mm posted:

LBX are useless for shooting heads and the UACs are hot and require double the normal weight in ammo.

Plus the -2 ton gauss variants are way more common now.

OTOH LBX are pretty useful for getting incapacity kills. I regularly get cockpit hits every other turn or so when running shotgun builds.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

NoNotTheMindProbe posted:

OTOH LBX are pretty useful for getting incapacity kills. I regularly get cockpit hits every other turn or so when running shotgun builds.

My 5x LB-2-X Annihilator was constantly nicking people in the head, to the point where half my salvage came from a combination of his buckshot to the face and knocking enemies flat on their rear end with sheer Stability damage (The other half came from my Murder Marauder claiming heads). Turns out that 5 LBXs and 4 LRM15s from my Stalker do a wonderful job of putting people on their asses, even in the late game.

Organ Fiend
May 21, 2007

custom title

Cyrano4747 posted:

I'm talking about the weapon salvage, not mech part salvage. It's pretty well established how that works, weapon salvage is much more opaque.

I guess I wasn't clear enough.

Say you kill 10 demolishers through a body section. The AC20s are in the turrets, so you have 20 AC20s available for salvage. Say you kill 10 Orions though the CT, leaving all other sections intact. You can salvage 10 AC10s, 10 LRM15s, 20 MLs, and 10 SRM4s. Say you kill 10 Orions by drilling through the RT -> CT. You can salvage 10 LRM15s, 10 MLs, 10 SRM4s, and 0 AC10s. The point with my orion example is that I had destroyed every section with equipment in it, so I got no equipment.

As for rare items, there is some random chance that any of those weapons in your salvage pool becomes rare. Going back to the 10 demolisher example, if theres a 10% chance of any weapon being rare, then ~2 of those AC20s will be a rare version. It doesn't matter that the AC20s on all of the demolishers I killed were normal. They become rare quality in the salvage screen.

Organ Fiend
May 21, 2007

custom title

Rorahusky posted:

My 5x LB-2-X Annihilator was constantly nicking people in the head, to the point where half my salvage came from a combination of his buckshot to the face and knocking enemies flat on their rear end with sheer Stability damage (The other half came from my Murder Marauder claiming heads). Turns out that 5 LBXs and 4 LRM15s from my Stalker do a wonderful job of putting people on their asses, even in the late game.

I'm not sure why everyone got this idea in their head that the whole stability game was over when they made the stability changes. +++LRMs are still more than capable of putting things on their rear end.

Runa
Feb 13, 2011

It went from OP to Still Viable but not the end all be all, but that's usually enough to swing perception wildly

Klyith
Aug 3, 2007

GBS Pledge Week
When you need to use particular +++ items or stuff from the "have some OP fun stuff" DLC to make it any good that's not saying much. Stability is still viable but you have to build multiple mechs on your team with the intent to cause stab damage.

And it's not viable for the AI at all. Stability used to be a thing you had to worry about sometimes for your own mechs. Knockdowns were god drat terrifying.

binge crotching
Apr 2, 2010

Early on stab damage can still be pretty rough. I had an early-ish attack/defend where my Shadowhawk kept getting hit by all the Locust 1-Ms and put into Unsteady for a few rounds.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Stab damage is pretty good for stripping evasion early. Unsteady a light, smash it with the rest of the team.

Later on mechs don't have that much evasion to strip, and enemies get piloting levels that make it much harder to unsteady them. At that point you're pretty all-or-nothing on trying to actually knock them over.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
The increased stability threshholds for heavier mechs did screw over the entire "melee to counter evasion" mechanic for most of the game.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Did the devs tweak the AI in the campaign? The mechs totally ignored the turrets this time on Panzyr - usually they fire them down first.

Cease to Hope
Dec 12, 2011
LRM spam is still very good, very easy to build, and super boring. It's also easy to screw yourself over by getting too clever about it and trying to expose only one mech at a time (which then gets focused).

It also synergies nicely with the new good LBX and UAC guns. But, doesn't everything?

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Occasionally you just want the macross missile mech experience though, and max stab LRM builds is the closest you're gonna get in Battletech.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

RBA Starblade posted:

Did the devs tweak the AI in the campaign? The mechs totally ignored the turrets this time on Panzyr - usually they fire them down first.

It depends on how close you are to them. I believe that once they have a visual on one of your 'Mechs, they stop attacking turrets and focus on you, but if you take over the network before they see your 'Mechs, they'll target the turrets instead.

I usually lose a couple of turrets in the first round on that mission before my jumpy 'Mechs enter LoS of the enemy, then I have them go around the right side towards the mission objective while a single 'Mech on the hill acts as fire support. It's not hard to wipe the entire Opforce that way since between constant backshots from the turrets, my missile rain from the backline, and the jumpies all drawing aggro, the enemies go down pretty easy.

Alchenar
Apr 9, 2008

Rorahusky posted:

It depends on how close you are to them. I believe that once they have a visual on one of your 'Mechs, they stop attacking turrets and focus on you, but if you take over the network before they see your 'Mechs, they'll target the turrets instead.

I usually lose a couple of turrets in the first round on that mission before my jumpy 'Mechs enter LoS of the enemy, then I have them go around the right side towards the mission objective while a single 'Mech on the hill acts as fire support. It's not hard to wipe the entire Opforce that way since between constant backshots from the turrets, my missile rain from the backline, and the jumpies all drawing aggro, the enemies go down pretty easy.

I think there's a trigger that fires once you start down the ramp (it might also be visual contact with your mechs). Then you get an audio cue that says 'kill the mechs' and they ignore the turrets.

Patrat
Feb 14, 2012

I am pretty sure that random enemies on missions can have ++ weaponry equipped to them? I ran into a convoy attack mission and one of the vehicles was full of ++ guns.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Patrat posted:

I am pretty sure that random enemies on missions can have ++ weaponry equipped to them? I ran into a convoy attack mission and one of the vehicles was full of ++ guns.

That's just the one tank type, for whatever reason

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

RBA Starblade posted:

That's just the one tank type, for whatever reason

Gallant Urban Assault Vehicle. AC10++, SRM2++, LRM10++ every time.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sean10mm posted:

Gallant Urban Assault Vehicle. AC10++, SRM2++, LRM10++ every time.

Another reason why mechs don't actually need to exist :v:

That thing alone is more powerful than a Shadow Hawk! Almost two of them!

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.
It's also made of wet tissue paper.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Groetgaffel posted:

It's also made of wet tissue paper.

Much like a Shadow Hawk!

Norton the First
Dec 4, 2018

by Fluffdaddy
As a massive nerd, I went over to Sarna for an explanation for why they carry such great weaponry. I guess they're all rare lostech museum pieces by the time the game is set in?

Organ Fiend
May 21, 2007

custom title

RBA Starblade posted:

Another reason why mechs don't actually need to exist :v:

That thing alone is more powerful than a Shadow Hawk! Almost two of them!

Somehow it got nerfed in HM. It has far less armor but now it has initiative 5 for some reason.

???

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Cease to Hope posted:

LRM spam is still very good, very easy to build, and super boring. It's also easy to screw yourself over by getting too clever about it and trying to expose only one mech at a time (which then gets focused).

It also synergies nicely with the new good LBX and UAC guns. But, doesn't everything?

The LBX synergizes with everything because all of them but the 20-X run cool and have long range and good damage and stability damage. And the 20-X does shitloads of damage which is always nice of course.

Ultras are great too but the double heat double ammo aspect is harder to work around than "just drop in the LBX and blow poo poo up gooder." Any time you're trying to tweak a build with a ballistic hardpoint it's worth sticking an LBX in there to see how it compares. I mean the 2-X is basically an SRM6 with unlimited reach and no heat and they just scale up from there.

Falcorum
Oct 21, 2010
Finally started playing this, highlight so far was everyone being worried about the heavy mech in the first Argo mission and me just casually popping its head off when I did a called strike on its arms. :v:

Also, note to self, don't use melee with a small mech on medium+. It looks adorable but you take a shitton of self damage

Mandatory Assembly
May 25, 2008

it's time to get juche
Lipstick Apathy

Falcorum posted:

Also, note to self, don't use melee with a small mech on medium+. It looks adorable but you take a shitton of self damage

If you took any self-damage at all it sounds like you did a Death From Above attack, ie you landed on somebody with your jumpjets. Standard melee attacks shouldn’t do damage to *you*.

Glad you’re enjoying the game, though, it really is one of my mainstays like Civ and XCOM and CKII now.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Falcorum posted:

Finally started playing this, highlight so far was everyone being worried about the heavy mech in the first Argo mission and me just casually popping its head off when I did a called strike on its arms. :v:

Also, note to self, don't use melee with a small mech on medium+. It looks adorable but you take a shitton of self damage

You clicked the jump jet button and did a Death From Above attack, which damages the enemy but fucks up your legs. It's more of a last resort thing.

If you just use the move button and then click the enemy when they have the [ ] around them that does a normal melee attack that only harms the enemy.

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
Hit 'v' to toggle between ranged and melee targets.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


DFA is a weapon of last resort, yes, but it's also a weapon of Cool Idiot (that's me)

TotalLossBrain
Oct 20, 2010

Hier graben!
DFA is also good for that achievement. 13 down, 7 to go.

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
Just ran into Trustworthy Client. :allears:

Lawman 0
Aug 17, 2010

Lazyhound posted:

Just ran into Trustworthy Client. :allears:

A++ flashpoint

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Organ Fiend
May 21, 2007

custom title

Lazyhound posted:

Just ran into Trustworthy Client. :allears:

Is the shades parrot supposed to be a reference to something?

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