You can't fly the Idris because it's just too intense for you dumb idiots to handle. She's a real beast and will require hundreds of hours of SQ42 flight time before earning your certificate to fly it in the PU. Just because you paid thousands of dollars for one doesn't give you the right to just fly it whenever you want like some Credit Card Captain.
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# ? Jan 9, 2020 18:03 |
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# ? Jun 4, 2024 21:03 |
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Rotten Red Rod posted:By the way, questions about Theaters of War? 2 total. No one cares at all about it. The third one doesn't exist and I will fight you
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# ? Jan 9, 2020 18:15 |
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Megalobster posted:https://youtu.be/O5BJVO3PDeQ Hello Games is a small studio where everyone knows what everyone else is doing and can work in coordination with each other. Clown Incompetents not games are doing the opposite with a revolving door of the worst devs ever over 4 studios in different cities and time zones on two continents.
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# ? Jan 9, 2020 18:18 |
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TheAgent posted:which I can see Wasn't it mentioned that someone in a position of authority sat down to actually play this thing, and the magnitude of its failure was suddenly evident to them, particularly considering they were led to believe it was practically finished?
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# ? Jan 9, 2020 18:25 |
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TheAgent posted:backs care about the shiporn, they don't give a gently caress about this new gamemode poo poo lol Backers will never give a poo poo about gamemodes that are not blatantly p2w. And not just because they couldn't cut it in a fair fight but 'cuz they don't get to show off their "investment"
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# ? Jan 9, 2020 18:26 |
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Most watched official SC videos. Imagine indeed!
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# ? Jan 9, 2020 18:31 |
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Strangler 42 posted:Hello Games is a small studio where everyone knows what everyone else is doing and can work in coordination with each other. Clown Incompetents not games are doing the opposite with a revolving door of the worst devs ever over 4 studios in different cities and time zones on two continents. what's wrong with the devs? i imagine that sturd shitizen's failures are entirely the fault of not-the-devs
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# ? Jan 9, 2020 18:34 |
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Inacio posted:what's wrong with the devs? Anybody with experience is avoiding CIG like the plague, so their positions are full of toxic people nobody else would hire and fresh grads who don't know any better. Such as the "senior animation team lead" who is like 20 and just graduated. But nah its really a fault of Chris for having both an impossibly huge demand but also having no plan whatsoever for how to implement it and no organization or guidance.
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# ? Jan 9, 2020 18:40 |
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Quavers posted:Meanwhile, on /r/Gaming... This is good for Star Citizen, no doubt
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# ? Jan 9, 2020 18:54 |
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Scruffpuff posted:This is one of those "devil in plain sight" situations that's almost impossible to explain to the uninitiated. "Have you heard of the Fyre Festival? It's like that, but people haven't really turned up yet." TheAgent posted:its a red flag that reveals hundreds of other red flags 'what is normalized deviance'? - https://en.wikibooks.org/wiki/Professionalism/Diane_Vaughan_and_the_normalization_of_deviance TheAgent posted:supposedly there was a Q4 milestone that was missed which caused all this 'Complete game' edit: Better normalized deviance link. Hav fucked around with this message at 19:01 on Jan 9, 2020 |
# ? Jan 9, 2020 18:56 |
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Beexoffel posted:Yeah, but what I got from the Talk page, the financials published after the Calder investment has finally lead to SC being on it again. Excellent, so we can now criticize it without being told its alpha!
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# ? Jan 9, 2020 19:02 |
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Inacio posted:what's wrong with the devs? Anyone with talent and skill and experience will know that Star Citizen is a dumpster fire and will stay far, far away. They will find a well paying job with a studio that knows what it is doing and isn't relying on the whims of backers making "pledges" to keep the lights on. Star Citizen devs are fresh grads that are replacing the fresh grads that quit 3 months prior after they found a better job or just got tire of the toxic work environment.
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# ? Jan 9, 2020 19:05 |
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has this been posted here already? https://www.youtube.com/watch?v=HeC1J6tj2Pw Ryan Archer got his own "kick scammers" segment (the first one)
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# ? Jan 9, 2020 19:10 |
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This gives them a great opportunity to shore up some breaches. Lando calls Chris, reinforcing the fiction that he’s a Dev with answers rather than the single biggest impediment to development progress in the history of gaming. Lando asks Chris, “So, a lot of questions about the Squadron Roadmap. What can you tell us?” Chris gives his latest word salad explanation for why Squadron is delayed, why it’s a good thing that will ultimately mean a better game in the end. He points out that teaser clip reel as proof that exciting things are happening, despite the fact that it shows nothing exciting happening at all. Chris volunteers that a revised Squadron roadmap is coming that will address additional questions and update target releases. Chris has updated the narrative. (He’s needed to for half a year, but he couldn’t until after CitCon and the year end Ship Sale has passed.) He can now quietly retreat for months again and let Devs take the heat. The Zealots have their new talking points. The Roadmap eventually drops. CIG weathers another clickbait frenzy as a bunch of sites crank out “Squadron is further delayed” stories and Zealots race in to fight the Haters with hot-off-the-press fictions directly from the dream master himself while he hides, praying that the outsiders to be named later can salvage this catastrophe and what remains of his legacy. TheAgent posted:the real problem is when the company itself starts buying its own marketing lies “They give us marketing lies.” TheAgent posted:which I can see I like this scenario, since there was absolutely no hope Squadron would release with Chris in control. If the player to be named later has a mandate to ship something, we may actually get an MVP version of Squadron in the next year or two. Corners cut, bloat trimmed, ambition downsized, it doesn’t really matter so long as we get to play this masterpiece some day. I just really want to see the day Squadron 42 ships and review embargoes lift. Apparently, the game will produce emotions never before experienced while playing a game before. Chris was the first developer ever to aim so high, or so I’m told. Can’t wait to see him finally, FINALLY, save PC Gaming, dethrone Rockstar, curbstomp Infinity Ward, buttsmack Frontier, and settle all the other unfinished business he’s left open since 2012. His vindication may finally be in sight at last!!!
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# ? Jan 9, 2020 19:10 |
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Rotten Red Rod posted:Let's tally up all the "where is SQ42" questions: Amazing all these people apparently interested in SQ42. I've been repeatedly reassured by backers that their interest is in SC only.
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# ? Jan 9, 2020 19:11 |
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TheAgent posted:backs care about the shiporn, they don't give a gently caress about this new gamemode poo poo lol But they are old backers and not much use to CIG any more. Rexshilla will be hard at work touting it to the Cattlefield crowd who will go la-la over his awesome presentation of it and bring in new money for CIG. The last generation of backers will be cast aside, just like the original backers and content creators were, as the new wave of faithful come in to espouse what a great game SC already is.
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# ? Jan 9, 2020 19:13 |
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Bumble He posted:has this been posted here already? "and here's another character" - shows Chris Roberts. Yup, he's a character all right.
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# ? Jan 9, 2020 19:21 |
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Agony Aunt posted:But they are old backers and not much use to CIG any more. Rexshilla will be hard at work touting it to the Cattlefield crowd who will go la-la over his awesome presentation of it and bring in new money for CIG. The last generation of backers will be cast aside, just like the original backers and content creators were, as the new wave of faithful come in to espouse what a great game SC already is. There is growing new guard due to a perfect storm. Fear of the new leads to salt. ZDF as an org is bigger than Rexzilla. It's not just an org, its a movement. A game like this can not be successful based on old money and old salt alone.
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# ? Jan 9, 2020 19:23 |
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G0RF posted:There is growing new guard due to a perfect storm. Fear of the new leads to salt. ZDF as an org is bigger than Rexzilla. It's not just an org, its a movement. A game like this can not be successful based on old money and old salt alone. Time for new money and new salt then!
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# ? Jan 9, 2020 19:24 |
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Who at Cloud Imperium saw the "Abyss" Special Edition? I know a tidal wave is nothing you could really archer, but... Agony Aunt posted:"and here's another character" - shows Chris Roberts. I think Slope had no clue who chris roberts is! funny thing is, in another video he confirmed that there will be a kickscammers video about star citizen one day. again, he has no clue that this board game is linked to star citizen (through ryan archer). BumbleOne fucked around with this message at 19:35 on Jan 9, 2020 |
# ? Jan 9, 2020 19:27 |
Obviously a rip off of Interstellar
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# ? Jan 9, 2020 19:34 |
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You spend a lot of time here for a mod of r/StarCitizen_Refunds. hahaha didn't even know this sub exists, and the people in there are such trolls and little whiny beeches it made my head hurt just reading some of their posts and comments. I like to go there occasionally just to tag the users. That way they're easier to recognize when they come here to stir up trouble (which is every day or three.)
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# ? Jan 9, 2020 19:38 |
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So is it Illfonic or Frontier studio that Chris (with backers money) is going to pay to baby sit CIG?
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# ? Jan 9, 2020 19:45 |
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@TheAgent Nothing about an engine change or the lawsuit?
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# ? Jan 9, 2020 19:47 |
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Remember when Erin's pedigree making the same Lego game for a decade was going to be the savior of Star Citizen?
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# ? Jan 9, 2020 19:48 |
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So I've been playing Warframe's latest expansion, Empyrean, where you get a spaceship. Mostly out of longstanding love of that game and also some curiosity about how it would compare to Star Citizen. I come back now bringing you news of a new land of spaceships and multicrew. Caveats: * Railjacks are buggy as gently caress and there are all kinds of problems with edge cases like staying on an enemy ship when it blows up, or dying too often in a mission and bugging the whole thing out by being unable to revive. * There are also some real problems with the current resource grind- drop rates are too low, poo poo is too RNG, and a lot of the new mode is simply a grind. * However this is all pretty typical for brand new Warframe content, and the devs have always been pretty cool about getting stuff polished until it is playable and fun. So I am going to spend this post addressing the mechanics and concepts of Railjacking that you can engage with today, and comparing them to Star Citizen. Gameplay: Railjack missions are the same as all other Warframe stuff- you pick a node from a big map which determines mission type, warp to it, and you're in an enclosed map with a max of 4 players as you run around and complete objectives. Unlike other WF maps, in Railjack you are in a shared spaceship, and you can jump out of the ship and fly around in space and fight, board other ships and bases, or just gather resources. The missions are pretty long by WF standards, but a lot of that is down to people having poo poo gear and not bothering to do the away missions in parallel with the main crew killing the fighters/big ships. I expect completion time will speed up dramatically. There are a couple of "objectives" but only one real mission type right now- you jump in, exterminate 60 or so fighters and 6 big ships, then assault an asteroid base or two on foot and blow it up from the inside. What you actually do in a mission varies wildly depending on your position in the crew. Someone's got to pilot the ship and fire the main guns, but there are also side guns, and an artillery piece that someone has to climb into position to fire. As the ship takes damage there are fires and hull breaches that spawn around the interior that people need to put out. If the ship gets boarded, you'll need to fight off the enemy waves. There's an engineering section in the back where players can craft consumables- additional repair materials, missiles for the main launchers, and the like. If you don't want to stay in the ship, you can jump out into your personal jetpack and fly around fighting outside, but this is usually inadvisable unless you have a real beeftank of a setup- poo poo hits hard and you will die. You can load yourself into a "Slingshot" inside the main ship instead, and just fire yourself through space and into the enemy ships, sabotaging them from the inside. You can also fly down and perform what are basically the standard Warframe ground missions - hack a console, shoot a bunch of guys, race to the exit. There's also space mining, if you can get your party to tolerate you flying off to crack rocks and blast open caches. Comparison: This is the category where RJ pulls away from Star Citizen in my opinion. While there's only one mode, it features everything the game is going to need to do right in order to add more stuff, and it all just works. Combat, boarding/flying/fighting on foot, multicrew support- it's all present and most importantly it's fun. At no point are you going to fly 40 minutes to deliver a box. You drop in, you fight fight fight, you exit with a pile of loot and mods to sort through. There's always something to do and it never feels like an afterthought. I'm genuinely excited to see what other gameplay modes they add to this. --- Character customization and economy: Ignoring the atrocious UI, Railjack is very similar to the other pieces of Warframe in its core loop. You earn resources in the mission, as well as mods. You spend the resources to unlock or rank up the mods. You install them on your ship and you get new powers. There aren't a lot of powers right now, and it's leading to some very cookie-cutter endgame ships, but this is one of those areas where it is super easy for them to just gradually expand as time goes on. The loop is simple but effective, and it feels nice to make a ship uniquely yours with guns and reactors you've looted during combat. Ignoring the problems mentioned above, once this is dialed in I expect it will be just as addictive as the standard WF economy. You can't buy new ships- you just get the one. Given how extensively they've worked with the one ship interior, I imagine it would be quite difficult to add more but not impossible. You can buy ship skins for it, which change the look substantially (but not the interior). Your actual in-game character benefits from the seven or so years of Warframe content, and the six bazillion options and visuals that have been added in that time. Every warframe is a unique statement. The statement is usually "You were just killed by a glowing edgelord clown with a neon green cat in a wizard's hat." Comparison: It's kind of the philosophical opposite of Star Citizen in its approach. Railjacks have just the one ship type, but a rewarding upgrade path. Star Citizen has six million ships and no way to meaningfully earn them, and what upgrades do exist are poorly conceived and largely pointless. Also, in Railjack you don't lose all your loving work every three months. --- Visuals and Physics: They're fine. Space looks cool and is full of rocks and gas clouds. Enemy fighters (currently just the Grineer faction, others to come soon) are bulbous and weird and visually very menacing. The engine is looking a little dated but given that everything happens at a thousand miles per hour, you mostly don't pay attention to that. WF has a great particle effects system and has done some really cools stuff with it. It has virtually no physics engine and this is pretty apparent- the game is clearly a series of isolated maps hacked together to make it look like the ship is flying through space. And it's fine. It works great and nobody cares about physically going in and out of the airlock, hitting X and watching a 1 second animation while your character teleports to the next map is perfectly immersive. It does not matter that you cannot pick up coffee cups and place them in the cargo hold because you just fired yourself through space, killed 10 guys, and fired a shotgun into a ship's reactor and now it's exploding and everything is on fire. Who loving cares if the fire is correctly consuming oxygen in the enclosed space? Comparison: Star Citizen is prettier in the sense of texture and model work, I will grant. But it's a lot of (expensive) work in service of nothing. Warframe is functional and is using that functionality to build out the part that matters- the actual gameplay. --- Final thoughts: RJ is pretty close to what my ideal Star Citizen alpha would have been. To me it's a validation of the concept that Star Citizen started with- what if spaceships, but you were the person running around inside them? But SC never really had a vision for pace or gameplay that made any sense. Warframe already had the person-running-around gameplay down pat, and the more tightly they integrate it with the spaceships, the better their game becomes. If it were open world, with the ability to encounter more players on additional ships, I think it would basically be the MMO that Star Citizen wanted to be. I have no doubt they will continue to expand- though likely not in that direction. I expect lots more enemy types, equipment options, and mission objectives. And I think that's fine. It's already extremely fun. Just maybe give it another few weeks for a polish pass.
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# ? Jan 9, 2020 19:48 |
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luetm posted:@TheAgent Nothing about an engine change or the lawsuit? same UE4 stuff, same concerns about the lawsuit, same blah blah blah I doubt anything I get about either of those anyway, since it seems those are the two biggest "fakeout/gotcha!" type poo poo I receive
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# ? Jan 9, 2020 19:56 |
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Kosumo posted:So is it Illfonic or Frontier studio that Chris (with backers money) is going to pay to baby sit CIG? The Calders have chosen the only other company with experience of making and remaking the same large scale space game repeatedly for decades. 3000AD
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# ? Jan 9, 2020 19:59 |
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Bumble He posted:Who at Cloud Imperium saw the "Abyss" Special Edition? They probably got it from a similar scene in Interstellar. The artwork itself appears to have been made in 2015 (the earliest one I can find); Interstellar was released in 2014.
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# ? Jan 9, 2020 20:16 |
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shrach posted:The Calders have chosen the only other company with experience of making and remaking the same large scale space game repeatedly for decades. 3000AD A Derek Smart/Chris Roberts team up would more than save PC gaming, it would rapture it.
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# ? Jan 9, 2020 20:19 |
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https://twitter.com/Lukas_Genever/status/1214584981214941184 https://twitter.com/Lukas_Genever/status/1215266515471273991
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# ? Jan 9, 2020 20:20 |
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peter gabriel posted:How “sexy” will the world of Star Citizen and Squadron42 be? How much you got?
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# ? Jan 9, 2020 20:26 |
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Sarsapariller posted:So I've been playing Warframe's latest expansion, Empyrean, where you get a spaceship. Mostly out of longstanding love of that game and also some curiosity about how it would compare to Star Citizen. I come back now bringing you news of a new land of spaceships and multicrew. Extremely cool. Kinda makes me wish it was its own game and not tied to Warframe, though. :/
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# ? Jan 9, 2020 20:27 |
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Agony Aunt posted:Amazing all these people apparently interested in SQ42. I've been repeatedly reassured by backers that their interest is in SC only. It would be funnier if the backers were telling you the truth, because that would mean that these questions were prompted, not by interest in SQ42, but by anxiety about what its status says about CI~G's ability to deliver a stable, playable game.
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# ? Jan 9, 2020 20:58 |
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Mirificus fucked around with this message at 01:36 on Jan 10, 2020 |
# ? Jan 9, 2020 22:00 |
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They're looking for a new whale-tender to make the big spenders feel special while not being grossed out by who they are and what is being done to them.
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# ? Jan 9, 2020 22:15 |
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Strangler 42 posted:They're looking for a new whale-tender to make the big spenders feel special while not being grossed out by who they are and what is being done to them. It's all 'dutch rudders' and reacharounds in concierge.
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# ? Jan 9, 2020 22:50 |
Quavers posted:Games like The Witcher or Cyberpunk are showing how important the appearance of sexuality can be for the authenticity of a game world. How “sexy” will the world of Star Citizen and Squadron42 be? Will it be more like Skyrim where sexuality not really happens or will we get a “Witcher in Space” with red-light districts and explicit presentation of sex (or something in between like in Mass Effect)? People have been literally begging the devs to let them jack off to the space game for like 8 years now, it's loving incredible
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# ? Jan 9, 2020 22:54 |
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I once said 2019 was the year the dream died. I think I'm still right. The fantasy of this project being pure and wholesome as a 100% crowd funded shared dream has collapsed. The Calders for all their 10% are dictating a lot more than backers would be comfortable with. SQ42 was MIA till a Christmas miracle of a little visual showcase that left more questions than answers. Backers struggled with 3.4 to 3.8 getting to consistently run. Backers started learning about SC features not from CIG, but from third party media. Backers don't so much "believe" in Roberts as they accept him as a beauty (cancer) mole. No one trusts what information is out there from CIG, only what they personally believe. CryTek stands a decent chance of lurking in the background waiting to spoil the Hollywood Roberts experience of its just purchases. There is no slowing down, there is no scaling back. There is only expand and die. It's a long road ahead, even 7 years on. Nothing is around the corner. The dream is dead. Star Citizen is no longer a dream. There's just a man with questionable history and moral and ethical problems who needs money to make a commercial product that may not ship with all features sold and promised.
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# ? Jan 9, 2020 22:56 |
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# ? Jun 4, 2024 21:03 |
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In short, Derek was right...
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# ? Jan 9, 2020 23:06 |