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Amppelix posted:The story is good. It's really good. It's also pretty atypical for a JRPG, especially for a DQ. alternatively, SNES is my fave version but DS is probably the best. but yeah it goes to a lot of places jrpgs at the time didn't and most still don't. it introduced the monster catching mechanic to DQ. you get a sick wagon. it's just really charming and well written in general
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# ? Jan 5, 2020 01:55 |
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# ? May 28, 2024 05:44 |
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I actually don’t like V very much. The concept is really cool but the silent protagonist kind of undercuts it insanely hard.
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# ? Jan 5, 2020 01:57 |
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punk rebel ecks posted:What makes Dragon Quest V so good and which version should I play? You get a love interest introduced and then you get married about a third of the way into the game rather than at the end.
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# ? Jan 5, 2020 02:02 |
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Does it? I thought it worked well enough. Better than in the later DQs, certainly, since you can't see your character's emotionless face in every cutscene, and they write around it in a way where it doesn't really jump out as unnatural.
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# ? Jan 5, 2020 02:02 |
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Amppelix posted:The story is good. It's really good. It's also pretty atypical for a JRPG, especially for a DQ. What's wrong with the Super Famicom version?
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# ? Jan 5, 2020 02:02 |
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punk rebel ecks posted:What's wrong with the Super Famicom version? The remakes (especially the DS one) are just such a huge upgrade in every way possible that the only reason to play the SNES version is for the historical value.
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# ? Jan 5, 2020 02:04 |
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Amppelix posted:Does it? I thought it worked well enough. Better than in the later DQs, certainly, since you can't see your character's emotionless face in every cutscene, and they write around it in a way where it doesn't really jump out as unnatural. For me it did because the characters talk but you never say anything to them so they honestly felt like a traditional party more than a family to me
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# ? Jan 5, 2020 02:05 |
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You're obviously supposed to imagine your own dialogue, and of course the effectiveness of that will depend heavily on the individual, so I can't really say anything except that it works for me. Yes I know there's that one part where you talk to yourself and the other you has dialogue. I do also really wish DQ had an actual character as the protagonist, when these are the kinds of stories they're telling.
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# ? Jan 5, 2020 02:15 |
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Sancho is your real family
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# ? Jan 5, 2020 02:16 |
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Amppelix posted:You're obviously supposed to imagine your own dialogue, and of course the effectiveness of that will depend heavily on the individual, so I can't really say anything except that it works for me. I mean fundamentally yeah blank slate protags have never worked for me but a lot of people love em so eh
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# ? Jan 5, 2020 02:17 |
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https://www.youtube.com/watch?v=LP2TYYfbfjg
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# ? Jan 5, 2020 02:17 |
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i don't mind silent protags in western rpgs but in jrpgs there's a stronger layer of separation that makes them not really work at all for me, and even in western rpgs playing disco elysium's made me feel like i do still prefer it when the main character has some kind of existing character to them to bounce the writing off of i do kinda like that wild arms 1 made rudy being a silent protag into like. an actual big literal plot point. but at the same time it meant a lot of the characterization and personal stakes had to be shifted onto jack and cecilia
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# ? Jan 5, 2020 02:19 |
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I mean he's mute, but he's not a blank slate at all really.
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# ? Jan 5, 2020 02:21 |
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Silent protagonist effectiveness depends entirely on what kind of story is being told, if you ask me. If it's one in which there's a lot of interpersonal relations and character dynamics going around, then it's a bummer when one character basically just doesn't exist even though the game pretends they do.
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# ? Jan 5, 2020 02:22 |
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Dragon quest guy? He has no personality as far as I remember. He is definitely a blank slate He doesn’t even get the kind of exaggerated faces 3D models brought
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# ? Jan 5, 2020 02:23 |
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babypolis posted:ni no kuni 2 only gets about 50% there. the battle system is brain dead easy, you can literally end most encounters with a single attack, and this is an ARPG. which means you never have to engage with any single system in the game. the story is a mess and the kingdom building is not very interesting Supposedly the new difficulties they added are quite hard
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# ? Jan 5, 2020 02:23 |
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Shin Megami Tensei IV is probably my favorite RPG of all-time. I love how sidequests focused it is.
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# ? Jan 5, 2020 02:25 |
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Amppelix posted:Silent protagonist effectiveness depends entirely on what kind of story is being told, if you ask me. If it's one in which there's a lot of interpersonal relations and character dynamics going around, then it's a bummer when one character basically just doesn't exist even though the game pretends they do. i think chrono is pretty ok because trigger isn't long, was never hugely about character interactions in the first place, and has a bunch of expressive sprites. at it's best though it just comes off as kind of lazy. The Colonel posted:
What was the plot point? It's been an extremely long time since I've played WA1. I know he's a homonculus, he does like, reply to people and talk at times. I think he does actually lose his voice when he's injured, which is kinda funny since he almost never spoke anyway, but I could be remembering that wrong.
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# ? Jan 5, 2020 02:32 |
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rudy doesn't ever speak, iirc. a lot of scenes where he interacts with other people have cecilia speaking for him
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# ? Jan 5, 2020 02:45 |
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he has a couple. they seem almost accidental, like they forgot he was a silent protag for one second. https://www.youtube.com/watch?v=3Q6RB9Lu7x8&t=1063s
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# ? Jan 5, 2020 02:51 |
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IIRC, Rudy only ever nods or shakes his head to yes/no questions. There is no point where he gives "offscreen dialog" like an explanation or anything.GulagDolls posted:he has a couple. they seem almost accidental, like they forgot he was a silent protag for one second. Huh. I wonder if the translation misattributed Jack's line or something.
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# ? Jan 5, 2020 02:51 |
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they're doing the jrpg thing where jack cecilia and rudy are grouped into one "sprite" but I think it's specifically Rudy that pushes Jane out of the way so, if Jack was responding he would be kind of an rear end in a top hat lol. can't find any other instances other than if you're in the prologue and talk to him with Jack or Cecilia in Adlehyde. I think in ACF they removed any speaking lines he had at all.
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# ? Jan 5, 2020 02:59 |
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Silent protagonists are fine in dungeon crawling romps where youre there to kill and loot with no emotional stakes and outside of that they are not good at all and never have been.
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# ? Jan 5, 2020 03:26 |
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Barudak posted:Silent protagonists are fine in dungeon crawling romps where youre there to kill and loot with no emotional stakes and outside of that they are not good at all and never have been. Elephant Parade fucked around with this message at 03:36 on Jan 5, 2020 |
# ? Jan 5, 2020 03:34 |
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Elephant Parade posted:Occasionally the protagonist's nature as a silent player-insert is actually relevant to the story and/or themes, like in Undertale. Hell, silence alone can be meaningful in any medium—a quick search turned up a list of well-regarded novels with silent protagonists. Is it an overused technique in RPGs and games in general? Sure, but that doesn't mean that the technique itself is useless. It's also fun when the game rolls with it like they're not actually silent and make the character gesticulate like they're saying some weird poo poo.
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# ? Jan 5, 2020 03:38 |
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Neddy Seagoon posted:It's also fun when the game rolls with it like they're not actually silent and make the character gesticulate like they're saying some weird poo poo. The pinnacle of this was Super Mario RPG which had Mario act everything out in elaborate mime.
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# ? Jan 5, 2020 03:40 |
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The guy in drakengard talks for a mission or two then trades his voice for a dragon and spends the rest of the game and its sequel communicating solely through violence
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# ? Jan 5, 2020 03:42 |
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Neddy Seagoon posted:It's also fun when the game rolls with it like they're not actually silent and make the character gesticulate like they're saying some weird poo poo.
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# ? Jan 5, 2020 03:43 |
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Barudak posted:I was gonna go nooooooo but then I remembered I actually finished DQ8 instead of refusing to play further into DQXI so yeah, probably I remember DQVIII being super slow but I finished it. Didn't do the post game though. I finished DQXI as well, finished Act 3 but... Act 3 is such a blown opportunity that I wish I didn't Those are the only DQ games I've finished and DQVIII still wins. If there was a Switch release with the 3DS QOL features + orchestral, I'd replay DQVIII in a heartbeat
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# ? Jan 5, 2020 03:46 |
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lets hang out posted:The guy in drakengard talks for a mission or two then trades his voice for a dragon and spends the rest of the game and its sequel communicating solely through violence Caim is also really expressive. Like when his sister tries to gently caress him you can see the disgust.
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# ? Jan 5, 2020 03:52 |
Commander Keene posted:SMRPG had Mario actually shapeshifting at times during conversations, an ability he doesn't have in-game. I mean, I suppose he could just be a quick-change artist with a concerningly comprehensive array of costumes on his person at all times, but I know which interpretation I prefer more.
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# ? Jan 5, 2020 03:57 |
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I just wanted to ask for recommendations of which version of Mother 1, a.k.a. Earthbound Beginnings, to play. I was thinking of doing a full playthrough of the trilogy, but I've never played the first. I was originally going to play the Wii U VC version, but after some research that doesn't seem to necessarily be the best idea in terms of translation and difficulty/grindiness. Any thoughts?
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# ? Jan 5, 2020 05:00 |
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the gba version with the fan tl that gives you the easy ring is the least tedious i think there's a patch for the nes version that gives it all the stuff from that patch too
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# ? Jan 5, 2020 05:23 |
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At the end of BoFIV Ryu speaks and it's kinda funny because everyone is shocked but it's not like he was mute in the first place (He doesn't have any written dialogue but he clearly speaks and gestures during conversations) It's still a pretty effective narrative trick, a blank slate protag suddenly speaks their mind. Are there any other games that do this? WaltherFeng fucked around with this message at 08:27 on Jan 5, 2020 |
# ? Jan 5, 2020 08:24 |
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The South Park RPG.
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# ? Jan 5, 2020 08:37 |
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FFXIV has a moment sort of like that.
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# ? Jan 5, 2020 08:38 |
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punk rebel ecks posted:Shin Megami Tensei IV is probably my favorite RPG of all-time. I love how sidequests focused it is. The sidequests were insanely good. It's also great that they handed out so much xp, so instead of grinding in the traditional sense (running around in circles beating up on the same demons) you could just go tackle a whole bunch of them
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# ? Jan 5, 2020 08:40 |
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WaltherFeng posted:At the end of BoFIV Ryu speaks and it's kinda funny because everyone is shocked but it's not like he was mute in the first place (He doesn't have any written dialogue but he clearly speaks and gestures during conversations) One of the joke endings in Chrono Trigger did this, I think. Undertale also sorta does it on a particular path, for much less comical effect.
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# ? Jan 5, 2020 09:07 |
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WaltherFeng posted:At the end of BoFIV Ryu speaks and it's kinda funny because everyone is shocked but it's not like he was mute in the first place (He doesn't have any written dialogue but he clearly speaks and gestures during conversations) Golden Sun The Lost Age
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# ? Jan 5, 2020 09:28 |
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# ? May 28, 2024 05:44 |
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RareAcumen posted:Golden Sun The Lost Age
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# ? Jan 5, 2020 09:31 |