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Inacio posted:that could easily be reduced if cig were competent and only sent relevant/local data to each client Baxta posted:I did some quick mafs a few years ago before I got my refund and determined that it was impossible with current networking architecture to have as many entities and sub entities all in one instance with any sort of reasonable ping or frame rate. https://www.youtube.com/watch?v=akwVVi6weKQ&t=527s that has data on how much star marine uses, about 8:40 if the timestamp doesn't work and there has been zero improvements since so it's still relevant. dogtax https://i.imgur.com/EwPV5U4.mp4 stingtwo fucked around with this message at 15:13 on Jan 10, 2020 |
# ? Jan 10, 2020 15:08 |
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# ? Jun 5, 2024 04:15 |
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so much data that it has to be split between packets jesus christ
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# ? Jan 10, 2020 15:15 |
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stingtwo posted:https://www.youtube.com/watch?v=akwVVi6weKQ&t=527s that has data on how much star marine uses, about 8:40 if the timestamp doesn't work and there has been zero improvements since so it's still relevant. How the gently caress? Just for star marine? I cant even understand how that is possible. I was calculating on SC. Maybe I was under in my huge estimates.
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# ? Jan 10, 2020 15:26 |
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Fidelity.
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# ? Jan 10, 2020 15:30 |
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Baxta posted:How the gently caress? Just for star marine? I cant even understand how that is possible. I was calculating on SC. Maybe I was under in my huge estimates. I think someone in a previous thread around 2.0 launch so came to the same conclusion that when a ship spawns, you download 2MB to 5MB of data, so no you were right, why does this happen? You can say anything and it's better than what CIG would say.
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# ? Jan 10, 2020 15:40 |
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Ah hell I remember Roberts himself saying that years ago during one of the weekly shows.
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# ? Jan 10, 2020 15:42 |
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Inacio posted:so much data that it has to be split between packets And absoloutely nothing can go wrong with that, no sirree!
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# ? Jan 10, 2020 15:43 |
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Based on all the fun conspiracies shitizens believe in, there must be some serious overlap between them and qanon believers.
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# ? Jan 10, 2020 16:07 |
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PhallicPhalanges posted:Based on all the fun conspiracies shitizens believe in, there must be some serious overlap between them and qanon believers. There's serious overlap between citizens and every degenerate belief system we're currently saddled with in our pustulent social-media purgatory.
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# ? Jan 10, 2020 16:10 |
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Star posted:Looking forward to the roadmap later today. I am prepared to be dazzled by the progress. Me, too. Lando announced the return of “Calling All Devs” recently. Ostensibly it’s the show about answering questions submitted by fans on Spectrum. Top Question on Spectrum posted:What's up with SQ42? Why are so many chapters so far behind on the roadmap? It sure will be tempting to put Chris or Erin on camera for 5 minutes, softball the Squadron question, let one of them trot out the good news/bad news answer (“it’s delayed but this will ultimately make things better”), then drop a Roadmap update that finally acknowledges what’s been obvious for most of last year... Here’s the Recap of Squadron guidance from October 2014 through June 2018. Picking up from there: Squadron 42 Cinematic Teaser: (October 2018) Youtube posted:”Join the brave men and women of the 2nd fleet as they stand strong against the greatest threats the UEE has ever faced. Will you answer the call?” The Calder Era Narrative: (December 2018) $46 million has been invested to give Squadron 42 a Triple A marketing push for a Summer 2020 release Venturebeat posted:Star Citizen‘s coffers just got bigger, as its parent company has raised an additional $46 million in venture capital, in addition to the $211 million in crowdfunding it has brought in over the past five years from 2.2 million fans. On top of that, it’s also releasing its financial history and announcing that its science fiction game, Squadron 42, will launch in the summer 2020. The Revised Calder Era Narrative: (Early 2019) “PSA: Squadron 42 does NOT come out in Q2 2020!” Reddit posted:I have seen more than a few people in this sub talking as if they expect to be able to play SQ42 this time next year. That is wrong. CIG has never said that will be the case. It’s about time for that “Revised Revision of the Calder Era Narrative”, Chris. Lando’s got a question from the fans. Will you answer the call?
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# ? Jan 10, 2020 16:15 |
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stingtwo posted:https://www.youtube.com/watch?v=akwVVi6weKQ&t=527s that has data on how much star marine uses, about 8:40 if the timestamp doesn't work and there has been zero improvements since so it's still relevant. Later on he does shooting, moving and jumping latency tests, the latter two end up performing pretty badly compared to other games but the video author makes excuses for CIG and says he's looking forward to seeing the improvements for Star Marine in the coming weeks and months. Now, three years later... yeeeeeaaaaah.
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# ? Jan 10, 2020 16:22 |
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Transparent astroturfing or a person that hasn't played games in decades? You decide: posted:VIOP in star marine is amazing Gosh. I can't believe you can say things in this game and others can hear you. Never been done before, revolutionary. Totally not something Sega, Sony and Microsoft were doing back in the early 2000's. No sir.
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# ? Jan 10, 2020 16:42 |
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maybe star marine is the imaginary friends we made along the way come on Mr Voopvoop, we're going to get ice cream
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# ? Jan 10, 2020 16:45 |
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ErrEff posted:Gosh. I can't believe you can say things in this game and others can hear you. Never been done before, revolutionary. He's probably just excited that something works.
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# ? Jan 10, 2020 16:52 |
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Reading that was loving awful.
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# ? Jan 10, 2020 16:52 |
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G0RF posted:It’s about time for that “Revised Revision of the Calder Era Narrative”, Chris. Lando’s got a question from the fans. Will you answer the call? Well, lets look at the bit that he doesn't talk about; Q2 2020 is when SQ42 will be 'feature complete'. Will it? Almost certainly not, because they really need to dovetail SQ42; as the first chapter, lead-in, lobby, taster, first-pill-on-your-dealer - to the greater experience of 'Star Citizen'. How much have they shown of the 'adversary' considering that they need to keep funding up? They stopped showing the mo-capped stuff a while back, and they just showed a moodily lit spaceship. They're trying to pull off teasers when you've already seen the full frontal nudity. This year is shaping up to be interesting; can the continued efforts of the plucky non-corporate corporate to maintain earning pressure stack up against the requirement to meet targets, something that Crobbers is terrible at according to history? Can the Calders pull their dick out of this diseased wreckage and come out on top? Just how British is British? Are we just watching history repeating until this game is inevitably bought by ncsoft?
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# ? Jan 10, 2020 16:58 |
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Realtalk for a second: I actually had a VOIP epiphany in a recent-ish game and I have to tell you, my virtual diary and captive audience. There are several radio mods for Arma3. The one I am familiar with gives you positional audio that fades with distance, so you can just run up to someone and have a private-ish conversation without making GBS threads up comms. You can activate a loudspeaker on your radio so everyone around you can hear incoming incoming radio transmissions. Talking on a radio has your lips flap in game and of course, everyone around you can hear it too. You can be in some intense as hell firefight, people around you shouting to their buddies, and hear the radio guy call in an airstrike. Or have a WW2 scenario with runners between different squads relaying mesasges. It's dope as gently caress. Also, modders flexing on CIG, but that's hardly noteworthy. //edit srsly watch this https://www.youtube.com/watch?v=YF9DuKw7G-c&t=292s Antigravitas fucked around with this message at 17:07 on Jan 10, 2020 |
# ? Jan 10, 2020 17:04 |
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stingtwo posted:https://www.youtube.com/watch?v=akwVVi6weKQ&t=527s that has data on how much star marine uses, about 8:40 if the timestamp doesn't work and there has been zero improvements since so it's still relevant. What's funny, this guy did another update a Result: data issue was unchanged. Gun latency was slightly better. Movement latency was WAY WAY worse. Rotten Red Rod fucked around with this message at 17:33 on Jan 10, 2020 |
# ? Jan 10, 2020 17:26 |
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ErrEff posted:Later on he does shooting, moving and jumping latency tests, the latter two end up performing pretty badly compared to other games but the video author makes excuses for CIG and says he's looking forward to seeing the improvements for Star Marine in the coming weeks and months. He couldn't completely rule out the higher than delay due to star marine at launch had servers only in the west cost of the USA, so ping for him was above 120ms, so guess what he did 2 months later when servers did end up in more? He made a follow up video https://www.youtube.com/watch?v=_kP2ek_L8Yk the results in delay for movement and jumping were worst than the 1st time around. He may or may not be a backer, who knows, who cares, he ain't acting like boredgamer or r/sc handwaving this. edit, beaten. follow up. the videos are only 2 months apart because besides the release of star marine. the last and only update was adding more regions and it never has been updated since. stingtwo fucked around with this message at 17:33 on Jan 10, 2020 |
# ? Jan 10, 2020 17:28 |
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You got the wrong link, and it was
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# ? Jan 10, 2020 17:31 |
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G0RF posted:It’s about time for that “Revised Revision of the Calder Era Narrative”, Chris. Lando’s got a question from the fans. Will you answer the call? Plus, two years ago it was quite safe to say "beta in 2nd quarter of 2020" to gather extra pledges. If they miss this one, they're essentially back to the 2012-2014 era of lies
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# ? Jan 10, 2020 18:20 |
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Baxta posted:I did some quick mafs a few years ago before I got my refund and determined that it was impossible with current networking architecture to have as many entities and sub entities all in one instance with any sort of reasonable ping or frame rate. Inacio posted:that could easily be reduced if cig were competent and only sent relevant/local data to each client Yeah... sorry Baxta but that's... not how you'd do it. There's no reason you'd be sending all that data every tick. And you definitely wouldn't use XML. I mean SC does things like that but SC is currently max 60 players for a reason, never going to go mmo scale without remaking the server, that's definitely the case. And they don't know how to architect an MMO server so they're hosed. And even as hosed as current SC is they do have "SOCKS" so they're not exactly sending all that info every tick either.
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# ? Jan 10, 2020 18:33 |
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I'm getting pretty sick and tired of Star Citizen I gotta say. Maybe it's time for a sequal??
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# ? Jan 10, 2020 18:36 |
Announcing my Star Citizen spiritual successor, Solar Denizen. Now accepting pledges. Return the query!
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# ? Jan 10, 2020 18:42 |
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Star Citizen 2: Pledge Harder
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# ? Jan 10, 2020 18:46 |
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quote:Edit: For clarification, Ive read the TOS several times a while back when the same problem, pad ramming, was cause of several threads. The answer is still the same. RSI services is everything from Spectrum, which by the way will be integrated into the PU, to the game, meaning PU and SQ42, even things like referral rewards or contests. All fall under the same rules.
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# ? Jan 10, 2020 19:03 |
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Pooned posted:I'm getting pretty sick and tired of Star Citizen I gotta say. I don't think Microsoft is going to save Chris Roberts like they did last time.
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# ? Jan 10, 2020 19:10 |
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DigitalPenny posted:Get there expecting to some sort of functional product as they have been advertising it for release 2020 Could be Chris Roberts brought them into a room, closed the door, and told them the whole plan was just marketing and not only do they have no intentions or making any finished products, but will also hat continue to create totally random new games to keep money rolling in (like for example that recent surprise for the Arena Deathmatch game out of thin air). This would not only be tough to sue maybe, but also something CIG would not want to make public hence why they're also trying to stop it from going out. Admitting you're just dragging people through the mud may be bad.
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# ? Jan 10, 2020 19:25 |
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iron buns posted:Star Citizen 2: Pledge Harder Yes, have a NPC. John McClaim.
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# ? Jan 10, 2020 19:28 |
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I almost forgot about that new battle royale mode from Citcon. Hows the progress on that coming?
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# ? Jan 10, 2020 19:50 |
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ErrEff posted:Gosh. I can't believe you can say things in this game and others can hear you. Never been done before, revolutionary. quote:I don't know how to use the shotgun properly, could you teach me ? Amazing story! Someone was bored with shooting them and then went somewhere to get ammunition. This is the gameplay from my dreams!
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# ? Jan 10, 2020 19:57 |
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Jonny Shiloh posted:Fun Star Citizen Fact 2: Does Chris Roberts know?
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# ? Jan 10, 2020 19:58 |
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Strangler 42 posted:I almost forgot about that new battle royale mode from Citcon. Hows the progress on that coming? Shhhhhh, shhhh.... it's okay, don't worry, just go back to sleep... * cradles your head * Shhhhhhhh, this will make it alllllll better * brings strange looking vial to your lips * Just go. back. to. sleep.
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# ? Jan 10, 2020 19:59 |
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Hav posted:Just how British is British? Well, this is what i consider British. But this is how British CIG is.
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# ? Jan 10, 2020 20:35 |
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Strangler 42 posted:I almost forgot about that new battle royale mode from Citcon. Hows the progress on that coming? If no news is good news, then it's doing great!
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# ? Jan 10, 2020 20:39 |
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Agony Aunt posted:Yes, CIG would do that. The fun part about CIG is, as a company, they've already failed hard. They've proven they can't deliver anything. Everlasting intake of money via lies and begging and being shifty is fun and all but it's not a sustainable product (though they seem to be making it that way). They've augered into the ground so hard a company would need to come in and pick up what they have and try to finish something with it, banking on the hopes that the people they already fleeced will buy in again and talk more people into buying it. My consideration here is that new money is 2 fold: 1: People wanting to experience it for themselves with how bad it is 2: People fully aware of how bad it is but A: Can't believe it after all these good videos B: Think with all the good videos something is actually about to come out I don't think their main source is people who have never heard of it and think it's amazing. I'm sure there are some, but I can't imagine it's a lot of people at this point. A few really good videos with good solid gameplay they can experience and see on YouTube with good successes could get both 1 and 2 people to buy more stuff and immediately have faith restored.
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# ? Jan 10, 2020 20:46 |
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Quavers posted:https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-feedback-increased-player-cap-to-60 Imagine having dreams of running some of the ships with a crew higher than 60 and the thoughts of this being an Eve killing MMO. With fleet battles large enough where you actually have players manning those medical ships to service downed pilots they've already sold. Or you crash on a planet to be rescued by your team of players running the giant 2-story tall tanks. Yeah, 60 is almost a huge living, breathing universe I guess. Totally not some lovely arena game with a player count smaller than your average Fortnight game of 100 players (even on a Switch game console).
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# ? Jan 10, 2020 20:51 |
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Pooned posted:I'm getting pretty sick and tired of Star Citizen I gotta say. Oh, you haven't heard? https://twitter.com/HamillHimself/status/1186077390612512768
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# ? Jan 10, 2020 20:52 |
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I'd love to know what the Star Citizen folks are dreaming of for player interactions and how it will happen in a huge galaxy and enormous planets. In a fortnight game of 100 players, it seems like you see maybe 20 other players during them the game. That's on a small island, where the game encourages players to move fast and also move towards a single tiny point as the game goes on, forcing conflict and resolution. How is this going to work in a slow paced game spread across a place where Skyrim fits in a tiny crater of a single planet?
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# ? Jan 10, 2020 20:55 |
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# ? Jun 5, 2024 04:15 |
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TheAgent posted:yeah man hundreds of thousands of people in one instance with real time combat and complex physic reactions on player manipulated objects And yet here we are, 9 years into Star Citizen.
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# ? Jan 10, 2020 21:52 |