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ImpAtom
May 24, 2007

I mean we haven't even gotten past January and off the top of my head: Cyberpunk, FFVII, Doom Eternal, Resident Evil 3, The Last of Us II, Ghost of Tsushima, Nioh 2, No More Heroes 3, Spelunky 2, Watchdogs 3, Avengers, Ori 2, Dying Light 2, Halo... etc.

And I'm not saying I'm excited for all those games because I'm not but they're just literally off the top of my head games I know are coming out in 2020. 'dry' doesn't seem accurate.

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Ytlaya
Nov 13, 2005

Fuzz posted:

The Zeffo devised the whole system to find the kids, Cordova just finds their whatever in the vault, which he does during the Clone Wars, right near the end, so that's why it had a list of all the current Force sensitives inn the galaxy. It stands to reason that in any era you use that Holocron it would find all the Force sensitive people currently alive in the galaxy/huge gently caress off radius.

At least that was my takeaway.

Yeah, my interpretation is something like this (and it also allows the story itself to have a little extra significance through effectively involving Cal preventing Luke from being found).

codo27
Apr 21, 2008

I stumbled across this great animation and one of you needs to dub it over or do something to make it even more hilarious. Make the thing into a disco ball or something
https://www.youtube.com/watch?v=kVC3XBbfQpw (just uploaded sorry for poo poo quality)

Vinylshadow
Mar 20, 2017

codo27 posted:

I stumbled across this great animation and one of you needs to dub it over or do something to make it even more hilarious. Make the thing into a disco ball or something
https://www.youtube.com/watch?v=kVC3XBbfQpw (just uploaded sorry for poo poo quality)

There was an attempt

I tend to prefer image editing over video, if only because it takes 1/128th the time

ZentraediElite
Oct 22, 2002

I got the dual saber in what felt like an accident with no cut scene. Didnt even know there were other ways to get it.

Spergatory
Oct 28, 2012
The fact that you can get the double saber in a scene with no explanation or dialogue is actually kind of a huge oversight and something they really shouldn't have allowed to happen. Either record dialogue for that scene or take out that way of obtaining it.

Bust Rodd
Oct 21, 2008

by VideoGames

Spergatory posted:

The fact that you can get the double saber in a scene with no explanation or dialogue is actually kind of a huge oversight and something they really shouldn't have allowed to happen. Either record dialogue for that scene or take out that way of obtaining it.

They have a scene for it but also wanted to pretend the game has open-world player choice so you only get the scene on one of the planets and nothing on the other two. Its like the game almost punishes you for exploring by withholding story content.

Vinylshadow
Mar 20, 2017

They sorta handwave it by giving you another switch when doing the upgrade - Dathomir gives you Magus, Bogano Cordova, and I don't recall what Kashyyyk's is called or if there's one on Zeffo

A line like "There's some old lightsaber pieces here, I wonder if..." and then he fiddles with it and whammo, he's got another blade

It's just the fact it's silent aside from the one on Bogano being a problem

hobbesmaster
Jan 28, 2008

It had to be a last second change because play testers were missing it on the first planet.

Bust Rodd
Oct 21, 2008

by VideoGames

hobbesmaster posted:

It had to be a last second change because play testers were missing it on the first planet.

Its because they built an entire game around the concept of backtracking but made the actual act of backtracking time consuming, confusing, and boring

codo27
Apr 21, 2008

Its like they heard of Dark Souls and wanted to ape it but never really played it

Vinylshadow
Mar 20, 2017

They kinda encourage backtracking by having Cere mention previous planets once you get new powers - even saying that it might be worth going back to Bogano and checking around for Cordova's hidden caches after the first Zeffo trip, but the game's also pointing you at Kashyyyk to progress the story, so...

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



That's one of the issues I hope they'll learn from and tweak in the presumable sequel. I know you *can* break the story sequence and go look for random stuff, but that barely even entered my mind the first time around because it's basically an occasional throwaway line of dialogue vs a waypoint marker and specific instructions on where to continue the story.

Vinylshadow
Mar 20, 2017

Just the ability to warp between save points would be a godsend and just have it be a gameplay thing rather than a story thing and never mention it

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I still think that what this game (which is good) needs the most is simply more variety in the planets but maybe that's just because I have a massive hard-on for the Sci-Fi ecumenopolis

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Vinylshadow posted:

Just the ability to warp between save points would be a godsend and just have it be a gameplay thing rather than a story thing and never mention it

This, but also I secretly want a game where everyone is all WHOA WHAT THE gently caress whenever you Force Fast Travel in front of them

Bust Rodd
Oct 21, 2008

by VideoGames
Fast Travel could literally just be you assumed a meditative state and effortlessly traversed the level in a trance-like daze not literal Teleportation

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Yeah, teleportation was just a wish (heavily influenced by my similar disappointment at the lack of reaction at Link beaming in and out, even by people who have no clue who he is). Most realistically it'd probably be a sped-up montage of Cal ineptly running through the level for the millionth time, as based on my usual play style.

slicing up eyeballs
Oct 19, 2005

I got me two olives and a couple of limes


Just wooped taron's rear end on grandmaster using the switch attack. Dodge attacks accordingly then run in, hold square to destroy stamina bar, roll back. Repeat as needed, embarrassingly easy after all the times I tried to actually fight using skill lol

Game bad in many ways, but also good in important ways.

codo27
Apr 21, 2008

Vinylshadow posted:

Just the ability to warp between save points would be a godsend and just have it be a gameplay thing rather than a story thing and never mention it

There are SO MANY qol things they need to fix if they ever attempt a sequel. Like opening chests, putting your fist into the blue mist to sense the poo poo, scanning artifacts. All that should be so much easier.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I thought this game was great! Lots of little things to complain about but I think if they polished a few elements for a sequel it could be a stand out. Gameplay was excellent but the real heart of it was clearly characters and story. I actually wanted to take time to see dialogue options because I found the characters really compelling.

Spoiler about a late game story element I loved:

The lightsaber is effectively the main weapon, both sword and shield, and the ability to do some minor customization is good, but through Cal's cutoff from the force and his trauma from losing Jaro Tapal the story manages to make it seem 'other' since it's not Cal's and thus not "yours". When you break it and suddenly just have to run for it on Dathomir it really makes you feel vulnerable, and is one of the successful backtracking elements because it shakes up the usual process by making you escape rather than fight (unless you did this already to save time, I generally didn't).

Thus when you go to get a new crystal and it shatters it's an effective 'all is lost moment' that BD-1, who the game has given so much character and personality to, re-frames the moment. Unlike Cal's history, which you learn about in drips through the story, BD-1 and Cal's relationship has been something you've experienced fully, so it's an effective moment that connects you to the story. It's masterful that at this exact moment the game gives you the opportunity to fully customize the color of the lightsaber. It creates a new sense of ownership and reinforces it with a direct visual cue that you will pretty much always see. The game then gives you a crazy powerful new attack and then throws a bunch of enemies at you with a sense of urgency so you can use the tool you made and the new ability. It's an incredibly satisfying experience that I haven't gotten in many games, and was a real pleasant surprise to realize how excited I was to wipe through fascists with my new awesome golden lightsaber moves.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Tom Tucker posted:

When you break it and suddenly just have to run for it on Dathomir it really makes you feel vulnerable, and is one of the successful backtracking elements because it shakes up the usual process by making you escape rather than fight

Agreed, although comically subverted on my last playthrough when the game bugged out and decided I still had an activated lightsaber, just swinging uselessly from my belt while I was comically running around juking zombies while trying to actually use get it working in combat again

Ytlaya
Nov 13, 2005

The one plot beat that bugged me a bit was the one with Malikos. It bugged me because Malikos was partially correct, but obviously also a pretty bad guy who was obsessed with obtaining personal power. Like, he wasn't wrong about the Jedi Order and the whole nature of the Nightsisters implies that "everything that isn't a light side Jedi is bad" (which is sorta treated as common sense by Jedi) isn't true, and Cal just sort of went "no." Though it is nice that Cal gave up on trying to rebuild the Order.

One other kind of strange/interesting plot choice was having Cere survive and Trilla die. It's pretty unusual for the guilty master to live and for their fallen apprentice to die. It would be normal if both of them died, or if just Cere died, but now Cere has to live with the knowledge that Trilla had potential for redemption but then died anyways.

SirSamVimes
Jul 21, 2008

~* Challenge *~


Ytlaya posted:

The one plot beat that bugged me a bit was the one with Malikos. It bugged me because Malikos was partially correct, but obviously also a pretty bad guy who was obsessed with obtaining personal power. Like, he wasn't wrong about the Jedi Order and the whole nature of the Nightsisters implies that "everything that isn't a light side Jedi is bad" (which is sorta treated as common sense by Jedi) isn't true, and Cal just sort of went "no." Though it is nice that Cal gave up on trying to rebuild the Order.

One other kind of strange/interesting plot choice was having Cere survive and Trilla die. It's pretty unusual for the guilty master to live and for their fallen apprentice to die. It would be normal if both of them died, or if just Cere died, but now Cere has to live with the knowledge that Trilla had potential for redemption but then died anyways.

Cal never actually disagreed with him about the old order, he promised to do better instead.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Ytlaya posted:

The one plot beat that bugged me a bit was the one with Malikos. It bugged me because Malikos was partially correct, but obviously also a pretty bad guy who was obsessed with obtaining personal power. Like, he wasn't wrong about the Jedi Order and the whole nature of the Nightsisters implies that "everything that isn't a light side Jedi is bad" (which is sorta treated as common sense by Jedi) isn't true, and Cal just sort of went "no." Though it is nice that Cal gave up on trying to rebuild the Order.

One other kind of strange/interesting plot choice was having Cere survive and Trilla die. It's pretty unusual for the guilty master to live and for their fallen apprentice to die. It would be normal if both of them died, or if just Cere died, but now Cere has to live with the knowledge that Trilla had potential for redemption but then died anyways.


I actually kind of like this. So much Star Wars ends with that kind of thing and its nice that they did something different.

I mean say what you will about The Last Jedi, but the events with Kylo seizing power for himself was far more interesting than another redemption arc.

Vinylshadow
Mar 20, 2017

Not like Cal needs another potential love interest

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Vinylshadow posted:

Not like Cal needs another potential love interest

Yeah, Greez is right there

Sapozhnik
Jan 2, 2005

Nap Ghost

Ytlaya posted:

The one plot beat that bugged me a bit was the one with Malikos. It bugged me because Malikos was partially correct, but obviously also a pretty bad guy who was obsessed with obtaining personal power. Like, he wasn't wrong about the Jedi Order and the whole nature of the Nightsisters implies that "everything that isn't a light side Jedi is bad" (which is sorta treated as common sense by Jedi) isn't true, and Cal just sort of went "no." Though it is nice that Cal gave up on trying to rebuild the Order.

One other kind of strange/interesting plot choice was having Cere survive and Trilla die. It's pretty unusual for the guilty master to live and for their fallen apprentice to die. It would be normal if both of them died, or if just Cere died, but now Cere has to live with the knowledge that Trilla had potential for redemption but then died anyways.

The force yeet at the end was great and EA are cowards for not making it stick. I get that they want to do more character development on Cere in future instalments but you can't have the ending both ways, you gotta pick one.

Anyway idgaf about star wars but the game was pretty solidly fun. Even though it only had three actual bosses in it the combat is surprisingly well polished and balanced, it gives Sekiro a decent run for its money even. Game world is kind of rough and has crunch time written all over it but w/e.

Bust Rodd
Oct 21, 2008

by VideoGames
Honestly they could release a sequel with a 3rd Two Sabers at Once style and collectibles that add things like Force generation or life steal and Id call that game Very good

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Vinylshadow posted:

Not like Cal needs another potential love interest

And thus Skies of Arcadia remains the only game to end with a healthy polycule.

FrostyPox
Feb 8, 2012

I just realized "Star Wars Jedi Fallen Order" fits when sung to the "Teenage Mutant Ninja Turtle" theme from the old cartoon from the late 80s/early 90s.


You're welcome

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



FrostyPox posted:

I just realized "Star Wars Jedi Fallen Order" fits when sung to the "Teenage Mutant Ninja Turtle" theme from the old cartoon from the late 80s/early 90s.

:hmmyes:

UnfortunateSexFart
May 18, 2008

𒃻 𒌓𒁉𒋫 𒆷𒁀𒅅𒆷
𒆠𒂖 𒌉 𒌫 𒁮𒈠𒈾𒅗 𒂉 𒉡𒌒𒂉𒊑


ImpAtom posted:

I mean we haven't even gotten past January and off the top of my head: Cyberpunk, FFVII, Doom Eternal, Resident Evil 3, The Last of Us II, Ghost of Tsushima, Nioh 2, No More Heroes 3, Spelunky 2, Watchdogs 3, Avengers, Ori 2, Dying Light 2, Halo... etc.

And I'm not saying I'm excited for all those games because I'm not but they're just literally off the top of my head games I know are coming out in 2020. 'dry' doesn't seem accurate.

Dry for those of us who don't have a PS4 or enjoy Japanese games then.

I'm interested in Cyberpunk, and maybe Watch Dogs, but the latter sounds like it's gonna be retooled after the ghost recon response and maybe suck.

Excited for next gen though

Chill Penguin
Jan 10, 2004

you know korky buchek?
So I just returned to Dathomir after repairing my Lightsaber on Ilum, and before shutting down for the night, I peeked at the trophies I had so far. I noticed there was one for recruiting every possible member of the Mantis. I feel like Im pretty far in the game at this point, but I still only have Cere and Four Arms. What/who did I miss?

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost

Chill Penguin posted:

So I just returned to Dathomir after repairing my Lightsaber on Ilum, and before shutting down for the night, I peeked at the trophies I had so far. I noticed there was one for recruiting every possible member of the Mantis. I feel like I’m pretty far in the game at this point, but I still only have Cere and Four Arms. What/who did I miss?

Aside from one major NPC you can't miss near the end of the game, there's also one right beside the ship landing pad on Bogano in an easy to miss cavern - a useless Bogling that follows you into the ship that you will never see again (at least I didn't in my playthrough)

slicing up eyeballs
Oct 19, 2005

I got me two olives and a couple of limes


I don't know why I feel compelled to go get all the stupid chests now that I've beat the game, none of it is going to be worthwhile ARE YOU KIDDING ME WITH THE OUTLAW OUTFIT IT LOOKS JUST LIKE THE loving STARTER OUTFIT. gently caress

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

slicing up eyeballs posted:

I don't know why I feel compelled to go get all the stupid chests now that I've beat the game, none of it is going to be worthwhile ARE YOU KIDDING ME WITH THE OUTLAW OUTFIT IT LOOKS JUST LIKE THE loving STARTER OUTFIT. gently caress

None of the clothes are good except the pink poncho which still sucks and should have been a fur trim jacket.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Dillbag posted:

Aside from one major NPC you can't miss near the end of the game, there's also one right beside the ship landing pad on Bogano in an easy to miss cavern - a useless Bogling that follows you into the ship that you will never see again (at least I didn't in my playthrough)

It will hide in the vents over the lounge area and will sometimes be under your galaxy map table.

codo27
Apr 21, 2008

I've unlocked a handful of ponchos but I haven't worn any yet. Who wants to wear a fuckin poncho? I ain't 400 pounds. Why not jedi robes?

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Iacen
Mar 19, 2009

Si vis pacem, para bellum



The outfits in this game really represents a peculiar design choice. Why not actual outfits instead of ponchos and jackets. Id have loved the outfit and sword from that sequence, maybe Jedi robes or outfits reminiscent of iconic ones (Corellian Smugler to match Cere would have been nice too!)

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