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Calico Heart posted:Hello all. I run a tiny little Youtube channel and am considering making a video about disco Elysium, specifically how it tackles the concept of "Hauntology". Doesn't the entirety of the Doomed Commercial Area fit? The place is full of remnants of past ventures and they physically stop anybody from making something new.
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# ? Jan 6, 2020 15:02 |
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# ? Jun 6, 2024 00:29 |
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The dice 'characteristics' generally correspond to the checks that get opened. Cursed dice helps stuff with the pale etc.
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# ? Jan 6, 2020 15:03 |
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There's moralism, the idea that chaos is to be avoided and lessons should be learned from the bloody and failed revolutions, and then there's moralintern, the organisation, which fundamentally doesn't give a poo poo about places like Jamrock and Martinaise except that they don't emerge as a new Revachol Suzerainty ready to gently caress the world again. The RCM generally embodies the former moralism and is formally aligned with the latter but is independent from it. It's not Fallout or something where the political organisations are 1:1 identified with political philosophies.
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# ? Jan 6, 2020 15:05 |
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dex_sda posted:The dice 'characteristics' generally correspond to the checks that get opened. Cursed dice helps stuff with the pale etc. I didn't even know the dice mattered, I just made myself a cute little set and went on my way. That changes so much about how I view the business building.
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# ? Jan 6, 2020 15:06 |
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thecluckmeme posted:I didn't even know the dice mattered, I just made myself a cute little set and went on my way. That changes so much about how I view the business building. We're building something here detective, we're building it from scratch. All the pieces matter.
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# ? Jan 6, 2020 15:09 |
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I'm only on day 2, but man this game has hooked me. I kind of realize that you can do whatever you feel like doing in this game and make it by just fine, but just in case I'm gonna ask if I'm making a bad mistake by putting all my skill points into internalized thoughts? There's a dumb part of me that just see's attribute increases as generic improvements, "but the internalized thought could be anything!" so I keep spending points on that. A lot of them seem to just increase skill caps which don't really help me if I don't actually take advantage of the increased cap :/
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# ? Jan 6, 2020 15:23 |
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DarkAvenger211 posted:I'm only on day 2, but man this game has hooked me. It's fine. Once you fill up the thought cabinet you'll have leftover points to put into skills whenever you need to unlock a white check. This is about the time checks get difficult so you need the extra points, too. Remember that you can go into the skill menu during conversations and put points in, so you can dump stuff before red checks too. Also, a bunch of the thoughts give you cash and exp, so don't sweat it. e; the increased cap thoughts are most useful if you want to spec into something - for instance, if you want to have Shivers as a brainy empathic cop. They generally increase the cap on 'important' skills for that reason - aka, the skills that unlock the most specific content from each stat. dex_sda fucked around with this message at 15:35 on Jan 6, 2020 |
# ? Jan 6, 2020 15:32 |
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Also, you get extra options and extra content both from internalized thoughts and higher stats, so don't sweat it. You will want to start putting points into skills eventually, though.
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# ? Jan 6, 2020 15:39 |
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dex_sda posted:Also, you get extra options and extra content both from internalized thoughts and higher stats, so don't sweat it. You will want to start putting points into skills eventually, though. It's also worthwhile putting extra points into skills that match your play style simply to make them talk more throughout the game.
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# ? Jan 6, 2020 16:24 |
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thecluckmeme posted:I didn't even know the dice mattered, I just made myself a cute little set and went on my way. That changes so much about how I view the business building. If only there was a way to edit items in your inventory, I would start a playthrough with all the dice.
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# ? Jan 6, 2020 17:05 |
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Xander77 posted:They also provide bonuses to certain checks. There's a gainedItems list in the second json file in your saves. You can find the ID's here: https://discoelysium.gamepedia.com/Category:Items
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# ? Jan 6, 2020 17:13 |
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At what point should I start taking a look at the red check for the ominous bunker door? Who do I talk to to start down that path?
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# ? Jan 6, 2020 17:19 |
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Calico Heart posted:Hello all. I run a tiny little Youtube channel and am considering making a video about disco Elysium, specifically how it tackles the concept of "Hauntology". I don’t know if it’s worth exploring, but it seems like there are a lot of characters who are outright haunted by their past - Klasje, Harry, and the murdered merc and whose current self-destructive paths were forced by their paths, vs. those who were destroyed by their lost futures (Rene, the Deserter)
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# ? Jan 6, 2020 17:28 |
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dex_sda posted:The dicemaker making certain dice resets checks, too. Check the wiki to see which dice you need made. This is awesome and I had no idea this was a thing!
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# ? Jan 6, 2020 17:31 |
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Psykmoe posted:Which casts the Moralists in kind of a lovely light because yeah they say that they want slow, incremental change, but they can't be bothered to fund the people who keep the Status Quo from backsliding into chaos? The political satire is pretty on the nose, yeah.
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# ? Jan 6, 2020 17:45 |
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thecluckmeme posted:At what point should I start taking a look at the red check for the ominous bunker door? Who do I talk to to start down that path? Whenever you want. The bunker door is self-contained, no need to talk to anyone.
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# ? Jan 6, 2020 17:52 |
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Can you actually open the bunker door?
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# ? Jan 6, 2020 18:49 |
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Oasx posted:Can you actually open the bunker door? No, it's there to teach you an important lesson about completionism (passing the check does give you a new thought for the cabinet though).
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# ? Jan 6, 2020 18:57 |
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Doesn't the Deserter tell you that it's just full of communist corpses anyway?
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# ? Jan 6, 2020 19:21 |
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Begemot posted:No, it's there to teach you an important lesson about completionism (passing the check does give you a new thought for the cabinet though). this so much
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# ? Jan 6, 2020 19:54 |
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I'm on the "check 3 spots for traces of crime" quest, I got one spot fine (shore) but I have no idea how to trigger the second (boardwalk) despite walking over it a million times. Do I have a relevant stat too low/is this gated/what?
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# ? Jan 6, 2020 19:54 |
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tomanton posted:I'm on the "check 3 spots for traces of crime" quest, I got one spot fine (shore) but I have no idea how to trigger the second (boardwalk) despite walking over it a million times. Do I have a relevant stat too low/is this gated/what? You have to progress the main story. I was confused on this too, but it is in a place that you have to teleport to get to. That is, if your Savoir Faire is high enough
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# ? Jan 6, 2020 19:57 |
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tomanton posted:I'm on the "check 3 spots for traces of crime" quest, I got one spot fine (shore) but I have no idea how to trigger the second (boardwalk) despite walking over it a million times. Do I have a relevant stat too low/is this gated/what? It's somewhere you can't get to just by walking around. You need to progress the plot.
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# ? Jan 6, 2020 19:58 |
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tomanton posted:I'm on the "check 3 spots for traces of crime" quest, I got one spot fine (shore) but I have no idea how to trigger the second (boardwalk) despite walking over it a million times. Do I have a relevant stat too low/is this gated/what?
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# ? Jan 6, 2020 20:00 |
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Ahh yeah, it wasn't quite as advertised. Thanks. I assume the last one is day gated.
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# ? Jan 6, 2020 20:02 |
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DarkAvenger211 posted:I kind of realize that you can do whatever you feel like doing in this game and make it by just fine, but just in case I'm gonna ask if I'm making a bad mistake by putting all my skill points into internalized thoughts? There's a dumb part of me that just see's attribute increases as generic improvements, "but the internalized thought could be anything!" so I keep spending points on that. A lot of them seem to just increase skill caps which don't really help me if I don't actually take advantage of the increased cap :/ I did the same thing (spending all my points unlocking new slots and forgetting old ones once they were all full) and I was fine. I actually ended the game with 8 or 9 spare skill points just sitting around after maxing everything I needed, although I think a lot of those came from being an art cop.
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# ? Jan 6, 2020 20:35 |
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tomanton posted:I'm on the "check 3 spots for traces of crime" quest, I got one spot fine (shore) but I have no idea how to trigger the second (boardwalk) despite walking over it a million times. Do I have a relevant stat too low/is this gated/what? Yeah this for me is actually probably the weakest moment in an otherwise incredibly strong game. It's just not obvious at all what you're supposed to do in a frustrating way that's different from the rest of the game. Like there's plenty of times when I had no idea what the hell I was supposed to be doing, but like in a "world of possibility" sort of way and not in a "I need to pixel bitch across this massive zone because there is clearly something that I'm missing to progress the main plot." I think that's actually one of the triumphs of this game is that despite there being tons of times when I was completely lost on what I should be doing, I was never completely lost on what I could be doing.
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# ? Jan 6, 2020 22:50 |
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Rosalind posted:Yeah this for me is actually probably the weakest moment in an otherwise incredibly strong game. It's just not obvious at all what you're supposed to do in a frustrating way that's different from the rest of the game. Like there's plenty of times when I had no idea what the hell I was supposed to be doing, but like in a "world of possibility" sort of way and not in a "I need to pixel bitch across this massive zone because there is clearly something that I'm missing to progress the main plot." I think the issue here is that it also comes up right before a very obvious point of no return (Kim will even tell you "hey we should get anything done that's been left hanging before we do this"). For a lot of quests you will hit dead ends and just have to wait to see where they go like the mysterious blue door, but there's no sense of urgency on them so they will eventually resolve themselves, but getting something that late in the game makes you feel like you should be able to just do it right away.
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# ? Jan 6, 2020 22:59 |
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https://twitter.com/ryleisdead/status/1214262084998979587
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# ? Jan 6, 2020 23:06 |
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The Cheshire Cat posted:I think the issue here is that it also comes up right before a very obvious point of no return (Kim will even tell you "hey we should get anything done that's been left hanging before we do this"). For a lot of quests you will hit dead ends and just have to wait to see where they go like the mysterious blue door, but there's no sense of urgency on them so they will eventually resolve themselves, but getting something that late in the game makes you feel like you should be able to just do it right away. This is exactly right. The game design problem here is that the game tells you "check the unresolved poo poo off before you continue" but this sidequest can only progress after you're past that point. For the Island part you can go "ok, fine, that must be after this because I can't go to the island yet." But the boardwalk feels like a place you've been to, it just doesn't pop up so you waste a half four wandering around and wondering what you missed.
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# ? Jan 6, 2020 23:10 |
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Mr. Prokosch posted:This is exactly right. The game design problem here is that the game tells you "check the unresolved poo poo off before you continue" but this sidequest can only progress after you're past that point. For the Island part you can go "ok, fine, that must be after this because I can't go to the island yet." But the boardwalk feels like a place you've been to, it just doesn't pop up so you waste a half four wandering around and wondering what you missed. On the bright side, i did stumble onto the middle class man because of this. Never explored that corner and would have never found him otherwise. Same with the shack in the bottom left corner of the map before the fishing village.
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# ? Jan 6, 2020 23:17 |
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I think one of the biggest story issues in the game is that you learn pretty early on that one of the possible locations of the shot was from the island so there's no logical reason why you wouldn't head over there, but you can only do so at the end of the game.
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# ? Jan 6, 2020 23:38 |
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theblackw0lf posted:I think one of the biggest story issues in the game is that you learn pretty early on that one of the possible locations of the shot was from the island so there's no logical reason why you wouldn't head over there, but you can only do so at the end of the game. Iirc it’s presented as the least likely option and Kim kind of pooh-poohs it, for what it’s worth.
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# ? Jan 7, 2020 00:14 |
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Bold Robot posted:Iirc it’s presented as the least likely option and Kim kind of pooh-poohs it, for what it’s worth.
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# ? Jan 7, 2020 00:19 |
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Is it possible to get completely stuck if you do all sidequests, max shivers and only then go to listen to the wind, and roll snake eyes?
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# ? Jan 7, 2020 00:19 |
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Otherkinsey Scale posted:Volition in that instance was really interesting: specifically how it overbalances afterwards and keeps pushing you to arrest her. Not because there's any evidence, but because that feels like the act that takes the most willpower to do. As someone who's just now getting treated for lifelong ADHD, that was really relatable. It's definitely a fun and interesting moment since it's the one time you know for certain that your various advisors are not advising in their sometimes misguided pursuit of your best interests. I think it stands powerfully as a moment that only happens once because it really isolates you in your dealings with Klaasje - Volition is telling you to take her to jail and your other Advisors are advocating being gentle with her but... can they be trusted on this? It's like a "the party betrays you" sequence except without any need for contrived justification
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# ? Jan 7, 2020 00:27 |
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Infinite Karma posted:I found that explanation to be bad, the fact that nobody heard the gunshot meant it had to be from very far away, and on top of that, the other two possible locations were very quickly identified as incorrect. It just gets dropped summarily, because it would ruin the plot if you decided to follow that lead over the obviously incorrect Ruby. I believe there's some line where Lilienne tells you that there's some tide-related problem with sailing over there prior to the endgame. Which is a detail that should probably be easier to find/notice, granted.
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# ? Jan 7, 2020 00:27 |
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Qwertycoatl posted:Is it possible to get completely stuck if you do all sidequests, max shivers and only then go to listen to the wind, and roll snake eyes? Yes, although you'd kind of have to be aiming to do that on purpose to really leave yourself completely out of options. Remember that even if you've maxed out a skill you can drink/smoke/do drugs to raise the cap by one to put an extra point in.
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# ? Jan 7, 2020 00:52 |
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The tide excuse is also a little weird, as fifty meters away you solve a different tide problem by just waiting a couple hours on a swingset. Beat the game, my next run will probably feature much more goofing off with Kim, also finding my gun somehow, which never happened. I read somewhere that the game lasts a maximum of ten days, but are there even any events that would make it worth stretching out that far? And how would you even find enough timewasters to do it?
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# ? Jan 7, 2020 00:59 |
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# ? Jun 6, 2024 00:29 |
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Thinking about purely wasting time, you can kill 2 whole normally busy days by sending Kim with a body and sitting on a bench for a day, then sending Kim with an arrest and waiting again. That can get you to 9 days. Maybe you can pull that trick one more time by sending Kim to the hospital. Maybe every book + the board games and exhausting all dialogue can just barely get you to 10 if you go to sleep early every day.
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# ? Jan 7, 2020 01:07 |