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DalaranJ posted:I wonder if there's a horrifyingly stupid option during the tribunal now that you've done this. Having a breakdown and declaring that it was YOU who shot Lely is pretty loving stupid. I wonder if that's an option unique to SorryCop.
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# ? Jan 2, 2020 03:55 |
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# ? Jun 6, 2024 11:46 |
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Okay it's pretty cool that if your perception and hand-eye coordination are high enough, not only can you figure out that the guy was actually shot to death, but also the make of the gun based on the cartridge. I'm only on day 2, and on my first playthrough I completely missed the bullet on the autopsy.
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# ? Jan 2, 2020 04:15 |
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This game makes being a genius so satisfying. My guy just made an observation on the chemical odors coming off a toothbrush, and what they imply about the person using it.
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# ? Jan 2, 2020 04:18 |
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THIS loving GAME
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# ? Jan 2, 2020 04:56 |
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I received this game as a Christmas gift. Honestly thought I was going to bounce off it. I've bounced off of a lot of isometric text-heavy RPGs over the years--even though I loved Baldur's Gate and Fallout growing up. By the end of day 1, I was 90% sure I was never going to boot up the game again. I seemed to be failing at every check and the investigation was stymied from every single possible angle. At this point, I was convinced this game was just going to be a sort of comedic set of things going wrong for the amnesiac protagonist. By the end of the day, I felt like I had seen everything there was to see thematically and was ready to call it quits. Wow was I wrong! I decided to see if day 2 would go any better and it did! I feel like I actually made huge progress in the investigation. I got the body down (I don't think that's a spoiler), I got people to actually give me info, etc. The story also got really good too. I'm seeing why everyone is raving about this now. Also it helped that I discovered that you can double click to run, hold tab to see things you can interact with, and talk to people who are up on things like balconies and ledges. Jeeze I wish the game had held my hand just a bit more to tell me those things. One question I have that has been throwing me off: which way is North on an isometric map? Is it at a diagonal or is straight up? It's honestly thrown me off twice now when someone gave me directions and I got lost because I don't understand how cardinal directions work from an isometric angle.
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# ? Jan 2, 2020 06:02 |
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UnknownMercenary posted:Okay it's pretty cool that if your perception and hand-eye coordination are high enough, not only can you figure out that the guy was actually shot to death, but also the make of the gun based on the cartridge. I'm only on day 2, and on my first playthrough I completely missed the bullet on the autopsy. How does the game play out if you never find the bullet? I thought that was how you figured out the guy was shot instead of hung.
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# ? Jan 2, 2020 06:03 |
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Phenotype posted:How does the game play out if you never find the bullet? I thought that was how you figured out the guy was shot instead of hung. I think you can pump the hardy boys for circumstantial evidence in this regard. At any rate, the cause of death would be revealed at the end of the game in any case, I imagine
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# ? Jan 2, 2020 06:10 |
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Phenotype posted:How does the game play out if you never find the bullet? I thought that was how you figured out the guy was shot instead of hung. I also missed it and at the same time you're interviewing Klaasje/noticing the ballistic evidence around her window, you get one of those little "meanwhile" chunks of text, about whoever's doing the proper autopsy back at HQ, and they say something like "ah, no wonder they missed it." Which... I guess would be possible, if the entry wound was then covered up by the tightened strap, and there was no exit wound?
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# ? Jan 2, 2020 06:30 |
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freebooter posted:I also missed it and at the same time you're interviewing Klaasje/noticing the ballistic evidence around her window, you get one of those little "meanwhile" chunks of text, about whoever's doing the proper autopsy back at HQ, and they say something like "ah, no wonder they missed it." Which... I guess would be possible, if the entry wound was then covered up by the tightened strap, and there was no exit wound? We can safely say there is no exit wound, on account of the bullet never exiting.
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# ? Jan 2, 2020 06:35 |
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Phenotype posted:How does the game play out if you never find the bullet? I thought that was how you figured out the guy was shot instead of hung. It comes out when you're dealing with the Hardie Boys and Klaasje. I never found the bullet in my first playthrough, and Kim just says you must've missed it. You also get an esprit de corps vision of the coroner back at the station finding the bullet during the proper autopsy.
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# ? Jan 2, 2020 06:36 |
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Mr. Lobe posted:We can safely say there is no exit wound, on account of the bullet never exiting. I got some dialogue indicating that there was a very small wound at the base of the skull, hidden by the strap that was caused by the bullet
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# ? Jan 2, 2020 06:41 |
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Is it weird that during the final dream with Dolores Dei/ex-something, I found myself thinking "Wow, Harry's ex seems like a real shallow rear end in a top hat and he deserves someone better"?
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# ? Jan 2, 2020 06:53 |
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It is Harry's dream...
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# ? Jan 2, 2020 06:59 |
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Yeah, as far as that one goes, well. Harry has a maddona-whore complex for her in the most literal of ways as far as the first part goes. His views on her are not to be trusted in any way.
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# ? Jan 2, 2020 08:26 |
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Like the bit where Inland Empire (I think) notes that Kim's notebook is his version of inner dialogue.
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# ? Jan 2, 2020 08:50 |
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Honestly I think Harry just is a very emotional person, and his ex was more of a grounded type, and in the end he ended up just being too much for her. They just didn't fit together.
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# ? Jan 2, 2020 08:54 |
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Rosalind posted:I received this game as a Christmas gift. Honestly thought I was going to bounce off it. I've bounced off of a lot of isometric text-heavy RPGs over the years--even though I loved Baldur's Gate and Fallout growing up. Not trying to be a dick but the game tells you to hold tab to highlight items in the very first room.
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# ? Jan 2, 2020 09:26 |
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Xanderkish posted:So you could figure out how to use Cheat Engine or go into the files and modify them yourself. Thanks for that - bonus question, is there any way to edit the save so that Harry's portrait is the mucky "never looked in a mirror" one?
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# ? Jan 2, 2020 09:34 |
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FrickenMoron posted:Not trying to be a dick. Then why are you making this face
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# ? Jan 2, 2020 09:39 |
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The game needs a subtitle and the subtitle needs to be "hit F1."
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# ? Jan 2, 2020 10:32 |
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Begemot posted:It comes out when you're dealing with the Hardie Boys and Klaasje. I never found the bullet in my first playthrough, and Kim just says you must've missed it. You also get an esprit de corps vision of the coroner back at the station finding the bullet during the proper autopsy. Yeah this is how it played out for me. Talking to Ruby clues you in that the hanging story is total bullshit as well. I couldn't talk Garte into lowering the damages this time so I savescummed with Joyce. Kim was so relieved I wasn't going to make him pawn his hubcaps.
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# ? Jan 2, 2020 14:07 |
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Well! I finished Disco Elysium. Truly a phenomenal game. This would easily be my GOTY 2019, if it weren't for Baba Is You (yes, seriously). It's hilarious, novel, and genuinely devastating when it wants to be. I went through the game with a focus on Inland Empire/Perception/Conceptualization, with a dash of Encyclopedia and, later, Shivers. I was a communist art cop constantly shaking with rage at how poo poo everything is, and ALSO a cop of the apocalypse. I didn't get around to do everything - in particular, there was a Suggestion check with Lilienne and a Shivers check with Klaasje I never managed (stupid rain...) -, but I DID complete the dance-off at the church... Favorite skill is... hard to pin down. Shivers is definitely up there, especially thanks to the end of the church quests. Suggestion is cool, especially when it starts admitting that all its advice is terrible, why are you even listening. Physical Instrument is my friend, because it wants me to do my best, even if I'm frail and puny. But Inland Empire is probably the best. It has that perfect synergy with Conceptualization, with both skills egging each other on constantly. It constantly foreshadowed cool stuff. It led me to a cockatoo book. And it gave me an absolutely incredible encounter at the very end of the game. (You know the one.) But... ...I NEVER GOT THE TALKING NECKTIE. I don't know why. I had well above 10 Inland Empire towards the end, but the necktie never said anything. That was one of the few things I read about this game before. It just never talked. But that's probably because I had too little Inland Empire at the game start; I started a new game with 5 Inland Empire right away, and the tie started talking right away. Too bad. The only real flaws I see is the lack of fast travel, and some of the user interface. It's not a big map, but it got extremely annoying fast to reach Evrart, or scuttle back and forth between church and anything on the west side, constantly double-clicking. There were also some rather weird pathing issues. I'm gonna give this another go. I think it's time to let Motorics shine.
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# ? Jan 2, 2020 15:52 |
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I started playing yesterday afternoon and I couldn't put it down until after 1am. I got through day 1 and didn't savescum for any of my (often hilarious) failed rolls. Game is Good, folks I just wish I had a bit more info/guidance on Inner Thoughts. Which ones lead somewhere interesting, which are worthwhile, if I should be spending points on unlocking more slots, etc. Especially communism. I finished processing the Thought and the world is at 0.000% Communism and I have no clue if this will suddenly unlock/upgrade, or if it's pointless to keep in my head. The Inner Thought process is (intentionally?) very vague. Same thing for Coptypes. Sorrycop? Artcop? Do these completely change my character in an irreversible way? FistEnergy fucked around with this message at 17:14 on Jan 2, 2020 |
# ? Jan 2, 2020 17:09 |
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im pretty sure that by inventing a new genre and turning egg head into a communist, i've saved the future.
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# ? Jan 2, 2020 17:14 |
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FrickenMoron posted:Not trying to be a dick but the game tells you to hold tab to highlight items in the very first room. Oh. To be fair, it was the holidays so I might have been a bit out of it when I first started the game. I figure it was true to the protagonist for me to be a bit strung out as I was starting the game.
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# ? Jan 2, 2020 17:27 |
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FistEnergy posted:I started playing yesterday afternoon and I couldn't put it down until after 1am. I got through day 1 and didn't savescum for any of my (often hilarious) failed rolls. Game is Good, folks You can always spend a point to drop a thought, but generally speaking unless you find the bonuses/downsides to be too out of character or extreme it's best to use that point to just open up a new slot for a new thought. It serves as a sort of ideological skeleton that you flesh out as you build your character more and more, think of it like "I've given race science some thought and now I understand it more" with the learning text being questioning and vague and the final text being more definitive and clear (because you've thought about it for awhile). The copotype is mostly just a fun way to more clearly define your character, you can mix and match and no none of them lock you into anything. I ended up as Sorry Hobocop of the Apocalypse
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# ? Jan 2, 2020 17:36 |
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Although from the sounds of it, the different cop-o-types add dialogue choices? I got prompted for just about all of them (the little dialogue where your skills tell you about this new thought they've come up with) but I never internalized any of them because I was just looking at them mechanically.
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# ? Jan 2, 2020 17:42 |
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FistEnergy posted:Same thing for Coptypes. Sorrycop? Artcop? Do these completely change my character in an irreversible way? You can (mild gameplay spoiler) adopt multiple copotypes and forget them like any other thought For what it's worth, making a horribly imbalanced detective with wildly inconsistent beliefs is absolutely part of the fun
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# ? Jan 2, 2020 17:43 |
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Torquemadras posted:Truly a phenomenal game. This would easily be my GOTY 2019, if it weren't for Baba Is You (yes, seriously). Baba is You, really? I just started playing it last night and it's a fun little game, but it's such a LITTLE game. It's really well done, but it's like they aimed to build a really nice little office building and did a very good job of it, whereas most of the typical GOTY candidates (Disco included) are building skyscrapers.
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# ? Jan 2, 2020 17:51 |
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I can understand it. If you're into puzzle games in a big way, Baba Is You is basically pure, distilled "puzzle solving game" with all the fat cut. It's just a puzzler where the whole world is the puzzle and despite being able to literally change the entire board in hilarious and creative ways it still manages to be so frustrating at times that you literally want to die
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# ? Jan 2, 2020 17:57 |
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Baba Is Helping me find my gun
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# ? Jan 2, 2020 18:05 |
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Phenotype posted:Baba is You, really? I just started playing it last night and it's a fun little game, but it's such a LITTLE game. It's really well done, but it's like they aimed to build a really nice little office building and did a very good job of it, whereas most of the typical GOTY candidates (Disco included) are building skyscrapers. Baba is You is like a little office building that is larger than a skyscraper on the inside. It has a ton of content AND does some truly incredible things with its relatively simple mechanics. The beginning of that game gives you no indication of just how far it takes things. There's a reason it shows up on so many goty lists.
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# ? Jan 2, 2020 18:11 |
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Baba Is You is the sort of game where someone who doesn't know anything about puzzle games might actually have a better chance at solving it. It fucks with your expectations that well. I prefer DE, but I think both really are breakthrough titles in their respective genres, and which you prefer speaks more to taste than quality.
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# ? Jan 2, 2020 18:22 |
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I started my second game as cop of the apocalypse. Having coach physical instrument pipe in with terrible advice all the time is amazing. Especially the conversation with the balcony guy. Also, I remembered that Kim brings up your crazy running at the evening meeting. So I decided to only walk on the first day. I am half way through and I regret everything. This game can be quite slow and dragging on, especially on a second play-through. Walk walk walk, click through long exposition that you mostly remember in the hopes that some new stat will chime in or that it unlocks something somewere, walk walk walk, repeat. That is also part of why I don't consider Disco to be a clear GOTY winner. More of a triple tie with Baba and Sekiro.
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# ? Jan 2, 2020 18:30 |
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Phenotype posted:Baba is You, really? I just started playing it last night and it's a fun little game, but it's such a LITTLE game. It's really well done, but it's like they aimed to build a really nice little office building and did a very good job of it, whereas most of the typical GOTY candidates (Disco included) are building skyscrapers. Baba is You is much bigger on the inside than it appears on the outside. In that way, and basically no other way, it is quite like Disco Elysium.
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# ? Jan 2, 2020 18:40 |
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DalaranJ posted:Baba is You is much bigger on the inside than it appears on the outside. Nonsense, it is also like Disco Elysium in that it is Good
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# ? Jan 2, 2020 18:51 |
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Yeah, I think I'm gonna work on some other games in my backlog and then come back for another playthrough on this one.
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# ? Jan 2, 2020 19:50 |
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Not really seeing the need for a comparison between the two here? Baba Is You is an example of an incredibly rare goon project in that it was actually successful and Disco Elysium is the product of a small group of Estonian Marxists living in squats. They're both underdogs that have done well. Enjoy and celebrate them both. I'd say "love them both" but love will do you in.
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# ? Jan 2, 2020 19:52 |
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Physical Instrument keeps egging me on to call Kim a binoclard.
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# ? Jan 2, 2020 20:06 |
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# ? Jun 6, 2024 11:46 |
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he will always be "kimball" to me
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# ? Jan 2, 2020 20:08 |