Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Organ Fiend
May 21, 2007

custom title

RBA Starblade posted:

The pirate gets shot by the pirate queen when you're taking over the wrecked Argo, the taurian is the mechcommander warcriming civilians on Ostergaard's orders in that one priority defense mission.

Oh yeah, right.

Its been a while since I've played the campaign, but it was also well written.

Adbot
ADBOT LOVES YOU

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Organ Fiend posted:

Oh yeah, right.

Its been a while since I've played the campaign, but it was also well written.

Yeah, I kind of need to play the campaign again.

gently caress I'VE PLAYED THIS poo poo TOO MUCH ALREADY, I literally started a new Witcher 3 game because I needed a break from roboting and I'm still thinking about new Marauder builds to try and poo poo like that. :mad:

I blame the old robot animes I saw as a kid.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Speaking of which I just realized the cutscenes in Mechcommander 2 aren't playing and lmao at the era of jank-rear end acting in fmv

The VAs are great in BT too relatedly. I have like ten other games I want to play but nope still shootin' robits :v:

OctaMurk
Jun 21, 2013
Probation
Can't post for 4 hours!

RBA Starblade posted:

Speaking of which I just realized the cutscenes in Mechcommander 2 aren't playing and lmao at the era of jank-rear end acting in fmv

The VAs are great in BT too relatedly. I have like ten other games I want to play but nope still shootin' robits :v:

I unironically liked the FMV scenes in MCG and MC2. MechCommander Gold had an amazing intro, and the fake newsroom discussions in MC2 were cool af

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
When coming up with headshot builds I never give enough thought to using a cluster of >30 damage weapons instead of 1 or maybe 2 >60 damage weapons. Seems like a quad UAC2++ setup could be hilarious for instance. Fire 8 shots @ head, if 2 connect it's instant :psyboom:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sean10mm posted:

When coming up with headshot builds I never give enough thought to using a cluster of >30 damage weapons instead of 1 or maybe 2 >60 damage weapons. Seems like a quad UAC2++ setup could be hilarious for instance. Fire 8 shots @ head, if 2 connect it's instant :psyboom:

The only reason my Marauder only has three UAC2++s is because I didn't have a fourth

TheParadigm
Dec 10, 2009

And Tyler Too! posted:

I hate that the restriction is 50 instead of 55. My SLDF Griffon is collecting dust.

Is this something you can mod?

TotalLossBrain
Oct 20, 2010

Hier graben!

RBA Starblade posted:

The only reason my Marauder only has three UAC2++s is because I didn't have a fourth

The Marauder has only three ballistics hardpoints.

GHOST_BUTT
Nov 24, 2013

Fun Shoe

TheParadigm posted:

Is this something you can mod?

Yeah, you could either lower the tonnage on the SLDF Griffin and drop its base weight so the loadout doesn't put you over weight, or you could probably change the limit in the flashpoint but my experience, as a moron, is that messing with DLC content is trickier.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

TotalLossBrain posted:

The Marauder has only three ballistics hardpoints.

Oh, that too then :haw:

TotalLossBrain
Oct 20, 2010

Hier graben!

RBA Starblade posted:

Oh, that too then :haw:

I run a full lance of them :allears:

Falcorum
Oct 21, 2010

Pornographic Memory posted:

I haven't allied with the Combine yet but the Capellans will give you SRMs, infernos, and ECM. The ++ infernos are actually pretty ridiculous, I made a Cyclops with 6 medium lasers and two infernos and it's horribly undergunned but just the two inferno racks can push most mechs almost up to their heat cap and shut down mechs that are already a bit warm.

I managed to find and buy 2 Inferno++ in my brand new career when I only had medium mechs and I almost felt bad for the few assaults I've come across so far.

Organ Fiend
May 21, 2007

custom title

TotalLossBrain posted:

I run a full lance of them :allears:

The only reason not to ruin nothing but marauders and annihilators is that it's too easy.

Vorenus
Jul 14, 2013

RBA Starblade posted:

Speaking of which I just realized the cutscenes in Mechcommander 2 aren't playing and lmao at the era of jank-rear end acting in fmv

The VAs are great in BT too relatedly. I have like ten other games I want to play but nope still shootin' robits :v:

I thought Ostergaard's VA in particular was a standout.

I restarted an early career mission because the Firestarter I dropped to 1 point of rear CT structure managed to use a radiation field and survive half a dozen more rear shots as well as several rear melee attempts, while also taking my Vindicator's arm, overheating my own Firestarter, and forcing my Raven to run like hell. On top of being space-poor and having pilots who couldn't hit a barn door with the Tsar Bomba, the game decided to put Aidan loving Pryde in a Firestarter.

2 missions later I headcapped a Rifleman, get all three pieces on a 2/11 salvage contract. Game crashes due to memory issues, most recent save is pre-mission. RIP. I don't remember having issues before getting the DLC, it runs fine for a few missions before dropping framerate, lagging, and trying to burn my CPU up in the process.

Edit: I also finally finished the campaign with Dekker alive. I'm somewhat disappointed there isn't an achievement for this.

SpookyLizard
Feb 17, 2009
the only thing this game is missing is to really make it perfect is FMV cutscenes and mission briefings. Ian Dressari liberating HIS HOME PLANET is classic battletech

also gently caress drop restrictions, let me solve all of my problems with liberal application of assault 'mechs

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
There is a Dekker survival achievement FYI.

Pornographic Memory
Dec 17, 2008

sean10mm posted:

When coming up with headshot builds I never give enough thought to using a cluster of >30 damage weapons instead of 1 or maybe 2 >60 damage weapons. Seems like a quad UAC2++ setup could be hilarious for instance. Fire 8 shots @ head, if 2 connect it's instant :psyboom:

iirc the most efficient marauder headshot build is 3 uac2's and 4 ERMLs (upgraded damage versions all around of course) for this reason, since any combo of two hits with do a mech in

Vorenus
Jul 14, 2013

sean10mm posted:

There is a Dekker survival achievement FYI.

I'm an idiot for missing this. Including it is a great touch.

explosivo
May 23, 2004

Fueled by Satan

I just unlocked the Argo tonight (I don't get to play much so I was putzing around doing 1* missions) and man, I love this poo poo. I took a beating getting into the jail, and after I did get in I stupidly rushed the most damaged mech in first because I didn't see any signatures. Luckily that was also my close range shotgun centurion with a Snub PPC and 3 SRM6's and loving blasted the dudes that came out. Ugh, so good. I also have an AC/20 now and blowing off limbs with one shot is fantastic :allears:

Bentai
Jul 8, 2004


NERF THIS!


Came up on my first Atlas II on partial salvage, the best 3.7mil I've spent so far.

SpookyLizard
Feb 17, 2009

Pornographic Memory posted:

iirc the most efficient marauder headshot build is 3 uac2's and 4 ERMLs (upgraded damage versions all around of course) for this reason, since any combo of two hits with do a mech in

gonna have to try this next time, but I love my 3xUAC/5, 2xERML UMAD-3R. Its so goddamned satisfying, works well Inferno srm boats.

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL
After my stumbling block earlier i've been cruising through the campaign and now sitting on an Archer, Battlemaster, Awesome, Highlander, and just finished a KING CRAB. (bought 2 salvage at 1.1m each from black market)

Trying out different builds now King Crab seems like a monster, should I go full short range brawler with SRMs and AC/20s?

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
It’s pretty slow, I like running it as an LRM boat.

Ravenfood
Nov 4, 2011

Pyronic posted:

After my stumbling block earlier i've been cruising through the campaign and now sitting on an Archer, Battlemaster, Awesome, Highlander, and just finished a KING CRAB. (bought 2 salvage at 1.1m each from black market)

Trying out different builds now King Crab seems like a monster, should I go full short range brawler with SRMs and AC/20s?

It's slow as gently caress. I prefer Gauss x2, but close range brawler isn't a bad way to go. Easy upgrade route if you get UACs too.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm one part from the royal highlander in career mode and the pirates jacked the prices to 1000% because of all the FPs I've been doing shooting them, rip

Though since I used it, the Griffin, and the Atlas 2 so much now I'd really just want the SLDF Black Knight, which I've never seen outside the one mission.

Azran
Sep 3, 2012

And what should one do to be remembered?
Mounting 4 UAC5+++ (that's the one that does 45x2 damage, right? I might be getting it confused with the UAC2) on my Bull Shark and then putting my 10 Gunnery/10 Tactics pilot on it has been an amazing experience. He deletes a head every single turn.

Organ Fiend
May 21, 2007

custom title

Pyronic posted:

After my stumbling block earlier i've been cruising through the campaign and now sitting on an Archer, Battlemaster, Awesome, Highlander, and just finished a KING CRAB. (bought 2 salvage at 1.1m each from black market)

Trying out different builds now King Crab seems like a monster, should I go full short range brawler with SRMs and AC/20s?

The KGC can basically do whatever you want it to do, given its hardpoints.

The questions is, what do you need? Good on FS, but need something just just kills things up close? Stuff it full of MLs, SRMs and AC20s to taste. Maybe you've already configured your ARC, HGN and/or AWS for close range/melee. Turn it into an LRM boat or (if you already have one) fill it up with GRs, LLs, and/or AC5s.

On particularly good config kind of covers all the bases, and works if you damage++ LLs, damage+ AC5s, and SRM+++s. Go with 2x AC5+ (1 ton ammo each), 2 or 3 LL++ (3 runs hot, 2 runs decent in lunar environments), and 2x SRM6+++. You do 200-250 damage at range, and add another 144 damage at close range. The really nice thing about this, is that its a decent headshot machine. The LLs/AC5s do 50+ damage. That, plus a SRM+++ is >60 damage. A precision strike on the head with a tactics 9 pilot has a 1 in 3 chance of taking off the head ... and even if you didn't, you just did nearly 400 damage. If you have damage+ UAC5s, I'd go with 2xLL and 2xUAC5.

Organ Fiend
May 21, 2007

custom title

Azran posted:

Mounting 4 UAC5+++ (that's the one that does 45x2 damage, right? I might be getting it confused with the UAC2) on my Bull Shark and then putting my 10 Gunnery/10 Tactics pilot on it has been an amazing experience. He deletes a head every single turn.

Now do the same thing, but on an annihilator. Each UAC5 is doing >100 damage. Who needs headshots, backshots and sideshots when you can precision strike through the CT easily ... at range.

lonelylikezoidberg
Dec 19, 2007
I just got back into playing battletech after it first came out - I have all the DLCs, and it seems like something changed with regard to how the stores work. For instance, I’ve visited 5-6 planets on career mode and nobody seems to sell anything other than autocannons.


Does anyone know of any resources that outline how stores work currently?

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

lonelylikezoidberg posted:

I just got back into playing battletech after it first came out - I have all the DLCs, and it seems like something changed with regard to how the stores work. For instance, I’ve visited 5-6 planets on career mode and nobody seems to sell anything other than autocannons.


Does anyone know of any resources that outline how stores work currently?

Second post.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Vorenus posted:

I thought Ostergaard's VA in particular was a standout.


That guy is Adam Jensen https://www.imdb.com/name/nm1340118/?ref_=tt_cl_t10

explosivo
May 23, 2004

Fueled by Satan

Are those tweaks in the OP w/r/t speeding up the game still relevant? I know they've made some changes to the game since launch around game speed but wasn't sure how much of that is still there or if they added in game options to change those settings now or what. I don't really want a 'fast mode' that skips animations and stuff because I like seeing the mechs stomping around but the pauses in combat are kinda weird so if I could get rid of those that'd be pretty cool.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

I've probably put it in this thread before, but Elias Toufexis, the VA, was such a big fan of BattleTech/MechWarrior growing up that he actually actively sought out a role in this game.

He also is in MW5.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

explosivo posted:

Are those tweaks in the OP w/r/t speeding up the game still relevant? I know they've made some changes to the game since launch around game speed but wasn't sure how much of that is still there or if they added in game options to change those settings now or what. I don't really want a 'fast mode' that skips animations and stuff because I like seeing the mechs stomping around but the pauses in combat are kinda weird so if I could get rid of those that'd be pretty cool.

They incorporated some of the changes from the old QuickCam mod into the base game at some point, so it's probably out of date.

I tired running QuickCam with Heavy Metal/1.8 and it hosed things up so I deleted it.

lonelylikezoidberg
Dec 19, 2007

Groetgaffel posted:

Second post.

Thank you!

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I got the sldf highlander in my career mode and instantly threw all my snubs and lbx and small laser +++s and srm+++s into it

It's a little nightmare monster

e: Also the dfa mods. It's constantly on fire but it has 600+ alpha lmao

RBA Starblade fucked around with this message at 02:22 on Jan 10, 2020

SpookyLizard
Feb 17, 2009
Is there a an actual maximum alpha strike damage? i know the 6xSnub PPC++ damage Atlas does 750 cause lol gently caress you

anakha
Sep 16, 2009


SpookyLizard posted:

Is there a an actual maximum alpha strike damage? i know the 6xSnub PPC++ damage Atlas does 750 cause lol gently caress you

That really depends on whether you care about your Mech dying after its first alpha strike.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

anakha posted:

That really depends on whether you care about your Mech dying after its first alpha strike.

For the purposes of this discussion I'm gonna say... of course not.

:getin:

Adbot
ADBOT LOVES YOU

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lol my light mechs keep dying to SRM carriers and turrets in mechcommander 2. The more things change I guess :v:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply